Commit graph

12853 commits

Author SHA1 Message Date
Richard Davey
d3c32cdc27 Removed fx property and added init flag 2023-02-17 01:09:57 +00:00
Richard Davey
7a1143731e Added getController method 2023-02-17 01:09:36 +00:00
Richard Davey
55cf81e46b All now use FX Controllers 2023-02-17 01:09:24 +00:00
Richard Davey
49c5c8bcec Remove log 2023-02-17 01:09:09 +00:00
Richard Davey
a56ab63f27 Updated from BaseFX to Controller 2023-02-17 01:08:52 +00:00
Richard Davey
92152c16cf Add controller property 2023-02-16 23:50:01 +00:00
Richard Davey
b90c067112 Update path 2023-02-16 23:49:53 +00:00
Richard Davey
74f1bc639f Remove old FX component 2023-02-16 23:49:45 +00:00
Richard Davey
60b6f74b75 Import FX 2023-02-16 23:49:35 +00:00
Richard Davey
f1129f63d2 Moved the FX controllers to the root 2023-02-16 23:49:14 +00:00
Richard Davey
d6314de4db More default properties and exposing the FX consts 2023-02-16 23:06:53 +00:00
Richard Davey
2aae7b37fa Added more jsdocs and default values 2023-02-16 22:15:22 +00:00
Richard Davey
b7e9fe23af Add default values and allow passing from the methods 2023-02-16 18:50:42 +00:00
Richard Davey
cbf42feee1 Refactored so FX is a class sitting on a property, rather than a mixin. 2023-02-16 18:39:14 +00:00
Richard Davey
260f4db5a5 Use new shader array 2023-02-16 16:13:52 +00:00
Richard Davey
d9570b1b0b Shaders can be an array of strings 2023-02-16 16:13:37 +00:00
Richard Davey
a93425ef0d Bundle Shaders now produces an index.js 2023-02-16 16:13:22 +00:00
Richard Davey
dd2efb6e5c Added Bokeh and TiltShift FX 2023-02-16 15:04:37 +00:00
Richard Davey
293ea49a39 Update FX.js 2023-02-16 12:59:57 +00:00
Richard Davey
9011d78fd4 Added Wipe FX 2023-02-16 12:53:31 +00:00
Richard Davey
bbc74c4d8e Much neater 2023-02-16 01:55:52 +00:00
Richard Davey
e48d49d29f Added Displacement FX 2023-02-16 01:52:00 +00:00
Richard Davey
238d3332dd Merge branch 'master' of https://github.com/photonstorm/phaser 2023-02-16 00:42:20 +00:00
Richard Davey
526a6489ba Added BarrelFX 2023-02-16 00:42:17 +00:00
Richard Davey
2685510a86
Merge pull request #6390 from samme/docs/createFromObjects
Docs: createFromObjects() description
2023-02-15 23:51:17 +00:00
Richard Davey
9aa58008bf Finished Circle shader and CircleFX Pipeline 2023-02-15 23:48:34 +00:00
samme
c7148b3378 Docs: createFromObjects() description
#5698
2023-02-15 13:40:17 -08:00
Richard Davey
ffa50913f4 Shader update? 2023-02-15 18:50:59 +00:00
Richard Davey
5125d91509 Create FXCircle.frag 2023-02-15 18:50:47 +00:00
Richard Davey
720417c3dd Added ColorMatrix 2023-02-15 18:50:44 +00:00
Richard Davey
2d58ee2453 Create CircleFXPipeline.js 2023-02-15 18:50:12 +00:00
Richard Davey
3fb415b926 Create ColorMatrixFXPipeline.js 2023-02-15 18:50:07 +00:00
Richard Davey
4d273254e5 Testing ColorMatrix FX 2023-02-15 13:47:56 +00:00
Richard Davey
399241b9c4 vertShader is the default :) 2023-02-15 01:20:53 +00:00
Richard Davey
1cf3aa428a Exposed all the FX pipelines for easier access 2023-02-15 01:15:25 +00:00
Richard Davey
e1391445fe If you add #define SHADER_NAME to the start of your shader then it will be picked up as the WebGLShader name during the setShadersFromConfig process within WebGLPipeline. 2023-02-15 01:15:01 +00:00
Richard Davey
b40cc9b584 Tweaked alpha 2023-02-15 00:50:31 +00:00
Richard Davey
a93a6c75c3 Added working BloomFX 2023-02-15 00:50:26 +00:00
Richard Davey
ca2c81fd79 Fix package name 2023-02-15 00:07:43 +00:00
Richard Davey
b615e67a3b Rename LinearGradient to Gradient and use better shader 2023-02-15 00:05:33 +00:00
Richard Davey
03104d0a8c Optimize size of shaders by removing comments and blank lines 2023-02-15 00:05:16 +00:00
Richard Davey
58576252cb Fixed BlurFX and added LinearGradientFX 2023-02-14 23:45:44 +00:00
Richard Davey
65f3d340ec Working through Blur FX 2023-02-14 18:53:52 +00:00
Richard Davey
15f296824c Improved Vignette shader dramatically 2023-02-14 15:49:33 +00:00
Richard Davey
729f446e66 Added Shadow, Vignette, Pixelate and Shine FX 2023-02-14 13:33:07 +00:00
Richard Davey
765afecbea The WebGLPipeline.setTime method has a new optional parameter shader, which allows you to control the shader on which the time value is set. 2023-02-14 13:11:29 +00:00
Richard Davey
28f088184f Expose GlowFXPipeline 2023-02-14 01:30:57 +00:00
Richard Davey
9f53a0460a Added GlowFX by default (testing) 2023-02-14 01:30:47 +00:00
Richard Davey
13e2e15914 New and improved fx handling 2023-02-14 01:30:37 +00:00
Richard Davey
4f5da3b3b8 Added jsdocs 2023-02-14 01:30:23 +00:00
Richard Davey
428f008337 Import namespace 2023-02-14 01:30:07 +00:00
Richard Davey
3f428c4295 jsdocs fix 2023-02-14 01:29:57 +00:00
Richard Davey
2589557f4d Don't resize if locked from resizing 2023-02-14 01:29:46 +00:00
Richard Davey
050f3d4708 Reset default strength 2023-02-14 01:29:21 +00:00
Richard Davey
34c3468961 Create GlowFXPipeline.js 2023-02-14 01:29:05 +00:00
Richard Davey
ed1f79e57e Added Vignette and BaseFX class 2023-02-13 21:21:18 +00:00
Richard Davey
532d5a9375 Revised FX pipeline. Added Glow, Shadow and Pixelate. Tested against multi-pass. 2023-02-13 18:50:27 +00:00
samme
2a5a7d07f9 Fix "listener.positionX is undefined" error
Fixes #6385
2023-02-13 10:12:04 -08:00
Richard Davey
963ff647e6 Testing out a possible FX Pipeline 2023-02-13 01:30:22 +00:00
Richard Davey
cf6b0971cb Renaming SpriteFX to PreFX 2023-02-12 21:08:58 +00:00
Mizuno Kazumi
ad11d11dcc Fix renderFlags after changing scaleX/scaleY 2023-02-11 18:13:59 +03:00
Emil Schnedler Vad
70aedd9344 fixed order of function check 2023-02-10 14:03:24 +01:00
Richard Davey
ed205f586b Bloom FX 2023-02-09 18:46:49 +00:00
Richard Davey
f6f1bf2281 Corrected jsdocs 2023-02-09 16:30:03 +00:00
Emil Schnedler Vad
f21834c50b container#getBounds now also support getTextBounds for bounds calculations 2023-02-09 14:33:28 +01:00
Richard Davey
d8ea418ae6 Gave Camera post pipeline 2023-02-07 21:37:04 +00:00
Richard Davey
2f081ab360 Fixed various jsdocs 2023-02-07 01:24:10 +00:00
Richard Davey
ac1bcd61a6
Merge pull request #6383 from samme/fix/camera-alpha-single
Change BaseCamera to AlphaSingle
2023-02-06 14:35:26 +00:00
samme
7f345dfab5 Change BaseCamera to AlphaSingle 2023-02-03 10:32:58 -08:00
Richard Davey
a493f51192 Set the Post Pipeline name into the instance correctly, so we can pass by reference to setPostPipeline 2023-02-03 18:26:56 +00:00
Richard Davey
36e6bc8a05 Added PostPipeline component 2023-02-03 17:52:36 +00:00
Richard Davey
f1032c8af5 Swapped to use PostPipeline only 2023-02-03 17:52:23 +00:00
Richard Davey
e82189f0fd Remove all Post Pipeline related functions 2023-02-03 17:41:56 +00:00
Richard Davey
65ca9cc967 PostPipeline is a new Game Object component that deals specifically with Post Pipelines 2023-02-03 17:41:43 +00:00
Alex West
6f6f96959d Efficient spatial audio processing 2023-02-02 17:43:04 +00:00
Alex West
ee2bf925ae Missed reference 2023-02-02 14:53:22 +00:00
Alex West
f1b40a8475 audioDestination to listenerPosition 2023-02-02 14:52:28 +00:00
Alex West
2507bb0fa4 Blip in sound's spatial source on play and pause. 2023-02-02 13:55:08 +00:00
Alex West
2df3d5979d Merge branch 'spatial-sound' of https://github.com/alxwest/phaser into spatial-sound 2023-02-02 13:22:30 +00:00
Richard Davey
e699fef68b Typo 2023-02-01 18:27:32 +00:00
Richard Davey
35163ec483 TileSprite will now error if you try and use a Dynamic Texture. Fix #6368 2023-02-01 18:18:41 +00:00
Richard Davey
884a2f1fad Added Matter Walls type 2023-02-01 18:08:40 +00:00
Richard Davey
a679b3e835 Update SpatialSoundConfig.js 2023-02-01 17:22:52 +00:00
Richard Davey
3dd5d63bd3 Don't stop if not playing animation. Fix #6381 2023-02-01 17:22:46 +00:00
Alex West
2eb916238b Reduce processing on spatial audio for some browsers 2023-02-01 15:06:12 +00:00
Richard Davey
717f09e244 Tidying up the spatial audio functions to make them more game friendly 2023-01-31 18:47:49 +00:00
Richard Davey
60b4dabf59 Corrected the source properties and swapped to use GetFastValue #6355 2023-01-31 16:28:20 +00:00
Richard Davey
a062fe3281 Changed default cone outer angle to 0 2023-01-31 16:18:27 +00:00
Richard Davey
0cedda1cd9 Fix jsdocs and eslint #6355 2023-01-31 15:50:55 +00:00
Richard Davey
2e2b572e43 Added missing property declarations for spatialNode and spatialSource and added missing nulll of the source in destroy #6355 2023-01-31 15:49:09 +00:00
Richard Davey
c2efac5ea8 Update SpatialSoundConfig.js 2023-01-31 15:48:08 +00:00
Richard Davey
c1dd417fb8
Merge pull request #6355 from alxwest/spatial-sound
Spatial sound
2023-01-31 15:37:00 +00:00
Richard Davey
b6b098f421 Added PlaneCreator and all typedefs 2023-01-31 13:34:18 +00:00
Richard Davey
dfc3ebc0ec Finished Plane documentation 2023-01-31 13:21:02 +00:00
Richard Davey
c54cc2d6a1
Merge pull request #6376 from vforsh/improve-particles-types
Improve particles types
2023-01-30 21:44:38 +00:00
Richard Davey
e97d491458 Fix #6377 2023-01-30 21:42:21 +00:00
Vladislav Forsh
8c34a84fde Improve particles types 2023-01-30 21:58:34 +03:00
samme
2ed4836dd2 Add Phaser.Time.Clock#startTime 2023-01-30 06:57:40 -08:00
Alex West
114d267ffa whitespace 2023-01-30 14:20:39 +00:00
Alex West
c1f42c9369 Bug fix: reset position of listener when applying config. 2023-01-30 14:17:40 +00:00
Richard Davey
86d557b84b Game.isPaused is a new boolean that tracks if the Game loop is paused, or not (and can also be toggled directly). Fix #6373 2023-01-29 22:05:06 +00:00
Richard Davey
2e59ec4d4e Merge branch 'master' of https://github.com/photonstorm/phaser 2023-01-27 18:05:03 +00:00
Richard Davey
4608044577 Added animation and ability to adjust frame verts 2023-01-27 18:04:59 +00:00
Richard Davey
14b91e84c8 Add missing tile property 2023-01-27 17:46:41 +00:00
Richard Davey
5619f4ddde Update PhysicsConfig.js 2023-01-27 17:46:22 +00:00
Richard Davey
674bcbe6f8 Moved uvScroll, uvScale and rotate setters to Mesh 2023-01-27 17:46:17 +00:00
Richard Davey
dae80ee845 Update MatterWorldConfig.js 2023-01-27 17:45:32 +00:00
Alex West
fc737e60b7 Removed z value change. 2023-01-26 16:23:25 +00:00
Alex West
9ff5dc5e77 Set defaults to web audio's standards. 2023-01-26 16:22:53 +00:00
Alex West
cce08adf5c bug fix: chained audio nodes incorrectly.
bug fix: null exception raised when context.createPanner isn't defined.
