Commit graph

12162 commits

Author SHA1 Message Date
Richard Davey
2834dba8d0 jsdoc fixes 2022-09-20 17:36:31 +01:00
Richard Davey
a4d7c6d680 Fixed destroy 2022-09-20 16:39:01 +01:00
Richard Davey
ded399e727 Call addFrame 2022-09-20 13:09:01 +01:00
Richard Davey
e42c814af8 Corrected jsdocs 2022-09-20 13:08:53 +01:00
Richard Davey
009ad199bf Updated to use the new BaseTweenData to avoid duplicate props and methods 2022-09-20 12:40:28 +01:00
Richard Davey
e2389927ea Create BaseTweenData.js 2022-09-20 12:40:15 +01:00
Richard Davey
6e0566ced4 Fixed target getting bug 2022-09-19 23:24:23 +01:00
Richard Davey
c6338aab5f Merge branch 'master' of https://github.com/photonstorm/phaser 2022-09-19 22:52:44 +01:00
Richard Davey
09b7901380 Supports making TweenFrameData 2022-09-19 22:52:39 +01:00
Richard Davey
9b70d1c998 Added addFrameData method 2022-09-19 22:52:26 +01:00
Richard Davey
ff8d86c516 Force yoyo for repeat (or it all looks wrong) 2022-09-19 22:52:15 +01:00
samme
cfb92c6957 Give TilemapLayer origin (0, 0) 2022-09-19 08:33:33 -07:00
Richard Davey
ef5f40c1b8 Support TweenFrameData 2022-09-16 18:53:47 +01:00
Richard Davey
4e40a6941a Create TweenFrameData.js 2022-09-16 18:53:35 +01:00
Richard Davey
f7583926cc t1 and t2 don't need to be properties 2022-09-16 18:53:30 +01:00
Richard Davey
d42122d05b Added completeAfterLoop method 2022-09-16 17:50:18 +01:00
Richard Davey
618891bcda The TextureManager.addSpriteSheet method will now allow you to pass in a Phaser Texture as the 2nd parameter. This allows you to add sprite sheet data to textures that came from external sources, such as SVG files or canvas elements. 2022-09-15 22:30:59 +01:00
Richard Davey
0b14cc4898 Update BaseTween.js 2022-09-14 23:22:34 +01:00
Richard Davey
20e8c183c2 Fixed 2022-09-14 22:34:08 +01:00
Richard Davey
fc231a23b2 Fixed path 2022-09-14 14:16:44 +01:00
Richard Davey
de8614356d All method and property jsdocs done 2022-09-13 23:34:19 +01:00
Richard Davey
b419f79b6a Added remove method 2022-09-13 23:34:09 +01:00
Richard Davey
673a7251d4 Make the creation methods a lot more flexible 2022-09-13 22:54:18 +01:00
Richard Davey
94b3e19c75 Remove un-used method 2022-09-13 22:54:02 +01:00
Richard Davey
3429946b13 Update TweenChainBuilder.js 2022-09-13 22:53:51 +01:00
Richard Davey
c05d8d6c6c All method and property docs done. Fixed init, restart and others. 2022-09-13 22:53:45 +01:00
Richard Davey
b8a3cf9232 Extends BaseTween and start delay and lots of other fixes 2022-09-13 18:47:12 +01:00
Richard Davey
a2b349d745 Extends BaseTween 2022-09-13 18:46:57 +01:00
Richard Davey
c6250fe62c Update TweenBuilderConfig.js 2022-09-13 18:46:46 +01:00
Richard Davey
20ff1c99ec add can now take Tween instances and chain uses the new TweenChainBuilder 2022-09-13 18:46:41 +01:00
Richard Davey
de53735e93 Added START_DELAY const 2022-09-13 18:45:20 +01:00
Richard Davey
2c5cdf7023 Removed non-BaseTween methods 2022-09-13 18:45:11 +01:00
Richard Davey
8705f2a606 If you pass in a tween, return it. Also use merged defaults and base type 2022-09-13 18:44:56 +01:00
Richard Davey
1a509fbd98 Create TweenChainBuilder.js 2022-09-13 18:44:36 +01:00
Richard Davey
6c2fc3fcba Working on BaseTween again so Chain can share the features 2022-09-13 13:16:31 +01:00
Richard Davey
bdbadd1339 Update CreateGroupLayer.js 2022-09-12 20:17:11 +01:00
Richard Davey
96203aac19 Swap to use TweenChain 2022-09-12 18:50:01 +01:00
Richard Davey
bfce0c147b Update Tween.js 2022-09-12 18:49:53 +01:00
Richard Davey
0f6977c03e Update TweenChain.js 2022-09-12 18:49:49 +01:00
Jernej Habjan
f8030d5ed8 Lint fixes 2022-09-11 10:34:58 +02:00
samme
1a5320dc08 Rope and Video already on update list 2022-09-10 08:44:43 -07:00
samme
ed7c999a0a Update video texture after loading
loadURL() or loadMediaStream()
2022-09-10 08:42:53 -07:00
Richard Davey
672fe0c97f Create TweenChain.js 2022-09-08 22:57:50 +01:00
Richard Davey
4e866b6046 onComplete can handle the pending state 2022-09-08 22:57:47 +01:00
Richard Davey
bdce1b255f Update index.js 2022-09-08 21:36:28 +01:00
Richard Davey
5a7949b391 Refactored updated to handle progress better 2022-09-08 18:54:19 +01:00
Jernej Habjan
272f61eda2 Improve visible children performance 2022-09-08 19:18:45 +02:00
Richard Davey
145832ed93 Destroying a WebAudioSound in the same game step as destroying the Game itself would cause an error when trying to disconnect already disconnected Web Audio nodes. WebAudioSound will now bail out of its destroy sequence if it's already pending removal. 2022-09-08 14:53:02 +01:00
Rex
05d4d87b2c Get viewport under a camera 2022-09-08 09:52:18 +08:00
Richard Davey
3f89904040 Fixed a bug where setting repeat and hold would cause the Tween to include one final hold before marking itself as complete. It now completes as soon as the final repeat concludes, not after an addition hold. 2022-09-07 22:40:35 +01:00
Richard Davey
f3d798d4b4 Rename to avoid conflict with tween property of same name 2022-09-07 22:05:40 +01:00
Richard Davey
a2a492bb9f Optimize the update flow with new countdown boolean 2022-09-07 18:49:28 +01:00
Richard Davey
fd17a6c569 Fixed state setter 2022-09-07 18:41:50 +01:00
Richard Davey
783254f47a
Merge pull request #6213 from vzhou842/delta-smoothing-max-fix
Fix delta history array length
2022-09-07 18:26:20 +01:00
Richard Davey
a421b1057a Add jsdocs so TypeScript won't complain #6200 2022-09-07 18:24:55 +01:00
Richard Davey
ec412b08a5 Tidy up 2022-09-07 18:24:26 +01:00
Richard Davey
135c504035 Removed INIT as no longer used 2022-09-07 18:11:32 +01:00
Richard Davey
f3c53b4c55 Added all of the state methods and swapped to using them
Reduces code complexity, improves readability, reduces duplicated code
2022-09-07 18:11:24 +01:00
Richard Davey
2482eab664 Added Game.pause and Game.resume methods 2022-09-07 16:11:13 +01:00
Victor Zhou
213dc394bc Fix delta history array length 2022-09-06 14:36:04 -07:00
Richard Davey
3aaf9b1dbd Reset the delta and elapsed for more accurate timing 2022-09-06 18:50:14 +01:00
Richard Davey
9fc45df7ac Update Tween.js 2022-09-06 18:50:01 +01:00
Richard Davey
68c560064c All of the 'Scope' tween configuration callback properties have been removed, including onActiveScope, onCompleteScope, onLoopScope, onPauseScope, onRepeatScope, onResumeScope, onStartScope, onStopScope, onUpdateScope and onYoyoScope. You should set the callbackScope property instead, which will globally set the scope for all callbacks. You can also set the Tween.callbackScope property. 2022-09-06 15:38:05 +01:00
Richard Davey
2f638d4abe You can now specify a target property as 'random' to have the Tween pick a random float between the two given values. For example: alpha: 'random(0.25, 0.75)'. If you wish to only select a random integer, you can use 'int' instead: x: int(300, 600)'. 2022-09-06 15:34:02 +01:00
Richard Davey
ca571b2571 Update TweenData.js 2022-09-05 18:54:21 +01:00
Richard Davey
b0797af3d8
Merge pull request #6201 from samme/fix/no-audio-sound-manager-missing-methods
Add missing NoAudioSoundManager methods
2022-09-05 18:35:26 +01:00
Richard Davey
a79cb668aa
Merge pull request #6202 from samme/fix/render-texture-snapshot-pixel-alpha
Fix wrong alpha in snapshot pixel
2022-09-05 18:34:03 +01:00
Richard Davey
fea706cdf0
Merge pull request #6206 from zpxp/master
Show WebGL error code
2022-09-05 18:32:45 +01:00
Artem
754ed600d1
fix function Graphics -> strokeRoundedRect
added max radius
2022-09-03 16:50:29 +03:00
Richard Davey
d058d216ed Starting to refactor for new TweenData format 2022-09-02 18:56:40 +01:00
Richard Davey
e22009f585 Don't pass value if no interpolation func 2022-09-02 18:56:26 +01:00
Richard Davey
46739819db Added jsdocs and returned TweenData 2022-09-02 18:56:04 +01:00
Richard Davey
e0202e6953 No need for ternary check 2022-09-02 18:55:53 +01:00
Richard Davey
02a6989ec7 Uses string based callback approach 2022-09-02 18:14:51 +01:00
Richard Davey
9da43d3af4 jsdoc updates and tidying up 2022-09-02 18:10:24 +01:00
Richard Davey
4eea1e75b3 Use GetValue for numeric-only properties 2022-09-02 18:10:08 +01:00
Richard Davey
072c709d04 Update GetNewValue.js 2022-09-02 18:09:52 +01:00
Richard Davey
2fc5c358f1 Finished jsdocs and tidied up some functions 2022-09-02 18:09:46 +01:00
Richard Davey
9cb86916ab Added new typedefs for states and TweenData 2022-09-02 18:09:30 +01:00
Richard Davey
b60fa310be Update Tween.js 2022-09-02 16:20:49 +01:00
Richard Davey
8b6bdba654 Just use targetIndex plus tidied up functions 2022-09-02 16:20:39 +01:00
Richard Davey
05659d2b6b Refactored TweenData into a class to aid the VM in knowing its shape 2022-09-02 00:56:22 +01:00
Richard Davey
be6d69b574 Updated new timestep system, added full docs 2022-09-01 18:54:42 +01:00
Richard Davey
13e812bea0 Lots of tidying up and refactoring 2022-09-01 18:54:27 +01:00
Richard Davey
32bf211131 Removed unused const 2022-09-01 18:54:17 +01:00
Richard Davey
6aea1e7c94 Update TweenManager.js 2022-09-01 00:00:05 +01:00
Richard Davey
af18ffd564 Testing new timing system 2022-08-31 18:55:40 +01:00
Richard Davey
465d6727b0 Switch setTimeout order to avoid double-length frames 2022-08-31 17:11:01 +01:00
Richard Davey
18e639a37a Consolidated init, seek and calcDuration into a single method 2022-08-31 13:48:37 +01:00
Richard Davey
6e69ecdb0c Corrected the jsdocs 2022-08-31 12:50:25 +01:00
Richard Davey
9eb364e3a2 Trying new flow 2022-08-30 23:45:19 +01:00
Richard Davey
b352deff83 create accepts an array as well 2022-08-30 22:06:48 +01:00
Richard Davey
95d0dbb624 RenderTexture.fillFrame is a new method that will take a given texture and draw it to the Render Texture as a fill-pattern. You can control the offset, alpha and tint of the draw 2022-08-30 22:06:34 +01:00
Richard Davey
0781e0f05b Better chain method and getChainedTweens 2022-08-30 18:44:09 +01:00
Richard Davey
3bfa25f410 Improved docs, new chain method, new getChainedTweens method 2022-08-30 18:43:54 +01:00
Richard Davey
7e69ffb279 add can now take an array of configs and moved chain related functions to the new chain method 2022-08-30 18:18:09 +01:00
brendo
93eceb7d99 show error code 2022-08-30 07:42:14 +08:00
Richard Davey
6332241d88 Testing chained tweens debug 2022-08-29 23:49:28 +01:00
Richard Davey
42b1afb784 Fixed fps rate limit 2022-08-29 16:58:54 +01:00
Richard Davey
9017d29d52 Update FPSConfig.js 2022-08-29 16:31:58 +01:00
Richard Davey
f776037f8e Lots of jsdoc updates. Fixed time reset. Split limit fps up. 2022-08-29 16:29:37 +01:00
Richard Davey
bda695280f Pass the raf timer value across to Timestep 2022-08-29 16:10:01 +01:00
samme
0462351a64 Add missing NoAudioSoundManager methods
Fixes #6200
2022-08-26 11:41:34 -07:00
Richard Davey
bbe25598f5 Update Tween.js 2022-08-26 18:55:06 +01:00
Richard Davey
7fdaa08343 Testing new fps limit system 2022-08-26 18:54:55 +01:00
samme
bbd4840dbc Fix wrong alpha in snapshot pixel 2022-08-26 10:44:06 -07:00
Richard Davey
3c2272708f The RequestAnimationFrame.target property has been renamed to delay to better describe what it does. 2022-08-26 18:34:32 +01:00
Richard Davey
45e3c24497 Removed tick, lastTime and target
* The `RequestAnimationFrame.tick` property has been removed as it's no longer used internally.
* The `RequestAnimationFrame.lastTime` property has been removed as it's no longer used internally.
* The `RequestAnimationFrame` class no longer calculates the tick or lastTime values and doesn't call `performance.now` as these values were never used internally and not used by the receiving callback either.
