mirror of
https://github.com/photonstorm/phaser
synced 2024-11-26 22:52:14 +00:00
Updated from BaseFX to Controller
This commit is contained in:
parent
92152c16cf
commit
a56ab63f27
15 changed files with 60 additions and 60 deletions
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@ -4,15 +4,15 @@
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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*/
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var BaseFX = require('./BaseFX');
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var Class = require('../utils/Class');
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var Controller = require('./Controller');
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var FX_CONST = require('./const');
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/**
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* @classdesc
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*
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* @class Barrel
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* @extends Phaser.FX.BaseFX
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* @extends Phaser.FX.Controller
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* @memberof Phaser.FX
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* @constructor
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* @since 3.60.0
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@ -21,7 +21,7 @@ var FX_CONST = require('./const');
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*/
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var Barrel = new Class({
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Extends: BaseFX,
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Extends: Controller,
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initialize:
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@ -29,7 +29,7 @@ var Barrel = new Class({
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{
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if (amount === undefined) { amount = 1; }
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BaseFX.call(this, FX_CONST.BARREL, gameObject);
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Controller.call(this, FX_CONST.BARREL, gameObject);
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/**
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* The amount of distortion applied to the barrel effect.
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@ -4,15 +4,15 @@
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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*/
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var BaseFX = require('./BaseFX');
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var Class = require('../utils/Class');
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var Controller = require('./Controller');
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var FX_CONST = require('./const');
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/**
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* @classdesc
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*
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* @class Bloom
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* @extends Phaser.FX.BaseFX
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* @extends Phaser.FX.Controller
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* @memberof Phaser.FX
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* @constructor
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* @since 3.60.0
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@ -21,7 +21,7 @@ var FX_CONST = require('./const');
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*/
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var Bloom = new Class({
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Extends: BaseFX,
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Extends: Controller,
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initialize:
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@ -33,7 +33,7 @@ var Bloom = new Class({
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if (strength === undefined) { strength = 1; }
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if (steps === undefined) { steps = 4; }
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BaseFX.call(this, FX_CONST.BLOOM, gameObject);
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Controller.call(this, FX_CONST.BLOOM, gameObject);
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/**
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* The number of steps to run the Bloom effect for.
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@ -4,15 +4,15 @@
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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*/
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var BaseFX = require('./BaseFX');
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var Class = require('../utils/Class');
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var Controller = require('./Controller');
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var FX_CONST = require('./const');
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/**
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* @classdesc
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*
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* @class Blur
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* @extends Phaser.FX.BaseFX
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* @extends Phaser.FX.Controller
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* @memberof Phaser.FX
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* @constructor
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* @since 3.60.0
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*/
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var Blur = new Class({
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Extends: BaseFX,
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Extends: Controller,
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initialize:
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@ -33,7 +33,7 @@ var Blur = new Class({
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if (strength === undefined) { strength = 1; }
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if (steps === undefined) { steps = 4; }
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BaseFX.call(this, FX_CONST.BLUR, gameObject);
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Controller.call(this, FX_CONST.BLUR, gameObject);
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/**
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* The quality of the blur effect.
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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*/
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var BaseFX = require('./BaseFX');
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var Class = require('../utils/Class');
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var Controller = require('./Controller');
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var FX_CONST = require('./const');
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/**
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* @classdesc
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*
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* @class Bokeh
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* @extends Phaser.FX.BaseFX
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* @extends Phaser.FX.Controller
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* @memberof Phaser.FX
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* @constructor
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* @since 3.60.0
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*/
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var Bokeh = new Class({
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Extends: BaseFX,
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Extends: Controller,
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initialize:
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if (blurY === undefined) { blurY = 1; }
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if (strength === undefined) { strength = 1; }
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BaseFX.call(this, FX_CONST.BOKEH, gameObject);
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Controller.call(this, FX_CONST.BOKEH, gameObject);
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this.radius = radius;
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this.amount = amount;
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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*/
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var BaseFX = require('./BaseFX');
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var Class = require('../utils/Class');
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var Controller = require('./Controller');
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var FX_CONST = require('./const');
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/**
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* @classdesc
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*
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* @class Circle
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* @extends Phaser.FX.BaseFX
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* @extends Phaser.FX.Controller
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* @memberof Phaser.FX
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* @constructor
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* @since 3.60.0
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*/
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var Circle = new Class({
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Extends: BaseFX,
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Extends: Controller,
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initialize:
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@ -31,7 +31,7 @@ var Circle = new Class({
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if (scale === undefined) { scale = 1; }
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if (feather === undefined) { feather = 0.005; }
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BaseFX.call(this, FX_CONST.CIRCLE, gameObject);
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Controller.call(this, FX_CONST.CIRCLE, gameObject);
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/**
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* The scale of the circle. The default scale is 1, which is a circle
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@ -9,7 +9,7 @@ var Class = require('../utils/Class');
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/**
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* @classdesc
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*
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* @class BaseFX
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* @class Controller
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* @memberof Phaser.FX
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* @constructor
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* @since 3.60.0
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* @param {number} type - The FX Type constant.