2023-01-26 13:18:57 +00:00
Alex West
34b50d9f5d Forgot the brackets... 2023-01-26 11:57:41 +00:00
Bambosh
7cbf56c3ae Fixed SpriteSheetFromAtlas out of range sourceIndex 2023-01-26 16:28:15 +11:00
Richard Davey
de2e7847df Added rotation methods and setters 2023-01-25 23:30:58 +00:00
Richard Davey
57c41cba72 Use Frame if the Mesh has one and not defined 2023-01-25 23:30:47 +00:00
Richard Davey
49ad4348d9 Added Mesh.hasFaceAt 2023-01-25 23:30:35 +00:00
Richard Davey
60d6119b1b Tidied up the internals, added frame parameter, preDestroy 2023-01-25 18:49:11 +00:00
Richard Davey
6d81544706 createCheckerboard handles colors properly 2023-01-24 18:23:36 +00:00
Richard Davey
78797dd87a z calculation now done correctly 2023-01-24 17:48:45 +00:00
Richard Davey
affdd0cd60 Added Mesh.fov property 2023-01-24 17:48:35 +00:00
Richard Davey
303e44a9bf Added Plane Game Object (WIP) 2023-01-24 13:44:43 +00:00
Richard Davey
44d45f7c61 Updated jsdocs 2023-01-24 13:44:31 +00:00
Richard Davey
a5abae8f0a Added setColor, scrollUV and scaleUV methods 2023-01-24 13:44:20 +00:00
Richard Davey
eb0731d3be Added translated uv coords + scrollUV and scaleUV methods 2023-01-24 13:43:52 +00:00
Richard Davey
5d75d771f8 Wrap shouldn't adjust a value already in the range 2023-01-24 13:43:15 +00:00
Alex West
b015d2b27a createPanner() instead of initializing PannerNode 2023-01-24 09:55:06 +00:00
Alex West
15f6e6ca21 Merge branch 'spatial-sound' of https://github.com/alxwest/phaser into spatial-sound 2023-01-24 09:33:04 +00:00
Alex West
33a3388892 Requested changes from PR 2023-01-24 09:26:42 +00:00
Alex West
3d636f5fac
Merge branch 'photonstorm:master' into spatial-sound 2023-01-24 09:13:33 +00:00
Richard Davey
6f678e0825 If mipmapFilter is not set on the config (now the default) it won't create them at all. 2023-01-23 20:59:02 +00:00
Richard Davey
49efda3d9b Default mipmapFilter is now an empty string. 2023-01-23 20:58:43 +00:00
Richard Davey
89459642e2 New constants and use of Float32Arrays
* `ColorMatrix._matrix` and `_data` are now Float32Arrays.
* Calling the `ColorMatrix.set`, `reset` and `getData` methods all now use the built-in Float32 Array operations, making them considerably faster.
* `ColorMatrix.BLACK_WHITE` is a new constant used by blackwhite operations.
* `ColorMatrix.NEGATIVE` is a new constant used by negative operations.
* `ColorMatrix.DESATURATE_LUMINANCE` is a new constant used by desaturation operations.
* `ColorMatrix.SEPIA` is a new constant used by sepia operations.
* `ColorMatrix.LSD` is a new constant used by LSD operations.
* `ColorMatrix.BROWN` is a new constant used by brown operations.
* `ColorMatrix.VINTAGE` is a new constant used by vintage pinhole operations.
* `ColorMatrix.KODACHROME` is a new constant used by kodachrome operations.
* `ColorMatrix.TECHNICOLOR` is a new constant used by technicolor operations.
* `ColorMatrix.POLAROID` is a new constant used by polaroid operations.
* `ColorMatrix.SHIFT_BGR` is a new constant used by shift BGR operations.
2023-01-23 17:21:11 +00:00
Richard Davey
61278d0812 Optionally pass ColorMatrix to ciopySprite method 2023-01-23 17:16:43 +00:00
Richard Davey
29ac551457
Merge pull request #6358 from samme/feature/warn-for-no-audio-type
Warn if no audio URLs are matched
2023-01-23 15:03:20 +00:00
Richard Davey
40e2181c83
Merge pull request #6360 from samme/fix/body-process-blocked-none
Set blocked.none in processX(), processY()
2023-01-23 15:02:50 +00:00
samme
ca2cef5281 Set blocked.none in processX(), processY() 2023-01-22 10:30:42 -08:00
Pavle Goloskokovic
0ab4981f86 docs reference updated method name setEmitterFrame 2023-01-21 11:39:13 +01:00
Pavle Goloskokovic
15ffe6aaff optional config param for Phaser.GameObjects.GameObjectCreator#graphics method 2023-01-20 21:36:00 +01:00
Pavle Goloskokovic
54ad20122c added missing lineSpacing property to Phaser.Types.GameObjects.Text.TextStyle type 2023-01-20 21:27:08 +01:00
Pavle Goloskokovic
6fb0287b58 Phaser.Types.GameObjects.Text.TextStyle fontSize type fix 2023-01-20 21:14:31 +01:00
samme
24197dd09a Warn if no audio URLs are matched 2023-01-20 11:46:04 -08:00
Alex West
98b4364f55 Whitespace fix 2023-01-20 09:58:20 +00:00
Alex West
663fda13c3
Merge branch 'photonstorm:master' into spatial-sound 2023-01-19 18:21:03 +00:00
Alex West
d124f19c33 Removed redundant comment 2023-01-19 18:09:50 +00:00
Alex West
8f60ada769 First pass at 2D spatial sound. 2023-01-19 18:09:16 +00:00
Richard Davey
68a734e3b6 Reset worldPosition on fire 2023-01-19 17:08:24 +00:00
Richard Davey
8815205900 No need to multiply the camMatrix for every particle. Once is enough. 2023-01-19 16:59:33 +00:00
Richard Davey
b25337b4e8 setTexture on a 3-slice should change the height now. #6350 2023-01-19 15:15:42 +00:00
Richard Davey
9101bfe5cb Added setSlices method. Fix #6350 2023-01-19 15:12:51 +00:00
samme
cc8dcaaded Fix Texture#has() 2023-01-18 17:29:14 -08:00
Richard Davey
333e766485 Use Clamp 2023-01-18 18:30:07 +00:00
Richard Davey
c906568544 Expose ParticleBounds 2023-01-18 16:54:49 +00:00
Richard Davey
566b74e70e Removed unused code and tidied formatting 2023-01-18 16:54:43 +00:00
Richard Davey
30fc7d5123 Moved method 2023-01-18 16:54:32 +00:00
Richard Davey
1193f8811f The Particle DeathZone.willKill method now takes a Particle instance as its only parameter, instead of x and y coordinates, allowing you to perform more complex checks before deciding if the Particle should be killed, or not. 2023-01-18 16:41:19 +00:00
Richard Davey
2faa1dd824
Merge pull request #6337 from samme/feature/canvastexture-update
Add optional update argument to CanvasTexture methods
2023-01-18 16:27:40 +00:00
Richard Davey
38cc6ab651
Merge pull request #6347 from pavle-goloskokovic/master
TilemapFilterCallback return value type fix
2023-01-18 16:25:16 +00:00
Richard Davey
9a4c3b0361
Merge pull request #6348 from samme/feature/create-animation-failures
Improve the missing frame/texture handling when creating animations
2023-01-18 16:24:31 +00:00
Richard Davey
9549c90b9f Removed 'bounds' and collide flags + fast ops and changed 'setParticleBounds' to 'addParticleBounds' to better identify it 2023-01-17 23:24:04 +00:00
Richard Davey
528feb8fae Fixed links 2023-01-17 23:23:18 +00:00
Richard Davey
2758c6edfc Updated docs 2023-01-17 23:23:05 +00:00
Richard Davey
e7d6328d80 Fixed the update function and added docs 2023-01-17 23:00:26 +00:00
Richard Davey
60bc8f1b6c Add the new worldPosition Vector2 and update it 2023-01-17 23:00:14 +00:00
Richard Davey
bfb3008efe Don't create the temp parentMatrix if all we're doing is making a local matrix 2023-01-17 22:59:55 +00:00
Richard Davey
f7f70ac63b Update ParticleEmitter.js 2023-01-17 20:39:12 +00:00
samme
06671cb810 Improve the missing texture/frame logic 2023-01-17 11:41:22 -08:00
samme
83ebb2d0e9 Fix the missing frame warning, refactor 2023-01-17 11:29:54 -08:00
Richard Davey
815acd71cf Testing moving Emitter bounds to a ParticleProcessor 2023-01-17 18:42:06 +00:00
Pavle Goloskokovic
815e1460d6 TilemapFilterCallback return value type fix 2023-01-17 15:19:36 +01:00
Richard Davey
27a6c60392 Tidied up jsdocs 2023-01-17 12:33:31 +00:00
Richard Davey
bf0064f0e8 Added ParticleEmitter.hold emitter op 2023-01-17 12:17:07 +00:00
Richard Davey
389b2889ee Typed return object 2023-01-17 11:53:36 +00:00
Richard Davey
fe13c0f6e9 Prep for Beta 19 2023-01-16 17:36:23 +00:00
Richard Davey
7576666eb6 Fixed path 2023-01-16 16:09:45 +00:00
Richard Davey
5a96f528f9 Fixed jsdocs and removed functions not needed 2023-01-16 16:03:47 +00:00
Richard Davey
acbcaf1c69 Update Transform.js 2023-01-16 16:03:31 +00:00
Richard Davey
bd38c951c9 Update Browser.js 2023-01-16 15:42:22 +00:00
Richard Davey
fc08015f92
Merge pull request #6342 from samme/docs/misc-9
Docs
2023-01-15 21:04:07 +00:00
samme
abf5df32c6 Docs: Phaser.GameObjects.GameObject#addToUpdateList
Correct description
2023-01-14 12:46:47 -08:00
Richard Davey
9841602bbe Renamed matrix, removed old one and added death zone handling on spawn 2023-01-13 18:15:14 +00:00
Richard Davey
6abb358e50 fire returns a boolean. Re-ordered ops and added death zone check on spawn. 2023-01-13 18:14:53 +00:00
Richard Davey
f1ab07d9b2 willKill takes coordinates now, not a Particle 2023-01-13 18:14:29 +00:00
Richard Davey
faec614cc4 Added counter getters and fixed while loop 2023-01-13 17:25:31 +00:00
Richard Davey
db5a064fd0 Update ParticleEmitterConfig.js 2023-01-12 15:59:26 +00:00
Richard Davey
795fed6bb7 Update ParticleEmitterConfig.js 2023-01-11 18:30:39 +00:00
Richard Davey
8d39dbfca4 Re-order ops then props. Added colorEase. 2023-01-11 18:30:35 +00:00
Richard Davey
634e9991b0 Added setEase 2023-01-11 18:30:23 +00:00
samme
5c5829867c Docs: Enable#enableBody() and Enable#disableBody()
- Optional args in enableBody()
- Descriptions
2023-01-11 10:00:01 -08:00
Richard Davey
0ad530e790 Exposed EmitterColorOp 2023-01-11 17:35:45 +00:00
Richard Davey
9c2dfc147b Updated documentation 2023-01-11 17:35:36 +00:00
Richard Davey
8dccc85208 Updated docs 2023-01-11 17:35:17 +00:00
samme
9db1aa2349 Docs: make Graphics defaults read only 2023-01-11 09:31:00 -08:00
samme
90378c6e79 Docs: make originX and originY read only 2023-01-11 09:29:58 -08:00
Richard Davey
e77bd80587 Add new EmitterColorOp and support for it on WebGL 2023-01-11 00:34:35 +00:00
Richard Davey
f770be1cca Fixed return type 2023-01-10 23:25:13 +00:00
Richard Davey
e9c6afca74 Allow to set texture via config. Order ops alphabetically. 2023-01-10 23:01:40 +00:00
Richard Davey
f6e33ce064 Fixed EmitterCreator 2023-01-10 22:49:15 +00:00
Richard Davey
7308d1e6f8 Update SpriteConfig.js 2023-01-10 22:49:07 +00:00
Richard Davey
3eaf5d5679 Fixed Factory jsdocs 2023-01-10 22:04:10 +00:00
Richard Davey
b3dcd4f989 Fixing jsdocs 2023-01-10 21:41:28 +00:00
Richard Davey
891666e3cd Removed ParticleEmitterManager and merged changes into ParticleEmitter 2023-01-10 21:23:44 +00:00
Richard Davey
34f5e9522b Fixed frame and animation settings, removed unused props, tidied up setters ready for Emitter take-over 2023-01-10 18:52:41 +00:00
Richard Davey
b5e9cc9a7b Testing Emitter2 stand-alone 2023-01-09 18:12:19 +00:00
samme
190c3af510 Add optional update to CanvasTexture methods 2023-01-08 09:25:45 -08:00
Richard Davey
fffd2bcb04 Create ParticleEmitter2.js 2023-01-06 18:44:20 +00:00
Richard Davey
6560c868ae Fixed set methods and a typo 2023-01-06 17:41:01 +00:00
Richard Davey
51d10677b1 The Game.registry, which is a DataManager instance that can be used as a global store of game wide data will now use its own Event Emitter, instead of the Game's Event Emitter. This means it's perfectly safe for you to now use the Registry to emit and listen for your own custom events without conflicting with events the Phaser Game instance emits. 2023-01-06 17:19:45 +00:00
Richard Davey
8abfcd2f6f The GenerateVerts function has a new optional parameter flipUV which, if set, will flip the UV texture coordinates 2023-01-06 14:41:09 +00:00
Richard Davey
ff94396f05 Set default or the emitter config property won't work 2023-01-06 14:08:14 +00:00
Richard Davey
690f9444ec Fixed Emitter.getBounds and use of viewBounds 2023-01-06 13:55:13 +00:00
Richard Davey
e4a4f30c27 Restored previous version 2023-01-06 13:54:52 +00:00
Richard Davey
3dbc513e9c Debugging MergeRect 2023-01-05 18:46:23 +00:00
Richard Davey
7d80a7cce0 Added Emitter.getBounds and viewBounds culling 2023-01-05 17:58:20 +00:00
Richard Davey
9c3a30e79f Swap to use math const 2023-01-05 17:57:41 +00:00
Richard Davey
f782576c18 Fixed jsdocs 2023-01-05 16:03:09 +00:00
Richard Davey
a30f6a1f92 Updated documentation 2023-01-05 15:35:59 +00:00
Richard Davey
f7195e6545 The GenerateVerts function no longer errors if the verts and uvs arrays are not the same size and containsZ is true 2023-01-05 14:57:52 +00:00
Richard Davey
4e642eb994 Added documentation and sort properties 2023-01-05 14:23:41 +00:00
Richard Davey
1bf231f549 Updated TypeDefs 2023-01-05 14:23:28 +00:00
Richard Davey
493289367e Use sortCallback 2023-01-05 14:23:17 +00:00
Richard Davey
95f3440784 Added sortProperty and sortOrderAsc properties and code. Reworked depthSortCallback. 2023-01-04 16:01:39 +00:00
Richard Davey
32d2f629cb Added matrix docs and destroy them on shutdown 2023-01-03 22:13:41 +00:00
Richard Davey
9c7ca72145 Updated jsdocs 2023-01-03 22:10:57 +00:00
Richard Davey
ada620b522 The add and remove processes can set the manager property. 2023-01-03 21:45:29 +00:00
Richard Davey
d78df08412 Merge branch 'master' of https://github.com/photonstorm/phaser 2023-01-03 21:31:25 +00:00
Richard Davey
73dd13d3a1 * ParticleEmitterManager.addParticleProcessor is a new method that allows you to add a Particle Processor instance to the Emitter Manager. The old createGravityWell method now uses this. * ParticleEmitterManager.removeParticleProcessor is a new method that will remove a Particle Processor from an Emitter Manager. * ParticleEmitterManager.processors is a new List property that contains all of the Particle Processors belonging to the Emitter Manager. * The ParticleEmitterManager.wells property has been removed. You should now use the new processors property instead, they are functionally identical. 2023-01-03 21:31:19 +00:00
Richard Davey
f1c300a3e9 Added t param to jsdocs 2023-01-03 21:28:00 +00:00
Richard Davey
a177b9ecd1 Updated jsdocs and moved lifeCurrent bail out 2023-01-03 21:27:50 +00:00
Richard Davey
bb4e446930 Revised GravityWell config 2023-01-03 21:09:15 +00:00
Richard Davey
425a5340e1 GravityWell now extends the ParticleProcessor 2023-01-03 21:09:05 +00:00
Richard Davey
1850d61011 Created the ParticleProcessor class 2023-01-03 21:08:55 +00:00
Richard Davey
ff3406ea0e Fixed scale override 2023-01-03 21:08:43 +00:00
Richard Davey
50f67d51b7
Merge pull request #6336 from jerricko/updateToFix
Fix: Tween UpdateTo throws error
2023-01-03 20:48:14 +00:00
Richard Davey
965d7a525a Fixed scale setter and added kill method 2023-01-03 18:35:32 +00:00
Richard Davey
91ffc0da74 Fixed scale config 2023-01-03 18:35:18 +00:00
Richard Davey
4ea68e9d12 Added overlap method and fixed iterator order 2023-01-03 17:44:30 +00:00
Richard Davey
87e15a4715 Added Particle.bounds and getBounds method 2023-01-03 17:44:11 +00:00
Jerrick Morsey
fb06bbe89d Fix tween updateTo undefined error 2023-01-03 09:30:52 -07:00
Richard Davey
9e10ee09ce Added getWorldTransformMatrix 2023-01-03 13:14:40 +00:00
Richard Davey
42b89ae484 Testing getBounds 2023-01-03 13:14:29 +00:00
Richard Davey
a7282a17ec Update docs 2023-01-03 13:14:21 +00:00
Richard Davey
bc1bc3baba Destroy the EmitterOps 2023-01-03 12:32:15 +00:00
Richard Davey
4977160222 Call setPosition instead of resetPosition 2023-01-03 12:30:48 +00:00
Richard Davey
afa81ae221 * EmitterOp._onEmit is a new private reference to the emit callback function, if specified in the emitter configuration. It is called by the new EmitterOp.proxyEmit method, to ensure that the Emitter current property remains current. * EmitterOp._onUpdate is a new private reference to the update callback function, if specified in the emitter configuration. It is called by the new EmitterOp.proxyUpdate method, to ensure that the Emitter current property remains current. * EmitterOp.destroy is a new method that nulls all references. This is called automatically when a ParticleEmitter is itself destroyed. 2023-01-03 12:30:34 +00:00
Richard Davey
ad93e05ec4 The Particle.resetPosition method has been renamed to setPosition and it now takes optional x/y parameters. If not given, it performs the same task as resetPosition did in earlier versions. 2023-01-03 12:23:35 +00:00
Richard Davey
799ee5a84d No need for config in constructor
Current property tracks what's going on
Method is cached on creation and doesn't change
onChange method handles value update only without needing to invoke setMethod again
2023-01-02 23:42:49 +00:00
Richard Davey
dccc27b83c Lots of updates, including ...