2022-08-26 18:32:47 +01:00
Richard Davey
593aaced12 The TimeStep no longer calculates or passes the interpolation value to Game.step as it was removed several versions ago, so is redundant. 2022-08-26 17:56:54 +01:00
Richard Davey
8625b02314 * RequestAnimationFrame.step will now no longer call requestAnimationFrame is isRunning has been set to false (via the stop method) 2022-08-26 17:56:01 +01:00
Richard Davey
262dc391d6 Remove useFrames 2022-08-24 21:53:19 +01:00
Richard Davey
508252c039 The property and feature Tween.useFrames has been removed and is no longer a valid Tween Config option. Tweens are now entirely ms/time based. 2022-08-24 21:51:57 +01:00
Richard Davey
bc7e5f9c79
Merge pull request #6196 from samme/feature/texture-add-remove-key-events
Add texture add/remove key events
2022-08-24 21:20:13 +01:00
Richard Davey
5c4f4a3450
Merge pull request #6197 from samme/fix/getTextureKeys-white
Exclude __WHITE in getTextureKeys()
2022-08-24 21:16:15 +01:00
Richard Davey
169c402bb8
Merge pull request #6198 from samme/fix/arcade-world-destroy-debugGraphic
Destroy Arcade Physics debug graphic with world
2022-08-24 21:14:41 +01:00
Richard Davey
7fea4a095b Testing new chain + delta system 2022-08-24 18:51:30 +01:00
Richard Davey
88d9c9c19c Allow arrays of chained tweens 2022-08-24 18:51:18 +01:00
Richard Davey
23130bfaf0 Added CHAINED const 2022-08-24 18:50:16 +01:00
samme
7824876bd7 Add texture add/remove key events
- Phaser.Textures.Events.ADD_KEY
- Phaser.Textures.Events.REMOVE_KEY
2022-08-24 10:13:58 -07:00
Richard Davey
fef6718ea6 Added missing property 2022-08-24 14:51:45 +01:00
Richard Davey
4c2d3e3cff setTextureZero will now set isTextureClean to false 2022-08-24 13:56:12 +01:00
Richard Davey
c7d66ded23 Corrected docs 2022-08-24 13:55:53 +01:00
Richard Davey
a236326dcc Fixed jsdocs and preparing for Tween.chain 2022-08-23 21:43:05 +01:00
Richard Davey
2d11103c34 Removed BaseTween and merged back into Tween
As we don't need to split it for Timeline any longer.
2022-08-23 21:27:15 +01:00
Richard Davey
77603c2b42 Removed all Timeline related code and events 2022-08-23 21:13:03 +01:00
samme
01735b5a5c Exclude __WHITE in getTextureKeys() 2022-08-23 10:38:51 -07:00
Richard Davey
1f01eaa355 Update StaggerBuilder.js 2022-08-23 18:08:48 +01:00
Richard Davey
30ef13291c Dispatch the pause and resume events 2022-08-23 18:05:59 +01:00
Richard Davey
80d0f9197c Updated typedefs 2022-08-23 17:54:53 +01:00
Richard Davey
2a32d33860 No need to pass TweenData ref to funcs 2022-08-23 17:50:08 +01:00
Richard Davey
68f2f6cb61 Remove console.log 2022-08-23 17:49:55 +01:00
Richard Davey
73a96bc4c2 Removed unsupported interpolation functions 2022-08-23 17:49:47 +01:00
Richard Davey
86f123fc8f Now supports interpolation tweens 2022-08-23 17:38:19 +01:00
Richard Davey
b5f219097c Added interpolationData parameter 2022-08-23 17:37:59 +01:00
Richard Davey
2f46aaf54a Typo 2022-08-23 17:37:46 +01:00
Richard Davey
4c23a88e03 We can simplify this a lot and only call funcs during TweenData creation 2022-08-23 17:37:40 +01:00
Richard Davey
6f9f20f0b3 Add interpolation to reserved props list 2022-08-23 17:37:13 +01:00
Richard Davey
e697176fd8 Add interpolation default 2022-08-23 17:37:01 +01:00
Richard Davey
0eb0171dfb Specify return type 2022-08-23 17:36:52 +01:00
Richard Davey
b3b4d596a9 Return interpolation getStart and getEnd 2022-08-23 17:36:42 +01:00
Richard Davey
4f34cb6b42 Can return null. 2022-08-23 17:36:14 +01:00
Richard Davey
e845dc207f Added support for value interpolation 2022-08-23 15:21:32 +01:00
Richard Davey
bec14fbac1 Now supports tween interpolation 2022-08-23 15:21:15 +01:00
Richard Davey
17d9c4b362 Added TweenData.interpolation 2022-08-23 15:21:01 +01:00
Richard Davey
98cba07913 Now passes the TweenData to the start and end callbacks 2022-08-23 15:20:50 +01:00
Richard Davey
16c1c4352b Added GetInterpolationFunction 2022-08-23 15:20:28 +01:00
Richard Davey
1b4053a8e7 Removed array check and tidied up direction code 2022-08-23 15:20:14 +01:00
Richard Davey
7cd749e776 Working through getting timelines running again 2022-08-23 00:04:24 +01:00
Richard Davey
285fc14b87 Update jsdocs and persist checks 2022-08-23 00:04:15 +01:00
Richard Davey
6165549c6f Remove console 2022-08-23 00:03:59 +01:00
Richard Davey
f8933f151e Ready for TIMELINE_ACTIVE 2022-08-23 00:03:52 +01:00
Richard Davey
45f1bef45e Make sure Tween.restart fires the Start event again 2022-08-22 21:36:44 +01:00
Richard Davey
94d0b8d797 Add onPause and onResume callbacks 2022-08-22 21:36:31 +01:00
Richard Davey
63fbff291a Added persist to the config defaults 2022-08-22 19:45:19 +01:00
Richard Davey
fced56b261 Tween.restart should unpause the tween 2022-08-22 19:42:23 +01:00
Richard Davey
70c0aa2091 Reworked the 'restart' flow 2022-08-22 17:55:15 +01:00
Richard Davey
cbe9aa5c17 Fixed missing const 2022-08-22 17:55:03 +01:00
Richard Davey
2065f29f10 Added new persist feature 2022-08-22 17:54:52 +01:00
Richard Davey
36f60d9bb7 Added FINISHED state 2022-08-22 17:54:38 +01:00
Richard Davey
337d5b3228 Tween.stop has had the resetTo parameter removed from it. Calling stop on a Tween will now prepare the tween for immediate destructions. If you only wish to pause the tween, see Tween.pause instead. 2022-08-22 16:43:24 +01:00
Jaro Vanderheijden
b271accaf0 Add raw character index to bitmap text bounds 2022-08-20 12:29:47 +02:00
Richard Davey
a13b79f86e Added getTotal test 2022-08-19 18:49:08 +01:00
Richard Davey
c72ea9b7f8 Stop removing 2022-08-19 18:48:59 +01:00
Richard Davey
ce772272b0 Remove as part of destroy 2022-08-19 18:48:40 +01:00
Richard Davey
b6ae1f0061 Removed un-used property 2022-08-19 17:29:54 +01:00
Richard Davey
faec522e15 Special-case for scale 2022-08-19 17:29:44 +01:00
Richard Davey
7c26b7d461 Remove scale 2022-08-19 17:29:35 +01:00
Richard Davey
489130ce7b Added scale 2022-08-19 16:52:53 +01:00
Richard Davey
87ba0cdbb0 Use substring instead 2022-08-19 16:50:59 +01:00
Richard Davey
3f502758b3 Updated docs 2022-08-19 16:45:03 +01:00
Richard Davey
0258714887 Update TextureManager.js 2022-08-19 16:44:55 +01:00
Richard Davey
21a695d070 Removed log 2022-08-19 16:44:51 +01:00
Richard Davey
1cee183703 Fixed jsdocs 2022-08-19 16:44:41 +01:00
Richard Davey
5260fd90f2 Update Tween.js 2022-08-19 15:05:33 +01:00
Richard Davey
ec870f6a86 Corrected target param 2022-08-19 14:58:30 +01:00
Richard Davey
dfebdb9a7a The TweenManager calls init. 2022-08-19 14:42:20 +01:00
Richard Davey
30e92ac5b8 Create callback arguments dynamically 2022-08-19 14:36:35 +01:00
Richard Davey
7eec2cedd2 Pass by reference 2022-08-19 14:36:20 +01:00
Richard Davey
c2827e83fe Unified all of the tween callbacks 2022-08-19 14:35:24 +01:00
Richard Davey
328fb964e2 Fixed missing event params in jsdocs 2022-08-19 13:45:56 +01:00
samme
d40b084063 Destroy debugGraphic also 2022-08-18 17:25:32 -07:00
samme
f32043a605 Skip the post-creation options if not set 2022-08-18 12:41:07 -07:00
Richard Davey
bf95d61c11 Tween.init called by the TweenBuilder 2022-08-18 18:45:25 +01:00
Richard Davey
a8b7e7c249 Added BaseTypes back 2022-08-18 18:45:02 +01:00
Richard Davey
e25b3249c3 TweenBuilder calls Tween.init directly 2022-08-18 18:44:53 +01:00
Richard Davey
e3afb1d159 GameObjects.Text.appendText is a new method that will append the given text, or array of text, to the end of the content already stored in the Text object. 2022-08-18 18:44:40 +01:00
Richard Davey
f96986a2e7 Remove console.log 2022-08-18 18:24:08 +01:00
Richard Davey
c44b25ea8e Update TweenManager.js 2022-08-18 18:01:57 +01:00
Richard Davey
af202fdc6c Update CanvasPool.js 2022-08-18 18:01:53 +01:00
Richard Davey
9bc8826684 Specify the canvas is for drawing, not reading 2022-08-18 18:01:45 +01:00
Richard Davey
7c4eff9251 The CanvasFeatures tests and the TextureManager _tempContext now specify the { willReadFrequently: true } hint to inform the browser the canvas is to be read from, not composited. 2022-08-18 18:01:28 +01:00
Richard Davey
21ed9efca1 Improved jsdocs 2022-08-18 16:23:38 +01:00
Richard Davey
e39970eeff Create TweenCallbacks.js 2022-08-18 15:18:16 +01:00
Richard Davey
778521393b Using ACTIVE again. Also hardened destroyed tween handling. 2022-08-18 15:18:12 +01:00
Richard Davey
6e100270fd Swapping from PLAYING to ACTIVE 2022-08-18 15:17:57 +01:00
Richard Davey
d689908aa0 Added onStop and callback types 2022-08-18 15:17:47 +01:00
Richard Davey
810cfa587b Added link to SnowBMF 2022-08-17 16:41:40 +01:00
Richard Davey
da59d01823 Update Tween.js 2022-08-09 18:39:23 +01:00
Richard Davey
df978a4801 Fixed jsdocs for class 2022-08-09 18:39:17 +01:00
Richard Davey
790b4a4341 Added Tween pause and resume events 2022-08-09 18:39:09 +01:00
Richard Davey
13b6598558 The Physics.Arcade.Body.reset() method will now call Body.checkWorldBounds as part of the process, moving the body outside of the bounds, should you have positioned it so they overlap during the reset. Fix #5978 2022-07-28 18:35:56 +01:00
Flávio Silva
b2a0fe79ed
fix: Wrap documentation 2022-07-28 15:42:18 +01:00
Richard Davey
41803facaa Fixed an issue where neither Tweens or Timelines would factor in the Tween Manager timeScale value unless they were using frame-based timing instead of delta timing. 2022-07-28 14:21:50 +01:00
Richard Davey
ef0ddec588 Update TweenBuilder.js 2022-07-27 17:52:28 +01:00
Richard Davey
62e6fc6946 Now extend from BaseTween 2022-07-27 16:54:57 +01:00
Richard Davey
87bb5dbea9 Create BaseTween.js 2022-07-27 16:54:57 +01:00
Dmitry Omelchenko
901dc31880 add second possible flac mime 2022-07-27 15:49:39 +03:00
Dmitry Omelchenko
ef5432df57 add "flac" sound type support 2022-07-27 15:45:33 +03:00
Richard Davey
7fb8fe2223 Calling Tween.setCallback() without specifying the params argument would cause an error invoking the callback params. This parameter is now fully optional. Fix #6047 2022-07-26 18:42:21 +01:00
Richard Davey
ceaafe7d6e Update Timeline.js 2022-07-26 18:36:08 +01:00
Richard Davey
fb4f95adf0 Now supports deeply-nested arrays of targets. Fix #6016 2022-07-26 18:36:02 +01:00
Richard Davey
1f6554f98e Utils.Array.Flatten is a new function that will return a flattened version of an array, regardless of how deeply-nested it is. 2022-07-26 18:34:04 +01:00
Richard Davey
f1bb335d35 Added ability to destroy a tween and tided up lots more 2022-07-26 12:50:27 +01:00
Richard Davey
246f60ba87 Update Tween.js 2022-07-26 02:41:11 +01:00
Richard Davey
efd97acdb6 Merge reset - check more isn't needed 2022-07-26 02:40:52 +01:00
Richard Davey
ff4d2184a4 Update TweenManager.js 2022-07-26 02:40:41 +01:00
Richard Davey
98dafdc39a Refactoring tween system 2022-07-26 02:14:21 +01:00
Richard Davey
fb765a47c4 Update TweenBuilder.js 2022-07-26 02:14:06 +01:00
Richard Davey
bb22e539b7 Still refactoring tweens. Almost there. 2022-07-25 19:22:29 +01:00
Richard Davey
15d5874cde Carrying on refactoring the tween system to be immediate 2022-07-20 18:45:17 +01:00
Richard Davey
f617e73498 Testing refactoring the Tween system to use a single list 2022-07-18 18:49:58 +01:00
Richard Davey
15c58bc71c Added maxAliveParticles
`maxAliveParticles` is a new Particle Emitter config property that sets the maximum number of _alive_ particles the emitter is allowed to update. When this limit is reached a particle will have to die before another can be spawned.
2022-07-12 16:28:12 +01:00
Richard Davey
f09ec762ee Removed Graphics Pipeline
The WebGL Graphics Pipeline has been removed. This pipeline wasn't used in v3.55, as all Graphics rendering is handled by the MultiTint pipeline, for better batching support. No Phaser Game Objects use the Graphics pipeline any longer, so to save space it has been removed and is no longer installed by the Pipeline Manager.
