Corrected jsdocs. Fix #6113

This commit is contained in:
Richard Davey 2022-11-18 22:09:05 +00:00
parent 40546012b3
commit 0f4bd028ce
4 changed files with 5 additions and 5 deletions

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@ -10,7 +10,7 @@
* This event is dispatched by a Data Manager when an item in the data store is changed.
*
* Game Objects with data enabled have an instance of a Data Manager under the `data` property. So, to listen for
* a change data event from a Game Object you would use: `sprite.data.on('changedata', listener)`.
* a change data event from a Game Object you would use: `sprite.on('changedata', listener)`.
*
* This event is dispatched for all items that change in the Data Manager.
* To listen for the change of a specific item, use the `CHANGE_DATA_KEY_EVENT` event.

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@ -10,9 +10,9 @@
* This event is dispatched by a Data Manager when an item in the data store is changed.
*
* Game Objects with data enabled have an instance of a Data Manager under the `data` property. So, to listen for
* the change of a specific data item from a Game Object you would use: `sprite.data.on('changedata-key', listener)`,
* the change of a specific data item from a Game Object you would use: `sprite.on('changedata-key', listener)`,
* where `key` is the unique string key of the data item. For example, if you have a data item stored called `gold`
* then you can listen for `sprite.data.on('changedata-gold')`.
* then you can listen for `sprite.on('changedata-gold')`.
*
* @event Phaser.Data.Events#CHANGE_DATA_KEY
* @type {string}

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@ -10,7 +10,7 @@
* This event is dispatched by a Data Manager when an item is removed from it.
*
* Game Objects with data enabled have an instance of a Data Manager under the `data` property. So, to listen for
* the removal of a data item on a Game Object you would use: `sprite.data.on('removedata', listener)`.
* the removal of a data item on a Game Object you would use: `sprite.on('removedata', listener)`.
*
* @event Phaser.Data.Events#REMOVE_DATA
* @type {string}

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@ -10,7 +10,7 @@
* This event is dispatched by a Data Manager when a new item is added to the data store.
*
* Game Objects with data enabled have an instance of a Data Manager under the `data` property. So, to listen for
* the addition of a new data item on a Game Object you would use: `sprite.data.on('setdata', listener)`.
* the addition of a new data item on a Game Object you would use: `sprite.on('setdata', listener)`.
*
* @event Phaser.Data.Events#SET_DATA
* @type {string}