No need to pass config to EmitterOp constructor
Always call EmitterOp.loadConfig
No need to check if 'config' exists, as it always should
setEmitZone now swaps the active zone
Emit Zones can have -1 total (infinity)
Quantity emit called properly
Getters now use new 'current' property, so they all work properly
2023-01-02 23:41:09 +00:00
Richard Davey
5efed3989c Updated docs 2023-01-02 23:38:06 +00:00
Richard Davey
717367a3f9 Added 'randomRangedIntEmit' and 'int' flag 2023-01-02 18:44:34 +00:00
Richard Davey
b10835d599 Update ParticleEmitter.js 2023-01-02 18:18:40 +00:00
Richard Davey
2ed12f208b Added AlphaSingle and FX components and applied during rendering 2023-01-02 18:18:28 +00:00
Richard Davey
468bf7821d Updated copyright year 2023-01-02 17:36:27 +00:00
Richard Davey
716ca4e784 Added DEATH_ZONE event and removed 'emitter' from event names 2023-01-02 17:32:40 +00:00
Richard Davey
50182bfe13 Refactored counters a little. Added 'resetCounters', added emit zone totals and indexes. 2023-01-02 17:12:11 +00:00
Richard Davey
f848b1dbe6 Added emit zone total property 2023-01-02 16:51:56 +00:00
Richard Davey
77ec0b55b8 Call the new emit and death zone emitter methods. 2022-12-30 18:59:07 +00:00
Richard Davey
4bd740acb4 Allow arrays of emit and death zones. Add emit zone counter. Add methods to get emit and death zones. 2022-12-30 18:58:56 +00:00
Richard Davey
fc046b4d5b Create DeathZoneObject.js 2022-12-30 18:58:30 +00:00
Richard Davey
9f34aa5e14 Create EmitZoneObject.js 2022-12-30 18:58:27 +00:00
Richard Davey
e737db215f Adding support for multiple death and emission zones 2022-12-27 18:54:26 +00:00
Richard Davey
129033a306 Added optional Float32Array 2022-12-27 18:25:36 +00:00
Richard Davey
463b602608 Use getters 2022-12-27 16:56:05 +00:00
Richard Davey
d72568c8d1
Merge pull request #6332 from ArtemSiz/browser_detection
fix the bug when Edge and Opera browsers are not defined
2022-12-27 15:09:50 +00:00
Artem Syzonenko
4a0c786fb9 fix the bug when Edge and Opera browsers are not defined 2022-12-27 13:22:25 +02:00
Bambosh
8038341c96 Compare maxSpeed with updated velocity 2022-12-24 15:26:13 +11:00
Richard Davey
ec18bf6ac7 Fixed url and updated math 2022-12-23 18:54:16 +00:00
Richard Davey
807945bf60 Added STOP and COMPLETE events 2022-12-23 17:29:18 +00:00
Richard Davey
23d5ee7955 Fixed jsdocs 2022-12-23 17:28:56 +00:00
Richard Davey
cdd1044b03 Added stopAfter property and logic. Added counters typed array. Fixed frequency calculation. 2022-12-22 18:51:40 +00:00
Richard Davey
1d8bcc5408 Added duration to Emitter.start method 2022-12-22 14:57:27 +00:00
Richard Davey
d3ed47b250 Added duration to config def 2022-12-22 14:57:16 +00:00
Richard Davey
264dcc1d8f ParticleEmitter can now interpolate particles, emits 3 new events and has a new duration option 2022-12-22 14:38:33 +00:00
Richard Davey
f0a39d8bd0 Added new Particle Emitter events 2022-12-22 14:38:11 +00:00
Richard Davey
8d0f7ee0f3 Added ability to interpolate particle onUpdate 2022-12-22 12:20:14 +00:00
Richard Davey
5f8c4ddbac Chainable 2022-12-22 11:21:30 +00:00
Richard Davey
21299a48ee You can now 'fast forward' a Particle Emitter. This can be done via either the emitter config, using the new advance property, or by calling the new ParticleEmitter.fastForward method. If, for example, you have an emitter that takes a few seconds to 'warm up' and get all the particles into position, this allows you to 'fast forward' the emitter to a given point in time. The value is given in ms. All standard emitter events and callbacks are still handled, but no rendering takes place during the fast-forward until it has completed. 2022-12-22 11:09:11 +00:00
Richard Davey
951964c19e Update GetLineToLine.js 2022-12-22 00:54:10 +00:00
Richard Davey
a5b7ffdb08 Particle tint working correctly 2022-12-19 18:35:40 +00:00
Richard Davey
d602ea92ed
Merge pull request #6324 from rexrainbow/graph-concave-roundrectangle
Support concave corner in round rectangle
2022-12-19 16:45:57 +00:00
Richard Davey
58533686d5
Merge pull request #6321 from samme/docs/constructor-types
Docs: change "Constructor" types to `function`
2022-12-19 16:43:31 +00:00
Richard Davey
452987bc3d
Merge pull request #6325 from samme/docs/createFromTiles
Docs: correct type for `CreateFromTiles()` etc.
2022-12-19 16:36:30 +00:00
Richard Davey
91a1b351f0 Testing tint vs color 2022-12-19 13:48:53 +00:00
samme
390b4f577b Docs: correct type for CreateFromTiles() etc.
`replacements` is nullable
2022-12-19 03:28:40 -08:00
Rex
3a0a521d25 Support concave corner in round rectangle 2022-12-19 10:35:51 +08:00
Richard Davey
0c575fd859 Remove un-used parameter 2022-12-18 17:22:39 +00:00
Richard Davey
b267c607d2 Measure and Snap block freq read 2022-12-18 17:22:26 +00:00
Richard Davey
b71b29d353 Added EmitterOps jsdocs 2022-12-17 18:56:44 +00:00
Richard Davey
34c159b678 Added speed getter 2022-12-17 17:54:08 +00:00
Richard Davey
b8094cc078 Fixed null comparison 2022-12-17 17:51:35 +00:00
samme
868c299c62 Docs: correct GetShortestDistance()
Fixes #6322
2022-12-17 06:59:53 -08:00
samme
09be12612b Docs: change "Constructor" types to function
- Phaser.Types.GameObjects.Group.GroupClassTypeConstructor
- Phaser.Types.GameObjects.Particles.ParticleClassConstructor
- Phaser.Types.Tilemaps.CreateFromObjectsClassTypeConstructor

Fixes #6318
2022-12-16 15:37:09 -08:00
Richard Davey
da96b39179 Fixed flow of position and velocity and allowed bounce and moveTo to be updateable 2022-12-15 17:32:15 +00:00
Richard Davey
cad71d1747 Updated docs and made moveToX/Y and bounce onUpdate'able 2022-12-15 17:31:47 +00:00
Richard Davey
f344b2109e Added support for stepped yoyo and fixed random max value 2022-12-15 17:31:17 +00:00
Richard Davey
9c52f8a651 Testing all ops as onUpdate capable 2022-12-15 13:33:58 +00:00
Richard Davey
380e2ca760 Access values from new ops object 2022-12-15 00:51:22 +00:00
Richard Davey
bf870d5165 Swapped to new ops object and public getters 2022-12-15 00:51:11 +00:00
Richard Davey
e5695cabff If it's a new callback we need it 2022-12-15 00:40:23 +00:00
Richard Davey
2879b12a10 Added active, method, getMethod and new setMethod functions. Optimized flow. 2022-12-15 00:34:34 +00:00
Richard Davey
b553398ad8 Testing using _x for EmitterOps and public accessors 2022-12-14 18:42:53 +00:00
Richard Davey
3bb68b45ae Better destroy handling. preUpdate won't run unless active. Added setEmitterAnims method. 2022-12-14 18:16:03 +00:00
Richard Davey
3efc22a127 Added AnimationState component and related properties, Event Emitter proxy and destroy method 2022-12-14 18:12:50 +00:00
Richard Davey
98b0123004 Move configs to global vars, save memory. Add getAnim and setAnim and related properties. Vastly improve destroy handling. 2022-12-14 18:12:23 +00:00
Richard Davey
c4ba83819b AnimationManager.getAnimsFromTexture is a new method that will return all global Animations, as stored in the Animation Manager, that have at least one frame using the given Texture. This will not include animations created directly on local Sprites. 2022-12-14 17:44:13 +00:00
Richard Davey
dd8f9e42b0 Now uses setQuad and skips particles with scale o 2022-12-14 16:38:22 +00:00
Richard Davey
67088c1075 Fixed return type 2022-12-14 16:38:04 +00:00
Richard Davey
6867ca5b82 Give Particles an animation component 2022-12-13 18:51:15 +00:00
Richard Davey
1121cedf60 Adding in Particle Manager destroy handling 2022-12-13 18:51:04 +00:00
Richard Davey
4b4473394c Debugging circle collision 2022-12-13 18:24:41 +00:00
Richard Davey
6bfa3c37af
Merge pull request #6319 from 0day-oni/master
Add additional type to orientation property
2022-12-13 17:07:47 +00:00
Pavle Goloskokovic
9eb69e8c0a fixed text related paths in phaser-core.js 2022-12-13 16:36:50 +01:00
Oni
6d9eebd45e Add additional type to orientation property 2022-12-13 16:14:42 +01:00
Richard Davey
e2539824ec Update World.js 2022-12-13 13:41:17 +00:00
Richard Davey
c5c2d2b329 Fixing the separation of non-pushable circular bodies 2022-12-13 01:56:23 +00:00
Richard Davey
e1c33cc9e9 When a Game Object had Input Debug Enabled the debug image would be incorrectly offset if the Game Object was attached to was scaled and the hit area shape was smaller, or offset, from the Game Object. Fix #4905 #6317 2022-12-12 17:12:58 +00:00
Richard Davey
1302c1724f An inactive Scene is no longer updated after a Scene transition completes. Previously, it will still update the Scene one final time. This fix also prevents the POST_UPDATE event from firing after the transition is over. Fix #5550 2022-12-12 14:57:37 +00:00
Richard Davey
b5312b86fa The SceneManager.processQueue method will no longer return if a new Scene was added, after starting it. This allows any other queued operations to still be run in the same frame, rather than being delayed until the next game frame. Fix #5359 2022-12-12 14:51:05 +00:00
Richard Davey
6d0fd99a13 Spelling fix 2022-12-09 18:44:32 +00:00
Richard Davey
d67654eb0d Preparing for Beta 18 2022-12-09 18:24:54 +00:00
Richard Davey
a39cebf7dc Removed old code 2022-12-09 18:19:53 +00:00
Richard Davey
3d1e2f952f Typo fixes 2022-12-09 18:17:26 +00:00
Richard Davey
8f8309a945 Camera.scrollX and scrollY will now only set the Camera.dirty flag to true if the new value given to them is different from their current value. This allows you to use this property in your own culling functions. Fix #6088 2022-12-09 18:14:38 +00:00
Richard Davey
538b7ecff3 Revert to correct list. Fix #6306 2022-12-09 18:04:04 +00:00
Richard Davey
bda73034e3 May as well use cached value 2022-12-09 18:03:50 +00:00
Richard Davey
c53dc4a5a1 Removed alwaysEnabled property entirely. #5507 #6306 2022-12-09 18:03:41 +00:00
Richard Davey
9140bedd34 Added missing lineSpacing property 2022-12-09 16:01:02 +00:00
Richard Davey
a41247e2d9 Fixed incorrect jsdocs #6309 2022-12-09 15:59:02 +00:00
Richard Davey
784f04cf61
Merge pull request #6309 from arbassic/master
Add `lineSpacing` property and `setLineSpacing` method to BitmapText
2022-12-09 15:55:15 +00:00
Richard Davey
d44db46253
Merge pull request #6300 from EmilSV/spread_step_fix
fixed Phaser.Actions.Spread step value so the last element is equal max
2022-12-09 15:37:58 +00:00
Richard Davey
380100c4c1 Fix height math and update docs 2022-12-08 22:48:46 +00:00
Richard Davey
a6135be4eb Clamp min width/height 2022-12-08 22:44:40 +00:00
Richard Davey
fe93dab2c9 Added NineSlice factory 2022-12-08 22:44:31 +00:00
Richard Davey
73c7cf6d7a Updated jsdocs 2022-12-08 22:44:19 +00:00
Richard Davey
