in0finite
049a339f97
change SEO of UIManager
2020-05-31 19:09:48 +02:00
in0finite
d42489b7e6
font size can be configured in options
2020-05-31 19:09:48 +02:00
in0finite
4895134fd2
save UI prefab
2020-05-31 19:09:48 +02:00
in0finite
c93313b2d1
default server IP can be changed in inspector
2020-05-31 19:09:47 +02:00
in0finite
4dca58ff2e
assign mouse move input based on panel's drag events
2020-05-31 19:09:47 +02:00
in0finite
de459d92d6
change font size and scrollbar size on mobile
2020-05-31 19:09:47 +02:00
in0finite
c8f846eb61
add predefined directory for Android
2020-05-31 19:09:47 +02:00
in0finite
d74a809d95
lock cursor
2020-05-31 19:09:47 +02:00
in0finite
ee64560d4b
use pointer position from last event
2020-05-31 19:09:47 +02:00
in0finite
074f7d0d98
adjust size and position of turn button
2020-05-31 19:09:47 +02:00
in0finite
cdf5b1e981
add vehicle turn multiplier
2020-05-31 19:09:47 +02:00
in0finite
aa160093c3
weapon switching done
2020-05-31 19:09:47 +02:00
in0finite
2f1d7fd2ea
create weapon switching buttons
2020-05-31 19:09:47 +02:00
in0finite
9d7970b551
reenable ped input
2020-05-31 19:09:47 +02:00
in0finite
a21d835b47
handbrake, backward, forward buttons done ?
2020-05-31 19:09:47 +02:00
in0finite
64b0ab230c
VehicleController reads input from custom input
2020-05-31 19:09:47 +02:00
in0finite
b1fc9c8d8c
using appropriate input buttons based on whether the ped is driving vehicle or not
2020-05-31 19:09:47 +02:00
in0finite
f85a7d813b
vehicle turning input done ?
2020-05-31 19:09:47 +02:00
in0finite
56bee753ed
exit vehicle button done
2020-05-31 19:09:47 +02:00
in0finite
60c733e1cc
create vehicle touch input
2020-05-31 19:09:47 +02:00
in0finite
64c7e28b63
disable mouse move input while movement button is pressed
2020-05-31 19:09:47 +02:00
in0finite
e6ecbc01e4
remove HUD related code from state class
2020-05-31 19:09:47 +02:00
in0finite
5ed74ff3d1
remove some unused code
2020-05-31 19:09:47 +02:00
in0finite
1117d03c63
remove spamming logs
2020-05-31 19:09:47 +02:00
in0finite
8abab27068
change SEO of HUD and FPSDisplay
2020-05-31 19:09:47 +02:00
in0finite
2135d3f979
change SEO of TouchInput
2020-05-31 19:09:47 +02:00
in0finite
956bfd3c63
change position of buttons
2020-05-31 19:09:47 +02:00
in0finite
f88e904fa8
change active button color
2020-05-31 19:09:47 +02:00
in0finite
6622ecd5a1
action buttons are working
2020-05-31 19:09:47 +02:00
in0finite
1ad26f11ed
implement movement button with arrows
2020-05-31 19:09:47 +02:00
in0finite
15ddef4cfd
create movement button
2020-05-31 19:09:47 +02:00
in0finite
5b33399623
add action buttons
2020-05-31 19:09:47 +02:00
in0finite
0afbaa9d4e
aim button works
2020-05-31 19:09:47 +02:00
in0finite
4045311d59
preserve input for some buttons
2020-05-31 19:09:47 +02:00
in0finite
551fcf7988
don't lock cursor to allow for touch input testing
2020-05-31 19:09:47 +02:00
in0finite
da20c52e05
load arrow textures
2020-05-31 19:09:47 +02:00
in0finite
cb7c1418d2
move all HUD drawing functions to BaseScriptState
2020-05-31 19:09:47 +02:00
in0finite
f2b4059c49
add fire button
2020-05-31 19:09:47 +02:00
in0finite
3db52f9849
add action buttons for touch input
2020-05-31 19:09:47 +02:00
in0finite
563f526003
improve movement buttons
2020-05-31 19:09:47 +02:00
in0finite
13f94bf27d
don't draw hud when input should not be read
2020-05-31 19:09:47 +02:00
in0finite
d53a8f1c5f
remove comment from json file
2020-05-31 19:09:47 +02:00
in0finite
39077b1b06
add UIManager script to prefab
2020-05-31 19:09:47 +02:00
in0finite
8c03f86241
add custom input script to prefab
2020-05-31 19:09:47 +02:00
in0finite
2596a88be6
draw touch input for movement
2020-05-31 19:09:47 +02:00
in0finite
8ff92619ff
working on touch input
2020-05-31 19:09:47 +02:00
in0finite
6e35c438bb
custom input: add support for button-down, key-down, axisraw
2020-05-31 19:09:47 +02:00
in0finite
6e398f4b4a
if button/key with specified name is not set in custom input, use value from default input
2020-05-31 19:09:47 +02:00
in0finite
986a6a3c74
use custom input in PlayerController
2020-05-31 19:09:47 +02:00
in0finite
904dcdef93
touch input can be toggled in options
2020-05-31 19:09:47 +02:00
in0finite
2f8d697935
working on touch input
2020-05-31 19:09:47 +02:00
in0finite
4539dfdfa2
custom input logic done ?
