using consistent system naming conventions

This commit is contained in:
Carter Anderson 2020-03-30 15:51:41 -07:00
parent dcb292e00a
commit 70b4100132
7 changed files with 10 additions and 10 deletions

View file

@ -15,7 +15,7 @@ fn main() {
fn event_trigger_system() -> Box<dyn Schedulable> {
let mut elapsed = 0.0;
SystemBuilder::new("EventTrigger")
SystemBuilder::new("event_trigger")
.read_resource::<Time>()
.write_resource::<Event<MyEvent>>()
.build(move |_, _, (time, my_event), _| {
@ -32,7 +32,7 @@ fn event_trigger_system() -> Box<dyn Schedulable> {
fn event_listener_system(resources: &mut Resources) -> Box<dyn Schedulable> {
let mut my_event_handle = resources.get_event_handle::<MyEvent>();
SystemBuilder::new("EventListener")
SystemBuilder::new("event_listener")
.read_resource::<Event<MyEvent>>()
.build(move |_, _, my_events, _| {
for my_event in my_events.iter(&mut my_event_handle) {

View file

@ -14,7 +14,7 @@ fn main() {
}
fn build_move_system() -> Box<dyn Schedulable> {
SystemBuilder::new("Move")
SystemBuilder::new("move")
.read_resource::<Time>()
.write_resource::<AssetStorage<StandardMaterial>>()
.with_query(<(Write<Translation>, Read<Handle<StandardMaterial>>)>::query())

View file

@ -12,7 +12,7 @@ fn main() {
// rotates the parent, which will result in the child also rotating
fn build_rotator_system() -> Box<dyn Schedulable> {
SystemBuilder::new("Rotator")
SystemBuilder::new("rotator")
.read_resource::<Time>()
.with_query(<(Write<Rotator>, Write<Rotation>)>::query())
.build(move |_, world, time, rotator_query| {

View file

@ -14,7 +14,7 @@ fn main() {
}
fn build_move_system() -> Box<dyn Schedulable> {
SystemBuilder::new("Move")
SystemBuilder::new("move")
.read_resource::<Time>()
.write_resource::<AssetStorage<StandardMaterial>>()
.with_query(<(Write<Translation>, Read<Handle<StandardMaterial>>)>::query())

View file

@ -13,7 +13,7 @@ fn main() {
}
fn build_move_system() -> Box<dyn Schedulable> {
SystemBuilder::new("Move")
SystemBuilder::new("move")
.read_resource::<Time>()
.with_query(<Write<Node>>::query())
.build(move |_, world, time, query| {

View file

@ -26,7 +26,7 @@ pub fn frame_time_diagnostic_system(
max_history_length,
));
diagnostics.add(Diagnostic::new(FPS, "fps", max_history_length));
SystemBuilder::new("FrameTimeDiagnostic")
SystemBuilder::new("frame_time_diagnostic")
.read_resource::<Time>()
.write_resource::<Diagnostics>()
.build(move |_, _world, (time, ref mut diagnostics), _queries| {
@ -57,7 +57,7 @@ pub fn frame_time_diagnostic_system(
pub fn print_diagnostics_system(wait: Duration) -> Box<dyn Schedulable> {
let mut elasped = 0.0;
let wait_seconds = wait.as_secs_f64();
SystemBuilder::new("PrintDiagnostics")
SystemBuilder::new("print_diagnostics")
.read_resource::<Time>()
.read_resource::<Diagnostics>()
.build(move |_, _world, (time, diagnostics), _queries| {
@ -81,7 +81,7 @@ pub fn print_diagnostics_system(wait: Duration) -> Box<dyn Schedulable> {
pub fn print_diagnostics_debug_system(wait: Duration) -> Box<dyn Schedulable> {
let mut elasped = 0.0;
let wait_seconds = wait.as_secs_f64();
SystemBuilder::new("PrintDiagnostics")
SystemBuilder::new("print_diagnostics_debug")
.read_resource::<Time>()
.read_resource::<Diagnostics>()
.build(move |_, _world, (time, diagnostics), _queries| {

View file

@ -20,7 +20,7 @@ impl EntityRenderResourceAssignments {
// TODO: make sure this runs right before rendering
pub fn build_entity_render_resource_assignments_system() -> Box<dyn Schedulable> {
SystemBuilder::new("EntityRenderResourceAssignments")
SystemBuilder::new("entity_render_resource_assignments")
.write_resource::<EntityRenderResourceAssignments>()
.with_query(<Write<Renderable>>::query().filter(changed::<Renderable>()))
.build(|_, world, entity_assignments, query| {