e304952a8b Added NineSlice Creator functions 2022-12-08 22:43:44 +00:00
Richard Davey
0d9bd568e5 Correct type 2022-12-08 22:43:28 +00:00
Richard Davey
8de87cfeca Height now locked for a 3-slice object 2022-12-08 18:55:09 +00:00
Richard Davey
5d4dd9d918 Added full documentation, 3-slice support, support for frames in texture atlases and changing frames 2022-12-08 18:41:09 +00:00
Richard Davey
77c87475d8 Updated jsdocs 2022-12-08 18:40:14 +00:00
Richard Davey
96bbc1dfd5 Revised jsdoc return type 2022-12-08 16:23:56 +00:00
Richard Davey
2d409cbe54 Now supports origin component 2022-12-08 16:19:29 +00:00
Richard Davey
45c0c23f6f Added origin to resize method 2022-12-08 16:17:10 +00:00
Richard Davey
fea262f3e0 Testing origin 2022-12-07 18:51:26 +00:00
Richard Davey
cb124bf9a5 Uses new vertexAvailable check and src tint and alpha 2022-12-07 18:30:08 +00:00
Richard Davey
c7475151ae Added FX, GetBounds, Origin components and Tint methods 2022-12-07 18:29:40 +00:00
Richard Davey
7a5d138271 Testing deleting renderbuffer #6311 2022-12-07 18:29:11 +00:00
Richard Davey
c09240124d New parameters and docs 2022-12-07 18:28:51 +00:00
Richard Davey
c4655bfb6d Changed to resize method 2022-12-07 18:28:35 +00:00
Richard Davey
7996f4eb9e Removed un-needed method 2022-12-07 18:28:25 +00:00
Richard Davey
a813f9c229 WebGLPipeline.vertexAvailable is a new method that returns the number of vertices that can be added to the current batch before it will trigger a flush. 2022-12-07 18:28:17 +00:00
Richard Davey
00564508d4 Tidying up 2022-12-06 22:48:26 +00:00
Richard Davey
4dcef816b9 Vertex updating working 2022-12-06 22:45:13 +00:00
Richard Davey
50efdf0ab7 Complete 9-slice vertices done 2022-12-06 19:37:24 +00:00
Richard Davey
715002df86 Add alpha value 2022-12-06 18:30:33 +00:00
Richard Davey
468548c918 Skip alpha zero verts 2022-12-06 18:30:22 +00:00
Richard Davey
f8ae7c8bab Now created via addQuad method 2022-12-06 18:02:32 +00:00
Richard Davey
4e8d0efb1e Render direct from vertices, not Faces 2022-12-06 18:02:16 +00:00
Richard Davey
fbc15ccfff The Vertex.update method now returns this to allow it to be chained. 2022-12-06 18:00:11 +00:00
Richard Davey
b3c7cc83d7 Preparing for 12 area calculations 2022-12-06 13:39:07 +00:00
Richard Davey
b84aecb1d4 Added docs (from Pixi) and finished 3-slice scaling 2022-12-05 22:58:49 +00:00
Richard Davey
890cf74e8d Move here until it goes into its own example 2022-12-05 22:58:30 +00:00
Richard Davey
657a33da8c Moved data to arrays and added config object 2022-12-05 21:43:35 +00:00
Richard Davey
343ee5d216 Added config object 2022-12-05 21:43:23 +00:00
arbassic
1fd986fe58 fix JSDocs 2022-12-05 22:32:23 +01:00
arbassic
9fe15df66b fix JSDocs 2022-12-05 22:31:19 +01:00
arbassic
720cf7e296 better comment, include in toJSON 2022-12-05 22:14:55 +01:00
arbassic
aa0d9be861 Add lineSpacing property to BitmapText 2022-12-05 22:10:45 +01:00
Richard Davey
83cf8d12fc Update NineSlice.js 2022-12-05 18:46:53 +00:00
Richard Davey
1f51d418db Working through manual vertex creation 2022-12-05 18:21:57 +00:00
Richard Davey
72cfbbb741 Removed inView checks 2022-12-05 18:21:47 +00:00
Richard Davey
0d2cee6d97 Added transformIdentity and update methods 2022-12-05 18:21:39 +00:00
Richard Davey
6867136672 Testing Mesh based NineSlice Game Objectg 2022-12-02 18:07:20 +00:00
Richard Davey
65af3c0874 Don't abort of texture provided 2022-12-02 18:07:07 +00:00
Richard Davey
6080bca8e5 Testing Video events 2022-12-02 13:35:20 +00:00
Richard Davey
896afcb68f Update DOMElement.js 2022-12-01 18:45:11 +00:00
Richard Davey
3b129f8cff Calling setDisplayOrigin on a Video Game Object would cause the origins to be set to NaN if the Video was created without an asset key. It will now give Videos a default size, preventing this error, which is reset once a video is loaded. Fix #5560 2022-11-30 22:59:32 +00:00
Richard Davey
fa96337a30 Beta 17 prep 2022-11-30 22:58:47 +00:00
Christen Lofland
e52f1738ef Fix Issue #6301 causing tilemap collisions to fail. 2022-11-30 15:28:59 -06:00
Emil Schnedler Vad
f32817f014 fixed step value so the last element is equal max 2022-11-30 18:57:45 +01:00
Richard Davey
1747cb67be Preparing for Beta 16 2022-11-30 15:13:22 +00:00
Richard Davey
14ddd29fbd Fixed TS errors 2022-11-30 15:06:52 +00:00
Richard Davey
f571fc68aa Fix #6296 2022-11-30 13:48:22 +00:00
Richard Davey
1e9bb686d3 When calling PipelineManager.clear and rebind it will now check if the vao extension is available, and if so, it'll bind a null vertex array. This helps clean-up from 3rd party libs that don't do this directly, such as ThreeJS. 2022-11-29 23:38:47 +00:00
Richard Davey
8b6b398b68 When ImageFile loads with a linked Normal Map and the map completes first, but the Image is still in a pending state, it would incorrectly add itself to the cache instead of waiting. It now checks this process more carefully. Fix #5886 2022-11-29 18:11:29 +00:00
Richard Davey
5ae9cf7f09 Using a dataKey to specify a part of a JSON file when using load.pack would fail as it wouldn't correctly assign the right part of the pack file to the Loader. You can now use this parameter properly. Fix #6001 2022-11-29 17:47:58 +00:00
Richard Davey
2b4332a404 Update JSONFile.js 2022-11-29 17:47:52 +00:00
Richard Davey
993562d803 Update LoaderPlugin.js 2022-11-29 17:47:44 +00:00
Richard Davey
ffa54fe1c1 Fixed loader reference. Fix #6295 2022-11-29 15:45:02 +00:00
Richard Davey
8b38fd3641 Reduce warning 2022-11-29 15:24:10 +00:00
Richard Davey
8b8b8fa352
Merge pull request #6281 from Ariorh1337/master
fix advancedWordWrap concatenate when wrapping
2022-11-29 15:23:21 +00:00
Richard Davey
4346113fee
Merge pull request #6238 from ubershmekel/master
Introduce `SceneType` for ease and correctness
2022-11-29 14:33:39 +00:00
Richard Davey
b585d7c2dd
Merge pull request #6292 from samme/feature/arcade-physics-group-defaults
Add `maxSpeed` and `useDamping` to Arcade Physics group config
2022-11-29 14:19:43 +00:00
Richard Davey
c0a072b37d Update GetTileCorners.js 2022-11-28 18:34:20 +00:00
Richard Davey
7f8a4eebf4 Update GetTileCorners.js 2022-11-28 18:33:36 +00:00
Richard Davey
91c731d609 Update GetTileCornersFunction.js 2022-11-28 18:32:06 +00:00
Richard Davey
4253db9a08 The Tilemap and TilemapLayer classes have a new method getTileCorners. This method will return an array of Vector2s with each entry corresponding to the corners of the requested tile, in world space. This currently works for Orthographic and Hexagonal tilemaps. 2022-11-28 18:31:20 +00:00
Richard Davey
f2aa880797 Update HexagonalTileToWorldXY.js 2022-11-28 18:16:01 +00:00
Richard Davey
3676881d57 Added comments 2022-11-28 17:34:18 +00:00
Richard Davey
f3e90518e5 Removed the HexagonalTileToWorldY function as it cannot work without an X coordinate. Use HexagonalTileToWorldXY instead. 2022-11-28 17:34:11 +00:00
Richard Davey
31ea1dc6da Recoded the point conversion math in the HexagonalTileToWorldXY function as it was incorrect. Now returns world coordinates correctly. 2022-11-28 17:33:48 +00:00
Richard Davey
e760178365 Tile.copy will now use the DeepCopy function to copy the Tile.properties object, as otherwise it just gets copied by reference. 2022-11-28 13:35:15 +00:00
Richard Davey
27bbf9b2f5 Tilemap.copy would error if you copied a block of tiles over itself, even partially, as it tried to copy already replaced tiles as part of the function. It will now copy correctly, regardless of source or destination areas. Fix #6188 2022-11-28 13:35:04 +00:00
Richard Davey
18b25d5bc1 Update GetTilesWithin.js 2022-11-28 13:34:57 +00:00
Richard Davey
949852d8d5 Recoded the point conversion math in the HexagonalWorldToTileXY function as it was incorrect. Now detects any dimension hexagon correctly. Fix #5608 2022-11-24 23:31:49 +00:00
Richard Davey
5139d22814 Added debug code commented out 2022-11-24 23:11:11 +00:00
Richard Davey
84ef41f470 Fixed math for any layer scale 2022-11-24 23:11:01 +00:00
Richard Davey
ddd4eeaa53 Now works - time to tidy up 2022-11-24 21:29:58 +00:00
Richard Davey
d570b9b26b Debugging hex coords 2022-11-24 18:54:17 +00:00
Richard Davey
c4b9dbc260 Added staggerAxis and staggerIndex 2022-11-24 18:54:10 +00:00
Richard Davey
b065452cc4 Debugging 2022-11-24 13:44:52 +00:00
Richard Davey
4bf7e1978f WorldToTileXY now does all the calculations and X and Y just call it. 2022-11-24 12:51:18 +00:00
Richard Davey
36bbc88995 Removed HexagonalWorldToTileY as it cannot work without an X value 2022-11-24 12:41:42 +00:00
Richard Davey
cf657f4fc7 Calling Tilemap.worldToTileX or worldToTileY on a Isometric or Hexagonal Tilemap will now always return null instead of doing nothing, as you cannot convert to a tile index using just one coordinate for these map types, you should use worldToTileXY instead. 2022-11-24 00:42:13 +00:00
Richard Davey
70cf842b8c Added NULL OP 2022-11-24 00:42:04 +00:00
Richard Davey
c8b40de29c Improved jsdocs 2022-11-24 00:41:55 +00:00
Richard Davey
6aa193c21b Added new getIsoTileAtWorldXY method. 2022-11-24 00:27:01 +00:00
Richard Davey
25bc5dec90 Fixed world to isometric conversion and added optional base origin property.
Fix #5781
2022-11-24 00:26:40 +00:00
samme
995edbbe85 Add maxSpeed and useDamping to physics group config 2022-11-23 09:06:44 -08:00
Richard Davey
fa6963319a The Game.headlessStep method will now reset SceneManager.isProcessing before PRE_RENDER. This fixes issues in HEADLESS mode where the Scene Manager wouldn't process additionally added Scenes created after the Game had started. Fix #5872 #5974 2022-11-23 16:14:15 +00:00
Richard Davey
384276ef0e If Rope.setPoints was called with the exact same number of points as before, it wouldn't set the dirty flag, meaning the vertices were not updated on the next render 2022-11-23 15:24:55 +00:00
Richard Davey
c0e592770f Update BitmapTextWord.js 2022-11-23 15:10:50 +00:00
Richard Davey
e0a8486dbc Update BitmapTextWord.js 2022-11-23 14:22:13 +00:00
Richard Davey
5d77e1fdc8 Particle.fire will now check to see if the parent Emitter is set to follow a Game Object and if so, and if the x/y EmitterOps are spread ops, then it'll space the particles out based on the follower coordinates, instead of clumping them all together. Fix #5847 2022-11-23 00:29:12 +00:00
Richard Davey
5f35c016f3 Upgrade Earcut
Earcut has been updated to version 2.2.4. This release improves performance by 10-15% and fixes 2 rare race conditions that could leave to infinite loops. Earcut is used internally by Graphics and Shape game objects when triangulating polygons for complex shapes.