2020-05-31 19:09:47 +02:00
in0finite
dd544fef9a
add 1 more predefined path for android
2020-05-31 19:09:47 +02:00
in0finite
e88487c8fd
load gta3.img before loading game folder, because game path could be invalid
2020-05-31 19:09:47 +02:00
in0finite
85a370c043
rename anim group file, because Unity can't load text resources with .dat extension
2020-05-31 19:09:47 +02:00
in0finite
38e3a15e52
add some predefined paths in file browser, when on android
2020-05-31 19:09:47 +02:00
in0finite
1d8677654a
use different value for default max fps on mobile
2020-05-31 19:09:47 +02:00
in0finite
17db595e4c
delete postprocessing script
2020-05-31 19:09:47 +02:00
in0finite
ebaee83e71
moved config.json to resources, and generated some meta files
2020-05-31 19:09:46 +02:00
in0finite
827aec1c9e
config file is loaded from resources
2020-05-31 19:09:46 +02:00
in0finite
e97e36a9a4
sfx bank timings are loaded from resources
2020-05-31 19:09:46 +02:00
in0finite
42892654df
custom anim groups are loaded from resources
2020-05-31 19:09:46 +02:00
in0finite
814cb38cc9
anim group can be loaded from stream reader
2020-05-31 19:09:46 +02:00
in0finite
54f976de22
remove Update()
2020-05-31 19:09:46 +02:00
in0finite
31ba43228c
move Data folder to resources
2020-05-31 19:09:46 +02:00
in0finite
5e0f3d747c
move file to appropriate folder
2020-05-31 19:09:46 +02:00
in0finite
de0cb01239
state can draw it's own hud
2020-05-31 19:09:46 +02:00
in0finite
5fe0a8fe46
destroy player's vehicles when he disconnects
2020-05-31 19:09:46 +02:00
in0finite
a6713c24da
send only the current wheel state, and prevent memory leak bug in Mirror
2020-05-31 19:09:46 +02:00
in0finite
626567e289
some improvements for roll state
2020-05-31 19:09:46 +02:00
in0finite
95120b46d3
client detects when roll direction changes, and plays anim again
2020-05-31 19:09:46 +02:00
in0finite
2e7289d1b4
use base64 encoding for converting between string and byte array
2020-05-31 19:09:46 +02:00
in0finite
d18a226925
fix only the broken anim
2020-05-31 19:09:46 +02:00
in0finite
8cde278b13
try to fix skeleton while running with weapon
2020-05-31 19:09:46 +02:00
in0finite
d380eaeb55
trying to fix passenger anim
2020-05-31 19:09:46 +02:00
in0finite
8cae6c9206
fix memory leak related to anim clips
2020-05-31 19:09:46 +02:00
in0finite
6ffaf6a552
rename methods
2020-05-31 19:09:46 +02:00
in0finite
257645ba7f
cache weapon audio clips
2020-05-31 19:09:46 +02:00
in0finite
bec4139a68
try to fix position of passenger
2020-05-31 19:09:46 +02:00
in0finite
2a56f7f336
'DontLoadTextures' can be configured
2020-05-31 19:09:46 +02:00
in0finite
b1fdbf4256
don't draw vehicles on minimap
2020-05-31 19:09:46 +02:00
in0finite
9b73165fa4
game can work without loading textures
2020-05-31 19:09:46 +02:00
in0finite
1fab8740c5
add script to prefab
2020-05-31 19:09:46 +02:00
in0finite
09daa45721
display vehicles on minimap
2020-05-31 19:09:46 +02:00
in0finite
853a264750
...
