Docs: Phaser.GameObjects.GameObject#addToUpdateList

Correct description
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samme 2023-01-14 12:46:47 -08:00
parent 5c5829867c
commit abf5df32c6

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@ -732,7 +732,7 @@ var GameObject = new Class({
* every game frame. This method is passed two parameters: `delta` and `time`.
*
* If you wish to run your own logic within `preUpdate` then you should always call
* `preUpdate.super(delta, time)` within it, or it may fail to process required operations,
* `super.preUpdate(delta, time)` within it, or it may fail to process required operations,
* such as Sprite animations.
*
* @method Phaser.GameObjects.GameObject#addToUpdateList