prevent tick rate override by Mirror

This commit is contained in:
in0finite 2019-07-08 16:41:43 +02:00
parent eb7c90f0ab
commit 4727977207
2 changed files with 8 additions and 5 deletions

View file

@ -69,6 +69,13 @@ namespace SanAndreasUnity.Net
}
}
public override void ConfigureServerFrameRate()
{
// don't set frame rate
// it will be done by other scripts
}
}
}

View file

@ -19,14 +19,10 @@
- add option to remove current weapon - for testing
- sync health
- gun flash doesn't work on client ?
- create weapon prefab ; add it to spawnable prefabs list ;
- weapon sound should be 3d
- prevent tick rate override by Mirror
- **vehicle is bumping on clients** - disable (or destroy) wheel colliders, and sync them - this should not be done on local player, see below