2022-11-22 23:51:20 +00:00
Richard Davey
64ede38b9d Added more docs confirming overrides. Fix #6046 2022-11-22 23:37:20 +00:00
Richard Davey
03b1ed62d1 When using RTL (right-to-left) Text Game Objects, the Text would vanish on iOS15+ if you changed the text or font style. The context RTL properties are now restored when the text is updated, fixing this issue. Fix #6121 2022-11-22 22:58:48 +00:00
Richard Davey
886920155b Add generics 2022-11-22 21:55:30 +00:00
Richard Davey
49c2f106b5 Swapped to non-instance based checks and added generics 2022-11-22 20:35:59 +00:00
Richard Davey
9bdf022bed The BaseSoundManager.getAll method used to require a key parameter, to return Sounds matching the key. This is now optional and if not given, all Sound instances are returned. 2022-11-22 18:49:37 +00:00
Richard Davey
320317c884 The WebAudioSoundManager will now detect if the Audio Context enters a 'suspended' or 'interrupted' state as part of its update loop and if so it'll try to resume the context. This can happen if you change or disable the audio device, such as plugging in headphones with built-in audio drivers then disconnecting them, or swapping tabs on iOS. Fix #5353 2022-11-22 18:38:49 +00:00
Richard Davey
ee2b5f5e35 Clarify jsdocs. Fix #6043 2022-11-22 18:26:13 +00:00
Richard Davey
9357b8e609 The RenderTarget class will now create a Framebuffer that includes a Depth Stencil Buffer attachment by default. Previously, it didn't. By attaching a stencil buffer it allows things like Geometry Masks to work in combination with Post FX and other Pipelines. Fix #5802 2022-11-22 18:13:03 +00:00
Richard Davey
e7efa068a7 Previously, calling createBitmapMask on a Shape Game Object would fail unless you passed the shape to the method. Now, it will correctly create a mask from the Shape without needing to pass it. Fix #5976 2022-11-22 17:40:56 +00:00
Richard Davey
95ef3f9c25 Update Container.js 2022-11-22 00:19:02 +00:00
Richard Davey
436a42cfb4 The InputPlugin.sortGameObjects method was using the Camera Render List to determine the Game Object display list. This would exclude non-rendering objects, such as Game Objects with alpha set to zero, even if their Input alwaysEnable flag was set. This method now uses the Display List instead, which gives correct results for invisible 'always enabled' objects. Fix #5507 2022-11-21 23:26:44 +00:00
Richard Davey
154e262ae8 No point doing this twice 2022-11-21 22:46:01 +00:00
Richard Davey
45fbebb53a BaseSoundManager.getAllPlaying is a new method that will return all currently playing sounds in the Sound Manager.
Fix #6147
2022-11-21 21:38:54 +00:00
Richard Davey
d71b53a7f5 Updated jsdocs. Fix #5981 2022-11-18 22:14:59 +00:00
Richard Davey
0f4bd028ce Corrected jsdocs. Fix #6113 2022-11-18 22:09:05 +00:00
Richard Davey
d4b386aa90 Added generics to Container 2022-11-18 22:04:39 +00:00
Richard Davey
84cdbdd560 Added generics. Fix #6140 2022-11-18 21:30:28 +00:00
Richard Davey
b28eaf8da7 Added generics to Scene Manager functions. Fix #5662 2022-11-17 22:13:24 +00:00
Richard Davey
d48f548472 TS defs update. Fix #5665 2022-11-17 18:40:24 +00:00
Richard Davey
e608c2caf1 The CONTEXT_RESTORED Game Event has been removed and the WebGL Renderer no longer listens for the contextrestored DOM event, or has a contextRestoredHandler method. This never actually worked properly, in any version of Phaser 3 - although the WebGLRenderer would be restored, none of the shaders, pipelines or textures were correctly re-created. If a context is now lost, Phaser will display an error in the console and all rendering will halt. It will no longer try to re-create the context, leading to masses of WebGL errors in the console. Instead, it will die gracefully and require a page reload. 2022-11-17 18:04:51 +00:00
Richard Davey
1b8495f4ec Update TweenChain.js 2022-11-17 17:31:25 +00:00
Richard Davey
c9d7a76998 The Light fragment shader will now use the outTintEffect attribute meaning the Light Pipeline will now correctly light both tinted and fill-tinted Game Objects. Fix #5452 2022-11-17 17:25:47 +00:00
Richard Davey
8c7c8ee2a4 The batchLine method in the Multi Pipeline will now check to see if the dxdy len is zero, and if so, it will abort drawing the line. This fixes issues on older Android devices, such as the Samsung Galaxy S6 or Kindle 7, where it would draw erroneous lines leading up to the top-left of the canvas under WebGL when rendering a stroked rounded rectangle. Fix #5429 2022-11-17 16:49:10 +00:00
Richard Davey
ce12d63d01 The Tilemap.destroyLayer method would throw an error "TypeError: layer.destroy is not a function". It now correctly destroys the TilemapLayer. Fix #6268 2022-11-17 14:34:46 +00:00
Richard Davey
759599e4d1 MapData and ObjectLayer will now enforce that the Tilemap.objects property is always an array. Sometimes Tiled willl set it to be a blank object in the JSON data. This fix makes sure it is always an array. Fix #6139 2022-11-17 14:28:23 +00:00
Richard Davey
05845c6ee0 The ParseJSONTiled function will now run a DeepCopy on the source Tiled JSON, which prevents object mutation, fixing an issue where Tiled Object Layer names would be duplicated if used across multiple Tilemap instances. Fix #6212 2022-11-17 14:17:58 +00:00
Richard Davey
2f720246ab Reset the buffer and textures on rebind. 2022-11-15 21:54:43 +00:00
Richard Davey
6220d9b18d Fake this flag to allow Bobs to get a physics body. Fix #6284 2022-11-14 21:41:37 +00:00
Richard Davey
11def7bf38 Added addMultiple and removed ability from add and chain to pass in arrays of configs 2022-11-14 17:04:05 +00:00
Dmitry Omelchenko
4f30e0b5b9 fix advancedWordWrap concatenate when wrapping 2022-11-12 17:30:27 +02:00
Richard Davey
c5e10cd3f1 Fix #6052 2022-11-10 22:14:18 +00:00
Richard Davey
cfc8e4df3d Preparing for Beta 15 2022-11-10 16:21:07 +00:00
Richard Davey
064e8a3ec2 Fixed type issues 2022-11-10 16:05:20 +00:00
Richard Davey
c546a38ae2 Updated jsdocs 2022-11-10 15:10:50 +00:00
Richard Davey
465bf07334 The GameObjects.Components.Mask.createBitmapMask method can now accept the x, y, texture and frame parameters new to the BitmapMask constructor. 2022-11-10 15:09:27 +00:00
Richard Davey
b457e42a2f The Light Pipeline will now check to see if a Light2D enabled Game Object has a parent Container, or not, and factor the rotation and scale of this into the light calculation. Fix #6086 2022-11-09 18:18:35 +00:00
Richard Davey
6b9872fb33 The method Color.setFromHSV would not change the members h, s and v, only the RGB properties. It now correctly updates them both. Fix #6276 2022-11-09 16:30:38 +00:00
Richard Davey
778b3e7f52 Allow key presses during pre-create stage 2022-11-08 23:32:58 +00:00
Richard Davey
987e769b6b Scenes.Systems.canInput is a new internal method that determines if a Scene can receive Input events, or not. This is now used by the InputPlugin instead of the previous isActive test. This allows a Scene to emit and handle input events even when it is running init or preload. Previously, it could only do this after create had finished running. Fix #6123 2022-11-08 23:21:33 +00:00
Richard Davey
b182557d03 Added canInput method 2022-11-08 23:21:25 +00:00
Richard Davey
6943989f46 The BitmapText Game Object has two new read-only properties displayWidth and displayHeight. This allows the BitmapText to correctly use the GetBounds component.
The `BitmapText` Game Object now has the `GetBounds` component added to it, meaning you can now correctly get its dimensions as part of a Container. Fix #6237
2022-11-08 18:42:05 +00:00
Richard Davey
3b57593e47 When calling GameObject.getPostPipeline and passing in a string for the pipeline name it would error with 'Uncaught TypeError: Right-hand side of 'instanceof' is not an object'. This is now handled correctly internally 2022-11-08 18:10:16 +00:00
Richard Davey
6bde2f2706
Merge pull request #6273 from samme/patch-17
Docs: correct example code in FILE_KEY_COMPLETE
2022-11-08 18:04:22 +00:00
Richard Davey
ed5759b846 Improve jsdocs and restrict Tween.updateTo to active Tweens only. Fix #6009 2022-11-08 18:03:33 +00:00
Richard Davey
70fff93516 Reset TD on loop 2022-11-06 22:00:56 +00:00
Richard Davey
d7a15e92a6 Added activeBuffer and activeTextures check to avoid gl ops 2022-11-03 22:05:18 +00:00
Richard Davey
2d81a4a50e Reverting to forloop shader 2022-11-03 22:04:58 +00:00
Richard Davey
528e32a18a Reverting to forloop approach 2022-11-03 22:04:44 +00:00
Richard Davey
65e8dcbb6b Fix conditional check 2022-11-03 18:45:11 +00:00
Richard Davey
4e4218ea73 Add missing parameter 2022-11-03 18:45:03 +00:00
Richard Davey
6724cc6e91 texture can be a string, or a string in the properties block 2022-11-03 18:44:54 +00:00
Richard Davey
2a8250ef60 Modified return types to 'this' 2022-11-03 16:03:51 +00:00
Richard Davey
8ea3e09307 Removed global functions and tidied up 2022-11-03 15:22:50 +00:00
Richard Davey
2ca2bd5535 Added setStateFromEnd, setStateFromStart, reset and onRepeat 2022-11-03 15:22:37 +00:00
Richard Davey
4d4f3aeadc reset should return this 2022-11-03 15:22:10 +00:00
Richard Davey
755517f80b Removed init method - let's just call reset directly 2022-11-03 15:22:02 +00:00
Richard Davey
ce1cc86185 Add isSeeking parameter 2022-11-03 14:26:38 +00:00
Richard Davey
1ca43444f4 Only reset property if seeking 2022-11-03 14:26:30 +00:00
Richard Davey
9f0baeaab7 Update TweenManager.js 2022-11-03 13:24:51 +00:00
Richard Davey
b9004eff67 Made getValue more bullet proof 2022-11-03 13:24:48 +00:00
Richard Davey
e921c61b39 Improved jsdocs and removed this.delta property as we don't need to store it internally 2022-11-03 13:17:39 +00:00
Richard Davey
36c65618d7 Safer seek loop 2022-11-03 12:56:58 +00:00
Richard Davey
b7a109bd26 Updated docs to remove frame reference and add clarity 2022-11-03 12:45:10 +00:00
Richard Davey
fc007d39ef Updated docs and seeking 2022-11-02 19:00:16 +00:00
Richard Davey
57a49934af Use reset now 2022-11-02 19:00:08 +00:00
Richard Davey
a679efe03f Use MAX const 2022-11-02 18:03:07 +00:00
Richard Davey
2daa8c9853 New reset and seek methods 2022-11-02 18:03:01 +00:00
Richard Davey
9f89de4594 New reset method that fully resets this TweenData 2022-11-02 18:02:52 +00:00
Richard Davey
a7827ba52e Use MAX const 2022-11-02 18:02:28 +00:00
Richard Davey
3f0a466a8d Added MAX const 2022-11-02 18:02:18 +00:00
Richard Davey
59b0ca98bf Added isInfinite and redid seek handling. Added forward and rewind. 2022-11-02 13:35:30 +00:00
Richard Davey
3d9ac51338 Clamp the progress between 0 and 1 2022-11-02 13:34:55 +00:00
samme
0ba6261eff
Docs: correct example code in FILE_KEY_COMPLETE
AtlasJSONFile type is `atlasjson`
2022-11-01 20:16:10 -07:00
Richard Davey
3b50fa65d6 WebGLSnapshot will now flip the pixels in the created Image element if the source was a framebuffer. This means grabbing a snapshot from a Dynamic or Render Texture will now correctly invert the pixels on the y axis for an Image. Grabbing from the game renderer will skip this. 2022-10-31 22:47:14 +00:00
Richard Davey
7d594dd49a Clarify snapshot docs 2022-10-31 22:46:44 +00:00
Richard Davey
e878cebd16 Force it to return Color object 2022-10-31 22:17:39 +00:00
Richard Davey
22eae26007 WebRenderer.snapshotFramebuffer and by extension, the snapshot methods in Dynamic Textures and Render Textures, has been updated to ensure that the width and height never exceed the framebuffer dimensions, or it'll cause a runtime error. The method snapshotArea has had this limitation removed as a result, allowing you to snapshot areas that are larger than the Canvas. Fix #5707 2022-10-31 22:17:27 +00:00
Richard Davey
af7ba68a19 When playing a chained animation, the nextAnim property could get set to undefined which would stop the next animation in the queue from being set. The check now handles all falsey cases. Fix #5852 2022-10-31 18:08:01 +00:00
Richard Davey
8434d45912 Animation.stop is always called when a new animation is loaded, regardless if the animation was playing or not and the delayCounter is reset to zero. This stops animations with delays preventing other animations from being started until the delay has expired. Fix #5680 2022-10-31 18:02:50 +00:00
Richard Davey
dfc794c339 Animation.showBeforeDelay is a new optional boolean property you can set when creating, or playing an animation. If the animation has a delay before playback starts this controls if it should still set the first frame immediately, or after the delay has expired (the default). 2022-10-31 18:01:35 +00:00
Richard Davey
ba6af3a920 Conditionally set DEBUG 2022-10-31 16:17:16 +00:00
Richard Davey
e618e149e8 Update InputPlugin.js 2022-10-28 18:43:40 +01:00
Richard Davey
4f0029c03c Added captureFrame, captureNextFrame, getFps, startCapture and stopCapture methods 2022-10-28 18:23:24 +01:00
Richard Davey
4a5f6adfe4 Enable for debugging 2022-10-28 18:22:57 +01:00
Richard Davey
94942d6633 Update InputPlugin.js 2022-10-28 17:57:43 +01:00
Richard Davey
ae378e3820 Added resetPointers method 2022-10-28 17:56:57 +01:00
Richard Davey
598921b638 If in debug mode, add texture key to Spector meta data 2022-10-28 17:53:55 +01:00
Richard Davey
1657f9e843 If in debug mode, add to window 2022-10-28 17:53:41 +01:00
Richard Davey
d909af6b62 Added Pointer.reset 2022-10-28 17:50:26 +01:00
Richard Davey
f3e773d102 Much better docs and more concise function code. 2022-10-26 23:02:50 +01:00
Richard Davey
56561b2f6d Updated docs 2022-10-26 23:02:36 +01:00
Richard Davey
fa0cd537f4 Preparing for Beta 14 2022-10-26 17:09:49 +01:00
Richard Davey
e868c5b284 Fix #6264 2022-10-26 15:24:41 +01:00
Richard Davey
0fbedd349b Added getTarget and setTargetValue methods 2022-10-26 15:22:35 +01:00
Richard Davey
4c0ad6946d ScaleManager.listeners has been renamed to domlisteners to avoid conflicting with the EventEmitter listeners object. Fix #6260 2022-10-26 15:08:52 +01:00
Richard Davey
58ef1ebc39
Merge pull request #6263 from Trissolo/master
When calling the 'Phaser/Geom/Intersects#LineToLine' method without passing in the third parameter, 'out', avoid creating a new Phaser.Geom.Point, as it will be totally inaccessible.
2022-10-26 15:04:35 +01:00
Richard Davey
2759837f8a Fix #6265 2022-10-26 15:03:07 +01:00
Richard Davey
93a66e2ae2 Don't run a step with a negative delta
Fix #6253
2022-10-26 14:59:02 +01:00
Trissolo
822e1401cf Replace the typedef of the last parameter with the more appropriate 'Phaser.Math.Vector2Like' 2022-10-26 08:58:55 +02:00
Trissolo
b9467f6f5e If the 'out' parameter is not passed in, do not create an useless new Phaser.Geom.Point, because, having no external references, it will be unreachable. 2022-10-25 09:17:56 +02:00
Richard Davey
6d5bf93e24 Replace this.systems with this.events 2022-10-20 16:57:57 +01:00
Richard Davey
4f7bbc8b61 Update PlaceOnCircle.js 2022-10-19 22:06:12 +01:00
Richard Davey
10ff7a3712 Improved jsdocs 2022-10-19 21:14:31 +01:00
Richard Davey
252bc784d7 Fix Ropes for new pipeline batch 2022-10-19 15:34:07 +01:00
Richard Davey
147479c992 Update TextureSource.js 2022-10-19 15:33:57 +01:00
Richard Davey
27a4804978 Consolidate vars 2022-10-19 15:22:53 +01:00
Richard Davey
1eb692251b The tempZone used by GridAlign has now had setOrigin(0, 0) applied to it. This leads to more accurate / expected zone placement when aligning grid items. 2022-10-14 16:15:47 +01:00
Shin
96052dba5c Fix Tween.callbackScope 2022-10-14 21:10:21 +07:00
Richard Davey
3e65947cb2 When calling InputPlugin.clear it will now call removeDebug on the Game Object, making sure it clears up any Input Debug Graphics left in the Scene. Fix #6137 2022-10-14 13:32:59 +01:00
Richard Davey
051dadd02a Add 'willReadFrequently' to CanvasTexture 2022-10-14 13:25:01 +01:00
Richard Davey
ac2c9c8fb8 Fixed Texture Manager reference. Fix #6250 2022-10-14 13:24:46 +01:00
Richard Davey
e722904139 Merge branch 'master' of https://github.com/photonstorm/phaser 2022-10-13 22:03:37 +01:00
Richard Davey
bd1adbd67e Clear TEXTURE1. Fix #6248 2022-10-13 22:03:33 +01:00
Richard Davey
fe75fa2a09
Merge pull request #6246 from rexrainbow/RenderTexture-resize
Add resize method back
2022-10-13 21:09:34 +01:00
samme
6960205f46
Docs: correct EdgeZoneSourceCallback return type 2022-10-13 12:59:26 -07:00
Richard Davey
ac79cea3bc Update TweenManager.js 2022-10-13 14:56:53 +01:00
Rex
999a68c019 Update hitarea 2022-10-13 12:36:37 +08:00
Rex
d4093765be Add resize method back 2022-10-12 16:58:52 +08:00
Richard Davey
4bd64129e9 Only checkWorldBounds in Body.reset if the Body collides with it 2022-10-11 01:45:21 +01:00
Yuval Greenfield
080a30d789 More accurate "since" version for SceneType.js 2022-10-10 10:08:50 -07:00
Richard Davey
0301922bdc Preparing for Beta 13 2022-10-10 17:59:52 +01:00
Richard Davey
07e0753e74 Fixed type def 2022-10-10 17:54:34 +01:00
Richard Davey
ead9de5c04 Drawing a frame via draw, drawFrame or batchDrawFrame and specifying a tint value would inverse the Red and Blue channels. These are now handled properly. Fix #5509 2022-10-10 17:44:00 +01:00
Richard Davey
f3c804805f Update MultiPipeline.js 2022-10-10 17:43:53 +01:00
Richard Davey
3bb2a51f85
Merge pull request #6193 from JaroVDH/master
Add raw character index to BitmapText text bounds
2022-10-10 16:34:21 +01:00
Richard Davey
205dab8794 Abort update if stuck in a countdown 2022-10-10 16:32:54 +01:00
Jaro Vanderheijden
e4b3e1ac15 Move BitmapTextCharacter typedef to proper location 2022-10-10 17:05:56 +02:00
Jaro Vanderheijden
f8f8f38715
Merge branch 'photonstorm:master' into master 2022-10-10 16:59:05 +02:00
Richard Davey
a970e0bcfb Using DynamicTexture.fill in CANVAS mode only, after using the erase method, wouldn't reset the global composite operation correctly, resulting in fills. Fix #6124 2022-10-10 15:39:16 +01:00
Richard Davey
cb5d91f596 Fix #6242 2022-10-10 15:31:50 +01:00
Richard Davey
346aff2858 Don't get targets from destroyed tweens. Fix #6244 2022-10-10 15:28:11 +01:00
Richard Davey
a5b3b91da1
Merge pull request #6236 from samme/feature/group-post-creation-options
Skip the Group createMultiple() post-creation options if not set
2022-10-10 15:18:18 +01:00
Richard Davey
d68b0b7c91
Merge pull request #6155 from ef4/better-closest-type
Improve types for ArcdePhysics.closest
2022-10-10 14:50:36 +01:00
Richard Davey
8f4b57a018
Merge pull request #6007 from rexrainbow/scene-transition-onstart
Add onStart parameter into scene.transition(config)
2022-10-10 14:47:23 +01:00
Richard Davey
f56499f62b
Merge pull request #6221 from samme/fix/video-load-url
Update video texture after loading
2022-10-10 14:46:06 +01:00
Richard Davey
a6a83ca592 Testing customSampler 2022-10-10 13:27:33 +01:00
Richard Davey
ed679fc023 Don't try and stop destroyed tweens 2022-10-10 01:29:06 +01:00
Richard Davey
954eb00fa1 Give Shapes the FX component 2022-10-09 23:16:58 +01:00
Richard Davey
52f7ec621a Added destroy method back in again 2022-10-09 23:16:48 +01:00
Richard Davey
d0cc5f17d5 Extend the MultiPipeline and use new batch system 2022-10-09 23:16:38 +01:00
Richard Davey
6c2b45d99f Use setQuad 2022-10-09 21:40:22 +01:00
Richard Davey
2e2c6528b6 Preparing for beta 12 2022-10-09 18:25:34 +01:00
Richard Davey
5dd3a40342 Fixed data types 2022-10-09 18:11:00 +01:00
Richard Davey
76ce040bcb Fixed Mesh renderer 2022-10-09 18:04:36 +01:00
Richard Davey
01150a6efc Removed un-needed method 2022-10-09 17:49:21 +01:00
Richard Davey
6ff216d832 Create WebGLPipelineBatchEntry.js 2022-10-09 17:49:11 +01:00
Richard Davey
7600f2f6b6 Added all new jsdocs 2022-10-09 17:49:08 +01:00
Richard Davey
a2d5f25a55 Added new method 2022-10-09 17:30:36 +01:00
Richard Davey
3c54c852dc Don't forget to update the batch count 2022-10-09 17:30:27 +01:00
Richard Davey
70ef38c03c Fixed rendering 2022-10-09 17:29:37 +01:00
Richard Davey
e44a148882 Store actual WebGLTextures 2022-10-09 17:29:29 +01:00
Richard Davey
b318cd734f Removed use of UUID from RenderTexture and fixed saveTexture method. 2022-10-09 16:01:06 +01:00
Richard Davey
57f2f7abd7 Broken for now 2022-10-07 18:03:16 +01:00
Richard Davey
5908eea4ce Use new methods 2022-10-07 16:24:07 +01:00
Richard Davey
496882fbd2 Inc count on batchVert 2022-10-07 16:23:57 +01:00
Richard Davey
4a44bd6024 Update Texture.js 2022-10-07 16:23:34 +01:00
Richard Davey
c9e37ed373 Remove calls to resetTextures 2022-10-07 16:09:23 +01:00
Richard Davey
bfa0a7298a Update TextureSource.js
* The `Textures.TextureSource.glIndex` property has been removed.
* The `Textures.TextureSource.glIndexCounter` property has been removed.
2022-10-07 16:08:50 +01:00
Richard Davey
080242f928 Due to all of the changes with how WebGL texture batching works a lot of mostly internal methods and properties have been removed. This is the complete list
* The `WebGLRenderer.currentActiveTexture` property has been removed.
* The `WebGLRenderer.startActiveTexture` property has been removed.
* The `WebGLRenderer.tempTextures` property has been removed.
* The `WebGLRenderer.textureZero` property has been removed.
* The `WebGLRenderer.normalTexture` property has been removed.
* The `WebGLRenderer.textueFlush` property has been removed.
* The `WebGLRenderer.isTextureClean` property has been removed.
* The `WebGLRenderer.setBlankTexture` method has been removed.
* The `WebGLRenderer.setTextureSource` method has been removed.
* The `WebGLRenderer.isNewNormalMap` method has been removed.
* The `WebGLRenderer.setTextureZero` method has been removed.
* The `WebGLRenderer.clearTextureZero` method has been removed.
* The `WebGLRenderer.setNormalMap` method has been removed.
* The `WebGLRenderer.clearNormalMap` method has been removed.
* The `WebGLRenderer.unbindTextures` method has been removed.
* The `WebGLRenderer.resetTextures` method has been removed.
* The `WebGLRenderer.setTexture2D` method has been removed.
* The `WebGLRenderer.pushFramebuffer` method has had the `resetTextures` argument removed.
* The `WebGLRenderer.setFramebuffer` method has had the `resetTextures` argument removed.
* The `WebGLRenderer.popFramebuffer` method has had the `resetTextures` argument removed.
* The `WebGLRenderer.deleteTexture` method has had the `reset` argument removed.
2022-10-07 16:08:39 +01:00
Richard Davey
5641bfe48c Update index.js 2022-10-07 15:27:50 +01:00
Richard Davey
9d834efb0a Update RenderTexture.js 2022-10-07 15:14:15 +01:00
Richard Davey
cbc0ac5a7a Create a batch if empty 2022-10-07 12:47:04 +01:00
Richard Davey
9671e54e2b Add Camera property 2022-10-07 12:46:54 +01:00
Richard Davey
f4a248e575 Debugging while testing texture batching 2022-10-07 01:37:37 +01:00
Richard Davey
e2187086ce Merged batch code in 2022-10-07 01:37:17 +01:00
Richard Davey
e18c7fe6c9 New shaders 2022-10-07 01:36:58 +01:00
Richard Davey
5aa1584360 TextureManager.silentWarnings is a new boolean property that, when set, will prevent the Texture Manager from emiting any warnings or errors to the console in the case of missing texture keys or invalid texture access. The default is to display these warnings, this flag toggles that. 2022-10-06 22:04:21 +01:00
Richard Davey
59166f5f3f Fix #6239 2022-10-06 18:51:36 +01:00
Richard Davey
3f4ebf5dd7 Update WebGLRenderer.js 2022-10-06 18:35:04 +01:00
Richard Davey
f0d3588f7b Use batch system to avoid bufferSubData spamming - massively improves performance! 2022-10-05 00:59:04 +01:00
Richard Davey
08ee414ad5 Inline array add to stop branching 2022-10-05 00:58:33 +01:00
Yuval Greenfield
7a4dd97793 Fix the typescript types in the js
This generates the desired phaser.d.ts
2022-10-04 10:48:21 -07:00
Richard Davey
010db3f2a3 Updated jsdocs 2022-10-04 18:27:19 +01:00
Richard Davey
ba8d25909f Update PipelineManager.js 2022-10-04 18:27:11 +01:00
Richard Davey
03f09e2c10 Added setDefaultPipeline method 2022-10-04 18:20:17 +01:00
Richard Davey
f5960bea30 Get the default pipeline from the Pipeline Manager 2022-10-04 18:04:41 +01:00
Richard Davey
3d3b675ae8 Pass over the config values 2022-10-04 18:04:26 +01:00
Richard Davey
64972f8456 Added default pipeline and mobile swap 2022-10-04 18:04:18 +01:00
Richard Davey
fea000cf94 Added defaultPipeline and autoMobilePipeline configs 2022-10-04 18:04:01 +01:00
Richard Davey
20485e1aa2 Added MobilePipeline 2022-10-04 17:08:48 +01:00
Richard Davey
083100163b Updates stableSort and added autoMobilePipeline 2022-10-04 17:08:34 +01:00
Richard Davey
0fe75e9969 Use new features.stableSort 2022-10-04 17:08:18 +01:00
Richard Davey
9688698954 Added stableSort and fixed final canvas read warning in Chrome 2022-10-04 17:08:09 +01:00
Richard Davey
20a40a8844 Updated docs 2022-10-04 15:42:25 +01:00
Richard Davey
56a1af3c05 Updated RenderTexture to just be an Image backed by a DynamicTexture 2022-10-04 14:49:47 +01:00
Richard Davey
554ef91353 Correct docs 2022-10-04 14:49:26 +01:00
Richard Davey
e774987897 Removed unused code 2022-10-04 14:49:19 +01:00
Richard Davey
6f68e075ba Update DynamicTexture.js 2022-10-04 14:49:10 +01:00
Richard Davey
1316c09d1c Merge branch 'master' of https://github.com/photonstorm/phaser 2022-10-04 13:17:44 +01:00
Richard Davey
d9a30e6c52 Remove unused shaders 2022-10-04 13:17:33 +01:00
arbassic
58cf547d47 fix: use webgl 1 pattern to always use best precision available 2022-10-04 01:11:10 +02:00
Richard Davey
4db20ffa9e Allow a DynamicTexture to be used as a BitmapMask 2022-10-03 23:15:53 +01:00
Richard Davey
c2869d2eb6 Scale 1 2022-10-03 23:15:40 +01:00
Richard Davey
8bfc0b2eee The BitmapMask now registers itself with the Game Object Factory. This means you can do this.add.bitmapMask() from within a Scene, for easier creation. 2022-10-03 22:13:25 +01:00
Richard Davey
1a23b31947 Remove swap and rename method 2022-10-03 22:07:07 +01:00
Richard Davey
b52a730f9b Rename function 2022-10-03 22:06:58 +01:00
Richard Davey
17f2d7e072 Update Mask.js 2022-10-03 22:06:16 +01:00
Richard Davey
0385f34e00 Create Image object directly 2022-10-03 22:06:12 +01:00
Richard Davey
416aa053da Swap to using RenderTarget, much cleaner 2022-10-03 21:09:15 +01:00
Richard Davey
a563b49877 Put missing return back in 2022-10-03 20:23:24 +01:00
Richard Davey
eba9254e1a The BitmapMaskPipeline now hands over most control of the framebuffers to the WebGLRenderer. 2022-10-03 18:50:48 +01:00
Richard Davey
95cd4f294d Camera is for textures only 2022-10-03 18:50:09 +01:00
Richard Davey
b327f39c5e Bitmap Mask updates
* The `WebGLRenderer` has 4 new properties: `maskTargetFramebuffer`, `maskSourceFramebuffer`, `maskTargetTexture` and `maskSourceTexture`. These are the new global locations of the mask framebuffers.
