don't lock cursor to allow for touch input testing

This commit is contained in:
in0finite 2019-07-23 16:30:02 +02:00
parent da20c52e05
commit 551fcf7988

View file

@ -88,9 +88,9 @@ namespace SanAndreasUnity.UI {
// unlock and show cursor while pause menu is opened
if (Loader.HasLoaded) {
bool shouldBeLocked = !IsOpened;
if (GameManager.CursorLocked != shouldBeLocked)
GameManager.ChangeCursorState (shouldBeLocked);
// bool shouldBeLocked = !IsOpened;
// if (GameManager.CursorLocked != shouldBeLocked)
// GameManager.ChangeCursorState (shouldBeLocked);
}
}