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use more harmonious colors in sample
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parent
3922c76efe
commit
6b937d5df4
2 changed files with 6 additions and 6 deletions
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@ -17,7 +17,7 @@ fn main() {
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world.insert((), vec![
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(
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Material { color: math::vec4(0.1, 0.6, 0.1, 1.0), bind_group: None, uniform_buf: None },
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Material { color: math::vec4(0.1, 0.2, 0.1, 1.0), bind_group: None, uniform_buf: None },
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plane_handle.clone(),
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LocalToWorld(math::translation(&math::vec3(0.0, 0.0, 0.0))),
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Translation::new(0.0, 0.0, 0.0)
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@ -25,13 +25,13 @@ fn main() {
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(
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Material { color: math::vec4(0.1, 0.1, 0.6, 1.0), bind_group: None, uniform_buf: None },
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mesh_handle.clone(),
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LocalToWorld(math::translation(&math::vec3(3.0, 0.0, 0.0))),
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LocalToWorld(math::translation(&math::vec3(1.5, 0.0, 1.0))),
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Translation::new(0.0, 0.0, 0.0)
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),
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(
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Material { color: math::vec4(0.6, 0.1, 0.1, 1.0), bind_group: None, uniform_buf: None },
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mesh_handle,
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LocalToWorld::identity(),
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LocalToWorld(math::translation(&math::vec3(-1.5, 0.0, 1.0))),
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Translation::new(0.0, 0.0, 0.0)
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),
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]);
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@ -29,9 +29,9 @@ impl Pass for ForwardPass {
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load_op: wgpu::LoadOp::Clear,
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store_op: wgpu::StoreOp::Store,
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clear_color: wgpu::Color {
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r: 0.1,
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g: 0.2,
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b: 0.3,
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r: 0.3,
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g: 0.4,
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b: 0.5,
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a: 1.0,
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},
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}],
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