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https://github.com/photonstorm/phaser
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Testing using _x for EmitterOps and public accessors
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2 changed files with 58 additions and 10 deletions
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@ -386,12 +386,12 @@ var Particle = new Class({
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if (x === undefined)
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{
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this.x += emitter.x.onEmit(this, 'x');
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this.x += emitter._x.onEmit(this, 'x');
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}
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else if (emitter.x.steps > 0)
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{
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// EmitterOp is stepped but x was forced (follower?) so use it
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this.x += x + emitter.x.onEmit(this, 'x');
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this.x += x + emitter._x.onEmit(this, 'x');
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}
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else
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{
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@ -400,12 +400,12 @@ var Particle = new Class({
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if (y === undefined)
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{
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this.y += emitter.y.onEmit(this, 'y');
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this.y += emitter._y.onEmit(this, 'y');
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}
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else if (emitter.y.steps > 0)
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{
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// EmitterOp is stepped but y was forced (follower?) so use it
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this.y += y + emitter.y.onEmit(this, 'y');
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this.y += y + emitter._y.onEmit(this, 'y');
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}
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else
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{
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@ -81,7 +81,6 @@ var configOpMap = [
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'y'
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];
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/**
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* @classdesc
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* A particle emitter represents a single particle stream.
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@ -180,7 +179,7 @@ var ParticleEmitter = new Class({
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* @since 3.0.0
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* @see Phaser.GameObjects.Particles.ParticleEmitter#setPosition
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*/
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this.x = new EmitterOp(config, 'x', 0, true);
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this._x = new EmitterOp(config, 'x', 0, true);
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/**
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* The y-coordinate of the particle origin (where particles will be emitted).
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@ -191,7 +190,7 @@ var ParticleEmitter = new Class({
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* @since 3.0.0
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* @see Phaser.GameObjects.Particles.ParticleEmitter#setPosition
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*/
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this.y = new EmitterOp(config, 'y', 0, true);
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this._y = new EmitterOp(config, 'y', 0, true);
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/**
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* A radial emitter will emit particles in all directions between angle min and max,
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@ -898,7 +897,14 @@ var ParticleEmitter = new Class({
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if (HasValue(config, key))
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{
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this[key].loadConfig(config);
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if (this['_' + key])
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{
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this['_' + key].loadConfig(config);
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}
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else
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{
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this[key].loadConfig(config);
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}
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}
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}
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@ -1296,8 +1302,8 @@ var ParticleEmitter = new Class({
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*/
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setPosition: function (x, y)
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{
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this.x.onChange(x);
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this.y.onChange(y);
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this._x.onChange(x);
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this._y.onChange(y);
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return this;
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},
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@ -2276,6 +2282,48 @@ var ParticleEmitter = new Class({
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return a.y - b.y;
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},
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/**
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*
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*
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* @name Phaser.GameObjects.Particles.ParticleEmitter#x
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* @type {number}
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* @since 3.0.0
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*/
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x: {
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get: function ()
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{
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return this._x.propertyValue;
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},
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set: function (value)
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{
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this._x.onChange(value);
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}
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},
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/**
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*
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*
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* @name Phaser.GameObjects.Particles.ParticleEmitter#y
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* @type {number}
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* @since 3.0.0
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*/
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y: {
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get: function ()
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{
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return this._y.propertyValue;
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},
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set: function (value)
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{
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this._y.onChange(value);
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}
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},
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/**
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* Destroys this Particle Emitter and all Particles it owns.
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*
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