mirror of
https://github.com/bevyengine/bevy
synced 2024-11-22 04:33:37 +00:00
add SchedulePlans
This commit is contained in:
parent
1471cc84c5
commit
683a70d8e7
9 changed files with 268 additions and 110 deletions
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@ -26,7 +26,7 @@ impl Default for App {
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impl App {
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pub fn build() -> AppBuilder {
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AppBuilder::new()
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AppBuilder::default()
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}
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pub fn update(&mut self) {
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@ -1,33 +1,40 @@
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use crate::{
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default_stage,
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plugin::{load_plugin, AppPlugin},
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system_stage, App, Events,
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schedule_plan::SchedulePlan,
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App, Events,
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};
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use legion::prelude::{Resources, Runnable, Schedulable, Schedule, Universe, World};
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use std::collections::HashMap;
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use legion::prelude::{Resources, Runnable, Schedulable, Universe, World};
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static APP_MISSING_MESSAGE: &str = "This AppBuilder no longer has an App. Check to see if you already called run(). A call to app_builder.run() consumes the AppBuilder's App.";
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pub struct AppBuilder {
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app: Option<App>,
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pub setup_systems: Vec<Box<dyn Schedulable>>,
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// TODO: these separate lists will produce incorrect ordering
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pub system_stages: HashMap<String, Vec<Box<dyn Schedulable>>>,
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pub runnable_stages: HashMap<String, Vec<Box<dyn Runnable>>>,
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pub thread_local_stages: HashMap<String, Vec<Box<dyn FnMut(&mut World, &mut Resources)>>>,
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pub stage_order: Vec<String>,
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schedule_plan: SchedulePlan,
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startup_schedule_plan: SchedulePlan,
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}
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impl Default for AppBuilder {
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fn default() -> Self {
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let mut app_builder = AppBuilder {
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app: Some(App::default()),
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schedule_plan: SchedulePlan::default(),
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startup_schedule_plan: SchedulePlan::default(),
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};
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app_builder.add_default_stages();
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app_builder
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}
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}
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impl AppBuilder {
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pub fn new() -> Self {
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pub fn empty() -> AppBuilder {
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AppBuilder {
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app: Some(App::default()),
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setup_systems: Vec::new(),
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system_stages: HashMap::new(),
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runnable_stages: HashMap::new(),
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thread_local_stages: HashMap::new(),
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stage_order: Vec::new(),
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}
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schedule_plan: SchedulePlan::default(),
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startup_schedule_plan: SchedulePlan::default(),
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}
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}
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pub fn app(&self) -> &App {
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@ -62,53 +69,21 @@ impl AppBuilder {
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&mut self.app_mut().resources
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}
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pub fn build_and_run_startup_schedule(&mut self) -> &mut Self {
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let mut startup_schedule = self.startup_schedule_plan.build();
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let app = self.app_mut();
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startup_schedule.execute(&mut app.world, &mut app.resources);
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self
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}
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pub fn build_schedule(&mut self) -> &mut Self {
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let mut setup_schedule_builder = Schedule::builder();
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for setup_system in self.setup_systems.drain(..) {
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setup_schedule_builder = setup_schedule_builder.add_system(setup_system);
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}
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let mut setup_schedule = setup_schedule_builder.build();
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let app = self.app_mut();
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setup_schedule.execute(&mut app.world, &mut app.resources);
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let mut schedule_builder = Schedule::builder();
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for stage_name in self.stage_order.iter() {
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if let Some((_name, stage_systems)) = self.system_stages.remove_entry(stage_name) {
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for system in stage_systems {
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schedule_builder = schedule_builder.add_system(system);
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}
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schedule_builder = schedule_builder.flush();
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}
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if let Some((_name, stage_runnables)) = self.runnable_stages.remove_entry(stage_name) {
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for system in stage_runnables {
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schedule_builder = schedule_builder.add_thread_local(system);
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}
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schedule_builder = schedule_builder.flush();
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}
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if let Some((_name, stage_thread_locals)) =
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self.thread_local_stages.remove_entry(stage_name)
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{
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for system in stage_thread_locals {
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schedule_builder = schedule_builder.add_thread_local_fn(system);
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}
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schedule_builder = schedule_builder.flush();
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}
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}
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let app = self.app_mut();
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app.schedule = Some(schedule_builder.build());
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self.app_mut().schedule = Some(self.schedule_plan.build());
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self