* `WebGLRenderer.createBitmapMask` is a new method that internally creates the Bitmap Mask framebuffers.
* `WebGLRenderer.clearBitmapMask` is a new method that internally clears the existing Bitmap Mask framebuffers, called as part of a resize event.
* `WebGLRenderer.enableBitmapMask` is a new method that starts the process of using the mask target framebuffer for drawing. This is called by the `BitmapMaskPipeline`.
* `WebGLRenderer.drawBitmapMask` is a new method that completes the process of rendering using the mask target framebuffer. This is called by the `BitmapMaskPipeline`.
2022-10-03 18:49:55 +01:00
Richard Davey
fb88b6639d Removed fbos and textures, all now managed by the WebGL Renderer. 2022-10-03 18:46:53 +01:00
Richard Davey
d9a2c052d8 No longer requires the Scene argument 2022-10-03 18:30:11 +01:00
Richard Davey
62769d78ce Camera.isSceneCamera is a new boolean that controls if the Camera belongs to a Scene (the default), or a Texture. You can set this via the Camera.setScene method. Once set the Camera.updateSystem method is skipped, preventing the WebGL Renderer from setting a scissor every frame. 2022-10-03 15:49:40 +01:00
Richard Davey
bf8ec50fe1 Remove use of 'len' for iOS test 2022-10-03 14:42:33 +01:00
Richard Davey
dcb1c8a9dd Allowing custom resolution for mask shader 2022-09-29 23:35:06 +01:00
Richard Davey
3abea4286f When rendering a Sprite with a Camera set to roundPixels it will now run Math.floor on the Matrix position, preventing you from noticing 'jitters' as much when Camera following sprites in heavily zoomed Camera systems. 2022-09-29 22:11:02 +01:00
Richard Davey
f136a796fa * Camera.preRender will now apply Math.floor instead of Math.round to the values, keeping it consistent with the Renderer when following a sprite. 2022-09-29 22:10:29 +01:00
Richard Davey
e2c9838896 Update StampConfig.js 2022-09-29 18:51:31 +01:00
Richard Davey
9ba74e9f8c Added scale, blendMode and erase support 2022-09-29 18:51:27 +01:00
Richard Davey
18ec3db0ef Update BlendMode.js 2022-09-29 18:51:16 +01:00
Richard Davey
f7196a07c2 Added stamp method docs and swap to using config object 2022-09-29 17:42:52 +01:00
Richard Davey
4b14d3d6c6 Create StampConfig.js 2022-09-29 17:42:40 +01:00
Richard Davey
476d117bf9 TransformMatrix.multiply now directly updates the Float32Array, leading to 6 less getter invocations.
`TransformMatrix.setQuad` is a new method that will perform the 8 calculations required to create the vertice positions from the matrix and the given values. The result is stored in the new `TransformMatrix.quad` Float32Array, which is also returned from this method.
2022-09-29 17:20:05 +01:00
Richard Davey
2e870a0a2c Previously, the Multi Tint methods batchSprite, batchTexture, batchTextureFrame and batchFillRect would all make heavy use of the TransformMatrix.getXRound and getYRound methods, which in turn called getX and getY and applied optional rounding to them. This is all now handled by one single function (setQuad) with no branching, meaning rendering one single sprite has cut down 16 function calls and 48 getters to just 1 function. 2022-09-29 17:17:24 +01:00
Richard Davey
519aed9f4a Update Camera.js 2022-09-29 16:46:30 +01:00
Richard Davey
fba997d75e If you create a repeating or looping TimerEvent with a delay of zero it will now throw a runtime error as it would lead to an infinite loop. Fix #6225 2022-09-29 15:02:02 +01:00
Richard Davey
e86c78dd1e lint fix 2022-09-29 14:56:31 +01:00
Richard Davey
9aa1e0c2a9
Merge pull request #6216 from JernejHabjan/visible-children-performance
Improve visible children performance
2022-09-29 14:54:16 +01:00
Richard Davey
b2d47b11c1
Merge pull request #6214 from rexrainbow/getviewport-with-camera
Get viewport under a camera
2022-09-29 14:40:08 +01:00
Richard Davey
347413afb1
Merge pull request #6227 from EmilSV/tween-fixes
Tween fixes
2022-09-29 14:36:26 +01:00
Richard Davey
70da8df4a1
Merge pull request #6228 from EmilSV/tween-seek-fix
Tween seek use less then instead of less or equal
2022-09-29 14:35:50 +01:00
Richard Davey
3528354a4b Added handy 'stamp' method 2022-09-28 22:43:29 +01:00
Richard Davey
064a1e0f4f Added resetStamp 2022-09-28 22:43:20 +01:00
Richard Davey
0d951029b6 No need for 'this.frame' 2022-09-28 20:57:50 +01:00
Richard Davey
a60660a474 Create on READY 2022-09-28 20:57:42 +01:00
Richard Davey
e3503ef8b4 All of the following Texture Manager methods will now allow you to pass in a Phaser Texture as the source parameter: addSpriteSheet, addAtlas, addAtlasJSONArray, addAtlasJSONHash, addAtlasXML and addAtlasUnity. This allows you to add sprite sheet or atlas data to existing textures, or textures that came from external sources, such as SVG files, canvas elements or Dynamic Textures. 2022-09-28 20:34:34 +01:00
Richard Davey
8bfe54287a Updated documentation 2022-09-28 19:53:59 +01:00
Richard Davey
676f0db838 Added Stamp 2022-09-28 19:53:49 +01:00
Richard Davey
0e57db40d4 Improved docs 2022-09-28 19:09:35 +01:00
Richard Davey
f9ecb2461b Update DynamicTexture.js 2022-09-28 17:51:09 +01:00
Richard Davey
d64878736f Testing out the new DynamicTexture 2022-09-27 23:39:23 +01:00
Richard Davey
d3de5ef1e4 SceneManager.systemScene` is a new property that is set during the game boot and is a system Scene reference that plugins and managers can use, that lives outside of the Scene list. 2022-09-27 23:39:04 +01:00
Richard Davey
3dff7f07d2 Tween needs to persist 2022-09-27 21:12:47 +01:00
Richard Davey
951006bf8f Create NineSlice.js 2022-09-27 18:42:50 +01:00
Richard Davey
62f3315b1c Trying DynamicTexture (to replace RenderTexture) 2022-09-27 18:42:46 +01:00
Richard Davey
b13232c211 Moved nineslice out, use multi pipeline and make snapshot functions smaller 2022-09-27 16:59:01 +01:00
Richard Davey
35bae05603 Allow negative offsets 2022-09-27 13:29:34 +01:00
Richard Davey
e15f2414d6 Update TextureManager.js 2022-09-26 23:18:12 +01:00
Richard Davey
90ad29e958 Renamed frameFill to repeat and made it a lot more flexible.
Added resetStamp and removed un-used methods.
2022-09-26 23:18:07 +01:00
Richard Davey
9ca7513b14 Use Tween.callbackScope fix #6229 2022-09-26 21:42:24 +01:00
Richard Davey
291f3049e6 RenderTexture.isDrawing is a new read-only flag that tells if the Render Texture is currently batch drawing, or not. 2022-09-26 18:32:31 +01:00
Richard Davey
3d3db60331 Fixed repeating methods 2022-09-26 18:06:28 +01:00
Richard Davey
af66164302 Testing 9-slice 2022-09-26 18:00:15 +01:00
Richard Davey
1283ca8198 The TextureManager.get methof can now accept a Frame instance as its parameter, which will return the frames parent Texture. 2022-09-26 17:18:04 +01:00
Richard Davey
ff4d7084d9 Update IsPlainObject.js 2022-09-26 17:15:45 +01:00
Richard Davey
3d0d2b4d94 The GameObject#setFrame method can now accept a Frame instance as its parameter, which will also automatically update the Texture the Game Object is using. 2022-09-26 17:15:34 +01:00
Richard Davey
25ab9f329d TextureManager.parseFrame is a new method that will return a Texture Frame instance from the given argument, which can be a string, array, object or Texture instance. 2022-09-26 15:28:41 +01:00
Richard Davey
5320402a07 The endFrame and startFrame properties of the SpriteSheet parser wouldn't correctly apply themselves, the Texture would still end up with all of the frames. It will now start at the given startFrame so that is frame zero and end at endFrame, regardless how many other frames are in the sheet. 2022-09-24 21:35:58 +01:00
Emil Schnedler Vad
340f9d29a1 made seek use less then instead of less or equal 2022-09-23 22:00:30 +02:00
Emil Schnedler Vad
f07042cbc4 BaseTween and TweenChain available from Phaser.Tweens 2022-09-23 20:53:51 +02:00
Emil Schnedler Vad
169faa6b96 made tweenManager# chain use TweenChainBuilderConfig 2022-09-23 13:07:16 +02:00
Richard Davey
ab04cb6c05 Lots of LightPipeline improvements
* The Light Pipeline no longer creates up to `maxLights` copies of the Light shader on boot. Previously it would then pick which shader to use, based on the number of visible lights in the Scene. Now, the number of lights is passed to the shader and branches accordingly. This means rather than compiling _n_ shaders on boot, it now only ever needs to create one.
* You can now have no lights in a Scene, but the Scene will still be impacted by the ambient light. Previously, you always needed at least 1 light to trigger ambient light (thanks jstnldrs)
* The `Light.frag` shader now uses a new `uLightCount` uniform to know when to stop iterating through the max lights.
* The `LightPipeline.LIGHT_COUNT` constant has been removed as it's not used internally.
* The `LightPipeline` previous created a global level temporary vec2 for calculations. This is now part of the class as the new `tempVec2` property.