2020-05-31 19:09:46 +02:00
in0finite
75ab5d5d9b
sync offset
2020-05-31 19:09:46 +02:00
in0finite
eade6fc3d8
extract method
2020-05-31 19:09:46 +02:00
in0finite
a5cda1b996
assign offset every frame
2020-05-31 19:09:46 +02:00
in0finite
62d6925020
store vehicle parent offset
2020-05-31 19:09:46 +02:00
in0finite
c6143c3647
prevent possible NRE
2020-05-31 19:09:45 +02:00
in0finite
1a7a4d5471
prevent possible NRE
2020-05-31 19:09:45 +02:00
in0finite
59ca8f3d77
adjust root frame position in crouch state
2020-05-31 19:09:45 +02:00
in0finite
aba5c41ffd
extract method
2020-05-31 19:09:45 +02:00
in0finite
7f6ca3f4aa
fix possible NRE
2020-05-31 19:09:45 +02:00
in0finite
0127b0d392
send fire position to server
2020-05-31 19:09:45 +02:00
in0finite
3ff374aefa
weapon can't damage owner ped
2020-05-31 19:09:45 +02:00
in0finite
0db8b63c1a
draw line from weapon only if that is the current weapon
2020-05-31 19:09:45 +02:00
in0finite
bae6676196
using fire direction from client when trying to fire
2020-05-31 19:09:45 +02:00
in0finite
7983812074
send fire direction to server
2020-05-31 19:09:45 +02:00
in0finite
a1601341e6
fixing fire direction on clients
2020-05-31 19:09:45 +02:00
in0finite
b38bf70f8b
preserve movement input
2020-05-31 19:09:45 +02:00
in0finite
dc16ede651
roll direction is synced
2020-05-31 19:09:45 +02:00
in0finite
1a66200d70
client uses 'loop' wrap mode for roll anim
2020-05-31 19:09:45 +02:00
in0finite
c67acba8b2
vehicle states now wait for vehicle to be assigned before starting their stuff
2020-05-31 19:09:45 +02:00
in0finite
d34ab7d4fe
move method to other class
2020-05-31 19:09:45 +02:00
in0finite
7de0dd7cdb
removed unneeded methods
2020-05-31 19:09:45 +02:00
in0finite
94b7404e4f
client checks if vehicle is spawned every frame
2020-05-31 19:09:45 +02:00
in0finite
30b1176ee7
play passenger anim every frame
2020-05-31 19:09:45 +02:00
in0finite
b467859ce5
extract method
2020-05-31 19:09:45 +02:00
in0finite
63ce71bec6
check if anim state is null
2020-05-31 19:09:45 +02:00
in0finite
854b0c1856
check if state is still active
2020-05-31 19:09:45 +02:00
in0finite
e3bdea9647
small optimization
2020-05-31 19:09:45 +02:00
in0finite
269ffca20f
fix NRE in IsDrivingVehicle
2020-05-31 19:09:45 +02:00
in0finite
e9b944cad5
fix NRE in GetCameraFocusPos()
2020-05-31 19:09:45 +02:00
in0finite
57bb127345
now sending net id of current vehicle
2020-05-31 19:09:45 +02:00
in0finite
e0921d27d6
show info about collections
2020-05-31 19:09:45 +02:00
in0finite
af642a3c07
dequeue all elements at once
2020-05-31 19:09:45 +02:00
in0finite
4b06481527
change button dimensions
2020-05-31 19:09:45 +02:00
in0finite
bc4e862bb4
...
2020-05-31 19:09:45 +02:00
in0finite
d6ca3a5331
...