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}
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pub fn run(&mut self) {
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self.build_schedule();
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self.build_and_run_startup_schedule();
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self.app.take().unwrap().run();
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}
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@ -123,15 +98,54 @@ impl AppBuilder {
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self
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}
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pub fn add_system(&mut self, system: Box<dyn Schedulable>) -> &mut Self {
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self.add_system_to_stage(system_stage::UPDATE, system)
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pub fn add_stage(&mut self, stage_name: &str) -> &mut Self {
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self.schedule_plan.add_stage(stage_name);
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self
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}
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pub fn add_setup_system(&mut self, system: Box<dyn Schedulable>) -> &mut Self {
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self.setup_systems.push(system);
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pub fn add_stage_after(&mut self, target: &str, stage_name: &str) -> &mut Self {
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self.schedule_plan.add_stage_after(target, stage_name);
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self
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}
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pub fn add_stage_before(&mut self, target: &str, stage_name: &str) -> &mut Self {
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self.schedule_plan.add_stage_before(target, stage_name);
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self
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}
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pub fn add_startup_stage(&mut self, stage_name: &str) -> &mut Self {
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self.startup_schedule_plan.add_stage(stage_name);
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self
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}
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pub fn add_system(&mut self, system: Box<dyn Schedulable>) -> &mut Self {
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self.add_system_to_stage(default_stage::UPDATE, system)
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}
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pub fn add_startup_system_to_stage(
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&mut self,
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stage_name: &str,
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system: Box<dyn Schedulable>,
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) -> &mut Self {
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self.startup_schedule_plan
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.add_system_to_stage(stage_name, system);
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self
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}
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pub fn add_startup_system(&mut self, system: Box<dyn Schedulable>) -> &mut Self {
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self.startup_schedule_plan
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.add_system_to_stage(default_stage::STARTUP, system);
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self
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}
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pub fn add_default_stages(&mut self) -> &mut Self {
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self.add_startup_stage(default_stage::STARTUP)
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.add_stage(default_stage::FIRST)
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.add_stage(default_stage::EVENT_UPDATE)
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.add_stage(default_stage::UPDATE)
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.add_stage(default_stage::LAST)
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}
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pub fn build_system<F>(&mut self, build: F) -> &mut Self
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where
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F: Fn(&mut Resources) -> Box<dyn Schedulable>,
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@ -145,49 +159,27 @@ impl AppBuilder {
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stage_name: &str,
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system: Box<dyn Schedulable>,
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) -> &mut Self {
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if let None = self.system_stages.get(stage_name) {
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self.system_stages
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.insert(stage_name.to_string(), Vec::new());
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self.stage_order.push(stage_name.to_string());
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}
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let stages = self.system_stages.get_mut(stage_name).unwrap();
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stages.push(system);
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self
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}
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pub fn add_runnable_to_stage(
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&mut self,
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stage_name: &str,
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system: Box<dyn Runnable>,
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) -> &mut Self {
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if let None = self.runnable_stages.get(stage_name) {
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self.runnable_stages
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.insert(stage_name.to_string(), Vec::new());
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self.stage_order.push(stage_name.to_string());
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}
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let stages = self.runnable_stages.get_mut(stage_name).unwrap();
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stages.push(system);
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self.schedule_plan.add_system_to_stage(stage_name, system);
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self
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}
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pub fn add_thread_local_to_stage(
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&mut self,
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stage_name: &str,
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system: Box<dyn Runnable>,
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) -> &mut Self {
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self.schedule_plan
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.add_thread_local_to_stage(stage_name, system);
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self
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}
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pub fn add_thread_local_fn_to_stage(
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&mut self,
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stage_name: &str,
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f: impl FnMut(&mut World, &mut Resources) + 'static,
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) -> &mut Self {
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if let None = self.thread_local_stages.get(stage_name) {
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self.thread_local_stages
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.insert(stage_name.to_string(), Vec::new());
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// TODO: this is so broken
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self.stage_order.push(stage_name.to_string());
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}
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let thread_local_stages = self.thread_local_stages.get_mut(stage_name).unwrap();
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thread_local_stages.push(Box::new(f));
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self.schedule_plan