2022-07-12 13:39:51 +01:00
Richard Davey
c47a40ba97 Working through making Body a passable type 2022-07-04 18:44:10 +01:00
Richard Davey
ec8f20b692 Swap the handler type and fixed staticBody 2022-07-04 16:40:13 +01:00
Richard Davey
132ab9cdbd Added isBody property 2022-07-04 16:39:53 +01:00
Richard Davey
6b55ac6b06 Made gameObject optional 2022-07-04 15:55:14 +01:00
Richard Davey
284277887f Added body and staticBody methods 2022-07-04 15:55:07 +01:00
Richard Davey
20c597738f Made gameObject optional and added setGameObject method 2022-07-04 15:54:53 +01:00
Richard Davey
1591ebdb77
Merge pull request #6158 from samme/docs/audio-video-url-config
Add AudioFileURLConfig and VideoFileURLConfig types
2022-06-29 16:42:56 +01:00
samme
1a9fe0ccb6 Add AudioFileURLConfig and VideoFileURLConfig types 2022-06-28 11:12:30 -07:00
samme
e2aebec933
Fix JSDoc syntax 2022-06-28 10:50:19 -07:00
Richard Davey
e0f2a6585a The Device.Audio module has been rewritten to use a new internal CanPlay function that cuts down on the amount of code required greatly. 2022-06-28 16:53:07 +01:00
Richard Davey
9f78ccf2f5 Error if using compressed texture for TileSprite
fix #6156
2022-06-27 18:11:00 +01:00
Richard Davey
d2f7f220ae
Merge pull request #6141 from Cirras/canvas_antialias_scalemode
Let texture `scaleMode` override the `antialias` setting under `CANVAS`
2022-06-27 17:58:51 +01:00
Richard Davey
1ca0da3221
Merge pull request #6142 from lolimay/patch-1
Fixes GameObjectFactory#group method's signature
2022-06-27 17:56:52 +01:00
Richard Davey
c754bb9133 Removed un-needed characters 2022-06-27 17:53:04 +01:00
Edward Faulkner
0791302699 Improve types for ArcdePhysics.closest
This uses generics so that the return type from closest() is narrowed to match whatever type you passed in for the eligible targets.

Resulting typescript diff:

```diff
--- a/types/phaser.d.ts
+++ b/types/phaser.d.ts
@@ -70565,7 +70565,7 @@ declare namespace Phaser {
                  * @param source Any object with public `x` and `y` properties, such as a Game Object or Geometry object.
                  * @param targets The targets.
                  */
-                closest(source: any, targets?: Phaser.Physics.Arcade.Body[] | Phaser.Physics.Arcade.StaticBody[] | Phaser.GameObjects.GameObject[]): Phaser.Physics.Arcade.Body | Phaser.Physics.Arcade.StaticBody | Phaser.GameObjects.GameObject;
+                closest<Target extends Phaser.Physics.Arcade.Body|Phaser.Physics.Arcade.StaticBody|Phaser.GameObjects.GameObject>(source: Phaser.Types.Math.Vector2Like, targets?: Target[]): Target | null;

                 /**
                  * Finds the Body or Game Object farthest from a source point or object.
(END)
```
2022-06-25 17:00:02 -04:00
samme
ad32842fa4
Fix Phaser.Display.RGB#equals() 2022-06-22 17:49:40 -07:00
Richard Davey
cf94e2cc8e Update Container.js 2022-06-22 17:17:52 +01:00
Richard Davey
e032d573b1 Update Container.js 2022-06-22 16:13:41 +01:00
Richard Davey
e4c520aa9e Update TextStyle.js 2022-06-22 14:22:52 +01:00
Richard Davey
8ad90cc949 When passing a TextStyle configuration object to the Text Game Objects setStyle method, it would ignore any metrics data it may contain and reset it back to the defaults. It will now respect the metrics config and use it, if present. Fix #6149 2022-06-21 17:04:38 +01:00
Richard Davey
b82c01d336 GameObjects.Polygon.setTo is a new method that allows you to change the points being used to render a Polygon Shape Game Object. Fix #6151 2022-06-21 16:27:43 +01:00
Richard Davey
4f652e4c7c Only flip if being used as a sprite textured 2022-06-17 15:14:54 +01:00
Rex
59bf0365c8 Update hitarea when changing frame 2022-06-17 14:46:03 +08:00
Shiqi Mei
a60d0bc4e6
Fixes GameObjectFactory#group method's signature 2022-06-15 15:25:26 +08:00
Jonah Jeleniewski
e8c8be0385
Let texture scaleMode override the antialias setting under CANVAS 2022-06-11 18:07:29 +10:00
Richard Davey
01c7aab8c0 Fixed version number 2022-06-09 12:11:24 +01:00
Richard Davey
6b0962cff8 Preparing for 3.60 Beta 10 2022-06-07 17:54:19 +01:00
Richard Davey
5763f9e76b The DisplayList.addChildCallback method will now check to see if the child has a parent container, and if it does, remove it from there before adding it to the Scene Display List. Fix #6091 2022-06-07 17:17:18 +01:00
Richard Davey
9fb446c7e2 Container.removeAll (which is also called when a Container is destroyed) will now directly destroy the children, if the given parameter is set, rather than doing it after removing them via the event handler. This fixes an issue where nested Containers would add destroyed children back to the Scene as part of their shutdown process. Fix #6078 2022-06-07 17:07:46 +01:00
Richard Davey
bdc3c05a1a Container.removeHandler now specifies the context for Events.DESTROY, fixing an issue where objects moved from one container, to another, then destroyed, would cause sys reference errors. Fix 5846 2022-06-07 16:54:48 +01:00
Richard Davey
a5132b2342 Call addedToScene and removedFromScene
* `Container.addHandler` will now call `GameObject.addedToScene`.
* `Container.removeHandler` will now call `GameObject.removedFromScene`.
2022-06-07 16:44:26 +01:00
Richard Davey
186fe4a04b Game Objects that were created and destroyed (or moved to Containers) in the same frame were not correctly removed from the UpdateList. Fix #5803 #5817 #5818 #6052
* `ProcessQueue.isActive` is a new method that tests if the given object is in the active list, or not.
* `ProcessQueue.isPending` is a new method that tests if the given object is in the pending insertion list, or not.
* `ProcessQueue.isDestroying` is a new method that tests if the given object is pending destruction, or not.
* `ProcessQueue.add` will no longer place the item into the pending list if it's already active or pending.
* `ProcessQueue.remove` will check if the item is in the pending list, and simply remove it, rather than destroying it.
2022-06-07 16:43:56 +01:00
Richard Davey
4f005e3701 The Arcade Physics World.enableBody method will now only create and add a Body to an object if it has the Transform component, tested by checking the hasTransformComponent property. Without the Transform component, creating a Body would error with NaN values, causing the rest of the bodies in the world to fail. 2022-05-31 18:15:41 +01:00
Richard Davey
058fb24096 The Transform Component has a new boolean read-only property hasTransformComponent which is set to true by default. 2022-05-31 18:11:17 +01:00
Richard Davey
8a1faddecc The Light Game Object now has the Origin and Transform components, along with 4 new properties: width, height, displayWidth and displayHeight. This allows you to add a Light to a Container, or enable it for physics. Fix #6126 2022-05-31 18:10:25 +01:00
Richard Davey
ddd5e9b671 Typo fix 2022-05-31 00:25:44 +01:00
Richard Davey
695d0d861a
Merge pull request #6125 from samme/feature/particle-frequency
Allow particle frequency smaller than delta
2022-05-30 21:09:56 +01:00
samme
f393cb9c43 Allow particle frequency smaller than delta 2022-05-30 10:55:30 -07:00
Richard Davey
ec029cfaf0 RenderTexture.setIsSpriteTexture is a new method that allows you to flag a Render Texture as being used as the source for Sprite Game Object textures. You can also toggle the new boolean property isSpriteTexture as well. Doing this ensures that images drawn to the Render Texture are correctly inverted for rendering in WebGL. Not doing so can cause inverted frames. If you use this method, you must use it before drawing anything to the Render Texture. Fix #6057 #6017 2022-05-30 18:26:12 +01:00
Richard Davey
aa2dda09e2 UtilityPipeline.blitFrame has a new optional boolean parameter flipY which, if set, will invert the source Render Target while drawing it to the destination Render Target. 2022-05-30 18:25:21 +01:00
Richard Davey
4fd0fa2ab2 Update KeyboardPlugin.js 2022-05-27 18:54:41 +01:00
Richard Davey
0e09776bd5 Added tileFilterOptions property 2022-05-26 18:54:55 +01:00
Richard Davey
aedf666ffc Testing filterOptions to avoid needless iterations 2022-05-25 21:01:30 +01:00
Richard Davey
c45caa86df JSDoc fix 2022-05-25 21:01:12 +01:00
Richard Davey
03842535c3 TilemapLayer.setTint is a new method that allows you to set the tint color of all tiles in the given area, optionally based on the filtering search options. This is a WebGL only feature. 2022-05-24 18:27:33 +01:00
Richard Davey
f69b50999a Beta 9 2022-05-24 18:12:43 +01:00
Richard Davey
4e391fa6ab
Merge pull request #6108 from samme/feature/TilemapLayer-mask
Add Mask component to TilemapLayer
2022-05-16 15:58:47 +01:00
Richard Davey
9fef7f0d75 Beta 8 2022-05-13 15:13:57 +01:00
Rex
7615d3c731 Fix pack-loader bug
'packKey' could be undefined, an object, or a string. So test if packKey is a string type first.
2022-05-11 07:58:50 +08:00
samme
b6171f6e43 Add Mask component to TilemapLayer 2022-05-10 10:37:45 -07:00
Richard Davey
1020f72e4b Fixed type 2022-05-10 18:07:17 +01:00
Richard Davey
a4d8e87095 Fixed lint errors 2022-05-10 17:06:53 +01:00
Richard Davey
24234fedcc
Merge pull request #6106 from samme/patch-14
Docs: fix the `mipmapFilter` example code
2022-05-09 18:36:07 +01:00
Richard Davey
b1f03649bb LoaderPlugin.localSchemes is a new array of scheme strings that the Loader considers as being local files. This is populated by the new Phaser.Core.Config#loaderLocalScheme game / scene config property. It defaults to [ 'file://', 'capacitor://' ] but additional schemes can be defined or pushed onto this array. Based on #6010 2022-05-09 18:34:56 +01:00
samme
54d12080eb
Docs: fix the mipmapFilter example code 2022-05-09 09:44:09 -07:00
Richard Davey
033d4eeb32
Merge pull request #6084 from spayton/master
Allow input debug hit area colour to be adjusted after enabling.
2022-05-09 17:13:37 +01:00
Richard Davey
d8947e84b0
Merge pull request #6081 from adamazmil/iso-map
Fixes getTop for creating MatterTileBody for isometric tiles
2022-05-09 17:09:08 +01:00
Richard Davey
21bdac8a29
Merge pull request #6010 from Azim-Palmer/bugfix/cordova-webaudio-fix
Fix WebAudio for Crodova based apps
2022-05-09 16:56:37 +01:00
Richard Davey
919fa39faa
Merge pull request #6067 from TJ09/commonjs-import-change
Don't reassign the return values from require()
2022-05-09 16:49:58 +01:00
Richard Davey
d3a8e6ccf3
Merge pull request #6104 from samme/fix/getTilesWithinShape
Fix the GetTilesWithinShape() area
2022-05-09 16:48:11 +01:00
Richard Davey
086c2a1c39
Merge pull request #6095 from martincapello/fix-createFromAseprite
Fix frame durations when creating animations with createFromAseprite function
2022-05-09 16:42:47 +01:00
Richard Davey
d33035cf2d
Merge pull request #6094 from VanaMartin/imagefile-bugfix-1
FIX: ImageFile addCache pending destruction status
2022-05-09 16:39:26 +01:00
Richard Davey
4ce535b4ce
Merge pull request #6103 from samme/feature/Vector2-project
Add Phaser.Math.Vector2#project()
2022-05-09 16:35:43 +01:00
Richard Davey
201bfabf00 Setting scale.mode in the Game Config would be ignored. It now accepts either this, or scaleMode directly. Fix #5970 2022-05-06 18:21:28 +01:00
Richard Davey
0a59f89a32
Merge pull request #6087 from rexrainbow/lint-error
Fix lint error
2022-05-06 18:15:18 +01:00
samme
b60761a706 Fix the GetTilesWithinShape() area
Fixes #5640
2022-05-06 09:54:50 -07:00
Richard Davey
b4a06e1e27 Preparing for Beta 7 2022-05-06 17:24:44 +01:00
Richard Davey
61545eb7e4 The SceneManager.moveAbove and moveBelow methods didn't check the order of the Scenes being moved, so moved them even if one was already above / below the other. Both methods now check the indexes first. Fix #6040 2022-05-06 17:00:59 +01:00
Richard Davey
c56c029c7c Updated jsdocs. Fix #6045 2022-05-06 16:38:19 +01:00
Richard Davey
e100fd76fa Fixed issue in Utils.Objects.GetValue where it would return an incorrect result if a source and altSource were provided that didn't match in structure. Fix #5952 2022-05-06 16:27:00 +01:00
Richard Davey
d7074c4e0a Fixed jsdocs 2022-05-06 15:36:53 +01:00
Richard Davey
f8267e4ff8 ContainerCanvasRenderer would pass in a 5th container parameter to the child renderCanvas call, which was breaking the GraphicsCanvasRenderer and isn't needed by any Game Object, so has been removed. Fix #6093 2022-05-06 15:36:48 +01:00
Richard Davey
3d0ff83c51 Updated jsdocs. 2022-05-06 15:27:37 +01:00
Richard Davey
4155daeaf6 Added jsdocs. Fix #6092 2022-05-06 15:16:41 +01:00
Richard Davey
6d9aceb727 The Key.reset method no longer resets the Key.enabled or Key.preventDefault booleans back to true again, but only resets the state of the Key. Fix #6098 2022-05-06 15:12:27 +01:00
Richard Davey
ed152b92d5 WebGLSnapshot and CanvasSnapshot will now Math.floor the width/height values to ensure no sub-pixel dimensions, which corrupts the resulting texture. Fix #6099 2022-05-06 14:45:36 +01:00
samme
df9f4a63b1 Add Phaser.Math.Vector2#project() 2022-05-03 11:05:55 -07:00
Martin Vana
28b801840c FIX: ImageFile addCache pending destruction status 2022-04-28 18:46:10 +02:00
Richard Davey
27ebe928b5 Update RenderTexture.js 2022-04-27 22:37:15 +01:00
Martín Capello
e668dccc8b Fix frame durations when creating animations with createFromAseprite function 2022-04-27 17:07:02 -03:00
Richard Davey
9310f8a5a7 Beta 6 2022-04-27 15:02:04 +01:00
Richard Davey
ff093571e8 Fix #6080 2022-04-26 11:42:17 +01:00
Rex
42a127832a Fix lint error 2022-04-25 15:59:31 +08:00
stu
c0e63d6a3a Allow input debug hit area colour to be adjusted after enabling. 2022-04-21 19:03:27 +01:00
Adam Azmil
902b916dd1 Fixes getTop for creating MatterTileBody for isometric tiles 2022-04-19 16:43:28 +08:00
Richard Davey
54c9b653ef
Merge pull request #6031 from arosemena/master
Fixed the type definition of SceneUpdateCallback
2022-04-14 16:20:30 +01:00
Richard Davey
1057a18913
Merge pull request #6066 from TJ09/master
Fix kerning for BitmapText on Canvas renderer
2022-04-14 16:08:10 +01:00
Richard Davey
d53d8f3ea5
Merge pull request #6002 from rexrainbow/pack-loader-dotnotation-datakey
Can use dot notation as datakey
2022-04-14 15:49:36 +01:00
Richard Davey
cceb70a937
Merge pull request #6039 from rexrainbow/layer-destroy
Destroy game objects safely in layer.destroy()
2022-04-14 15:42:46 +01:00
Richard Davey
f70296382e
Merge pull request #6044 from samme/patch-11
Docs: correct Rectangle#setSize() description
2022-04-14 15:41:22 +01:00
Richard Davey
da9296eae7
Merge pull request #6038 from samme/patch-10
Docs: correct args in ParticleEmitter#explode()
2022-04-14 15:40:20 +01:00
Richard Davey
4b752aad2e
Merge pull request #6061 from samme/misc/opt-particle-moveTo
Simplify the particle moveTo calculations
2022-04-14 15:39:28 +01:00
Richard Davey
fb6f9d370b
Merge pull request #6060 from samme/feature/particle-moveTo-zero
Allow moving particles to (0, 0)
2022-04-14 15:37:55 +01:00
Richard Davey
c49674dff8 Updated docs 2022-04-14 15:35:33 +01:00
Richard Davey
1aa58849f3
Merge pull request #6058 from samme/patch-12
Docs: correct generateFrameNames() example
2022-04-14 15:34:13 +01:00
Richard Davey
1174993e1d
Merge pull request #6062 from samme/docs/tilemaps-classType
Docs: add CreateFromObjectsClassTypeConstructor
2022-04-14 15:33:48 +01:00
Richard Davey
329bc0ac95
Merge pull request #6070 from lukashass/fix-disable-context-menu-target
Disable context menu on input target instead of document.body
2022-04-14 15:29:01 +01:00
samme
0b6d26b114
Docs: clarify ParticleEmitter#moveTo
#6046
2022-04-08 09:55:42 -07:00
Krzysztof Głogocki
726c874c10 Merge remote-tracking branch 'origin/master' into bugfix/cordova-webaudio-fix 2022-04-07 14:08:05 +02:00
Lukas Hass
b7a4b77a6a
Disable context menu on input target instead of document.body
Fixes #6064
2022-04-02 23:57:15 +02:00
T.J. L
5e5436c44b Fix copy-paste error in StarRender. 2022-04-02 01:51:12 -07:00
T.J. L
ff4ef2872b Don't overwrite the return values from require() 2022-04-02 01:49:19 -07:00
T.J. L
1551d1b270 Fix kerning for BitmapText on Canvas renderer 2022-04-02 01:33:04 -07:00
samme
7f37d52ba9 Docs: add CreateFromObjectsClassTypeConstructor 2022-03-30 11:05:27 -07:00
samme
d083179cbb Allow moving particles to (0, 0)
moveToX and moveToY are initialized to null instead of 0
2022-03-29 18:20:26 -07:00
samme
dfa6e8646a
Docs: correct generateFrameNames() example
Fixes #6054
2022-03-29 17:38:37 -07:00
samme
8b70cf643d Simplify the moveTo calculation 2022-03-25 11:24:59 -07:00
samme
e12ccfe8a0
Docs: correct Rectangle#setSize() description
Re. #5744 etc.