2020-05-31 19:09:45 +02:00
in0finite
cec406fc0a
rename more vars
2020-05-31 19:09:45 +02:00
in0finite
f92115510f
rename var
2020-05-31 19:09:45 +02:00
in0finite
c37482a436
add key shortcut for teleport
2020-05-31 19:09:44 +02:00
in0finite
f82245f10f
increase buttons' height
2020-05-31 19:09:44 +02:00
in0finite
c58421be3c
map window works when there is no local ped
2020-05-31 19:09:44 +02:00
in0finite
b7a09ee1eb
add date to log
2020-05-31 19:09:44 +02:00
in0finite
7e55789ef6
add date to log
2020-05-31 19:09:44 +02:00
in0finite
e835786257
fix NRE in EnableOrDisableGunFlash()
2020-05-31 19:09:44 +02:00
in0finite
fe257c58ec
remove some spamming logs
2020-05-31 19:09:44 +02:00
in0finite
3a6146d12c
revert
2020-05-31 19:09:44 +02:00
in0finite
e5f704e524
change button text color for opened windows
2020-05-31 19:09:44 +02:00
in0finite
f7b2bdb933
fps display is time-scale independant
2020-05-31 19:09:44 +02:00
in0finite
8cd3265ba5
optimization
2020-05-31 19:09:44 +02:00
in0finite
5d197cd9cf
update controls text
2020-05-31 19:09:44 +02:00
in0finite
8a0bbb1319
change size and position of controls window
2020-05-31 19:09:44 +02:00
in0finite
841f620fa9
set button height to 25 in file browser
2020-05-31 19:09:44 +02:00
in0finite
cefcf20510
limit number of messages in console to 200
2020-05-31 19:09:44 +02:00
in0finite
aba562a3f8
add weapon column to player stats
2020-05-31 19:09:44 +02:00
in0finite
68507d06f3
add weapon to spawnable prefabs list
2020-05-31 19:09:44 +02:00
in0finite
72b0554001
assign weapon prefab
2020-05-31 19:09:44 +02:00
in0finite
b2d5b9b4b7
add networkevents2messagebox script to prefab
2020-05-31 19:09:44 +02:00
in0finite
c84cdd1134
assign sort priorities
2020-05-31 19:09:44 +02:00
in0finite
fc49001762
main menu buttons have different text color when window is opened
2020-05-31 19:09:44 +02:00
in0finite
3b1dae27b3
rename method
2020-05-31 19:09:44 +02:00
in0finite
5b472d673b
windows can be sorted in main menu
2020-05-31 19:09:44 +02:00
in0finite
f400009bcf
implement MenuEntry
2020-05-31 19:09:44 +02:00
in0finite
aeab96e4b5
display msgbox when client disconnects
2020-05-31 19:09:44 +02:00
in0finite
2baa846b68
notify when client status changes
2020-05-31 19:09:44 +02:00
in0finite
df12bf2b65
create weapon from prefab
2020-05-31 19:09:44 +02:00
in0finite
a85e337ae6
create a script
2020-05-31 19:09:44 +02:00
in0finite
ed4c0bbfc9
create weapon prefab
2020-05-31 19:09:44 +02:00
in0finite
da999023e9
log when player (dis)connects on client too
2020-05-31 19:09:44 +02:00
in0finite
2aabefe38c
log
2020-05-31 19:09:44 +02:00
in0finite
00443679c9
...
2020-05-31 19:09:44 +02:00
in0finite
5d2363d7fa
detect dead connections
2020-05-31 19:09:44 +02:00
in0finite
d022f6bb41
add dates to some logs
2020-05-31 19:09:44 +02:00
in0finite
25f9c8a2a7
override ped anims only on server
2020-05-31 19:09:44 +02:00
in0finite
6e989088c3
player can make request to destroy his vehicles only
2020-05-31 19:09:44 +02:00
in0finite
8510935b63
adapt VehicleSpawnerWindow
2020-05-31 19:09:44 +02:00
in0finite
a935c442ae
...
2020-05-31 19:09:44 +02:00
in0finite
a645e5e8dc
improve vehicle spawning API, and add ability to request specific vehicle
2020-05-31 19:09:44 +02:00
in0finite
97bd52728d
only on server
2020-05-31 19:09:44 +02:00
in0finite
b8e93dce69
"kill all peds" button available only on server
2020-05-31 19:09:44 +02:00
in0finite
85fe74bacc
ped stalker's target is assigned
2020-05-31 19:09:44 +02:00
in0finite
f513eff625
PedStalker can follow any ped, not just local ped
2020-05-31 19:09:44 +02:00
in0finite
69cddbea30
change button names
2020-05-31 19:09:44 +02:00
in0finite
47e4c2cead
