Add more obstacles

This commit is contained in:
in0finite 2019-05-30 17:10:34 +02:00
parent df0ef85dc7
commit 52f6590c36
3 changed files with 2406 additions and 2 deletions

File diff suppressed because it is too large Load diff

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@ -10,6 +10,16 @@
- send button input events to server:
- Cell focus is not always assigned on client - it happens when a syncvar for current ped in Player script arrives after Ped.Start()
- OutOfRangeDestroyer script should be destroyed on clients (for vehicles) ; when player controls a vehicle, it should not be destroyed ; or simply make the script destroy objects only on server (if they are network objects) ;
- "Kill all peds" button should also kill local ped ; "Destroy all vehicles" button should also destroy controlled vehicle ;
- max num players should be configurable
- add current vehicle info to "misc" stats - it will display: name, velocity, num wheels, num doors, num peds inside, input, mass, drag, rigid body state, sync interval,
- **vehicle is bumping on clients** - disable (or destroy) wheel colliders, and sync them - this should not be done on local player, see below
- when exit vehicle anim is finished on client, it is repeated - change wrap mode
@ -20,8 +30,6 @@
- add option to disable wheel colliders
- OutOfRangeDestroyer script should be destroyed on clients (for vehicles) ; when player controls a vehicle, it should not be destroyed ; or simply make the script destroy objects only on server (if they are network objects) ;
- display a message to user when network is stopped

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@ -16,6 +16,10 @@
- Teleport : when ground is too far away (like on mountains), geometry around it will not be loaded, and raycast will not succeed ; when position is too low, player gets constantly respawned ; adapt all other teleport code ;
- Gravity setting failed to load on windows - instead of 9.81, it's loaded as 981
- Max fps should be set to 60 by default
- Don't block camera with peds
- Add more obstacles in demo scene