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* @param {Phaser.GameObjects.GameObject} gameObject - A reference to the Game Object that has this fx.
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*/
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var BaseFX = new Class({
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var Controller = new Class({
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initialize:
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function BaseFX (type, gameObject)
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function Controller (type, gameObject)
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{
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/**
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* The FX_CONST type of this effect.
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*
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* @name Phaser.FX.BaseFX#type
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* @name Phaser.FX.Controller#type
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* @type {number}
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* @since 3.60.0
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*/
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/**
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* A reference to the Game Object that owns this effect.
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*
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* @name Phaser.FX.BaseFX#gameObject
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* @name Phaser.FX.Controller#gameObject
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* @type {Phaser.GameObjects.GameObject}
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* @since 3.60.0
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*/
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* Toggle this boolean to enable or disable this effect,
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* without removing and adding it from the Game Object.
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*
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* @name Phaser.FX.BaseFX#active
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* @name Phaser.FX.Controller#active
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* @type {boolean}
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* @since 3.60.0
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*/
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});
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module.exports = BaseFX;
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module.exports = Controller;
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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*/
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var BaseFX = require('./BaseFX');
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var Class = require('../utils/Class');
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var Controller = require('./Controller');
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var FX_CONST = require('./const');
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/**
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* @classdesc
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*
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* @class Displacement
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* @extends Phaser.FX.BaseFX
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* @extends Phaser.FX.Controller
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* @memberof Phaser.FX
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* @constructor
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* @since 3.60.0
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*/
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var Displacement = new Class({
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Extends: BaseFX,
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Extends: Controller,
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initialize:
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if (x === undefined) { x = 0.005; }
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if (y === undefined) { y = 0.005; }
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BaseFX.call(this, FX_CONST.DISPLACEMENT, gameObject);
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Controller.call(this, FX_CONST.DISPLACEMENT, gameObject);
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this.x = x;
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this.y = y;
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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*/
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var BaseFX = require('./BaseFX');
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var Class = require('../utils/Class');
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var Controller = require('./Controller');
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var FX_CONST = require('./const');
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/**
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* @classdesc
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*
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* @class Glow
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* @extends Phaser.FX.BaseFX
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* @extends Phaser.FX.Controller
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* @memberof Phaser.FX
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* @constructor
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* @since 3.60.0
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*/
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var Glow = new Class({
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Extends: BaseFX,
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Extends: Controller,
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initialize:
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if (innerStrength === undefined) { innerStrength = 0; }
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if (knockout === undefined) { knockout = false; }
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BaseFX.call(this, FX_CONST.GLOW, gameObject);
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Controller.call(this, FX_CONST.GLOW, gameObject);
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/**
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* The distance of the glow.