add request to spawn ped stalker
2020-05-31 19:09:44 +02:00
in0finite
204aeb5d42
add ability to spawn ped around any transform
2020-05-31 19:09:44 +02:00
in0finite
90dc1a7b3a
add option to remove current weapon
2020-05-31 19:09:44 +02:00
in0finite
abb05b570b
rate-limit weapon requests
2020-05-31 19:09:44 +02:00
in0finite
0632eae48f
adapted WeaponsWindow
2020-05-31 19:09:44 +02:00
in0finite
bfa6e330f3
implement weapon related requests
2020-05-31 19:09:44 +02:00
in0finite
4727977207
prevent tick rate override by Mirror
2020-05-31 19:09:44 +02:00
in0finite
eb7c90f0ab
sync health
2020-05-31 19:09:44 +02:00
in0finite
e5ef9e03c7
sync weapon fire event
2020-05-31 19:09:44 +02:00
in0finite
4a495cfd71
remove unused code
2020-05-31 19:09:44 +02:00
in0finite
eb13b25a3f
send next/previous weapon button events
2020-05-31 19:09:44 +02:00
in0finite
d21a9f5c44
send aim/fire button events
2020-05-31 19:09:44 +02:00
in0finite
953c57ee9b
send aim/fire input
2020-05-31 19:09:44 +02:00
in0finite
209cb1e08e
end roll state only on server
2020-05-31 19:09:44 +02:00
in0finite
f10c52b902
only on server
2020-05-31 19:09:43 +02:00
in0finite
eaa9247897
only on server and local player
2020-05-31 19:09:43 +02:00
in0finite
884ef2a223
only on server or local player
2020-05-31 19:09:43 +02:00
in0finite
6da98dd68a
sync movement input and heading
2020-05-31 19:09:43 +02:00
in0finite
b1acdecd20
fire only on server
2020-05-31 19:09:43 +02:00
in0finite
49eaf4140f
only on server
2020-05-31 19:09:43 +02:00
in0finite
4551cb67e9
fix RotatePedInDirectionOfAiming(): it uses aim direction instead of camera direction
2020-05-31 19:09:43 +02:00
in0finite
64f30f6063
only on server
2020-05-31 19:09:43 +02:00
in0finite
78c5263c72
don't disable weapons when hiding them, only disable their renderers
2020-05-31 19:09:43 +02:00
in0finite
4d2cf172da
remove unused method
2020-05-31 19:09:43 +02:00
in0finite
44c4012645
aim direction is synced
2020-05-31 19:09:43 +02:00
in0finite
8eaf0c956d
ped owner syncvar is assigned before spawning weapon
2020-05-31 19:09:43 +02:00
in0finite
99ee94229b
rename method
2020-05-31 19:09:43 +02:00
in0finite
0979fec9de
add weapon to ped when it is created on client
2020-05-31 19:09:43 +02:00
in0finite
2bbbd922be
AddWeapon() implemented
2020-05-31 19:09:43 +02:00
in0finite
33c78a75cf
SwitchWeapon(int) works on client too
2020-05-31 19:09:43 +02:00
in0finite
c40794005a
style changes
2020-05-31 19:09:43 +02:00
in0finite
3a3d757dbc
throw if not on server
2020-05-31 19:09:43 +02:00
in0finite
2c30229ed7
sync current weapon slot
2020-05-31 19:09:43 +02:00
in0finite
2b0f955352
current weapon is determined based on current slot
2020-05-31 19:09:43 +02:00
in0finite
42f8dedf2a
default weapon slot is 0
2020-05-31 19:09:43 +02:00
in0finite
22e2c64682
...
2020-05-31 19:09:43 +02:00
in0finite
8c0d258176
show weapons that ped owns
2020-05-31 19:09:43 +02:00
in0finite
cca9268777
add ped's weapon to player stats
2020-05-31 19:09:43 +02:00
in0finite
968f51bab4
add stats about current weapon
2020-05-31 19:09:43 +02:00
in0finite
8fa8092e8d
improvement
2020-05-31 19:09:43 +02:00
in0finite
ee25411026
states can detect when current weapon changes
2020-05-31 19:09:43 +02:00
in0finite
9f5679de5f
rename method
2020-05-31 19:09:43 +02:00
in0finite
199dc0c442
assign gun flash on client
2020-05-31 19:09:43 +02:00
in0finite
af2f573a7a
remove commented code
2020-05-31 19:09:43 +02:00
in0finite
cb2ce01463
ped owner is fully synced ?
2020-05-31 19:09:43 +02:00
in0finite
989793e4ca
ped owner is partially synced
2020-05-31 19:09:43 +02:00
in0finite
2b8bfdb6e2
ammo is synced
2020-05-31 19:09:43 +02:00
in0finite
8075e21449
weapon creation done ?