2022-03-17 11:38:44 -07:00
Rex
24cbfa22bb Add parameter description 2022-03-12 09:48:48 +08:00
Rex
2d1d64047c Destroy game objects safely 2022-03-12 09:43:33 +08:00
samme
0e22b0ecd6
Docs: correct args in ParticleEmitter#explode()
All arguments are optional
2022-03-11 14:00:05 -08:00
Roberto Arosemena
87c44cbad7
Added time parameters to SceneUpdateCallback typedef file 2022-03-04 10:45:26 -06:00
Richard Davey
82951cbc3f
Merge pull request #6028 from samme/feature/scene-start-changes
Improve the scene start logic
2022-03-04 16:34:22 +00:00
Rex
b1916a9d14 Add typedef of onStart parameter 2022-02-28 22:44:18 +08:00
Richard Davey
59fbcc5ca3 Updated copyright year 2022-02-28 14:29:51 +00:00
Richard Davey
7aa7187a0f
Merge pull request #5870 from samme/docs/class-types
Add GroupClassTypeConstructor and ParticleClassConstructor types
2022-02-28 13:53:39 +00:00
Richard Davey
42f23045b2
Merge pull request #5953 from schontz/master
destroy game objects during shutdown safely #5520
2022-02-28 13:46:31 +00:00
Richard Davey
bb13fb8e1c
Merge pull request #6023 from spayton/pub-master
Container game object should supply container reference to child rend…
2022-02-28 13:43:38 +00:00
Richard Davey
14c018f862
Merge pull request #6012 from arbassic/fix-bitmaptext-kerning
Fix kerning in BitmapText rendering
2022-02-28 13:41:33 +00:00
Richard Davey
cee43151aa
Merge pull request #5997 from samme/fix/shutdown-loading-scene
Remove the load complete handlers when stopping a scene
2022-02-28 13:36:33 +00:00
Richard Davey
31de3bda5f
Merge pull request #6021 from rexrainbow/video-spritefx
Can add spriteFx pipeline to Video game object
2022-02-28 13:27:40 +00:00
stu
85396d13ab Container game object should supply container reference to child rendering 2022-02-25 17:56:50 +00:00
Rex
7bc14a9f12 Remove space 2022-02-24 13:03:54 +08:00
Rex
65f9228973 Can add spriteFx pipeline to Video game object 2022-02-24 13:01:30 +08:00
Andy Mikulski
b3c4616550
RenderTexture: Use 255-based RGB values when filling a Canvas 2022-02-22 18:33:09 -07:00
samme
683fc8cf06 Scene start changes
- Scenes starting, loading, or creating are not started
- Scenes sleeping are shutdown and then started
2022-02-22 17:29:05 -08:00
Richard Davey
58f09aa006 Update Tile.js 2022-02-22 13:51:03 +00:00
Richard Davey
cc7381e3c7
Merge pull request #5995 from samme/fix/load-script-invalid-type
Fix missing script type
2022-02-21 18:45:42 +00:00
Richard Davey
6edbd9df22 Update RenderTexture.js 2022-02-21 18:42:54 +00:00
Richard Davey
6a6590d0dd
Merge pull request #6000 from sjb933/hotfix-rendertexture-blend
Fixed WebGL blending that was broken in 3.50. Fix #5565, fix #5996
2022-02-21 18:41:40 +00:00
arbassic
38f23baaf7
Fix kerning for BitmapText
There was a bug in the GetBitmapTextSize function, causing that kerning was not applied at all to BitmapTexts.
The fix sets 'x' of the character with calculated 'x' local variable (instead of general xAdvance.
Also xAdvance is modified with kerningOffset to provide consistency between proceeding characters
2022-02-15 19:03:13 +01:00
Krzysztof Głogocki
897d2444f5 Fixing WebAudio for Cordova by introducing localScheme configuration 2022-02-15 12:07:48 +01:00
Rex
558589f851 Add onStart parameter into scene.transition(config)
It can define transition action of  scenes in a single scene.transition(config) call.
2022-02-15 10:10:33 +08:00
Rex
14c1bd0d13 Can use dot notation as datakey 2022-02-12 17:25:36 +08:00
Shane Bammel
1c4c11b527 Fixed WebGL blending that was broken in 3.50. Fix #5565, fix #5996 2022-02-11 16:34:43 -06:00
samme
fb7ea70610 Fix missing script type
Fixes #5994
2022-02-07 11:27:48 -08:00
samme
905167a5f0 Clarify the invalid file key/type errors 2022-02-07 11:27:14 -08:00
samme
0679f1aa64 Remove the load complete handlers when stopping a scene 2022-02-06 11:41:18 -08:00
Richard Davey
8087d3b495 Preparing for Beta 5 2022-02-04 17:42:30 +00:00
Richard Davey
4f0232e8c8 Restored the 3.55.2 sound system + fixes for iOS 2022-02-04 16:59:13 +00:00
Richard Davey
af07ed11cf Extract flagCoincidentParts function 2022-02-04 14:49:51 +00:00
Richard Davey
50e3202a87 Set the decomp library 2022-02-04 14:49:27 +00:00
Richard Davey
749c9a8af3 Removed un-used modules and properties 2022-02-04 14:22:01 +00:00
Richard Davey
c8d3a20754 Updated Multi Pipeline shader so it no longer smacks Safari's arse. 2022-02-03 23:12:15 +00:00
Richard Davey
3546140b51 Merge branch 'master' of https://github.com/photonstorm/phaser 2022-02-03 21:50:54 +00:00
Richard Davey
c1b36610fb Update TileSprite.js 2022-02-03 21:50:52 +00:00
Richard Davey
78417b3033 Upgraded Matter Physics to the v0.18 release 2022-02-03 18:44:17 +00:00
Richard Davey
2b4f9791fd Remove console log 2022-02-03 16:47:52 +00:00
Richard Davey
8e82489a13
Merge pull request #5949 from jcyuan/iOS10fix
fix iOS10 webkitAudioContext failed to initialize
2022-02-03 16:46:46 +00:00
Richard Davey
a4308cfa3a Skips Canvas drawImage calls if invalid frame sizes given. Fix #5951 2022-02-03 16:44:24 +00:00
Richard Davey
b69889fbc2 Can at least use the body reference to save some space #5948 2022-02-03 16:23:40 +00:00
Richard Davey
0603c3bf0f
Merge pull request #5948 from jcyuan/ie9fix
Ie9fix
2022-02-03 16:21:29 +00:00
Richard Davey
b9bf8ddb28
Merge pull request #5985 from andymikulski/snapshots-support-custom-gl-contexts
Bugfix: WebGLSnapshot: Support custom rendering contexts
2022-02-03 16:15:08 +00:00
Richard Davey
124daba3f5 Lint fix for #5984 2022-02-03 16:09:30 +00:00
Richard Davey
7e5ace5026
Merge pull request #5984 from optimumsuave/bugfix-closepath-polygon-canvas-renderer
Bugfix: PolygonCanvasRenderer: check for closePath when rendering Polygon with Phaser.CANVAS
2022-02-03 16:07:39 +00:00
Richard Davey
23193131f8
Merge pull request #5968 from vforsh/point-to-container-fix
Fix `pointToContainer` issue with `output` parameter
2022-02-03 16:03:21 +00:00
Richard Davey
0100586e52 Fixed jsdocs for #5958 2022-02-03 16:02:08 +00:00
Richard Davey
d193a82376
Merge pull request #5958 from rexrainbow/mesh-tint
Add setTint() method in Mesh GameObject
2022-02-03 15:58:23 +00:00
Richard Davey
e3ff03ff75
Merge pull request #5956 from samme/fix/physics-separate-intersects
Revert "Skip intersects check by argument"
2022-02-03 15:57:03 +00:00
Richard Davey
f406dd25d3
Merge pull request #5957 from samme/docs/TileSpriteConfig-frame
Docs: correct type for TileSpriteConfig.frame
2022-02-03 15:55:41 +00:00
Richard Davey
13fc2ca4c4
Merge pull request #5965 from PhaserEditor2D/patch-2
Tag as optional the `anims.chain()` argument.
2022-02-03 15:54:38 +00:00
Richard Davey
fb90923fb2
Merge pull request #5966 from PhaserEditor2D/patch-3
Tag as optional the `Sprite.chain(key)` argument.
2022-02-03 15:54:23 +00:00
Richard Davey
eee004485f
Merge pull request #5980 from ksritharan/master
Fix to SafeRange to allow more valid ranges
2022-02-03 15:38:38 +00:00
Adam Templeton
1ead3ecd7d tween reset fix 2022-01-28 12:18:22 -06:00
Connor Nielsen
5823cd70df fix formatting in PolygonCanvasRenderer 2022-01-26 14:26:02 -08:00
Connor Nielsen
9119b776c8 check for closePath in PolygonCanvasRenderer 2022-01-26 14:06:33 -08:00
Andy Mikulski
6108414b75
WebGLSnapshot: Support custom rendering contexts 2022-01-26 15:02:59 -07:00
ksritharan
11c8216cb6
Fix to SafeRange to allow more valid ranges
The expression startIndex + endIndex > len is not needed.
The fix will allow the following ranges to be valid:
- n to Array.length, n = {1, 2, ..., Array.length-1}
- n to m, n = {1, 2, ..., Array.length - 1}, m = {n+1, ..., Array.length}
2022-01-24 13:17:24 -05:00
Vladislav Forsh
7a636379f5 Fix pointToContainer issue with output parameter
provided `output` parameter was ignored when the container didn't have a parent container (was attached directly to the scene)

(cherry picked from commit 0d97dcc1f844f528f2361bfd800dec4885c5edc1)
2022-01-06 13:07:16 +03:00
Phaser Editor 2D
61ef57a399
Tag as optional the Sprite.chain(key) argument.
The `chain()` method accepts no argument to reset the chain of animations.
2022-01-02 17:05:30 -05:00
Phaser Editor 2D
e0ec267efc
Tag as optional the anims.chain() argument.
The `chain()` method accepts no argument to reset the chain of animations.
2022-01-02 16:59:59 -05:00
Rex
38e0323b01 Add setTint() method 2021-12-24 11:47:09 +08:00
samme
f81a047029 Docs: correct type for TileSpriteConfig.frame
Fixes #5955
2021-12-23 13:35:04 -08:00
samme
3ab43f56f6 Revert "Skip intersects check by argument"
This reverts commit d80e4f5824.
