add custom input script to prefab

This commit is contained in:
in0finite 2019-07-22 20:38:26 +02:00
parent 2596a88be6
commit 8c03f86241

View file

@ -20,6 +20,7 @@ GameObject:
- component: {fileID: 282654034005453551}
- component: {fileID: 7524748510276763881}
- component: {fileID: 200138002735397646}
- component: {fileID: 8105402029215217183}
m_Layer: 0
m_Name: GameManager
m_TagString: Untagged
@ -82,6 +83,7 @@ MonoBehaviour:
logoTexture: {fileID: 2800000, guid: 7ba03d38f2c9d483eb98097a1990d3ec, type: 3}
barPrefab: {fileID: 1593438409806284, guid: 92671d073b68a421fa8cf12bd74315cb, type: 3}
m_defaultMaxFps: 60
m_defaultMaxFpsOnMobile: 25
cursorSensitivity: {x: 7, y: 7}
--- !u!114 &114805125582614736
MonoBehaviour:
@ -220,3 +222,15 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
numFramesToWait: 5
--- !u!114 &8105402029215217183
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1297494511425690}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 15fdcd3faa706b9fd9a440dcd477822b, type: 3}
m_Name:
m_EditorClassIdentifier: