.. |
actions
|
Much better docs and more concise function code.
|
2022-10-26 23:02:50 +01:00 |
animations
|
When playing a chained animation, the nextAnim property could get set to undefined which would stop the next animation in the queue from being set. The check now handles all falsey cases. Fix #5852
|
2022-10-31 18:08:01 +00:00 |
cache
|
All events have a type of string. Fix #6136
|
2022-09-21 22:01:03 +01:00 |
cameras
|
Camera.isSceneCamera is a new boolean that controls if the Camera belongs to a Scene (the default), or a Texture. You can set this via the Camera.setScene method. Once set the Camera.updateSystem method is skipped, preventing the WebGL Renderer from setting a scissor every frame.
|
2022-10-03 15:49:40 +01:00 |
core
|
If in debug mode, add to window
|
2022-10-28 17:53:41 +01:00 |
create
|
Updated copyright year
|
2022-02-28 14:29:51 +00:00 |
curves
|
Updated copyright year
|
2022-02-28 14:29:51 +00:00 |
data
|
All events have a type of string. Fix #6136
|
2022-09-21 22:01:03 +01:00 |
device
|
Added stableSort and fixed final canvas read warning in Chrome
|
2022-10-04 17:08:09 +01:00 |
display
|
The BitmapMask now registers itself with the Game Object Factory. This means you can do this.add.bitmapMask() from within a Scene, for easier creation.
|
2022-10-03 22:13:25 +01:00 |
dom
|
Switch setTimeout order to avoid double-length frames
|
2022-08-31 17:11:01 +01:00 |
events
|
Updated copyright year
|
2022-02-28 14:29:51 +00:00 |
gameobjects
|
Force it to return Color object
|
2022-10-31 22:17:39 +00:00 |
geom
|
Replace the typedef of the last parameter with the more appropriate 'Phaser.Math.Vector2Like'
|
2022-10-26 08:58:55 +02:00 |
input
|
Update InputPlugin.js
|
2022-10-28 18:43:40 +01:00 |
loader
|
All events have a type of string. Fix #6136
|
2022-09-21 22:01:03 +01:00 |
math
|
fix: Wrap documentation
|
2022-07-28 15:42:18 +01:00 |
physics
|
Only checkWorldBounds in Body.reset if the Body collides with it
|
2022-10-11 01:45:21 +01:00 |
plugins
|
Updated copyright year
|
2022-02-28 14:29:51 +00:00 |
polyfills
|
1, add missing polyfill for IE9,10
|
2021-12-21 17:09:55 +08:00 |
renderer
|
WebGLSnapshot will now flip the pixels in the created Image element if the source was a framebuffer. This means grabbing a snapshot from a Dynamic or Render Texture will now correctly invert the pixels on the y axis for an Image. Grabbing from the game renderer will skip this.
|
2022-10-31 22:47:14 +00:00 |
scale
|
ScaleManager.listeners has been renamed to domlisteners to avoid conflicting with the EventEmitter listeners object. Fix #6260
|
2022-10-26 15:08:52 +01:00 |
scene
|
Fixed type def
|
2022-10-10 17:54:34 +01:00 |
sound
|
All events have a type of string. Fix #6136
|
2022-09-21 22:01:03 +01:00 |
structs
|
Improved jsdocs
|
2022-10-19 21:14:31 +01:00 |
textures
|
Force it to return Color object
|
2022-10-31 22:17:39 +00:00 |
tilemaps
|
Lint fix
|
2022-09-20 22:23:09 +01:00 |
time
|
If you create a repeating or looping TimerEvent with a delay of zero it will now throw a runtime error as it would lead to an infinite loop. Fix #6225
|
2022-09-29 15:02:02 +01:00 |
tweens
|
Added setStateFromEnd, setStateFromStart, reset and onRepeat
|
2022-11-03 15:22:37 +00:00 |
utils
|
Use new features.stableSort
|
2022-10-04 17:08:18 +01:00 |
const.js
|
Preparing for Beta 14
|
2022-10-26 17:09:49 +01:00 |
phaser-arcade-physics.js
|
Updated copyright year
|
2022-02-28 14:29:51 +00:00 |
phaser-core.js
|
Updated copyright year
|
2022-02-28 14:29:51 +00:00 |
phaser-ie9.js
|
Updated copyright year
|
2022-02-28 14:29:51 +00:00 |
phaser.js
|
Updated copyright year
|
2022-02-28 14:29:51 +00:00 |