2021-12-23 10:55:23 -08:00
David Schontzler
daa5e662e7 destroy game objects during shutdown safely #5520 2021-12-21 19:55:35 -08:00
Richard Davey
08bc828493 Removed duplicate docs line 2021-12-21 18:01:59 +00:00
Richard Davey
d51fa15cdf Made docs include mention of post fx. #5942 2021-12-21 17:41:52 +00:00
Richard Davey
063e8c78ef Including a render object within the Game Config will no longer erase any top-level config render settings. The render object will now take priority over the game config, but both will be used. Close #5935 2021-12-21 17:16:22 +00:00
Richard Davey
dcbfd7677e The GetValue function has a new optional parameter altSource which allows you to provide an alternative object to source the value from. 2021-12-21 17:16:22 +00:00
J.C
214cdf6c1c on iOS 10, the webkitAudioContext does not have a parameter, it will cause error if you pass one. 2021-12-21 17:26:29 +08:00
J.C
7da6f4d747 in canvas mode, don't draw stuff with no size, it will throws error, and actually unnecessary. 2021-12-21 17:18:35 +08:00
J.C
271ce6932a polyfill for audio.dataset if it's missing on some browser. 2021-12-21 17:17:32 +08:00
J.C
57dee7c461 1, add missing polyfill for IE9,10
2, IE9, 10, function alias causes error and all audio can't work properly
2021-12-21 17:09:55 +08:00
Andy Mikulski
607bbe4ccd
TimeStep: Continue to use setTimeout after waking 2021-12-19 11:11:48 -07:00
Richard Davey
38fa339196 Merge branch 'master' of https://github.com/photonstorm/phaser 2021-12-15 22:26:20 +00:00
Richard Davey
ba132ab25c Fixed JSDocs 2021-12-15 22:26:04 +00:00
Richard Davey
8a38f04ef2 You can now create Aseprite anims directly on a Sprite 2021-12-14 17:46:10 +00:00
Richard Davey
476ed38e33 Removed deprecated functions 2021-12-07 17:30:56 +00:00
Richard Davey
6b7a000975 Fix eslint 2021-12-07 17:30:56 +00:00
Richard Davey
c7ee6ff44d
Merge pull request #5937 from EmilSV/fix/move_scene_below
fix sceneManager moveBelow and moveAbove
2021-12-07 16:18:28 +00:00
Emil Schnedler Vad
92694ac5ee fix sceneManager moveBelow and moveAbove
made the code account for that sceneA index decrement if SceneB is below it
2021-12-05 16:57:51 +01:00
samme
e9e72a3ea5 Remove GetBounds component from PointLight 2021-12-04 11:55:19 -08:00
samme
82d7861930 Fix the pause and sleep status checks 2021-12-01 14:38:15 -08:00
Richard Davey
31cbacbe20 Can only sleep a running scene 2021-12-01 21:24:03 +00:00
Richard Davey
e56391d8ed
Merge pull request #5918 from rexrainbow/shape-gameobject-mask
Allow Shape game object to be a mask
2021-12-01 18:36:04 +00:00
Richard Davey
982ab23aba Update InputPlugin.js 2021-12-01 18:30:02 +00:00
Richard Davey
11ae9f1b35 Make use of the disable method to avoid duplication of code 2021-12-01 18:10:04 +00:00
Richard Davey
a9538c0145 Updated function to use internal vars and fixed jsdoc. Also don't return if input false, as object may still be in arrays anyway #5839 2021-12-01 17:59:46 +00:00
Richard Davey
385800ec2f
Merge pull request #5839 from natureofcode/fix/issue-5828
Fix #5828, improve GameObject#disableInteractive() and InputPlugin#disable()
2021-12-01 17:46:34 +00:00
Richard Davey
322a6131f8 Added clarifications to the documentation re: out handling. Close #5796 2021-12-01 17:41:46 +00:00
Richard Davey
7188040d7d The GameObject.willRender method will now factor in the parent displayList, if it has one, to the end result. This fixes issues like that where an invisible Layer will still process input events. Fix #5883 2021-12-01 17:24:12 +00:00
Richard Davey
e1718f9fbe The InputPlugin.sortGameObjects will now assign a value of 0 to any game object not in the render list, but still viable for input, such as an invisible object with alwaysEnabled set to true. This fixes an issue where non-render list objects would be skipped. Fix #5507 2021-12-01 17:03:01 +00:00
Richard Davey
91f72f7700 The InputManager.onTouchMove method will now check if the changed touch is over the canvas, or not, via the DOM elementFromPoint function. This means if the touch leaves the canvas, it will now trigger the GAME_OUT and GAME_OVER events, where-as before this would only happen for a Mouse. If the touch isn't over the canvas, no Pointer touch move happens, just like with the mouse. Fix #5592 2021-12-01 16:36:06 +00:00
Richard Davey
d36c8177b5 Update InputManager.js 2021-12-01 13:15:27 +00:00
Richard Davey
c0d2d1d35e Removed over and out events as no browser supports them. Tidied up the rest. Added isTop property. 2021-11-30 22:38:26 +00:00
Richard Davey
1273145a6b When the Pointer moves out of the canvas and is released it would trigger Uncaught TypeError: Cannot read properties of undefined (reading 'renderList') if multiple children existed in the pointer-out array. Fix #5867 2021-11-30 20:29:16 +00:00
Richard Davey
0e364321e6 Update BitmapMask-frag.js 2021-11-23 18:24:14 +00:00
Richard Davey
6c459eb3d5 Update Multi-frag.js 2021-11-23 18:19:05 +00:00
Richard Davey
8699e97f94 The BitmapMask shader has been recoded so it now works correctly if you mask a Game Object that has alpha set on it, or in its texture. Previously it would alpha the Game Object against black 2021-11-23 18:18:47 +00:00
Richard Davey
1af06910e2 Moved unlock handling to base, tidying up the common code 2021-11-22 23:54:12 +00:00
Richard Davey
a51267419d Use cache reference, more concise error 2021-11-22 23:53:56 +00:00
Richard Davey
5456267b2a Added pendingUnlock, tidied up the events, added unlock method 2021-11-22 23:53:44 +00:00
Richard Davey
3f237d6e1e Tidying up this class. Better name, lock handling and onload 2021-11-22 23:53:20 +00:00
Richard Davey
2b6afda684 New unlock handler 2021-11-22 18:35:43 +00:00
Richard Davey
9705ea5b70 Debugging audio 2021-11-22 18:35:36 +00:00
Richard Davey
6c6084a4c5 Debugging logs 2021-11-22 16:59:30 +00:00
Richard Davey
5b39d22368 Mesh addVertices and addVerticesFromObj will now throw warnings if invalid verts are given. Fix #5922 2021-11-22 16:59:30 +00:00
Richard Davey
ec4e8ccff7
Merge pull request #5927 from samme/feature/createLayer-warning
Improve the "Invalid Tilemap Layer" warning
2021-11-22 16:49:09 +00:00
Richard Davey
06afcf7903
Merge pull request #5928 from samme/docs/ArcadePhysicsCallback
Docs: namespace ArcadePhysicsCallback type
2021-11-22 16:48:41 +00:00
samme
2ebbb970a5 Shorten the 'Valid tilelayer' warning 2021-11-22 08:47:56 -08:00
samme
6dc89a4596 Docs: namespace ArcadePhysicsCallback 2021-11-21 20:23:31 -08:00
Emil Schnedler Vad
98ea9e681e fixes a bug in Phaser.Loader.LoaderPlugin#texture 2021-11-15 16:43:42 +01:00
Richard Davey
e65b77a2f7 Only emit unlocked if actually unlocking 2021-11-09 18:38:37 +00:00
Richard Davey
93c182f8f9 Renamed method to decodeAudioQueue 2021-11-09 00:05:30 +00:00
Richard Davey
b538f77b26 Added decodeOnDemand boolean 2021-11-08 22:17:34 +00:00
Richard Davey
ef711f1444 Drop the iife 2021-11-08 21:55:08 +00:00
Richard Davey
b4a7dab08b Drop the iife 2021-11-08 21:51:33 +00:00
Richard Davey
c37da11d36 pma is essential - to hell with Firefox! 2021-11-08 21:51:08 +00:00
Richard Davey
2efa08d3db Testing pma off 2021-11-08 18:49:48 +00:00
Richard Davey
3e45e6af38 Update WebAudioSoundManager.js 2021-11-08 18:26:06 +00:00
Richard Davey
46b9db5aca Added jsdocs, removed debug calls, added decoding flag 2021-11-08 18:01:50 +00:00
Richard Davey
86b26eff8d Added jsdocs, removed debug tests, fixed pending playback 2021-11-08 18:01:23 +00:00
Richard Davey
aaed099c0a Create WebAudioDecodeEntry.js 2021-11-08 18:01:03 +00:00
Richard Davey
78c141c84e Removed unlock handler from main loop 2021-11-08 18:00:54 +00:00
Richard Davey
1bf6ec2712 Removed un-used code 2021-11-08 17:58:53 +00:00
Richard Davey
077db60818
Merge pull request #5921 from teng-z/master
fix: The window touchcancel event is not removed
2021-11-08 16:09:13 +00:00
Richard Davey
18b9643d8f Return all sound types. Fix #5578 2021-11-08 16:04:11 +00:00
Richard Davey
1deb04bcee Documented all of the NoAudio properties and methods #5578 2021-11-08 15:51:56 +00:00
404
3a3f479196 fix: The window touchcancel event is not removed 2021-11-08 16:13:59 +08:00
Rex
784c2bd1ae Allow Shape game object to be a mask 2021-11-05 10:57:17 +08:00
Richard Davey
a2956176dd New unlocking and decode queue code 2021-11-05 00:27:26 +00:00
Richard Davey
4f1f5ede9c Postponed all audio buffer creation until context is ready 2021-11-05 00:27:13 +00:00
Richard Davey
63fd3b92cd Expose new DECODED_KEY event 2021-11-05 00:26:57 +00:00
Richard Davey
b57e5f0dfa Only add to the cache if we've got data! 2021-11-05 00:26:44 +00:00
Richard Davey
313d2e8936 Create DECODED_KEY_EVENT.js 2021-11-05 00:26:30 +00:00
Richard Davey
4d6c67c22e Working through removing audio decoding from the loader 2021-11-04 17:54:43 +00:00
Richard Davey
c3b897d338
Merge pull request #5890 from natureofcode/fix/quadratic-bezier-curve#type
Fix missing `QuadraticBezier` curves in `Path.fromJSON()` results
2021-11-04 16:44:14 +00:00
Richard Davey
7e14e2feaa Update Path.js 2021-11-04 16:41:42 +00:00
Richard Davey
bf0b3b1601 Correct version number 2021-11-04 16:39:36 +00:00
Richard Davey
9400f9e410
Merge pull request #5854 from natureofcode/feature/path#get-curve-at
Add new `Path#getCurveAt()` method
2021-11-04 16:39:30 +00:00
Richard Davey
70253a95b7
Merge pull request #5858 from GregDevProjects/issue-5684
Add static Lerp method on Vector2
2021-11-04 16:25:53 +00:00
Richard Davey
067e6fd4f0 Scene.pause will now check to see if the Scene is in either a RUNNING or CREATING state and throw a warning if not. You cannot pause non-running Scenes. 2021-11-04 14:55:24 +00:00
Richard Davey
b8468c8bc2 Added getStatus method 2021-11-04 14:55:16 +00:00
Richard Davey
b8339c16e6 Compressed Texture files can now be loaded from a file configuration object or a file pack 2021-11-03 22:07:34 +00:00
Richard Davey
18e044ef02 Removed all of the pendingDestroy calls, as this is now handled by the Loader Plugin. 2021-11-03 21:20:06 +00:00
natureofcode
e43f54fdd5 Add new Path#getCurveAt() method 2021-11-04 00:40:40 +05:00
Richard Davey
1a07b840b9 Added state property, pendingDestroy and destroy methods 2021-11-03 18:51:25 +00:00
Richard Davey
9eeccf3690 The Loader calls pendingDestroy automatically 2021-11-03 18:51:10 +00:00
Richard Davey
d3e9dc59e5 Removed file destroy 2021-11-03 18:50:56 +00:00
Richard Davey
a794e9c4c5 Added pendingDestroy guard 2021-11-03 18:50:45 +00:00
Richard Davey
dc73546048 Updated the docs about the data parameter 2021-11-03 18:50:28 +00:00
Richard Davey
a00f88a786 Added new PENDING_DESTROY const 2021-11-03 18:50:14 +00:00
Richard Davey
68a1a4b300 Added links to atlas software 2021-11-03 17:01:46 +00:00
Richard Davey
07f0bd4184 The JSON Hash and Array Texture Parsers will now throw a console.warn if the JSON is invalid and contains identically named frames. 2021-11-03 13:49:24 +00:00
Richard Davey
68550dbddb Update Key.js 2021-11-02 22:54:17 +00:00
Richard Davey
fc1234e55b Added createProgram, setBoolean and the new src properties 2021-11-02 18:05:18 +00:00
Richard Davey
565dfc801a WebGLPipeline.setBoolean is a new method that allows you to set a boolean uniform on a shader. 2021-11-02 18:00:25 +00:00
Richard Davey
95d7dc71b2 Update SpriteFXPipeline.js 2021-11-02 17:05:23 +00:00
Richard Davey
4b63bd2500 Update Pipeline.js 2021-11-02 17:05:16 +00:00
Richard Davey
950ba75bfc Updated jsdocs 2021-11-02 14:02:46 +00:00
Richard Davey
aea45bb06d Text with RTL enabled wouldn't factor in the left / right padding correctly, causing the text to be cut off. It will now account for padding in the line width calculations. Fix #5830 2021-11-01 18:44:10 +00:00
Richard Davey
3e1d77ad8f The KeyboardPlugin.removeKey method has a new optional parameter removeCapture. This will remove any keyboard capture events for the given Key. Fix #5693 2021-11-01 18:13:51 +00:00
Richard Davey
8ec99f9224 Use cached reg ex 2021-11-01 17:34:13 +00:00
Richard Davey
176a95336e The Video config will now detect for x-m4v playback support for video formats and store it in the Video.m4v property. This is used automatically by the VideoFile file loader. Fix #5719 2021-11-01 17:33:44 +00:00
Richard Davey
314ff439c9
Merge pull request #5889 from samme/fix/path-follower-end
Fix PathFollower end point when given `to`
2021-11-01 17:07:54 +00:00
natureofcode
d180218ae6 Fix type field of QuadraticBezier curve class
It fixes missing `QuadraticBezier` curves in `Path.fromJSON()` results
2021-10-31 01:19:56 +05:00
samme
