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https://github.com/GTA-ASM/SanAndreasUnity
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Add more obstacles
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3 changed files with 2406 additions and 2 deletions
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@ -10,6 +10,16 @@
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- send button input events to server:
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- Cell focus is not always assigned on client - it happens when a syncvar for current ped in Player script arrives after Ped.Start()
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- OutOfRangeDestroyer script should be destroyed on clients (for vehicles) ; when player controls a vehicle, it should not be destroyed ; or simply make the script destroy objects only on server (if they are network objects) ;
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- "Kill all peds" button should also kill local ped ; "Destroy all vehicles" button should also destroy controlled vehicle ;
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- max num players should be configurable
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- add current vehicle info to "misc" stats - it will display: name, velocity, num wheels, num doors, num peds inside, input, mass, drag, rigid body state, sync interval,
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- **vehicle is bumping on clients** - disable (or destroy) wheel colliders, and sync them - this should not be done on local player, see below
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- when exit vehicle anim is finished on client, it is repeated - change wrap mode
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@ -20,8 +30,6 @@
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- add option to disable wheel colliders
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- OutOfRangeDestroyer script should be destroyed on clients (for vehicles) ; when player controls a vehicle, it should not be destroyed ; or simply make the script destroy objects only on server (if they are network objects) ;
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- display a message to user when network is stopped
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@ -16,6 +16,10 @@
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- Teleport : when ground is too far away (like on mountains), geometry around it will not be loaded, and raycast will not succeed ; when position is too low, player gets constantly respawned ; adapt all other teleport code ;
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- Gravity setting failed to load on windows - instead of 9.81, it's loaded as 981
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- Max fps should be set to 60 by default
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- Don't block camera with peds
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- Add more obstacles in demo scene
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