2020-05-31 19:09:43 +02:00
in0finite
4b94a75efe
don't automatically start server in headless mode
2020-05-31 19:09:43 +02:00
in0finite
109536ff41
add scripts to prefabs
2020-05-31 19:09:43 +02:00
in0finite
ba149d06aa
rename class to match file name
2020-05-31 19:09:43 +02:00
in0finite
ffffdf2360
rename script file
2020-05-31 19:09:43 +02:00
in0finite
2fd8f1dd15
fix error
2020-05-31 19:09:43 +02:00
in0finite
056e4bf284
run safe
2020-05-31 19:09:43 +02:00
in0finite
8f477c0353
add it to namespace
2020-05-31 19:09:43 +02:00
in0finite
3834b41517
add it to namespace
2020-05-31 19:09:43 +02:00
in0finite
dbbc5cddb8
pressing P makes a request
2020-05-31 19:09:43 +02:00
in0finite
dec6950a48
pressing V makes a request
2020-05-31 19:09:43 +02:00
in0finite
8f4f319d12
utilities window makes requests
2020-05-31 19:09:43 +02:00
in0finite
25d5ec17dd
client can teleport from map window
2020-05-31 19:09:43 +02:00
in0finite
01b103c34d
client can use teleport window
2020-05-31 19:09:43 +02:00
in0finite
2e9c3ca3e0
working on player requests 2
2020-05-31 19:09:43 +02:00
in0finite
6803d56cbc
working on player requests
2020-05-31 19:09:43 +02:00
in0finite
c19f7b9066
cmd line args parsing finished ?
2020-05-31 19:09:43 +02:00
in0finite
3b3383fbe5
working on CmdLineUtils
2020-05-31 19:09:43 +02:00
in0finite
49369e63f3
create some scripts
2020-05-31 19:09:43 +02:00
in0finite
8a38f81df7
show teleport locations only on server
2020-05-31 19:09:43 +02:00
in0finite
a7dd283fd4
show utilities only on server
2020-05-31 19:09:43 +02:00
in0finite
518517a9c6
load ped model as soon as he gets spawned
2020-05-31 19:09:43 +02:00
in0finite
c51798bf75
trying to fix bug when player's sync var was not updated before Ped.Start() executed
2020-05-31 19:09:43 +02:00
in0finite
1f095d54a0
display num focus points
2020-05-31 19:09:43 +02:00
in0finite
7247518b6c
add script to prefab
2020-05-31 19:09:43 +02:00
in0finite
221086fe95
working on displaying players on minimap
2020-05-31 19:09:43 +02:00
in0finite
acf566f79a
add "spawn interval" setting
2020-05-31 19:09:43 +02:00
in0finite
7a8dac9e2a
add "pause spawning" setting
2020-05-31 19:09:42 +02:00
in0finite
3e89f57747
spawning can be paused, and spawn interval can be configured
2020-05-31 19:09:42 +02:00
in0finite
d5e35ec745
change window height
2020-05-31 19:09:42 +02:00
in0finite
6e18f5ba1a
log exception
2020-05-31 19:09:42 +02:00
in0finite
b85b3c0bac
parse port number as ushort
2020-05-31 19:09:42 +02:00
in0finite
f06d0e444f
rename vars
2020-05-31 19:09:42 +02:00
in0finite
3bc6f090d4
...
2020-05-31 19:09:42 +02:00
in0finite
8cb0c42901
log exception
2020-05-31 19:09:42 +02:00
in0finite
3aa09f9f04
parse port number as ushort
2020-05-31 19:09:42 +02:00
in0finite
d295665f85
rename var
2020-05-31 19:09:42 +02:00
in0finite
5facf5f6e6
max num players is configurable
2020-05-31 19:09:42 +02:00
in0finite
8020e49a69
add max num players to net stats
2020-05-31 19:09:42 +02:00
in0finite
d7b9abb29c
getoradd
2020-05-31 19:09:42 +02:00
in0finite
69042ae62e
improvement
2020-05-31 19:09:42 +02:00
in0finite
a1be18c3ce
improvement
2020-05-31 19:09:42 +02:00
in0finite
90e5f6f594
add NetManager to prefab
2020-05-31 19:09:42 +02:00
in0finite
b56cad2992
remove Update()
2020-05-31 19:09:42 +02:00
in0finite
f0cc7be1e7
coroutine done ?
2020-05-31 19:09:42 +02:00
in0finite
beb76b6499
remove unneeded code
2020-05-31 19:09:42 +02:00
in0finite
e4aa3c9f92
add it to namespace
2020-05-31 19:09:42 +02:00
in0finite
3aff8be074
improvement
2020-05-31 19:09:42 +02:00
in0finite
a135d2a8bd
net status will be available in Utilities namespace
2020-05-31 19:09:42 +02:00
in0finite
e9f01099f0
minimap follows main camera if there is no local ped
2020-05-31 19:09:42 +02:00
in0finite
2c03d76d4d
minimap properly follows ped
2020-05-31 19:09:42 +02:00
in0finite
f40c15c195
kill all peds and destroy all vehicles, including local
2020-05-31 19:09:42 +02:00
in0finite
41b352ab4a
display stats about ped and vehicle
2020-05-31 19:09:42 +02:00
in0finite
0b562318c1
trying to fix: camera going through map objects
2020-05-31 19:09:42 +02:00
in0finite
057a0b2c07
display draw distance
2020-05-31 19:09:42 +02:00
in0finite
f684189be2
Don't constrain ped position
2020-05-31 19:09:42 +02:00
in0finite
88688bea7d
Add stats about local ped and his vehicle
2020-05-31 19:09:42 +02:00
in0finite
e60a5295f5
persist camera settings
2020-05-31 19:09:42 +02:00
in0finite
d96f890d02
add world stats
2020-05-31 19:09:42 +02:00
in0finite
65e32df63d
remove world stats window
2020-05-31 19:09:42 +02:00
in0finite
2d77d4a58b
remove unused vars
2020-05-31 19:09:42 +02:00
in0finite
173011aee2
save GameManager.prefab
2020-05-31 19:09:42 +02:00
in0finite
7c9abf67ff
...