ebb27e8ae4 Fix PathFollower end point when given to 2021-10-30 11:13:50 -07:00
Richard Davey
f7d81c4bd1 The default Tween._pausedState has changed from INIT to PENDING_ADD. This fixes a bug where if you called Tween.play immediately after creating it, it would force the tween to freeze. Fix #5454 2021-10-29 18:49:49 +01:00
Richard Davey
5e2c00e69f Calling Tween.reset when a tween was in a state of PENDING_REMOVE would cause it to fail to restart. It now restarts fully. Fix #4793 2021-10-29 18:26:13 +01:00
Richard Davey
5a1be5d07d TweenManager.reset is a new method that will take a tween, remove it from all internal arrays, then seek it back to its start and set it as being active. 2021-10-29 18:25:14 +01:00
Richard Davey
66939d0621 Clarify scene data in docs. Fix #5001 2021-10-29 17:53:57 +01:00
Richard Davey
8c6f5ec109 The ScriptFile Loader File Type has a new optional parameter: type. This is a string that controls the type attribute of the <script> tag that is generated by the Loader. By default it is 'script', but you can change it to 'module' or any other valid type. 2021-10-29 15:47:41 +01:00
Richard Davey
3c429088e4 Use the new isRay parameter 2021-10-28 15:01:51 +01:00
Richard Davey
7b976d6d8e The Geom.Intersects.GetLineToPolygon method has a new optional parameter isRay. If true it will treat the line parameter as a ray, if false, as a line segment (the default). 2021-10-28 15:01:51 +01:00
Richard Davey
d587b8f5a7 The Geom.Intersects.GetLineToPoints method has a new optional parameter isRay. If true it will treat the line parameter as a ray, if false, as a line segment (the default). 2021-10-28 15:01:51 +01:00
Richard Davey
50b02e9cdf The Geom.Intersects.GetLineToLine method has a new optional parameter isRay. If true it will treat the first line parameter as a ray, if false, as a line segment (the default). 2021-10-28 15:01:51 +01:00
Richard Davey
20d4391c29 Calling ParticleEmitter.setScale would set the scaleY property to null, causing calls to setScaleY to throw a runtime error. scaleY is now a required property across both the Particle and Emitter classes and all of the conditional checks for it have been removed 2021-10-28 15:01:51 +01:00
Richard Davey
c94719e0b8 Added alt swap frame 2021-10-28 01:19:52 +01:00
Richard Davey
be06610957 Preparing for beta 4 2021-10-27 18:09:56 +01:00
Richard Davey
03345ea60c Update WebGLPipeline.js 2021-10-27 17:21:59 +01:00
Richard Davey
9980c35c3e Update SpriteFXPipeline.js 2021-10-27 17:21:55 +01:00
Richard Davey
6aa75d8e5d Now works with multi-atlases and normal maps 2021-10-27 17:15:55 +01:00
Richard Davey
dbeefcc405 Update CompressedTextureFileConfig.js 2021-10-27 17:06:38 +01:00
Richard Davey
b3f34a0471 Update Text.js 2021-10-27 15:46:20 +01:00
Richard Davey
8a941dce98 Added optional shape config 2021-10-27 13:19:40 +01:00
Richard Davey
c391ad6c87 Check if still input enabled 2021-10-26 18:24:06 +01:00
Richard Davey
0fcd785ceb Calling TimerEvent.reset in the Timer callback would cause the timer to be added to the Clock's pending removal and insertion lists together, throwing an error. It will now not add to pending removal if the timer was reset. Fix #5887 2021-10-26 18:23:46 +01:00
Richard Davey
50669c7bdf Updated jsdocs. Fix #5880 2021-10-26 14:31:15 +01:00
Richard Davey
29ada646e0 Updated docs 2021-10-26 00:04:37 +01:00
Richard Davey
17c76c831c The Multi Tint fragment shader now uses the new getSampler function approach from Phaser 4 2021-10-26 00:00:35 +01:00
Richard Davey
4d18ad6ff8 Removed GenerateSrc, removed need for forloop declaration 2021-10-26 00:00:20 +01:00
Richard Davey
27833cafc7 Fixed else block 2021-10-25 21:15:53 +01:00
Richard Davey
39a06f241b The SceneManager.bootScene method will now always call LoaderPlugin.start, even if there are no files in the queue. This means that the Loader will always dispatch its START and COMPLETE events, even if the queue is empty because the files are already cached. You can now rely on the START and COMPLETE events to be fired, regardless, using them safely in your preload scene. Fix #5877 2021-10-25 18:48:38 +01:00
Richard Davey
43ed170cd7 ScaleManager.getParentBounds will now also check to see if the canvas bounds have changed x or y position, and if so return true, causing the Scale Manager to refresh all of its internal cached values. This fixes an issue where the canvas may have changed position on the page, but not its width or height, so a refresh wasn't triggered. Fix #5884 2021-10-25 18:25:24 +01:00
Richard Davey
64e343045e
Merge pull request #5869 from samme/feature/error-for-file-process-fails
Print a console error when file processing fails
2021-10-25 18:02:25 +01:00
Richard Davey
f6147757d5
Merge pull request #5871 from samme/docs/ObjectHelper
Docs: fix types in Phaser.Tilemaps.ObjectHelper#setFromJSON
2021-10-25 18:01:18 +01:00
Richard Davey
c9beece946
Merge pull request #5879 from samme/docs/scene-config
Docs: mark Scene config optional
2021-10-25 17:59:55 +01:00
Richard Davey
55ef37b6fb Removed spriteData, added destroy, tidied up docs 2021-10-21 18:38:15 +01:00
Richard Davey
461e1ff4d0 Update PipelineConfig.js 2021-10-21 18:38:05 +01:00
Richard Davey
0020f03ead Fixed Sprite FX targetBounds 2021-10-20 17:02:37 +01:00
Richard Davey
143d63dcb0 Debugging 2021-10-20 12:37:05 +01:00
Richard Davey
508630ad81 Added renderTargets, maxDimension, frameInc and targetIndex 2021-10-20 12:36:54 +01:00
Richard Davey
9e38e37d6f Removed RenderTargets (moved to PM) and flipped projection matrix 2021-10-19 22:48:02 +01:00
Richard Davey
5fb2604292 Removed flip verts 2021-10-19 22:47:34 +01:00
Richard Davey
d46f6e37f3 WebGLPipeline.flipProjectionMatrix is a new method that allows you to flip the y and bottom projection matrix values via a parameter. 2021-10-19 22:47:22 +01:00
Richard Davey
ef4d5d94bb New fsTarget copySubTex approach (faster) 2021-10-19 18:43:15 +01:00
Richard Davey
c6ac6125c9 Update MultiPipeline.js 2021-10-19 18:42:58 +01:00
samme
787437c219 Docs: mark Scene config optional
Fixes #5874
2021-10-19 09:13:14 -07:00
Richard Davey
a576059055 Prepare for 3.60 Beta 3 2021-10-18 18:31:32 +01:00
Richard Davey
b434c3b4f8 Fixed jsdocs 2021-10-18 17:54:25 +01:00
Richard Davey
347b6db490 Added altFrame option and calculations + handy utility functions 2021-10-18 17:49:09 +01:00
Richard Davey
d4edcbd8ca Set default vert shader 2021-10-18 16:01:53 +01:00
Richard Davey
f34657cf87 Removed the Tint and Flip components from the Camera class. Neither were ever used internally, or during rendering, so it was just confusing having them in the API. 2021-10-17 16:34:45 +01:00
Richard Davey
ba0a52e386 Update SpriteFXPipeline.js 2021-10-16 15:30:03 +01:00
Richard Davey
638fd113b5 Flip the Y on textures 2021-10-16 15:23:33 +01:00
Richard Davey
9d7a575a4f Added FX component 2021-10-16 15:23:19 +01:00
Richard Davey
43df6de757 Removed duplicate post fx calls 2021-10-16 15:22:30 +01:00
Richard Davey
5e509bd72b Removed 'drawToFrame' (it's the only option) and added 'batchTexture' 2021-10-16 15:08:58 +01:00
Richard Davey
7a705d757c The Text Game Object would call the pre and post batch functions twice by mistake, potentially applying a post fx twice to it. 2021-10-16 15:08:39 +01:00
Richard Davey
acc9f07e5c Fixed data and alpha value 2021-10-15 18:45:23 +01:00
Richard Davey
fd1ab765a3 Full JSDocs and tidied up all the methods 2021-10-15 18:39:10 +01:00
Richard Davey
dddf601acb Added onFXCopy 2021-10-15 18:38:57 +01:00
Richard Davey
efa8c8b5a5 Fixed verts and called onFX 2021-10-15 00:59:04 +01:00
Richard Davey
163978452e Added onFX 2021-10-15 00:58:40 +01:00
Richard Davey
6c00b5cfc4 Added onPreCopy 2021-10-14 18:51:39 +01:00
Richard Davey
8a89700bf7 Fixed shader uniform issue and tidied up code 2021-10-14 18:45:59 +01:00
Richard Davey
bfecf9da5a RenderTarget will now automatically set the wrapping mode to clamp. 2021-10-14 18:45:41 +01:00
Richard Davey
c1c8e5d12b The WebGLRenderer.createTextureFromSource method has a new optional boolean parameter forceClamp that will for the clamp wrapping mode even if the texture is a power-of-two. 2021-10-14 18:45:28 +01:00
Richard Davey
d5a86d7b07 Update SpriteFXPipeline.js 2021-10-14 01:08:06 +01:00
Richard Davey
5d2749f5d6 Update SpriteFXPipeline.js 2021-10-14 00:55:27 +01:00
samme
15b62e1756 Docs: fix types in Phaser.Tilemaps.ObjectHelper#setFromJSON 2021-10-13 15:58:32 -07:00
Richard Davey
219ff50b90 Fixed copyFrame handling 2021-10-13 23:38:04 +01:00
Richard Davey
c4c5453dfb Removed log 2021-10-13 23:35:29 +01:00
samme
ba5e4ffab7 Docs: add Phaser.Types.GameObjects.Particles.ParticleClassConstructor
Fixes #5731 ?
2021-10-13 13:23:31 -07:00
samme
52e402e14e Docs: add Phaser.Types.GameObjects.Group.GroupClassTypeConstructor 2021-10-13 13:22:54 -07:00
Richard Davey
fd54fa741c Update SpriteFXPipeline.js 2021-10-13 18:56:41 +01:00
Richard Davey
635e7283d5 Added buffer to setVertexBuffer and setShader 2021-10-13 18:56:31 +01:00
Richard Davey
0bf366a096 Update SpriteFXPipeline.js 2021-10-13 13:04:08 +01:00
Richard Davey
803d71469e Fixed the vert and uv handling 2021-10-12 21:47:48 +01:00
Richard Davey
4f454a5701 Update WebGLPipeline.js 2021-10-12 21:47:39 +01:00
Richard Davey
3afc8b1a8e Flip the verts 2021-10-12 21:47:33 +01:00
Richard Davey
6eebd6c1cf GameObjects.Components.FX is a new component that provides access to FX specific propertis and methods. The Image and Sprite Game Objects have this component by default. 2021-10-12 21:47:24 +01:00
Richard Davey
2a473889dc Update SpriteFXPipeline.js 2021-10-12 18:54:06 +01:00
Richard Davey
85c6c4be44 Swap frame support added and drawSprite method 2021-10-12 18:00:50 +01:00
Richard Davey
68c3fc4171 Fixed resizing. Set RTs in boot. 2021-10-12 16:09:53 +01:00
Richard Davey
6fe88aeee7 Refactored to use existing functions where possible 2021-10-12 13:32:39 +01:00
Richard Davey
9e9c9298eb Much better renderTarget handling. Sprite now draws properly. Config handling done. Need to fix bindAndDraw 2021-10-12 01:03:45 +01:00
Richard Davey
53eb64b92b Added isSpriteFX property 2021-10-12 01:03:18 +01:00
Richard Davey
904ca9f7c4 Removed SpriteFX as you extend it, not instantiate it 2021-10-12 01:03:04 +01:00
Richard Davey
fd655d054c Added fxPadding property to Image 2021-10-12 01:02:42 +01:00
Richard Davey
e9d85c57ee Update SpriteFXPipeline.js 2021-10-11 18:49:17 +01:00
Richard Davey
7af3693fb5 Add SpriteFX Pipeline to const and default array 2021-10-11 18:49:13 +01:00
Richard Davey
b73d889ca9 Bump version 2021-10-11 18:48:41 +01:00
Richard Davey
038ffa7b77 Create SpriteFXPipeline.js 2021-10-11 18:06:42 +01:00
Richard Davey
fa25b9e254 Removed temp function 2021-10-11 18:06:35 +01:00
Richard Davey
5c88dd8593 Only need to set the width 2021-10-11 17:56:26 +01:00
Richard Davey
784f722b90 Remove, we'll handle this elsewhere 2021-10-11 17:56:11 +01:00
Richard Davey
e26eb49769 Update RenderTargetConfig.js 2021-10-11 17:04:20 +01:00
Richard Davey
d32badabf5 When defining the renderTargets in a pipeline config, you can now set optional width and height properties, which will create a Render Target of that exact size, ignoring the scale value (if also given). 2021-10-11 17:02:36 +01:00
Richard Davey
c1430f41dc Testing FX padding 2021-10-11 15:10:57 +01:00
Richard Davey
43d660a304
Merge pull request #5864 from rexrainbow/timer-with-a-short-delay
Invoke callback many times in very short delay case
2021-10-11 15:02:00 +01:00
Rex
92bedcfeac Check event.callback 2021-10-11 16:12:40 +08:00
Rex
00f998bf0d Check event.callback 2021-10-11 16:04:38 +08:00
Rex
6814d5c6b5 Twist code 2021-10-11 16:03:15 +08:00
Rex
0a1f47c65e Invoke callback many times in very short delay case 2021-10-11 15:44:00 +08:00
samme
e7130fb546 eslint-disable no-console 2021-10-10 12:56:11 -07:00
GregDevProjects
0c04102731 rename function, move it to Math class 2021-10-10 10:49:54 -03:00
samme
7b66f486d4 Remove console warnings for JSON/XML parse fails
Now done in onProcessError() instead
2021-10-09 10:31:54 -07:00
samme
c2d6d3b398 Print console errors for file process failures 2021-10-09 10:28:56 -07:00
kainage
369bf06b8e Fix WebGL Tilemap Layer Rendering
* A typo was blowing up rendering the tilemaps all together
* FIx the X coord not being calculated correctly in the `batchTexture` call
2021-10-06 22:01:12 -07:00
Greg
1d009f8a68 Add static Lerp method on Vector2 2021-10-06 21:56:02 -03:00
Richard Davey
8aa6385cec Fixed JSDocs 2021-10-06 21:39:44 +01:00
Richard Davey
