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actions
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Much better docs and more concise function code.
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2022-10-26 23:02:50 +01:00 |
animations
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When playing a chained animation, the nextAnim property could get set to undefined which would stop the next animation in the queue from being set. The check now handles all falsey cases. Fix #5852
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2022-10-31 18:08:01 +00:00 |
cache
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All events have a type of string. Fix #6136
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2022-09-21 22:01:03 +01:00 |
cameras
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Camera.isSceneCamera is a new boolean that controls if the Camera belongs to a Scene (the default), or a Texture. You can set this via the Camera.setScene method. Once set the Camera.updateSystem method is skipped, preventing the WebGL Renderer from setting a scissor every frame.
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2022-10-03 15:49:40 +01:00 |
core
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The Game.headlessStep method will now reset SceneManager.isProcessing before PRE_RENDER . This fixes issues in HEADLESS mode where the Scene Manager wouldn't process additionally added Scenes created after the Game had started. Fix #5872 #5974
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2022-11-23 16:14:15 +00:00 |
create
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Updated copyright year
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2022-02-28 14:29:51 +00:00 |
curves
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Updated copyright year
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2022-02-28 14:29:51 +00:00 |
data
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Corrected jsdocs. Fix #6113
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2022-11-18 22:09:05 +00:00 |
device
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Added stableSort and fixed final canvas read warning in Chrome
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2022-10-04 17:08:09 +01:00 |
display
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Updated jsdocs
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2022-11-10 15:10:50 +00:00 |
dom
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Switch setTimeout order to avoid double-length frames
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2022-08-31 17:11:01 +01:00 |
events
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Updated copyright year
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2022-02-28 14:29:51 +00:00 |
gameobjects
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If Rope.setPoints was called with the exact same number of points as before, it wouldn't set the dirty flag, meaning the vertices were not updated on the next render
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2022-11-23 15:24:55 +00:00 |
geom
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Upgrade Earcut
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2022-11-22 23:51:20 +00:00 |
input
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The InputPlugin.sortGameObjects method was using the Camera Render List to determine the Game Object display list. This would exclude non-rendering objects, such as Game Objects with alpha set to zero, even if their Input alwaysEnable flag was set. This method now uses the Display List instead, which gives correct results for invisible 'always enabled' objects. Fix #5507
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2022-11-21 23:26:44 +00:00 |
loader
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Docs: correct example code in FILE_KEY_COMPLETE
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2022-11-01 20:16:10 -07:00 |
math
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fix: Wrap documentation
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2022-07-28 15:42:18 +01:00 |
physics
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Modified return types to 'this'
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2022-11-03 16:03:51 +00:00 |
plugins
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Updated copyright year
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2022-02-28 14:29:51 +00:00 |
polyfills
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1, add missing polyfill for IE9,10
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2021-12-21 17:09:55 +08:00 |
renderer
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The RenderTarget class will now create a Framebuffer that includes a Depth Stencil Buffer attachment by default. Previously, it didn't. By attaching a stencil buffer it allows things like Geometry Masks to work in combination with Post FX and other Pipelines. Fix #5802
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2022-11-22 18:13:03 +00:00 |
scale
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ScaleManager.listeners has been renamed to domlisteners to avoid conflicting with the EventEmitter listeners object. Fix #6260
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2022-10-26 15:08:52 +01:00 |
scene
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Added generics to Scene Manager functions. Fix #5662
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2022-11-17 22:13:24 +00:00 |
sound
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The BaseSoundManager.getAll method used to require a key parameter, to return Sounds matching the key. This is now optional and if not given, all Sound instances are returned.
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2022-11-22 18:49:37 +00:00 |
structs
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TS defs update. Fix #5665
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2022-11-17 18:40:24 +00:00 |
textures
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Fixed type issues
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2022-11-10 16:05:20 +00:00 |
tilemaps
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Debugging hex coords
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2022-11-24 18:54:17 +00:00 |
time
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If you create a repeating or looping TimerEvent with a delay of zero it will now throw a runtime error as it would lead to an infinite loop. Fix #6225
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2022-09-29 15:02:02 +01:00 |
tweens
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Update TweenChain.js
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2022-11-17 17:31:25 +00:00 |
utils
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Added NULL OP
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2022-11-24 00:42:04 +00:00 |
const.js
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Preparing for Beta 15
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2022-11-10 16:21:07 +00:00 |
phaser-arcade-physics.js
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Updated copyright year
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2022-02-28 14:29:51 +00:00 |
phaser-core.js
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Updated copyright year
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2022-02-28 14:29:51 +00:00 |
phaser-ie9.js
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Updated copyright year
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2022-02-28 14:29:51 +00:00 |
phaser.js
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Updated copyright year
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2022-02-28 14:29:51 +00:00 |