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https://github.com/photonstorm/phaser
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Updated docs and made moveToX/Y and bounce onUpdate'able
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1 changed files with 34 additions and 16 deletions
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@ -89,7 +89,7 @@ var configOpMap = [
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* Lots of emitter properties can be specified in a variety of formats, giving you lots
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* of control over the values they return. Here are the different variations:
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*
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* An explicit static value:
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* ## An explicit static value:
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*
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* ```js
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* x: 400
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@ -97,7 +97,7 @@ var configOpMap = [
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*
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* The x value will always be 400 when the particle is spawned.
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*
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* A random value:
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* ## A random value:
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*
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* ```js
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* x: [ 100, 200, 300, 400 ]
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@ -105,7 +105,7 @@ var configOpMap = [
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*
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* The x value will be one of the 4 elements in the given array, picked at random on emission.
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*
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* A custom callback:
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* ## A custom callback:
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*
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* ```js
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* x: (particle, key, t, value) => {
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@ -113,9 +113,11 @@ var configOpMap = [
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* }
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* ```
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*
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* The x value is the result of calling this function.
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* The x value is the result of calling this function. This is only used when the
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* particle is emitted, so it provides it's initial starting value. It is not used
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* when the particle is updated (see the onUpdate callback for that)
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*
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* A start / end object:
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* ## A start / end object:
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*
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* This allows you to control the change in value between the given start and
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* end parameters over the course of the particles lifetime:
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@ -132,7 +134,7 @@ var configOpMap = [
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* scale: { start: 0, end: 1, ease: 'bounce.out' }
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* ```
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*
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* A start / end random object:
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* ## A start / end random object:
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*
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* The start and end object can have an optional `random` parameter.
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* This forces it to pick a random value between the two values and use
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@ -147,13 +149,13 @@ var configOpMap = [
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* scale to the end value over its lifetime. You can combine the above
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* with the `ease` parameter as well to control the value easing.
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*
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* A start / end stepped object:
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* ## A stepped emitter object:
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*
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* By adding the `steps` parameter to the object you can control the
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* placement of the values across the range:
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* The `steps` parameter allows you to control the placement of sequential
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* particles across the start-end range:
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*
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* ```js
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* x: { start: 0, end: 576, steps: 32 }
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* x: { steps: 32, start: 0, end: 576 }
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* ```
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*
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* Here we have a range of 576 (start to end). This is divided into 32 steps.
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@ -161,9 +163,25 @@ var configOpMap = [
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* The first particle will emit at the x position of 0. The next will emit
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* at the next 'step' along, which would be 18. The following particle will emit
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* at the next step, which is 36, and so on. Because the range of 576 has been
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* divided by 32.
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* divided by 32, creating 18 pixels steps. When a particle reaches the 'end'
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* value the next one will start from the beginning again.
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*
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* A min / max object:
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* ## A stepped emitter object with yoyo:
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*
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* You can add the optional `yoyo` property to a stepped object:
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*
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* ```js
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* x: { steps: 32, start: 0, end: 576, yoyo: true }
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* ```
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*
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* As with the stepped emitter, particles are emitted in sequence, from 'start'
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* to 'end' in step sized jumps. Normally, when a stepped emitter reaches the
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* end it snaps around to the start value again. However, if you provide the 'yoyo'
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* parameter then when it reaches the end it will reverse direction and start
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* emitting back down to 'start' again. Depending on the effect you require this
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* can often look better.
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*
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* ## A min / max object:
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*
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* This allows you to pick a random value between the min and max properties:
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*
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@ -182,7 +200,7 @@ var configOpMap = [
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* The above does exactly the same as it takes the first element in the 'random'
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* array as the 'min' value and the 2nd element as the 'max' value.
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*
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* Custom onEmit and onUpdate callbacks:
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* ## Custom onEmit and onUpdate callbacks:
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*
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* If the above won't give you the effect you're after, you can provide your own
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* callbacks that will be used when the particle is both emitted and updated:
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@ -307,9 +325,9 @@ var ParticleEmitter = new Class({
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maxVelocityY: new EmitterOp(config, 'maxVelocityY', 10000),
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speedX: new EmitterOp(config, 'speedX', 0, true),
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speedY: new EmitterOp(config, 'speedY', 0, true),
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moveToX: new EmitterOp(config, 'moveToX', null, true),
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moveToY: new EmitterOp(config, 'moveToY', null, true),
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bounce: new EmitterOp(config, 'bounce', 0, true),
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moveToX: new EmitterOp(config, 'moveToX', 0),
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moveToY: new EmitterOp(config, 'moveToY', 0),
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bounce: new EmitterOp(config, 'bounce', 0),
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scaleX: new EmitterOp(config, 'scaleX', 1),
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scaleY: new EmitterOp(config, 'scaleY', 1),
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tint: new EmitterOp(config, 'tint', 0xffffff),
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