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Adding in Particle Manager destroy handling
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2 changed files with 20 additions and 0 deletions
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@ -2090,6 +2090,12 @@ var ParticleEmitter = new Class({
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depthSortCallback: function (a, b)
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{
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return a.y - b.y;
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},
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destroy: function ()
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{
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// TODO
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// Particles, animations, etc
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}
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});
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@ -494,6 +494,20 @@ var ParticleEmitterManager = new Class({
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*/
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setBlendMode: function ()
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{
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},
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preDestroy: function ()
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{
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var emitters = this.emitters.list;
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for (var i = 0; i < emitters.length; i++)
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{
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emitters[i].destroy();
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}
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// TODO
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// Wells, references, etc
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}
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});
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