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actions
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fixed step value so the last element is equal max
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2022-11-30 18:57:45 +01:00 |
animations
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AnimationManager.getAnimsFromTexture is a new method that will return all global Animations, as stored in the Animation Manager, that have at least one frame using the given Texture. This will not include animations created directly on local Sprites.
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2022-12-14 17:44:13 +00:00 |
cache
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All events have a type of string. Fix #6136
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2022-09-21 22:01:03 +01:00 |
cameras
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Camera.scrollX and scrollY will now only set the Camera.dirty flag to true if the new value given to them is different from their current value. This allows you to use this property in your own culling functions. Fix #6088
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2022-12-09 18:14:38 +00:00 |
core
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Merge pull request #6238 from ubershmekel/master
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2022-11-29 14:33:39 +00:00 |
create
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Updated copyright year
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2022-02-28 14:29:51 +00:00 |
curves
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Updated copyright year
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2022-02-28 14:29:51 +00:00 |
data
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Corrected jsdocs. Fix #6113
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2022-11-18 22:09:05 +00:00 |
device
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Added stableSort and fixed final canvas read warning in Chrome
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2022-10-04 17:08:09 +01:00 |
display
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Updated jsdocs
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2022-11-10 15:10:50 +00:00 |
dom
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Switch setTimeout order to avoid double-length frames
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2022-08-31 17:11:01 +01:00 |
events
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Updated copyright year
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2022-02-28 14:29:51 +00:00 |
gameobjects
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Testing tint vs color
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2022-12-19 13:48:53 +00:00 |
geom
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Docs: correct GetShortestDistance()
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2022-12-17 06:59:53 -08:00 |
input
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When a Game Object had Input Debug Enabled the debug image would be incorrectly offset if the Game Object was attached to was scaled and the hit area shape was smaller, or offset, from the Game Object. Fix #4905 #6317
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2022-12-12 17:12:58 +00:00 |
loader
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When ImageFile loads with a linked Normal Map and the map completes first, but the Image is still in a pending state, it would incorrectly add itself to the cache instead of waiting. It now checks this process more carefully. Fix #5886
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2022-11-29 18:11:29 +00:00 |
math
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fix: Wrap documentation
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2022-07-28 15:42:18 +01:00 |
physics
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Debugging circle collision
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2022-12-13 18:24:41 +00:00 |
plugins
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Updated copyright year
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2022-02-28 14:29:51 +00:00 |
polyfills
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1, add missing polyfill for IE9,10
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2021-12-21 17:09:55 +08:00 |
renderer
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Measure and Snap block freq read
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2022-12-18 17:22:26 +00:00 |
scale
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ScaleManager.listeners has been renamed to domlisteners to avoid conflicting with the EventEmitter listeners object. Fix #6260
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2022-10-26 15:08:52 +01:00 |
scene
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An inactive Scene is no longer updated after a Scene transition completes. Previously, it will still update the Scene one final time. This fix also prevents the POST_UPDATE event from firing after the transition is over. Fix #5550
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2022-12-12 14:57:37 +00:00 |
sound
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Fixed TS errors
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2022-11-30 15:06:52 +00:00 |
structs
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TS defs update. Fix #5665
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2022-11-17 18:40:24 +00:00 |
textures
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Removed old code
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2022-12-09 18:19:53 +00:00 |
tilemaps
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Docs: correct type for CreateFromTiles() etc.
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2022-12-19 03:28:40 -08:00 |
time
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If you create a repeating or looping TimerEvent with a delay of zero it will now throw a runtime error as it would lead to an infinite loop. Fix #6225
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2022-09-29 15:02:02 +01:00 |
tweens
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Update TweenChain.js
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2022-11-17 17:31:25 +00:00 |
utils
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Added NULL OP
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2022-11-24 00:42:04 +00:00 |
const.js
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Preparing for Beta 18
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2022-12-09 18:24:54 +00:00 |
phaser-arcade-physics.js
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Updated copyright year
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2022-02-28 14:29:51 +00:00 |
phaser-core.js
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fixed text related paths in phaser-core.js
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2022-12-13 16:36:50 +01:00 |
phaser-ie9.js
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Updated copyright year
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2022-02-28 14:29:51 +00:00 |
phaser.js
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Updated copyright year
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2022-02-28 14:29:51 +00:00 |