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actions
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Much better docs and more concise function code.
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2022-10-26 23:02:50 +01:00 |
animations
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When playing a chained animation, the nextAnim property could get set to undefined which would stop the next animation in the queue from being set. The check now handles all falsey cases. Fix #5852
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2022-10-31 18:08:01 +00:00 |
cache
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All events have a type of string. Fix #6136
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2022-09-21 22:01:03 +01:00 |
cameras
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Camera.isSceneCamera is a new boolean that controls if the Camera belongs to a Scene (the default), or a Texture. You can set this via the Camera.setScene method. Once set the Camera.updateSystem method is skipped, preventing the WebGL Renderer from setting a scissor every frame.
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2022-10-03 15:49:40 +01:00 |
core
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Merge pull request #6238 from ubershmekel/master
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2022-11-29 14:33:39 +00:00 |
create
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Updated copyright year
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2022-02-28 14:29:51 +00:00 |
curves
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Updated copyright year
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2022-02-28 14:29:51 +00:00 |
data
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Corrected jsdocs. Fix #6113
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2022-11-18 22:09:05 +00:00 |
device
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Added stableSort and fixed final canvas read warning in Chrome
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2022-10-04 17:08:09 +01:00 |
display
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Updated jsdocs
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2022-11-10 15:10:50 +00:00 |
dom
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Switch setTimeout order to avoid double-length frames
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2022-08-31 17:11:01 +01:00 |
events
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Updated copyright year
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2022-02-28 14:29:51 +00:00 |
gameobjects
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Update DOMElement.js
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2022-12-01 18:45:11 +00:00 |
geom
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Upgrade Earcut
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2022-11-22 23:51:20 +00:00 |
input
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The InputPlugin.sortGameObjects method was using the Camera Render List to determine the Game Object display list. This would exclude non-rendering objects, such as Game Objects with alpha set to zero, even if their Input alwaysEnable flag was set. This method now uses the Display List instead, which gives correct results for invisible 'always enabled' objects. Fix #5507
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2022-11-21 23:26:44 +00:00 |
loader
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When ImageFile loads with a linked Normal Map and the map completes first, but the Image is still in a pending state, it would incorrectly add itself to the cache instead of waiting. It now checks this process more carefully. Fix #5886
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2022-11-29 18:11:29 +00:00 |
math
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fix: Wrap documentation
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2022-07-28 15:42:18 +01:00 |
physics
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Add maxSpeed and useDamping to physics group config
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2022-11-23 09:06:44 -08:00 |
plugins
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Updated copyright year
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2022-02-28 14:29:51 +00:00 |
polyfills
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1, add missing polyfill for IE9,10
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2021-12-21 17:09:55 +08:00 |
renderer
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When calling PipelineManager.clear and rebind it will now check if the vao extension is available, and if so, it'll bind a null vertex array. This helps clean-up from 3rd party libs that don't do this directly, such as ThreeJS.
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2022-11-29 23:38:47 +00:00 |
scale
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ScaleManager.listeners has been renamed to domlisteners to avoid conflicting with the EventEmitter listeners object. Fix #6260
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2022-10-26 15:08:52 +01:00 |
scene
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Merge pull request #6238 from ubershmekel/master
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2022-11-29 14:33:39 +00:00 |
sound
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Fixed TS errors
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2022-11-30 15:06:52 +00:00 |
structs
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TS defs update. Fix #5665
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2022-11-17 18:40:24 +00:00 |
textures
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Fixed type issues
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2022-11-10 16:05:20 +00:00 |
tilemaps
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Fix Issue #6301 causing tilemap collisions to fail.
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2022-11-30 15:28:59 -06:00 |
time
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If you create a repeating or looping TimerEvent with a delay of zero it will now throw a runtime error as it would lead to an infinite loop. Fix #6225
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2022-09-29 15:02:02 +01:00 |
tweens
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Update TweenChain.js
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2022-11-17 17:31:25 +00:00 |
utils
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Added NULL OP
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2022-11-24 00:42:04 +00:00 |
const.js
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Beta 17 prep
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2022-11-30 22:58:47 +00:00 |
phaser-arcade-physics.js
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Updated copyright year
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2022-02-28 14:29:51 +00:00 |
phaser-core.js
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Updated copyright year
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2022-02-28 14:29:51 +00:00 |
phaser-ie9.js
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Updated copyright year
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2022-02-28 14:29:51 +00:00 |
phaser.js
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Updated copyright year
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2022-02-28 14:29:51 +00:00 |