2020-05-31 19:09:42 +02:00
in0finite
396be732ba
remove "Enter vehicle radius" setting
2020-05-31 19:09:42 +02:00
in0finite
a6bb7969b6
adapt mouse sensitivity
2020-05-31 19:09:42 +02:00
in0finite
90bb9ccb15
load some settings on start
2020-05-31 19:09:42 +02:00
in0finite
ae5dc1f0e1
...
2020-05-31 19:09:42 +02:00
in0finite
d167b39d49
move "show speedometer" setting to PedManager
2020-05-31 19:09:42 +02:00
in0finite
ce0fb3ffa9
move "enter vehicle radius" setting to PedManager
2020-05-31 19:09:42 +02:00
in0finite
b4fa58650f
Move "turn speed" setting to PedManager
2020-05-31 19:09:42 +02:00
in0finite
9fbd976388
Remove "jump speed" setting
2020-05-31 19:09:42 +02:00
in0finite
dedfd7d75a
Load camera settings on start
2020-05-31 19:09:42 +02:00
in0finite
94de5c4a48
Load "Max draw distance" setting on start
2020-05-31 19:09:42 +02:00
in0finite
e8e6b6cd91
...
2020-05-31 19:09:42 +02:00
in0finite
04477198e0
Load "Run in background" setting on start
2020-05-31 19:09:42 +02:00
in0finite
c939f16c81
Don't block camera with peds
2020-05-31 19:09:42 +02:00
in0finite
613ecd215a
Fix resetting ped when falling below the world
2020-05-31 19:09:42 +02:00
in0finite
4a60c43ca2
Limit fps to 60 by default
2020-05-31 19:09:42 +02:00
in0finite
b117c27a63
World stats adapted
2020-05-31 19:09:42 +02:00
in0finite
054ec6151c
Increase ground size
2020-05-31 19:09:42 +02:00
in0finite
99b1f013d3
Reduce slope
2020-05-31 19:09:42 +02:00
in0finite
774f83addb
Reduce slope
2020-05-31 19:09:42 +02:00
in0finite
24328020c2
Fix height of some obstacles
2020-05-31 19:09:42 +02:00
in0finite
52f6590c36
Add more obstacles
2020-05-31 19:09:42 +02:00
in0finite
df0ef85dc7
Add some obstacles to demo scene
2020-05-31 19:09:42 +02:00
in0finite
83615206d5
Change scene name in StartGame window
2020-05-31 19:09:42 +02:00
in0finite
df643f0b86
Rename scene
2020-05-31 19:09:42 +02:00
in0finite
552b27e049
Adjust column widths and preserve stats game object across scenes
2020-05-31 19:09:42 +02:00
in0finite
cf3fc109f8
Update status of rigid body every frame
2020-05-31 19:09:41 +02:00
in0finite
8c2aefe161
Change default ped sync rate to 20
2020-05-31 19:09:41 +02:00
in0finite
e9d4374af8
Don't use scroll view for stats window
2020-05-31 19:09:41 +02:00
in0finite
f1254e10e6
Uses it's own scroll view for stats
2020-05-31 19:09:41 +02:00
in0finite
e7ac6074d1
Use index
2020-05-31 19:09:41 +02:00
in0finite
8429b2c36b
Remove ping from player stats
2020-05-31 19:09:41 +02:00
in0finite
422dc1d8c4
Add ped state to player stats
2020-05-31 19:09:41 +02:00
in0finite
efd831f504
Change format of a setting - now rigid body can be disabled on local player
2020-05-31 19:09:41 +02:00
in0finite
b54948dd55
Create some files
2020-05-31 19:09:41 +02:00
in0finite
700aa0aac9
Update MirrorLite
2020-05-31 19:09:41 +02:00
in0finite
f9c8a5d31f
Destroy OutOfRangeDestroyer script on peds which are controlled by players
2020-05-31 19:09:41 +02:00
in0finite
3869ff0a09
Destroy OutOfRangeDestroyer script on clients
2020-05-31 19:09:41 +02:00
in0finite
33c3700291
Disable vehicle damage
2020-05-31 19:09:41 +02:00
in0finite
ed7ce1429f
Improvements
2020-05-31 19:09:41 +02:00
in0finite
266c90deac
Improvements
2020-05-31 19:09:41 +02:00
in0finite
e117c2cd81
Fixed several bugs:
...
