phaser/src
2022-11-24 18:54:17 +00:00
..
actions Much better docs and more concise function code. 2022-10-26 23:02:50 +01:00
animations When playing a chained animation, the nextAnim property could get set to undefined which would stop the next animation in the queue from being set. The check now handles all falsey cases. Fix #5852 2022-10-31 18:08:01 +00:00
cache All events have a type of string. Fix #6136 2022-09-21 22:01:03 +01:00
cameras Camera.isSceneCamera is a new boolean that controls if the Camera belongs to a Scene (the default), or a Texture. You can set this via the Camera.setScene method. Once set the Camera.updateSystem method is skipped, preventing the WebGL Renderer from setting a scissor every frame. 2022-10-03 15:49:40 +01:00
core The Game.headlessStep method will now reset SceneManager.isProcessing before PRE_RENDER. This fixes issues in HEADLESS mode where the Scene Manager wouldn't process additionally added Scenes created after the Game had started. Fix #5872 #5974 2022-11-23 16:14:15 +00:00
create Updated copyright year 2022-02-28 14:29:51 +00:00
curves Updated copyright year 2022-02-28 14:29:51 +00:00
data Corrected jsdocs. Fix #6113 2022-11-18 22:09:05 +00:00
device Added stableSort and fixed final canvas read warning in Chrome 2022-10-04 17:08:09 +01:00
display Updated jsdocs 2022-11-10 15:10:50 +00:00
dom Switch setTimeout order to avoid double-length frames 2022-08-31 17:11:01 +01:00
events Updated copyright year 2022-02-28 14:29:51 +00:00
gameobjects If Rope.setPoints was called with the exact same number of points as before, it wouldn't set the dirty flag, meaning the vertices were not updated on the next render 2022-11-23 15:24:55 +00:00
geom Upgrade Earcut 2022-11-22 23:51:20 +00:00
input The InputPlugin.sortGameObjects method was using the Camera Render List to determine the Game Object display list. This would exclude non-rendering objects, such as Game Objects with alpha set to zero, even if their Input alwaysEnable flag was set. This method now uses the Display List instead, which gives correct results for invisible 'always enabled' objects. Fix #5507 2022-11-21 23:26:44 +00:00
loader Docs: correct example code in FILE_KEY_COMPLETE 2022-11-01 20:16:10 -07:00
math fix: Wrap documentation 2022-07-28 15:42:18 +01:00
physics Modified return types to 'this' 2022-11-03 16:03:51 +00:00
plugins Updated copyright year 2022-02-28 14:29:51 +00:00
polyfills 1, add missing polyfill for IE9,10 2021-12-21 17:09:55 +08:00
renderer The RenderTarget class will now create a Framebuffer that includes a Depth Stencil Buffer attachment by default. Previously, it didn't. By attaching a stencil buffer it allows things like Geometry Masks to work in combination with Post FX and other Pipelines. Fix #5802 2022-11-22 18:13:03 +00:00
scale ScaleManager.listeners has been renamed to domlisteners to avoid conflicting with the EventEmitter listeners object. Fix #6260 2022-10-26 15:08:52 +01:00
scene Added generics to Scene Manager functions. Fix #5662 2022-11-17 22:13:24 +00:00
sound The BaseSoundManager.getAll method used to require a key parameter, to return Sounds matching the key. This is now optional and if not given, all Sound instances are returned. 2022-11-22 18:49:37 +00:00
structs TS defs update. Fix #5665 2022-11-17 18:40:24 +00:00
textures Fixed type issues 2022-11-10 16:05:20 +00:00
tilemaps Debugging hex coords 2022-11-24 18:54:17 +00:00
time If you create a repeating or looping TimerEvent with a delay of zero it will now throw a runtime error as it would lead to an infinite loop. Fix #6225 2022-09-29 15:02:02 +01:00
tweens Update TweenChain.js 2022-11-17 17:31:25 +00:00
utils Added NULL OP 2022-11-24 00:42:04 +00:00
const.js Preparing for Beta 15 2022-11-10 16:21:07 +00:00
phaser-arcade-physics.js Updated copyright year 2022-02-28 14:29:51 +00:00
phaser-core.js Updated copyright year 2022-02-28 14:29:51 +00:00
phaser-ie9.js Updated copyright year 2022-02-28 14:29:51 +00:00
phaser.js Updated copyright year 2022-02-28 14:29:51 +00:00