663d6631d0 Merge branch 'master' of https://github.com/photonstorm/phaser 2021-10-06 21:14:33 +01:00
Richard Davey
9e753a4cfb Beta.1 number 2021-10-06 21:14:29 +01:00
Richard Davey
31836eaf3c Update CompressedTextureFile.js 2021-10-06 21:14:18 +01:00
Richard Davey
6f4ceba23f
Merge pull request #5855 from lfarroco/master
Fix rendering of Tiled object layers on isometric maps
2021-10-06 21:11:34 +01:00
Richard Davey
bf02aaa7ee Update WebGLTextureCompression.js 2021-10-06 18:48:04 +01:00
Richard Davey
56eccd67ff Finished and now works with atlas files too 2021-10-06 18:47:58 +01:00
Richard Davey
5ed49aea79 Create CompressedTextureFileConfig.js 2021-10-06 18:47:43 +01:00
Richard Davey
01beb898b3 The WebGLRenderer.createTextureFromSource method now accepts the CompressedTextureData data objects and creates WebGL textures from them. 2021-10-06 18:47:35 +01:00
Richard Davey
615321582f Expose the parsers 2021-10-06 18:44:19 +01:00
Richard Davey
97be6a965d Textures.Parsers.PVRParser is a new parser for the PVR compression container format. 2021-10-06 18:44:13 +01:00
Richard Davey
94906435c2 Textures.Parsers.KTXParser is a new parser for the KTX compression container format. 2021-10-06 18:44:03 +01:00
Richard Davey
e4bbc4dec7 TextureManager#addCompressedTexture is a new method that will add a compressed texture, and optionally atlas data into the Texture Manager and return a Texture object than any Sprite can use. 2021-10-06 18:43:20 +01:00
Richard Davey
3a6219914e Now parses compressed textures and sets the algorithm property 2021-10-06 18:42:26 +01:00
Richard Davey
8752890c2c Create MipmapType.js 2021-10-06 17:47:21 +01:00
Richard Davey
f2d21f26fd Create CompressedTextureData.js 2021-10-06 17:47:16 +01:00
Leonardo Farroco
fc4db55b26 adds isometric ratio 2021-10-05 23:19:09 -03:00
Richard Davey
7934613e8f The Tilemaps.Tile.getBounds method would take a camera parameter but then not pass it to the methods called internally, thus ignoring it. It now factors the camera into the returned Rectangle. 2021-10-05 21:52:54 +01:00
Richard Davey
234ba03b35 Update WebGLRenderer.js 2021-10-05 18:36:50 +01:00
Richard Davey
686e32b8d0 Now parses KTX and PVR textures 2021-10-05 18:33:50 +01:00
Richard Davey
a2428e1424 Create PVRParser.js 2021-10-05 18:30:24 +01:00
Richard Davey
6f9471f40d Create KTXParser.js 2021-10-05 18:30:21 +01:00
Richard Davey
f376958ca1 Added getCompressedTextureName method 2021-10-05 18:30:17 +01:00
Richard Davey
c0c17a1dd2 Update index.js 2021-10-05 18:00:22 +01:00
Richard Davey
9702594245 Create CompressedTextureFile.js 2021-10-05 17:58:45 +01:00
Richard Davey
7bdb9d672f Added supportsCompressedTexture method 2021-10-05 17:04:44 +01:00
Richard Davey
5a941ed509 Expanded to support all formats 2021-10-05 16:48:51 +01:00
Richard Davey
573dd3a14d Added getCompressedTextures method 2021-10-05 16:48:42 +01:00
Leonardo Farroco
64f7b992be linting 2021-10-03 16:35:02 -03:00
Leonardo Farroco
687942e77e Change positioning for isometric object layer from Tiled 2021-10-03 16:30:05 -03:00
Richard Davey
b968e46ee2 The Multi Pipeline now uses highp float precision by default, instead of mediump. This fixes issues with strange blue 'spots' appearing under WebGL on some Android devices. Fix #5751 #5659 #5655 2021-09-28 15:56:54 +01:00
Richard Davey
6cd7d6ce79 The Camera will now emit PRE_RENDER and POST_RENDER events under the Canvas Renderer. Fix #5729 2021-09-28 15:39:47 +01:00
Richard Davey
47bbde0e4b With roundPixels set to true in the game or camera config, Sprites will no longer render at sub-pixel positions under CANVAS. Fix #5774 2021-09-28 15:34:46 +01:00
Richard Davey
a4d8c9be47 Fix #5759 2021-09-28 15:21:13 +01:00
Richard Davey
83e2406cb4 The CameraManager.destroy function will now remove the Scale Manager RESIZE event listener created as part of boot, where-as before it didn't clean it up, leading to gc issues. Fix #5791 2021-09-28 15:08:31 +01:00
Richard Davey
c84187b856
Merge pull request #5842 from samme/feature/scene-stop-abort
Ignore scene stop if already shutdown
2021-09-24 14:40:48 +01:00
Richard Davey
cca537b66b
Merge pull request #5841 from samme/feature/warn-particle-missing-frame
Warn, throw for particle texture frame mistakes
2021-09-24 14:38:20 +01:00
samme
023336f826 Throw an error for missing particle texture frame 2021-09-23 11:15:58 -07:00
samme
da86ea7029 Warn for missing texture frames 2021-09-23 11:15:29 -07:00
Richard Davey
550dd2bd85
Merge pull request #5514 from etherealmachine/patch-1
Fix typing of MapData objects
2021-09-23 16:03:24 +01:00
Richard Davey
5dfab5f5d9 eslint and jsdoc fixes for #5697 2021-09-23 16:02:52 +01:00
Richard Davey
d44e8e782e
Merge branch 'master' into tilemap 2021-09-23 15:47:47 +01:00
Richard Davey
dc6b9c6d93 lint fix 2021-09-23 15:37:22 +01:00
Richard Davey
0c8bc91d4c
Merge pull request #5316 from kainage/camera-flash-effect-alpha
Allow setting alpha for 2D camera flash effect
2021-09-23 15:35:50 +01:00
Richard Davey
93db763f69
Merge pull request #5340 from 16patsle/Fix_object_types
Add more specific 'object' types, including GO Configs
2021-09-23 15:30:43 +01:00
Richard Davey
c8aeb4724a Added scale configs to game config #5840 2021-09-22 12:12:35 +01:00
Richard Davey
b57afb45c9 Fixed eslint issues in #5701 2021-09-22 11:44:43 +01:00
Richard Davey
49c9d2795d
Merge pull request #5701 from Skel0t/patch-1
Line-Line Intersection fix if dx1 === 0
2021-09-22 11:42:17 +01:00
Richard Davey
a5c0795967
Merge pull request #5772 from sylvainpolletvillard/master
types: complete Phaser.Input.Gamepad.Configs definitions
2021-09-22 11:35:25 +01:00
Richard Davey
ede72366ca
Merge pull request #5624 from andriibarvynko/fix_check_matrix_for_one_row_matrix_support
Allow to have one row matrix in CheckMatrix
2021-09-22 11:32:56 +01:00
Richard Davey
f4c7cb4a6d Fixed jsdocs. Renamed property to tileOffset. Fixed parsing of it. #5637 2021-09-22 11:26:08 +01:00
Richard Davey
736be1abc8 tileOffset hadn't been applied to the canvas renderer #5637 2021-09-22 11:25:39 +01:00
Richard Davey
d0b5b91a5e tileOffset is always set, so this check is redundant #5637 2021-09-22 11:25:13 +01:00
Richard Davey
32209baf39 Updated jsdocs 2021-09-22 11:24:35 +01:00
Richard Davey
d16588014f
Merge pull request #5637 from moJiXiang/fix-tilemap-offset
fix tilemap draw offset, maybe it is a bug, related issue #5633
2021-09-22 11:14:15 +01:00
Richard Davey
7434769faf
Merge pull request #5657 from moJiXiang/fix-bug-#5647
fix PutTileAt tile size with releated tileset width and height, releated bug #5647
2021-09-22 11:10:03 +01:00
Richard Davey
2771f280d2
Merge pull request #5750 from jonnytest1/master
assign array by index for skipped chunks
2021-09-22 11:03:44 +01:00
Richard Davey
d70b149170
Merge pull request #5793 from samme/fix/separate-tile-update-center
Update body center after tile separation
2021-09-22 11:01:28 +01:00
Richard Davey
0ab2534306 Update PipelineManager.js 2021-09-21 14:53:18 +01:00
Richard Davey
1c64f44dab Fixed eslint, added documentation 2021-09-21 12:01:48 +01:00
Richard Davey
1e5542df92
Merge pull request #5740 from hanzooo/loader-type
feat: Add support for load image by HTMLImageElement
2021-09-21 11:52:28 +01:00
Richard Davey
cd4baa100d
Merge pull request #5744 from rexrainbow/rectangle-setsize
Update Rectangle shape game object's display origin and default hitArea
2021-09-21 11:46:42 +01:00
Richard Davey
f0eb694166
Merge pull request #5763 from samme/fix/group-double-collide
Do physics group vs. self collisions without the RTree
2021-09-21 11:44:52 +01:00
Richard Davey
496b928c61 Fixed eslint issues 2021-09-21 11:38:33 +01:00
Richard Davey
9cfbe65bfa
Merge pull request #5766 from xiamidaxia/scenePlugins
Spine plugin multiple game instances support
2021-09-21 11:36:01 +01:00
Richard Davey
2546096b64 Fixed JSDocs. Close #5836 2021-09-21 11:33:01 +01:00
Richard Davey
4fd0a27b15 Formatting fix 2021-09-20 12:34:35 +01:00
Richard Davey
4ab8a4d3a3
Merge pull request #5767 from mayacoda/master
Fix getBounds for creating MatterTileBody for staggered tiles
2021-09-20 12:26:55 +01:00
Richard Davey
ee71c6b5d4
Merge pull request #5770 from eltociear/patch-1
Fix typo in MatterCollisionPair.js
2021-09-20 12:24:30 +01:00
Richard Davey
eff631944b
Merge pull request #5794 from samme/fix/render-texture-snapshot-canvas
Fix CanvasRenderer#snapshotCanvas()
2021-09-20 12:19:42 +01:00
Richard Davey
5f2e3f35e1 Fixed code format 2021-09-20 12:18:54 +01:00
Richard Davey
da3e8b5a25
Merge pull request #5788 from martell-ventures/loadURL_crossorigin
Add Crossorigin support
2021-09-20 12:16:14 +01:00
Richard Davey
4b011e2225
Merge pull request #5790 from samme/fix/createFromObjects-offset
Fix offset for non-tile objects in createFromObjects()
2021-09-20 12:12:41 +01:00
Richard Davey
d0b359fdd3
Merge pull request #5797 from samme/fix/create-renderer-fallback
Fix WEBGL-only selection and throw for unknown renderer type
2021-09-20 12:09:39 +01:00
Richard Davey
519a7f99e1 Bumped version 2021-09-20 12:08:56 +01:00
Richard Davey
e26f1dd460
Merge pull request #5800 from samme/fix/nested-layers-error
Add Layer#addToDisplayList(), Layer#removeFromDisplayList()
2021-09-20 12:07:11 +01:00
Richard Davey
e131488a32 Bumped version 2021-09-20 12:05:46 +01:00
Richard Davey
8075c3ab1b
Merge pull request #5819 from samme/fix/dom-element-parent-visibility
Add DOMElement#preRender, remove DOMElement#preUpdate
2021-09-20 12:01:16 +01:00
Richard Davey
cb6347d3b6 Merge branch 'master' of https://github.com/photonstorm/phaser 2021-09-20 11:59:30 +01:00
Richard Davey
f76f8711cd Added scene property 2021-09-20 11:59:20 +01:00
Richard Davey
9adcd5c615
Merge pull request #5825 from ubershmekel/master
Fix #5811, log error on invalid scene.start(key)
2021-09-20 11:54:49 +01:00
Richard Davey
4007f597da
Merge pull request #5834 from samme/docs/CreateFromObjectLayerConfig
Docs: correct CreateFromObjectLayerConfig.classType
2021-09-20 11:52:56 +01:00
Richard Davey
5a7ed14b3b Merge branch 'master' of https://github.com/photonstorm/phaser 2021-09-20 11:51:37 +01:00
Richard Davey
bf087e5068 Fixed JSDocs. Fix #5833 #5835 2021-09-20 11:51:21 +01:00
Richard Davey
929ad23b4e
Merge pull request #5748 from rexrainbow/zone-default-dropzone
Use default hitArea if hitArea parameter is not given
2021-09-20 11:45:18 +01:00
Richard Davey
235a997dfa
Merge pull request #5743 from rexrainbow/view-port
Add method to get visible area
2021-09-20 11:42:22 +01:00
Richard Davey
2f8d6a023d Updated version number 2021-09-20 11:41:47 +01:00
Richard Davey
259f68d04b Merge branch 'master' of https://github.com/photonstorm/phaser 2021-09-20 11:39:49 +01:00
Richard Davey
d8c5626a3a The Display.Masks.BitmapMask destroy method will now remove the context-lost event handler. 2021-09-20 11:39:32 +01:00
Richard Davey
305fbd1ec6
Merge pull request #5742 from rexrainbow/turn-off-context-restore-event
Turn off context restore event when game object is destroyed
2021-09-20 11:35:34 +01:00
Richard Davey
9db0b98228
Merge pull request #5757 from samme/fix/tween-setCallback
Correct use of Tween#setCallback() and Timeline#setCallback()
2021-09-20 11:31:09 +01:00
Richard Davey
cb15887bda
Merge pull request #5824 from samme/feature/texture-missing-error-msg
Add texture key to the missing frame warning
2021-09-20 11:29:19 +01:00
natureofcode
81e3c06676 Hotfix broken drag 2021-09-17 23:00:29 +05:00
natureofcode
89ff86202b Fix #5828 2021-09-17 12:19:39 +05:00
samme
08a600edcb Docs: correct CreateFromObjectLayerConfig.classType
Fixes #5831
2021-09-14 09:10:09 -07:00
samme
6df5b7e3a6 Ignore scene stop if already shutdown 2021-09-14 08:53:44 -07:00
Yuval Greenfield
1a713b4c5e Fix #5811, log error on invalid scene.start(key) 2021-09-03 23:11:29 -07:00
Richard Davey
535ca66ec6 colr typo in the docs 2021-09-03 12:35:32 +01:00
Richard Davey
7bbccf3327 Changing to v3.60 2021-09-03 12:35:18 +01:00
samme
c9cbace6f2 Add texture key to the missing frame warning 2021-09-02 10:41:16 -07:00
samme
846ea3fe1d Add DOMElement#preRender, remove DOMElement#preUpdate
Check parent visibility in preRender()

Fixes #5816
2021-08-27 10:43:21 -07:00
samme
728db67a6d Add Layer#addToDisplayList(), Layer#removeFromDisplayList()
Fixes #5799
2021-08-01 14:04:51 -07:00
samme
ec8a629d1c Fix WEBGL-only selection and throw for unknown renderer type
Fixes #5583
2021-07-30 11:41:28 -07:00
samme
8c2b1a7e35 Fix snapshotCanvas
Fixes #5792
2021-07-28 10:29:15 -07:00
samme
214a19fb7a Update body center after tile separation 2021-07-28 09:57:54 -07:00
samme