- vehicle states are activated on clients at the end of frame, because at the moment of ped creation, vehicle may not be created yet
- ped doesn't switch to stand state in Start(), on clients
- state is now synced using string, not struct, because struct failed to sync after first modification
2020-05-31 19:09:41 +02:00
in0finite
aeb0c8fc1e
Apply "Disable vehicle's rigid body on clients" setting immediately
2020-05-31 19:09:41 +02:00
in0finite
d91cd759e3
Attempt to fix state sync
2020-05-31 19:09:41 +02:00
in0finite
1fce7d1a5e
Add stats prefab into startup scene
2020-05-31 19:09:41 +02:00
in0finite
bd2aeea20f
Create prefab for stats
2020-05-31 19:09:41 +02:00
in0finite
027319df86
Attempt to fix state sync
2020-05-31 19:09:41 +02:00
in0finite
0893fd0ca1
Add stats window to prefab
2020-05-31 19:09:41 +02:00
in0finite
5ca4ce46df
Working on player stats
2020-05-31 19:09:41 +02:00
in0finite
b987948bf9
Working on net stats
2020-05-31 19:09:41 +02:00
in0finite
e9ef2e583d
Working on misc stats
2020-05-31 19:09:41 +02:00
in0finite
eedc0f1e62
Working on stats
2020-05-31 19:09:41 +02:00
in0finite
54c44a89a7
Create some files
2020-05-31 19:09:41 +02:00
in0finite
ec4435e181
Converting vehicle states to new API 3
2020-05-31 19:09:41 +02:00
in0finite
b474d7df85
Converting vehicle states to new API 2
2020-05-31 19:09:41 +02:00
in0finite
4faa53bb1d
Converting vehicle states to new API
2020-05-31 19:09:41 +02:00
in0finite
7fb6256b3a
States can provide additional data for clients when being switched
2020-05-31 19:09:41 +02:00
in0finite
f3bacefadb
Change vehicle setting
2020-05-31 19:09:40 +02:00
in0finite
8da6e641b2
Apply sync rate to NetworkTransform too
2020-05-31 19:09:40 +02:00
in0finite
a4329fedea
When entering/exiting vehicle, don't change sync interval, but instead disable/enable NetworkTransform
2020-05-31 19:09:40 +02:00
in0finite
927044d517
Add setting
2020-05-31 19:09:40 +02:00
in0finite
23ed98633a
Remove DefaultTransformSyncInterval variable
2020-05-31 19:09:40 +02:00
in0finite
548f0ee57c
Add configurable ped sync rate
2020-05-31 19:09:40 +02:00
in0finite
2c60eef867
Add setting
2020-05-31 19:09:40 +02:00
in0finite
6cca13e705
Add option to toggle control of vehicle input on local player
2020-05-31 19:09:40 +02:00
in0finite
15ccf99e47
Add setting
2020-05-31 19:09:40 +02:00
in0finite
50b7d7630c
Added option to toggle control of wheels on local player
2020-05-31 19:09:40 +02:00
in0finite
c44ba4146b
OutOfRangeDestroyer: don't increase out-of-range time if target object doesn't exist
2020-05-31 19:09:40 +02:00
in0finite
c49b1cf2a5
Add anti roll force only on server
2020-05-31 19:09:40 +02:00
in0finite
0e6f471db6
Apply sync rate on start
2020-05-31 19:09:40 +02:00
in0finite
06af108c8e
Add configurable vehicle sync rate
2020-05-31 19:09:40 +02:00
in0finite
4c3f09e279
NetworkTransform is enabled/disabled in Update()
2020-05-31 19:09:40 +02:00
in0finite
752c59116c
Cache NetworkTransform
2020-05-31 19:09:40 +02:00
in0finite
861aeb5422
Change some vehicle settings
2020-05-31 19:09:40 +02:00
in0finite
4dcad381b0
Fix NRE in syncvar hooks
2020-05-31 19:09:40 +02:00