bevy/examples
Carter Anderson 74d0055a3d render: move dynamic_bindings to PipelineSpecialization
This is a temporary step back in ergonomics as we are no longer automatically inferring dynamic bindings from RenderResourceBindings
2020-06-17 18:10:29 -07:00
..
2d cargo fmt 2020-06-15 12:47:35 -07:00
3d cargo fmt 2020-06-15 12:47:35 -07:00
app rename LocalToWorld -> Transform and LocalToParent -> LocalTransform 2020-06-07 13:39:50 -07:00
asset rename LocalToWorld -> Transform and LocalToParent -> LocalTransform 2020-06-07 13:39:50 -07:00
diagnostics Add asset removal. Clean up old/removed meshes 2020-05-17 18:48:14 -07:00
ecs render: "Immediate Mode" draw api 2020-06-09 23:16:48 -07:00
input cargo fmt 2020-06-15 12:47:35 -07:00
scene render: add "specific" ids for buffers, textures, and samplers. Use them instead of RenderResourceIds wherever possible 2020-06-14 11:41:42 -07:00
shader render: move dynamic_bindings to PipelineSpecialization 2020-06-17 18:10:29 -07:00
ui render: add SpecializedPipeline and SpecializedShader types 2020-06-17 13:27:10 -07:00
window Resource -> Res, Ref->Com 2020-05-13 17:57:08 -07:00
hello_world.rs cargo fmt 2020-04-30 22:30:51 -07:00