load some settings on start

This commit is contained in:
in0finite 2019-06-23 02:04:01 +02:00
parent ae5dc1f0e1
commit 90bb9ccb15

View file

@ -14,6 +14,7 @@ namespace SanAndreasUnity.Settings {
isAvailable = () => PedManager.Instance != null,
getValue = () => PedManager.Instance.pedTurnSpeed,
setValue = (value) => { PedManager.Instance.pedTurnSpeed = value; },
persistType = OptionsWindow.InputPersistType.OnStart,
};
OptionsWindow.FloatInput m_enterVehicleRadiusInput = new OptionsWindow.FloatInput() {
description = "Enter vehicle radius",
@ -22,6 +23,7 @@ namespace SanAndreasUnity.Settings {
isAvailable = () => PedManager.Instance != null,
getValue = () => PedManager.Instance.enterVehicleRadius,
setValue = (value) => { PedManager.Instance.enterVehicleRadius = value; },
persistType = OptionsWindow.InputPersistType.OnStart,
};
OptionsWindow.BoolInput m_showSpeedometerInput = new OptionsWindow.BoolInput() {
@ -29,6 +31,7 @@ namespace SanAndreasUnity.Settings {
isAvailable = () => PedManager.Instance != null,
getValue = () => PedManager.Instance.showPedSpeedometer,
setValue = (value) => { PedManager.Instance.showPedSpeedometer = value; },
persistType = OptionsWindow.InputPersistType.OnStart,
};
OptionsWindow.FloatInput m_mouseSensitivityXInput = new OptionsWindow.FloatInput() {
description = "Mouse sensitivity x",