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.add_thread_local_fn_to_stage(stage_name, f);
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self
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}
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@ -197,7 +189,7 @@ impl AppBuilder {
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{
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self.add_resource(Events::<T>::default())
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.add_system_to_stage(
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system_stage::EVENT_UPDATE,
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default_stage::EVENT_UPDATE,
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Events::<T>::build_update_system(),
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)
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}
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@ -1,7 +1,6 @@
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// TODO: move me
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pub const STARTUP: &str = "startup";
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pub const FIRST: &str = "first";
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pub const EVENT_UPDATE: &str = "event_update";
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pub const UPDATE: &str = "update";
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pub const RENDER: &str = "render";
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pub const LAST: &str = "last";
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@ -2,8 +2,9 @@ mod app;
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mod app_builder;
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mod event;
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mod plugin;
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pub mod schedule_plan;
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pub mod schedule_runner;
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pub mod system_stage;
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pub mod default_stage;
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pub use app::*;
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pub use app_builder::*;
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163
bevy_app/src/schedule_plan.rs
Normal file
163
bevy_app/src/schedule_plan.rs
Normal file
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@ -0,0 +1,163 @@
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use legion::prelude::*;
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use std::{cmp::Ordering, collections::HashMap};
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enum System {
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Schedulable(Box<dyn Schedulable>),
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ThreadLocal(Box<dyn Runnable>),
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ThreadLocalFn(Box<dyn FnMut(&mut World, &mut Resources)>),
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}
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#[derive(Default)]
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pub struct SchedulePlan {
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stages: HashMap<String, Vec<System>>,
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stage_order: Vec<String>,
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}
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impl SchedulePlan {
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pub fn build(&mut self) -> Schedule {
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let mut schedule_builder = Schedule::builder();
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for stage in self.stage_order.drain(..) {
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if let Some((_, mut systems)) = self.stages.remove_entry(&stage) {
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let system_count = systems.len();
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for system in systems.drain(..) {
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match system {
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System::Schedulable(schedulable) => {
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schedule_builder = schedule_builder.add_system(schedulable);
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}
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System::ThreadLocal(runnable) => {
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schedule_builder = schedule_builder.add_thread_local(runnable);
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}
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System::ThreadLocalFn(thread_local) => {
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schedule_builder = schedule_builder.add_thread_local_fn(thread_local);
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}
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}
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}
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if system_count > 0 {
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schedule_builder = schedule_builder.flush();
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}
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}
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}
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schedule_builder.build()
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}
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pub fn add_stage(&mut self, stage: &str) {
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if let Some(_) = self.stages.get(stage) {
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panic!("Stage already exists: {}", stage);
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} else {
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self.stages.insert(stage.to_string(), Vec::new());
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self.stage_order.push(stage.to_string());
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}
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}
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pub fn add_stage_after(&mut self, target: &str, stage: &str) {
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if let Some(_) = self.stages.get(stage) {
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panic!("Stage already exists: {}", stage);
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}
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let target_index = self
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.stage_order
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.iter()
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.enumerate()
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.find(|(_i, stage)| stage.as_str() == target)
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.map(|(i, _)| i)
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.unwrap_or_else(|| panic!("Target stage does not exist: {}", target));
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self.stages.insert(stage.to_string(), Vec::new());
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self.stage_order.insert(target_index + 1, stage.to_string());
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}
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pub fn add_stage_before(&mut self, target: &str, stage: &str) {
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if let Some(_) = self.stages.get(stage) {
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panic!("Stage already exists: {}", stage);
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}
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let target_index = self
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.stage_order
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.iter()
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.enumerate()
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.find(|(_i, stage)| stage.as_str() == target)
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.map(|(i, _)| i)
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.unwrap_or_else(|| panic!("Target stage does not exist: {}", target));
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self.stages.insert(stage.to_string(), Vec::new());
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self.stage_order.insert(target_index, stage.to_string());
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}
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pub fn add_system_to_stage(
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&mut self,
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stage_name: &str,
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system: Box<dyn Schedulable>,
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) -> &mut Self {