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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*/
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var BaseFX = require('./BaseFX');
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var Class = require('../utils/Class');
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var Controller = require('./Controller');
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var FX_CONST = require('./const');
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/**
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* @classdesc
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*
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* @class Gradient
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* @extends Phaser.FX.BaseFX
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* @extends Phaser.FX.Controller
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* @memberof Phaser.FX
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* @constructor
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* @since 3.60.0
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*/
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var Gradient = new Class({
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Extends: BaseFX,
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Extends: Controller,
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initialize:
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if (toY === undefined) { toY = 1; }
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if (size === undefined) { size = 0; }
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BaseFX.call(this, FX_CONST.GRADIENT, gameObject);
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Controller.call(this, FX_CONST.GRADIENT, gameObject);
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this.alpha = alpha;
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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*/
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var BaseFX = require('./BaseFX');
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var Class = require('../utils/Class');
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var Controller = require('./Controller');
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var FX_CONST = require('./const');
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/**
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* @classdesc
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*
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* @class Pixelate
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* @extends Phaser.FX.BaseFX
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* @extends Phaser.FX.Controller
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* @memberof Phaser.FX
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* @constructor
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* @since 3.60.0
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*/
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var Pixelate = new Class({
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Extends: BaseFX,
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Extends: Controller,
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initialize:
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{
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if (amount === undefined) { amount = 1; }
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BaseFX.call(this, FX_CONST.PIXELATE, gameObject);
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Controller.call(this, FX_CONST.PIXELATE, gameObject);
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this.amount = amount;
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}
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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*/
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var BaseFX = require('./BaseFX');
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var Class = require('../utils/Class');
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var Controller = require('./Controller');
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var FX_CONST = require('./const');
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/**
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* @classdesc
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*
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* @class Shadow
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* @extends Phaser.FX.BaseFX
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* @extends Phaser.FX.Controller
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* @memberof Phaser.FX
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* @constructor
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* @since 3.60.0
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*/
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var Shadow = new Class({
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Extends: BaseFX,
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Extends: Controller,
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initialize:
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if (samples === undefined) { samples = 6; }
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if (intensity === undefined) { intensity = 1; }
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BaseFX.call(this, FX_CONST.SHADOW, gameObject);
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Controller.call(this, FX_CONST.SHADOW, gameObject);
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this.x = x;
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this.y = y;
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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*/
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var BaseFX = require('./BaseFX');
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var Class = require('../utils/Class');
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var Controller = require('./Controller');
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var FX_CONST = require('./const');
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/**
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* @classdesc
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*
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* @class Shine
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* @extends Phaser.FX.BaseFX
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* @extends Phaser.FX.Controller
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* @memberof Phaser.FX
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* @constructor
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* @since 3.60.0
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@ -21,7 +21,7 @@ var FX_CONST = require('./const');
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*/
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var Shine = new Class({
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Extends: BaseFX,
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Extends: Controller,
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initialize:
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if (gradient === undefined) { gradient = 3; }
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if (reveal === undefined) { reveal = false; }
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BaseFX.call(this, FX_CONST.SHINE, gameObject);
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Controller.call(this, FX_CONST.SHINE, gameObject);
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this.speed = 0.5;
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this.lineWidth = 0.5;
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|
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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*/
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var BaseFX = require('./BaseFX');
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var Class = require('../utils/Class');
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var Controller = require('./Controller');
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var FX_CONST = require('./const');
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/**
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* @classdesc
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*
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* @class Vignette
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* @extends Phaser.FX.BaseFX
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* @extends Phaser.FX.Controller
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* @memberof Phaser.FX
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* @constructor
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* @since 3.60.0
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*/
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var Vignette = new Class({
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Extends: BaseFX,
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Extends: Controller,
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initialize:
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@ -32,7 +32,7 @@ var Vignette = new Class({
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if (radius === undefined) { radius = 0.5; }
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if (strength === undefined) { strength = 0.5; }
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BaseFX.call(this, FX_CONST.VIGNETTE, gameObject);
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Controller.call(this, FX_CONST.VIGNETTE, gameObject);
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this.x = x;
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this.y = y;
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@ -4,15 +4,15 @@
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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*/
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var BaseFX = require('./BaseFX');
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var Class = require('../utils/Class');
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var Controller = require('./Controller');
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var FX_CONST = require('./const');
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/**
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* @classdesc
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*
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* @class Wipe
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* @extends Phaser.FX.BaseFX
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* @extends Phaser.FX.Controller
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* @memberof Phaser.FX
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* @constructor
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* @since 3.60.0
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|
@ -21,7 +21,7 @@ var FX_CONST = require('./const');
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*/
|
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var Wipe = new Class({
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|
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Extends: BaseFX,
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Extends: Controller,
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initialize:
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|
@ -32,7 +32,7 @@ var Wipe = new Class({
|
|||
if (axis === undefined) { axis = 0; }
|
||||
if (reveal === undefined) { reveal = false; }
|
||||
|
||||
BaseFX.call(this, FX_CONST.WIPE, gameObject);
|
||||
Controller.call(this, FX_CONST.WIPE, gameObject);
|
||||
|
||||
// left to right: direction 0, axis 0
|
||||
// right to left: direction 1, axis 0
|
||||
|
|
|
@ -14,7 +14,7 @@ var FX_CONST = require('./const');
|
|||
var FX = {
|
||||
|
||||
Barrel: require('./Barrel'),
|
||||
BaseFX: require('./BaseFX'),
|
||||
Controller: require('./Controller'),
|
||||
Bloom: require('./Bloom'),
|
||||
Blur: require('./Blur'),
|
||||
Bokeh: require('./Bokeh'),
|
||||
|
|
Loading…
Reference in a new issue