788bcb4330 Fix offset in createFromObjects()
Fixes #5789
2021-07-22 11:08:32 -07:00
Ryan Martell
078a94c3e6 Add Crossorigin support 2021-07-20 12:47:45 -06:00
Sylvain Pollet-Villard
2abe9e323f types: fixed duplicate names 2021-07-08 23:54:10 +02:00
Sylvain Pollet-Villard
dca5346573 types: JSDoc for Phaser.Input.Gamepad.Configs 2021-07-08 23:53:58 +02:00
Ikko Ashimine
21b11d8f7b
Fix typo in MatterCollisionPair.js
occured -> occurred
2021-07-07 16:40:53 +09:00
Maya Nedeljkovich
20ebc6f7a2 Fix getBounds for creating MatterTileBody for staggered tiles 2021-06-30 15:21:13 +02:00
xiamidaxia
9d2374c4a5 Fix install scene plugin #5765 2021-06-30 17:29:25 +08:00
samme
abfb8c6d7d Collide group vs self as array
Fixes #5758
2021-06-29 10:46:57 -07:00
samme
0882e03fce Remove obsolete comment 2021-06-27 11:53:30 -07:00
samme
9e6dc57063 Correct use of tween/timeline setCallback()
Fixes #5753
2021-06-26 17:30:24 -07:00
Jm
28f58f4e5e
Merge branch 'photonstorm:master' into loader-type 2021-06-23 13:09:15 +08:00
Richard Davey
9066f756f9 Made it clear a Tween will not update _ properties. Fix #5747 2021-06-18 18:06:58 +01:00
Richard Davey
7d70bfbd57 Removed Config.domBehindCanvas property as it's never used internally. Fix #5749 2021-06-18 18:03:07 +01:00
jonnytest1
46009935b4
assign array by index for skipped chunks
loading breaks for layers that skip chunks with no data
2021-06-18 02:34:05 +02:00
Rex
66e322dcd5 Use default hitArea if not hitArea is not ogiven
Default hitArea will resize when `zone.setSize(w, h)`
2021-06-16 11:16:19 +08:00
Rex
3a7557c3f4 Update display origin and default hitArea 2021-06-12 13:41:37 +08:00
Rex
3246dc4d8e Add method to get visible area 2021-06-12 13:27:22 +08:00
Rex
a6c75a36c8 Turn off context restore event when game object is destroyed 2021-06-12 12:44:23 +08:00
Jm
c1e73c3c2f feat: add image load type 2021-06-10 13:24:29 +00:00
Josh Black
cea3d45719 Add capacitor:// to protocol check to prevent malformed double-url issue in capacitor 2021-06-02 12:30:33 +01:00
Richard Davey
3dc66c3a43 Preparing for 3.56 2021-06-01 16:11:42 +01:00
Richard Davey
f95d1d224b Animation.createFromAseprite would calculate an incorrect frame duration if the frames didn't all have the same speed. 2021-06-01 16:11:27 +01:00
Richard Davey
1a086fc57c 3.55.2 Release 2021-05-27 14:52:00 +01:00
Richard Davey
9cd5f56eea Fixed an issue in FillPathWebGL, IsoBoxWebGLRenderer and IsoTriangleWebGLRenderer functions which caused the filled versions of most Shape Game Objects to pick-up the texture of the previous object on the display list. Fix #5720 2021-05-27 14:48:40 +01:00
Richard Davey
55b69e5d98 Made fromScene optional 2021-05-26 15:49:05 +01:00
Richard Davey
78b9215e2f Added the missing WebGLPipelineUniformsConfig type def. Fix #5718 (thanks @PhaserEditor2D) 2021-05-26 15:38:51 +01:00
Richard Davey
5552079c9d
Merge pull request #5717 from rexrainbow/destroy-from-scene
Add 'fromScene' parameter in GameObject.destroy() method, and DESTROY event
2021-05-26 15:29:35 +01:00
Richard Davey
c8cc337525 3.55.1 2021-05-26 15:24:17 +01:00
Richard Davey
5d9d543ce0 Fixed rendering calls. Fix #5712 2021-05-26 15:24:09 +01:00
Rex
07ff5de1e1 Add 'fromScene' parameter in GameObject.destroy() method, and DESTROY event 2021-05-26 16:25:12 +08:00
Richard Davey
3b160a2e9d Fixed jsdoc tags 2021-05-24 18:23:09 +01:00
Richard Davey
c7418bd1c3 Lint fix 2021-05-24 17:58:30 +01:00
Richard Davey
2d4326f836 Preparing for 3.56 dev 2021-05-24 17:56:08 +01:00
Richard Davey
0b944eb722 Updated version 2021-05-24 17:34:19 +01:00
Richard Davey
83fbeb97a8 Fixed jsdoc 2021-05-24 17:34:06 +01:00
Richard Davey
45ccff26e1 Fixed jsdoc name 2021-05-24 17:33:01 +01:00
Richard Davey
3a6e82a042 The WebGLShader.set1fv, set2fv, set3fv, set4fv, set1iv, set2iv, set3iv, set4iv, setMatrix2fv, setMatrix3fv and setMatrix4fv methods no longer try to do array comparisons when setting the uniforms, but sets them directly. Fix #5670 2021-05-24 17:24:03 +01:00
Richard Davey
68fb156ab1
Merge pull request #5694 from sebastianfast/master
#5689 moved _pending to beginning of function
2021-05-24 17:02:18 +01:00
Richard Davey
048c2772be
Merge pull request #5683 from karbassi/patch-1
GameObjectConfig allow type object
2021-05-24 17:00:38 +01:00
Richard Davey
f562354292
Merge pull request #5656 from valadaptive/faster-measure-text
Improve performance of MeasureText
2021-05-24 16:57:12 +01:00
Richard Davey
4a32a5cdb8
Merge pull request #5664 from rexrainbow/container-input-2
Invoke `addToRenderList()` before leaving render method
2021-05-24 16:54:43 +01:00
Richard Davey
23582a43a2
Merge pull request #5673 from rexrainbow/array-methods
Add MoveAbove, MoveBelow methods of List structure
2021-05-24 16:53:39 +01:00
Richard Davey
16eeb80d93
Merge pull request #5695 from Patapits/master
Fix WebGLPipelineAttributeConfig documentation
2021-05-24 16:52:41 +01:00
Richard Davey
06028bb2cd
Merge pull request #5704 from VektreX/master
Fixed video not resuming on regaining focus
2021-05-24 16:51:00 +01:00
Richard Davey
5d5d87cce3
Merge pull request #5706 from consolenaut/master
Fix Capacitor iOS audio issue
2021-05-24 16:48:53 +01:00
Emil Schnedler Vad
9fa971902b fixed type of ParticleEmitterConfig deathCallback to function 2021-05-24 16:42:01 +02:00
Brown Dragon
a420b6e46a Improve ObjectHelper docs even if they are just internal only 2021-05-21 09:49:19 -04:00
Josh Black
1a0b0beaae Add 'capacitor://' to local file check in loader File base class to allow capacitor-wrapped iOS apps to read media files 2021-05-18 08:06:45 +01:00
VektreX
b63bb53430 Reset _codePaused to false in play handlers to allow video to resume 2021-05-18 01:32:45 +02:00
Joshua Meyer
a0838c184f
dx1 !== 0 was an unnecessary restriction
In the previous version, if x1 == x2 the code was never able to detect an intersection even if there was one.

This limitation was because of the unnecessary division by dx1. With its removal it should work now.
2021-05-14 21:04:33 +02:00
Brown Dragon
02e67e682f Addresses https://github.com/photonstorm/phaser/issues/5697
This diff adds:
* `type` support to `createFromObjects`. See https://doc.mapeditor.org/en/stable/manual/custom-properties/#typed-tiles for the description in Tiled; this is currently not supported as a parameter, and its usage is documented within the diff.
* `createFromObjects` will also examine the tileset. As per the above link, created objects are supposed to inherit properties from the tile with the same gid, but Phaser doesn't do that right now. After this diff it optionally will, by passing an additional parameter to `createFromObjects`.
> NOTE: I'd be very happy to make this a default behavior, but that's somewhat backwards breaking
* `createFromObjects` will attempt to use the same texture and frame as Tiled when creating the object. This will behave poorly if there is no such frame (for instance, if the texture were loaded with `this.load.image` instead of `this.load.spritesheet`, or using different geometry. However, the current behavior draws missingimage, so this is a strong improvement.
2021-05-13 17:05:03 -04:00
Benjamin Magalhaes
562a05a642 Remove unused WebGLPipelineUniformsConfig 2021-05-13 15:21:35 +02:00
Benjamin Magalhaes
aa97541c3f Fix WebGLPipelineAttributeConfig documentation 2021-05-13 13:31:18 +02:00
Sebastian Fast
df9f367b95 #5689 moved _pending to beginning of function 2021-05-13 10:52:06 +02:00
Richard Davey
1f037d7670 Merge branch 'master' of https://github.com/photonstorm/phaser 2021-05-07 11:30:55 +01:00
Ali Karbassi
dd4ef06f97
GameObjectConfig allow type object
GameObjectConfig x, y, rotation, angle, and alpha should allow type object

Fixes #5682
2021-05-05 17:01:56 -05:00
Richard Davey
144924bc61 JSDoc fix 2021-05-03 18:15:29 +01:00
Richard Davey
f802ac5d8c The Input.Pointer.event property can now be a WheelEvent as well. 2021-05-03 18:15:20 +01:00
Richard Davey
c5f3f377ce Improved JSDocs 2021-04-26 10:05:57 +01:00
Rex
62ea171971 Add MoveAbove, MoveBelow methods of List structure
MoveAbove: Moves the given array element above another one in the array.
MoveBelow: Moves the given array element below another one in the array.
2021-04-26 15:17:42 +08:00
Richard Davey
7d3970178d The RenderTexture.endDraw method has a new optional boolean erase which allows you to draw all objects in the batch using a blend mode of ERASE. This has the effect of erasing any filled pixels in the objects being drawn. 2021-04-25 20:32:56 +01:00
Richard Davey
6735f7e88e Update Shape.js 2021-04-20 15:15:51 +01:00
Rex
fca1eb1206 Also fix it in CanvasRender 2021-04-20 21:15:46 +08:00
Rex
e6ed148abc Invoke addToRenderList first before leaving render method
Leaving render method when children count is 0
2021-04-20 10:22:59 +08:00
Richard Davey
7a12a205b8
Merge pull request #5661 from Palats/master
Fix Phaser.GameObjects.Components.Pipeline#postPipelines doc
2021-04-19 20:41:29 +01:00
Richard Davey
2156be011b Update Extern.js 2021-04-19 08:52:25 +01:00
Pierre Palatin
93543d650a
Fix Phaser.GameObjects.Components.Pipeline#postPipelines doc
* Updates the Documentation

Describe the changes below:
The `s` was missing in the doc for `postPipelines`, leading to wrong Typescript typing and misleading documentation.
2021-04-18 17:49:32 +02:00
Richard Davey
2712e87ca2 Graphics and Shape now use the new Multi Pipeline 2021-04-16 18:19:39 +01:00
Richard Davey
9879a1062e Merged the Graphics Pipeline functions into the MultiPipeline 2021-04-16 18:18:42 +01:00
mojixiang
7f161fa3ad
Update PutTileAt.js 2021-04-15 18:24:06 +08:00
moJiXiang
f686a9674b fix PutTileAt tile size with releated tileset width and height, releated bug #5647 2021-04-15 18:04:14 +08:00
valadaptive
4640874643 Fix check for new text measurement results
actualBoundingBoxDescent is *not* defined on the TextMetrics object
returned from measureText--it's defined on its prototype. This oversight
was causing the slow path to be taken in all browsers.
2021-04-14 22:44:10 -04:00
valadaptive
4cd7706390 Only call getImageData once in MeasureText 2021-04-14 22:38:58 -04:00
Richard Davey
aaa66488dc The Mesh Game Object would incorrectly cull faces if the Camera scrolled. It now calculates the cull correctly, regardless of camera world position, zoom or rotation. Fix #5570 2021-04-13 14:44:46 +01:00
Richard Davey
4e2285fd05 Fixed docs 2021-04-13 14:44:38 +01:00
Richard Davey
bb1a078243 The GameObjectFactory.existing method will now accept Layer as a TypeScript type. Fix #5642 2021-04-13 13:42:33 +01:00
Richard Davey
c1f7753dd8 Typo. Fix #5649 2021-04-13 13:40:06 +01:00
Richard Davey
f425880db9
Merge pull request #5652 from vforsh/webgl-texture-compression
Improve types for WebGL texture compression support
2021-04-13 13:37:45 +01:00
Richard Davey
896befc722
Merge pull request #5639 from mattjennings/fix/load-video-by-config
Fix incorrect key when loading a Video with a config object
2021-04-13 13:36:34 +01:00
Richard Davey
3c3b32ec77
Merge pull request #5641 from samme/fix/UpdateList-shutdown
Fix scene PRE_UPDATE handlers removed at scene shutdown
2021-04-13 13:33:52 +01:00
Richard Davey
d86962e344
Merge pull request #5638 from samme/patch-9
Docs: fix type for KeyboardPlugin#manager
2021-04-13 13:31:42 +01:00
Vladislav Forsh
670a66c697 Improve types for WebGL texture compression support
(cherry picked from commit 5626acffec17c6b4d66c78b8e0aa52e5cfcd8478)
2021-04-13 13:19:24 +03:00
Trissolo
8ae19dee83 Fixed - Math#ToXY: now the existing vector passed as 'out' is setted even if 'index' is 0. 2021-04-05 10:31:21 +02:00
samme
2856b1ab3a Fix clearing PRE_UPDATE by mistake 2021-04-02 19:02:14 -07:00
Matt Jennings
33014d8d6a fix key not being correct when loading video via config object 2021-04-02 15:18:40 -05:00
samme
9e4d693481
Docs: fix type for KeyboardPlugin#manager 2021-04-02 10:31:49 -07:00
moJiXiang
7579702b7a fix tilemap draw offset, maybe it is a bug, related issue #5633 2021-04-01 18:43:27 +08:00
Richard Davey
5c8ecbcf99 Fixed jsdoc layout in #5631 2021-03-30 10:41:43 +01:00
Richard Davey
ad7f1d52e4
Merge pull request #5631 from samme/docs/scene-events
Docs: fix scene events example code
2021-03-30 10:34:11 +01:00
Richard Davey
8c47d54e4d Added missing docs. Fix #5629 2021-03-30 10:30:02 +01:00
Richard Davey
72959cf953 Core.Config.domPointerEvents is a new config property set via dom: { pointerEvents } within the Game Config that allows you to set the pointerEvents css attribute on the DOM Element container. 2021-03-30 10:23:45 +01:00