2022-09-23 00:42:04 +01:00
Richard Davey
a135271f19 Use new uLightCount uniform 2022-09-23 00:41:47 +01:00
Richard Davey
b789742636 Update Utils.js 2022-09-22 14:55:29 +01:00
Richard Davey
9d43583a63 This shader is just better. More crappy iOS testing needed though. 2022-09-21 23:13:04 +01:00
Richard Davey
023343c789 All events have a type of string. Fix #6136 2022-09-21 22:01:03 +01:00
Richard Davey
10fe5db0a6 Fixed jsdocs
Fix #6195
2022-09-21 21:10:52 +01:00
Richard Davey
71703ff19c GameConfig.stableSort is a new optional property that will control if the internal depth sorting routine uses our own StableSort function, or the built-in browser Array.sort one. Only modern browsers have a _stable_ Array.sort implementation, which Phaser requires. Older ones need to use our function instead. Set to 1 to use the legacy version, 0 to use the ES2019 version or -1 to have Phaser try and detect which is best for the browser
Ref #6217
2022-09-21 17:52:57 +01:00
Richard Davey
cf397b7c13 Added missing safariVersion and new es2019 test 2022-09-21 17:35:47 +01:00
Richard Davey
7c9d6a180b Testing native stable sort 2022-09-21 16:34:08 +01:00
Richard Davey
17415902ab The Texture.destroy method will only destroy sources, dataSources and frames if they exist, protecting against previously destroyed instances. 2022-09-21 14:06:58 +01:00
Richard Davey
4dcf3b1622 Getting ready for Beta 11 2022-09-20 23:23:26 +01:00
Richard Davey
6fe41a4845 Fix path 2022-09-20 22:24:27 +01:00
Richard Davey
06b1adca14 Lint fix 2022-09-20 22:23:09 +01:00
Richard Davey
6c70869ea4 Lots of jsdoc / TS fixes 2022-09-20 22:17:21 +01:00
Richard Davey
c5610630a1 Lots of jsdoc fixes and Tween State updates 2022-09-20 18:44:44 +01:00
Richard Davey
2834dba8d0 jsdoc fixes 2022-09-20 17:36:31 +01:00
Richard Davey
a4d7c6d680 Fixed destroy 2022-09-20 16:39:01 +01:00
Richard Davey
ded399e727 Call addFrame 2022-09-20 13:09:01 +01:00
Richard Davey
e42c814af8 Corrected jsdocs 2022-09-20 13:08:53 +01:00
Richard Davey
009ad199bf Updated to use the new BaseTweenData to avoid duplicate props and methods 2022-09-20 12:40:28 +01:00
Richard Davey
e2389927ea Create BaseTweenData.js 2022-09-20 12:40:15 +01:00
Richard Davey
6e0566ced4 Fixed target getting bug 2022-09-19 23:24:23 +01:00
Richard Davey
c6338aab5f Merge branch 'master' of https://github.com/photonstorm/phaser 2022-09-19 22:52:44 +01:00
Richard Davey
09b7901380 Supports making TweenFrameData 2022-09-19 22:52:39 +01:00
Richard Davey
9b70d1c998 Added addFrameData method 2022-09-19 22:52:26 +01:00
Richard Davey
ff8d86c516 Force yoyo for repeat (or it all looks wrong) 2022-09-19 22:52:15 +01:00
samme
cfb92c6957 Give TilemapLayer origin (0, 0) 2022-09-19 08:33:33 -07:00
Richard Davey
ef5f40c1b8 Support TweenFrameData 2022-09-16 18:53:47 +01:00
Richard Davey
4e40a6941a Create TweenFrameData.js 2022-09-16 18:53:35 +01:00
Richard Davey
f7583926cc t1 and t2 don't need to be properties 2022-09-16 18:53:30 +01:00
Richard Davey
d42122d05b Added completeAfterLoop method 2022-09-16 17:50:18 +01:00
Richard Davey
618891bcda The TextureManager.addSpriteSheet method will now allow you to pass in a Phaser Texture as the 2nd parameter. This allows you to add sprite sheet data to textures that came from external sources, such as SVG files or canvas elements. 2022-09-15 22:30:59 +01:00
Richard Davey
0b14cc4898 Update BaseTween.js 2022-09-14 23:22:34 +01:00
Richard Davey
20e8c183c2 Fixed 2022-09-14 22:34:08 +01:00
Richard Davey
fc231a23b2 Fixed path 2022-09-14 14:16:44 +01:00
Richard Davey
de8614356d All method and property jsdocs done 2022-09-13 23:34:19 +01:00
Richard Davey
b419f79b6a Added remove method 2022-09-13 23:34:09 +01:00
Richard Davey
673a7251d4 Make the creation methods a lot more flexible 2022-09-13 22:54:18 +01:00
Richard Davey
94b3e19c75 Remove un-used method 2022-09-13 22:54:02 +01:00
Richard Davey
3429946b13 Update TweenChainBuilder.js 2022-09-13 22:53:51 +01:00
Richard Davey
c05d8d6c6c All method and property docs done. Fixed init, restart and others. 2022-09-13 22:53:45 +01:00
Richard Davey
b8a3cf9232 Extends BaseTween and start delay and lots of other fixes 2022-09-13 18:47:12 +01:00
Richard Davey
a2b349d745 Extends BaseTween 2022-09-13 18:46:57 +01:00
Richard Davey
c6250fe62c Update TweenBuilderConfig.js 2022-09-13 18:46:46 +01:00
Richard Davey
20ff1c99ec add can now take Tween instances and chain uses the new TweenChainBuilder 2022-09-13 18:46:41 +01:00
Richard Davey
de53735e93 Added START_DELAY const 2022-09-13 18:45:20 +01:00
Richard Davey
2c5cdf7023 Removed non-BaseTween methods 2022-09-13 18:45:11 +01:00
Richard Davey
8705f2a606 If you pass in a tween, return it. Also use merged defaults and base type 2022-09-13 18:44:56 +01:00
Richard Davey
1a509fbd98 Create TweenChainBuilder.js 2022-09-13 18:44:36 +01:00
Richard Davey
6c2fc3fcba Working on BaseTween again so Chain can share the features 2022-09-13 13:16:31 +01:00
Richard Davey
bdbadd1339 Update CreateGroupLayer.js 2022-09-12 20:17:11 +01:00
Richard Davey
96203aac19 Swap to use TweenChain 2022-09-12 18:50:01 +01:00
Richard Davey
bfce0c147b Update Tween.js 2022-09-12 18:49:53 +01:00
Richard Davey
0f6977c03e Update TweenChain.js 2022-09-12 18:49:49 +01:00
Jernej Habjan
f8030d5ed8 Lint fixes 2022-09-11 10:34:58 +02:00
samme
1a5320dc08 Rope and Video already on update list 2022-09-10 08:44:43 -07:00
samme
ed7c999a0a Update video texture after loading
loadURL() or loadMediaStream()
2022-09-10 08:42:53 -07:00
Richard Davey
672fe0c97f Create TweenChain.js 2022-09-08 22:57:50 +01:00
Richard Davey
4e866b6046 onComplete can handle the pending state 2022-09-08 22:57:47 +01:00
Richard Davey
bdce1b255f Update index.js 2022-09-08 21:36:28 +01:00
Richard Davey
5a7949b391 Refactored updated to handle progress better 2022-09-08 18:54:19 +01:00
Jernej Habjan
272f61eda2 Improve visible children performance 2022-09-08 19:18:45 +02:00
Richard Davey
145832ed93 Destroying a WebAudioSound in the same game step as destroying the Game itself would cause an error when trying to disconnect already disconnected Web Audio nodes. WebAudioSound will now bail out of its destroy sequence if it's already pending removal. 2022-09-08 14:53:02 +01:00
Rex
05d4d87b2c Get viewport under a camera 2022-09-08 09:52:18 +08:00
Richard Davey
3f89904040 Fixed a bug where setting repeat and hold would cause the Tween to include one final hold before marking itself as complete. It now completes as soon as the final repeat concludes, not after an addition hold. 2022-09-07 22:40:35 +01:00
Richard Davey
f3d798d4b4 Rename to avoid conflict with tween property of same name 2022-09-07 22:05:40 +01:00
Richard Davey
a2a492bb9f Optimize the update flow with new countdown boolean 2022-09-07 18:49:28 +01:00
Richard Davey
fd17a6c569 Fixed state setter 2022-09-07 18:41:50 +01:00
Richard Davey
783254f47a
Merge pull request #6213 from vzhou842/delta-smoothing-max-fix
Fix delta history array length
2022-09-07 18:26:20 +01:00
Richard Davey
a421b1057a Add jsdocs so TypeScript won't complain #6200 2022-09-07 18:24:55 +01:00
Richard Davey
ec412b08a5 Tidy up 2022-09-07 18:24:26 +01:00
Richard Davey
135c504035 Removed INIT as no longer used 2022-09-07 18:11:32 +01:00
Richard Davey
f3c53b4c55 Added all of the state methods and swapped to using them
Reduces code complexity, improves readability, reduces duplicated code
2022-09-07 18:11:24 +01:00
Richard Davey
2482eab664 Added Game.pause and Game.resume methods 2022-09-07 16:11:13 +01:00
Victor Zhou
213dc394bc Fix delta history array length 2022-09-06 14:36:04 -07:00
Richard Davey
3aaf9b1dbd Reset the delta and elapsed for more accurate timing 2022-09-06 18:50:14 +01:00
Richard Davey
9fc45df7ac Update Tween.js 2022-09-06 18:50:01 +01:00
Richard Davey
68c560064c All of the 'Scope' tween configuration callback properties have been removed, including onActiveScope, onCompleteScope, onLoopScope, onPauseScope, onRepeatScope, onResumeScope, onStartScope, onStopScope, onUpdateScope and onYoyoScope. You should set the callbackScope property instead, which will globally set the scope for all callbacks. You can also set the Tween.callbackScope property. 2022-09-06 15:38:05 +01:00
Richard Davey
2f638d4abe You can now specify a target property as 'random' to have the Tween pick a random float between the two given values. For example: alpha: 'random(0.25, 0.75)'. If you wish to only select a random integer, you can use 'int' instead: x: int(300, 600)'. 2022-09-06 15:34:02 +01:00
Richard Davey
ca571b2571 Update TweenData.js 2022-09-05 18:54:21 +01:00
Richard Davey
b0797af3d8
Merge pull request #6201 from samme/fix/no-audio-sound-manager-missing-methods
Add missing NoAudioSoundManager methods
2022-09-05 18:35:26 +01:00
Richard Davey
a79cb668aa
Merge pull request #6202 from samme/fix/render-texture-snapshot-pixel-alpha
Fix wrong alpha in snapshot pixel
2022-09-05 18:34:03 +01:00
Richard Davey
fea706cdf0
Merge pull request #6206 from zpxp/master
Show WebGL error code
2022-09-05 18:32:45 +01:00
Artem
754ed600d1
fix function Graphics -> strokeRoundedRect
added max radius
2022-09-03 16:50:29 +03:00
Richard Davey
d058d216ed Starting to refactor for new TweenData format 2022-09-02 18:56:40 +01:00
Richard Davey
e22009f585 Don't pass value if no interpolation func 2022-09-02 18:56:26 +01:00
Richard Davey
46739819db Added jsdocs and returned TweenData 2022-09-02 18:56:04 +01:00
Richard Davey
e0202e6953 No need for ternary check 2022-09-02 18:55:53 +01:00
Richard Davey
02a6989ec7 Uses string based callback approach 2022-09-02 18:14:51 +01:00
Richard Davey
9da43d3af4 jsdoc updates and tidying up 2022-09-02 18:10:24 +01:00
Richard Davey
4eea1e75b3 Use GetValue for numeric-only properties 2022-09-02 18:10:08 +01:00
Richard Davey
072c709d04 Update GetNewValue.js 2022-09-02 18:09:52 +01:00
Richard Davey
2fc5c358f1 Finished jsdocs and tidied up some functions 2022-09-02 18:09:46 +01:00
Richard Davey
9cb86916ab Added new typedefs for states and TweenData 2022-09-02 18:09:30 +01:00
Richard Davey
b60fa310be Update Tween.js 2022-09-02 16:20:49 +01:00
Richard Davey
8b6bdba654 Just use targetIndex plus tidied up functions 2022-09-02 16:20:39 +01:00
Richard Davey
05659d2b6b Refactored TweenData into a class to aid the VM in knowing its shape 2022-09-02 00:56:22 +01:00
Richard Davey
be6d69b574 Updated new timestep system, added full docs 2022-09-01 18:54:42 +01:00
Richard Davey
13e812bea0 Lots of tidying up and refactoring 2022-09-01 18:54:27 +01:00
Richard Davey
32bf211131 Removed unused const 2022-09-01 18:54:17 +01:00
Richard Davey
6aea1e7c94 Update TweenManager.js 2022-09-01 00:00:05 +01:00
Richard Davey
af18ffd564 Testing new timing system 2022-08-31 18:55:40 +01:00
Richard Davey
465d6727b0 Switch setTimeout order to avoid double-length frames 2022-08-31 17:11:01 +01:00
Richard Davey
18e639a37a Consolidated init, seek and calcDuration into a single method 2022-08-31 13:48:37 +01:00
Richard Davey
6e69ecdb0c Corrected the jsdocs 2022-08-31 12:50:25 +01:00
Richard Davey
9eb364e3a2 Trying new flow 2022-08-30 23:45:19 +01:00
Richard Davey
b352deff83 create accepts an array as well 2022-08-30 22:06:48 +01:00
Richard Davey
95d0dbb624 RenderTexture.fillFrame is a new method that will take a given texture and draw it to the Render Texture as a fill-pattern. You can control the offset, alpha and tint of the draw 2022-08-30 22:06:34 +01:00
Richard Davey
0781e0f05b Better chain method and getChainedTweens 2022-08-30 18:44:09 +01:00
Richard Davey
3bfa25f410 Improved docs, new chain method, new getChainedTweens method 2022-08-30 18:43:54 +01:00
Richard Davey
7e69ffb279 add can now take an array of configs and moved chain related functions to the new chain method 2022-08-30 18:18:09 +01:00
brendo
93eceb7d99 show error code 2022-08-30 07:42:14 +08:00
Richard Davey
6332241d88 Testing chained tweens debug 2022-08-29 23:49:28 +01:00
Richard Davey
42b1afb784 Fixed fps rate limit 2022-08-29 16:58:54 +01:00
Richard Davey
9017d29d52 Update FPSConfig.js 2022-08-29 16:31:58 +01:00
Richard Davey
f776037f8e Lots of jsdoc updates. Fixed time reset. Split limit fps up. 2022-08-29 16:29:37 +01:00
Richard Davey
bda695280f Pass the raf timer value across to Timestep 2022-08-29 16:10:01 +01:00
samme
0462351a64 Add missing NoAudioSoundManager methods
Fixes #6200
2022-08-26 11:41:34 -07:00
Richard Davey
bbe25598f5 Update Tween.js 2022-08-26 18:55:06 +01:00
Richard Davey
7fdaa08343 Testing new fps limit system 2022-08-26 18:54:55 +01:00
samme
bbd4840dbc Fix wrong alpha in snapshot pixel 2022-08-26 10:44:06 -07:00
Richard Davey
3c2272708f The RequestAnimationFrame.target property has been renamed to delay to better describe what it does. 2022-08-26 18:34:32 +01:00
Richard Davey
45e3c24497 Removed tick, lastTime and target
* The `RequestAnimationFrame.tick` property has been removed as it's no longer used internally.
* The `RequestAnimationFrame.lastTime` property has been removed as it's no longer used internally.
* The `RequestAnimationFrame` class no longer calculates the tick or lastTime values and doesn't call `performance.now` as these values were never used internally and not used by the receiving callback either.
2022-08-26 18:32:47 +01:00
Richard Davey
593aaced12 The TimeStep no longer calculates or passes the interpolation value to Game.step as it was removed several versions ago, so is redundant. 2022-08-26 17:56:54 +01:00