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prevent tick rate override by Mirror
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2 changed files with 8 additions and 5 deletions
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@ -69,6 +69,13 @@ namespace SanAndreasUnity.Net
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}
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}
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public override void ConfigureServerFrameRate()
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{
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// don't set frame rate
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// it will be done by other scripts
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}
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}
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}
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@ -19,14 +19,10 @@
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- add option to remove current weapon - for testing
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- sync health
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- gun flash doesn't work on client ?
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- create weapon prefab ; add it to spawnable prefabs list ;
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- weapon sound should be 3d
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- prevent tick rate override by Mirror
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- **vehicle is bumping on clients** - disable (or destroy) wheel colliders, and sync them - this should not be done on local player, see below
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