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let system = System::Schedulable(system);
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let systems = self
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.stages
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.get_mut(stage_name)
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.unwrap_or_else(|| panic!("Stage does not exist: {}", stage_name));
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systems.push(system);
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self
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}
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pub fn add_thread_local_to_stage(
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&mut self,
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stage_name: &str,
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runnable: Box<dyn Runnable>,
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) -> &mut Self {
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let system = System::ThreadLocal(runnable);
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let systems = self
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.stages
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.get_mut(stage_name)
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.unwrap_or_else(|| panic!("Stage does not exist: {}", stage_name));
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systems.push(system);
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self
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}
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pub fn add_thread_local_fn_to_stage(
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&mut self,
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stage_name: &str,
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f: impl FnMut(&mut World, &mut Resources) + 'static,
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) -> &mut Self {
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let system = System::ThreadLocalFn(Box::new(f));
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let systems = self
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.stages
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.get_mut(stage_name)
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.unwrap_or_else(|| panic!("Stage does not exist: {}", stage_name));
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systems.push(system);
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self
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}
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}
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// working around the famous "rust float ordering" problem
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#[derive(PartialOrd)]
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struct FloatOrd(f32);
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impl Ord for FloatOrd {
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fn cmp(&self, other: &Self) -> Ordering {
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self.0.partial_cmp(&other.0).unwrap_or_else(|| {
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if self.0.is_nan() && !other.0.is_nan() {
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Ordering::Less
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} else if !self.0.is_nan() && other.0.is_nan() {
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Ordering::Greater
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} else {
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Ordering::Equal
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}
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})
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}
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}
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impl PartialEq for FloatOrd {
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fn eq(&self, other: &Self) -> bool {
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if self.0.is_nan() && other.0.is_nan() {
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true
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} else {
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self.0 == other.0
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}
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}
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}
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impl Eq for FloatOrd {}
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@ -1,7 +1,7 @@
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pub mod bytes;
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pub mod time;
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use bevy_app::{system_stage, AppBuilder, AppPlugin};
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use bevy_app::{default_stage, AppBuilder, AppPlugin};
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use bevy_transform::transform_system_bundle;
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use time::{start_timer_system, stop_timer_system};
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@ -15,7 +15,7 @@ impl AppPlugin for CorePlugin {
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}
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app.add_resource(time::Time::new())
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.add_system_to_stage(system_stage::FIRST, start_timer_system())
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.add_system_to_stage(system_stage::LAST, stop_timer_system());
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.add_system_to_stage(default_stage::FIRST, start_timer_system())
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.add_system_to_stage(default_stage::LAST, stop_timer_system());
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}
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}
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|
|
|
@ -48,11 +48,13 @@ use self::{
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},
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};
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use bevy_app::{AppBuilder, AppPlugin, GetEventReader};
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use bevy_app::{AppBuilder, AppPlugin, GetEventReader, default_stage};
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use bevy_transform::prelude::LocalToWorld;
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use bevy_asset::AssetStorage;
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use bevy_window::WindowResized;
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pub static RENDER_STAGE: &str = "render";
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#[derive(Default)]
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pub struct RenderPlugin;
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|
@ -94,6 +96,7 @@ impl AppPlugin for RenderPlugin {
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asset_batchers.batch_types2::<Mesh, StandardMaterial>();
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app
|
||||
.add_system(build_entity_render_resource_assignments_system())
|
||||
.add_stage_after(default_stage::UPDATE, RENDER_STAGE)
|
||||
.add_resource(RenderGraph::default())
|
||||
.add_resource(AssetStorage::<Mesh>::new())
|
||||
.add_resource(AssetStorage::<Texture>::new())
|
||||
|
|
|
@ -7,8 +7,8 @@ pub use wgpu_render_pass::*;
|
|||
pub use wgpu_renderer::*;
|
||||
pub use wgpu_resources::*;
|
||||
|
||||
use bevy_app::{AppPlugin, system_stage, AppBuilder, Events};
|
||||
use bevy_render::renderer::Renderer;
|
||||
use bevy_app::{AppPlugin, AppBuilder, Events};
|
||||
use bevy_render::{renderer::Renderer, RENDER_STAGE};
|
||||
use bevy_window::{WindowCreated, WindowResized};
|
||||
use legion::prelude::*;
|
||||
|
||||
|
@ -18,7 +18,7 @@ pub struct WgpuRendererPlugin;
|
|||
impl AppPlugin for WgpuRendererPlugin {
|
||||
fn build(&self, app: &mut AppBuilder) {
|
||||
let render_system = wgpu_render_system(app.resources());
|
||||
app.add_thread_local_to_stage(system_stage::RENDER, render_system);
|
||||
app.add_thread_local_fn_to_stage(RENDER_STAGE, render_system);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -3,11 +3,11 @@ use bevy::prelude::*;
|
|||
fn main() {
|
||||
App::build()
|
||||
.add_default_plugins()
|
||||
.add_setup_system(setup_system())
|
||||
.add_startup_system(startup_system())
|
||||
.run();
|
||||
}
|
||||
|
||||
pub fn setup_system() -> Box<dyn Schedulable> {
|
||||
pub fn startup_system() -> Box<dyn Schedulable> {
|
||||
SystemBuilder::new("setup")
|
||||
.write_resource::<AssetStorage<Mesh>>()
|
||||
.write_resource::<AssetStorage<StandardMaterial>>()
|
Loading…
Reference in a new issue