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Docs: Phaser.GameObjects.GameObject#addToUpdateList
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@ -732,7 +732,7 @@ var GameObject = new Class({
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* every game frame. This method is passed two parameters: `delta` and `time`.
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*
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* If you wish to run your own logic within `preUpdate` then you should always call
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* `preUpdate.super(delta, time)` within it, or it may fail to process required operations,
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* `super.preUpdate(delta, time)` within it, or it may fail to process required operations,
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* such as Sprite animations.
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*
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* @method Phaser.GameObjects.GameObject#addToUpdateList
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