phaser/src
2022-12-07 18:28:25 +00:00
..
actions Much better docs and more concise function code. 2022-10-26 23:02:50 +01:00
animations When playing a chained animation, the nextAnim property could get set to undefined which would stop the next animation in the queue from being set. The check now handles all falsey cases. Fix #5852 2022-10-31 18:08:01 +00:00
cache All events have a type of string. Fix #6136 2022-09-21 22:01:03 +01:00
cameras Camera.isSceneCamera is a new boolean that controls if the Camera belongs to a Scene (the default), or a Texture. You can set this via the Camera.setScene method. Once set the Camera.updateSystem method is skipped, preventing the WebGL Renderer from setting a scissor every frame. 2022-10-03 15:49:40 +01:00
core Merge pull request #6238 from ubershmekel/master 2022-11-29 14:33:39 +00:00
create Updated copyright year 2022-02-28 14:29:51 +00:00
curves Updated copyright year 2022-02-28 14:29:51 +00:00
data Corrected jsdocs. Fix #6113 2022-11-18 22:09:05 +00:00
device Added stableSort and fixed final canvas read warning in Chrome 2022-10-04 17:08:09 +01:00
display Updated jsdocs 2022-11-10 15:10:50 +00:00
dom Switch setTimeout order to avoid double-length frames 2022-08-31 17:11:01 +01:00
events Updated copyright year 2022-02-28 14:29:51 +00:00
gameobjects Tidying up 2022-12-06 22:48:26 +00:00
geom Removed un-needed method 2022-12-07 18:28:25 +00:00
input The InputPlugin.sortGameObjects method was using the Camera Render List to determine the Game Object display list. This would exclude non-rendering objects, such as Game Objects with alpha set to zero, even if their Input alwaysEnable flag was set. This method now uses the Display List instead, which gives correct results for invisible 'always enabled' objects. Fix #5507 2022-11-21 23:26:44 +00:00
loader When ImageFile loads with a linked Normal Map and the map completes first, but the Image is still in a pending state, it would incorrectly add itself to the cache instead of waiting. It now checks this process more carefully. Fix #5886 2022-11-29 18:11:29 +00:00
math fix: Wrap documentation 2022-07-28 15:42:18 +01:00
physics Add maxSpeed and useDamping to physics group config 2022-11-23 09:06:44 -08:00
plugins Updated copyright year 2022-02-28 14:29:51 +00:00
polyfills 1, add missing polyfill for IE9,10 2021-12-21 17:09:55 +08:00
renderer WebGLPipeline.vertexAvailable is a new method that returns the number of vertices that can be added to the current batch before it will trigger a flush. 2022-12-07 18:28:17 +00:00
scale ScaleManager.listeners has been renamed to domlisteners to avoid conflicting with the EventEmitter listeners object. Fix #6260 2022-10-26 15:08:52 +01:00
scene Merge pull request #6238 from ubershmekel/master 2022-11-29 14:33:39 +00:00
sound Fixed TS errors 2022-11-30 15:06:52 +00:00
structs TS defs update. Fix #5665 2022-11-17 18:40:24 +00:00
textures Move here until it goes into its own example 2022-12-05 22:58:30 +00:00
tilemaps Fix Issue #6301 causing tilemap collisions to fail. 2022-11-30 15:28:59 -06:00
time If you create a repeating or looping TimerEvent with a delay of zero it will now throw a runtime error as it would lead to an infinite loop. Fix #6225 2022-09-29 15:02:02 +01:00
tweens Update TweenChain.js 2022-11-17 17:31:25 +00:00
utils Added NULL OP 2022-11-24 00:42:04 +00:00
const.js Beta 17 prep 2022-11-30 22:58:47 +00:00
phaser-arcade-physics.js Updated copyright year 2022-02-28 14:29:51 +00:00
phaser-core.js Updated copyright year 2022-02-28 14:29:51 +00:00
phaser-ie9.js Updated copyright year 2022-02-28 14:29:51 +00:00
phaser.js Updated copyright year 2022-02-28 14:29:51 +00:00