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actions
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Much better docs and more concise function code.
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2022-10-26 23:02:50 +01:00 |
animations
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When playing a chained animation, the nextAnim property could get set to undefined which would stop the next animation in the queue from being set. The check now handles all falsey cases. Fix #5852
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2022-10-31 18:08:01 +00:00 |
cache
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All events have a type of string. Fix #6136
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2022-09-21 22:01:03 +01:00 |
cameras
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Camera.isSceneCamera is a new boolean that controls if the Camera belongs to a Scene (the default), or a Texture. You can set this via the Camera.setScene method. Once set the Camera.updateSystem method is skipped, preventing the WebGL Renderer from setting a scissor every frame.
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2022-10-03 15:49:40 +01:00 |
core
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The CONTEXT_RESTORED Game Event has been removed and the WebGL Renderer no longer listens for the contextrestored DOM event, or has a contextRestoredHandler method. This never actually worked properly, in any version of Phaser 3 - although the WebGLRenderer would be restored, none of the shaders, pipelines or textures were correctly re-created. If a context is now lost, Phaser will display an error in the console and all rendering will halt. It will no longer try to re-create the context, leading to masses of WebGL errors in the console. Instead, it will die gracefully and require a page reload.
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2022-11-17 18:04:51 +00:00 |
create
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Updated copyright year
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2022-02-28 14:29:51 +00:00 |
curves
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Updated copyright year
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2022-02-28 14:29:51 +00:00 |
data
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Corrected jsdocs. Fix #6113
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2022-11-18 22:09:05 +00:00 |
device
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Added stableSort and fixed final canvas read warning in Chrome
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2022-10-04 17:08:09 +01:00 |
display
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Updated jsdocs
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2022-11-10 15:10:50 +00:00 |
dom
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Switch setTimeout order to avoid double-length frames
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2022-08-31 17:11:01 +01:00 |
events
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Updated copyright year
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2022-02-28 14:29:51 +00:00 |
gameobjects
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Added generics to Container
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2022-11-18 22:04:39 +00:00 |
geom
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Replace the typedef of the last parameter with the more appropriate 'Phaser.Math.Vector2Like'
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2022-10-26 08:58:55 +02:00 |
input
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No point doing this twice
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2022-11-21 22:46:01 +00:00 |
loader
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Docs: correct example code in FILE_KEY_COMPLETE
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2022-11-01 20:16:10 -07:00 |
math
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fix: Wrap documentation
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2022-07-28 15:42:18 +01:00 |
physics
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Modified return types to 'this'
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2022-11-03 16:03:51 +00:00 |
plugins
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Updated copyright year
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2022-02-28 14:29:51 +00:00 |
polyfills
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1, add missing polyfill for IE9,10
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2021-12-21 17:09:55 +08:00 |
renderer
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The CONTEXT_RESTORED Game Event has been removed and the WebGL Renderer no longer listens for the contextrestored DOM event, or has a contextRestoredHandler method. This never actually worked properly, in any version of Phaser 3 - although the WebGLRenderer would be restored, none of the shaders, pipelines or textures were correctly re-created. If a context is now lost, Phaser will display an error in the console and all rendering will halt. It will no longer try to re-create the context, leading to masses of WebGL errors in the console. Instead, it will die gracefully and require a page reload.
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2022-11-17 18:04:51 +00:00 |
scale
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ScaleManager.listeners has been renamed to domlisteners to avoid conflicting with the EventEmitter listeners object. Fix #6260
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2022-10-26 15:08:52 +01:00 |
scene
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Added generics to Scene Manager functions. Fix #5662
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2022-11-17 22:13:24 +00:00 |
sound
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BaseSoundManager.getAllPlaying is a new method that will return all currently playing sounds in the Sound Manager.
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2022-11-21 21:38:54 +00:00 |
structs
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TS defs update. Fix #5665
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2022-11-17 18:40:24 +00:00 |
textures
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Fixed type issues
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2022-11-10 16:05:20 +00:00 |
tilemaps
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The Tilemap.destroyLayer method would throw an error "TypeError: layer.destroy is not a function". It now correctly destroys the TilemapLayer. Fix #6268
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2022-11-17 14:34:46 +00:00 |
time
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If you create a repeating or looping TimerEvent with a delay of zero it will now throw a runtime error as it would lead to an infinite loop. Fix #6225
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2022-09-29 15:02:02 +01:00 |
tweens
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Update TweenChain.js
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2022-11-17 17:31:25 +00:00 |
utils
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Use new features.stableSort
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2022-10-04 17:08:18 +01:00 |
const.js
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Preparing for Beta 15
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2022-11-10 16:21:07 +00:00 |
phaser-arcade-physics.js
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Updated copyright year
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2022-02-28 14:29:51 +00:00 |
phaser-core.js
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Updated copyright year
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2022-02-28 14:29:51 +00:00 |
phaser-ie9.js
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Updated copyright year
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2022-02-28 14:29:51 +00:00 |
phaser.js
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Updated copyright year
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2022-02-28 14:29:51 +00:00 |