Richard Davey
3e432dc0e2
Merge pull request #6414 from ZekeLu/generateFrameNumbers
...
correct the docs for generateFrameNumbers
2023-03-17 16:12:17 +00:00
Richard Davey
6370e16b5d
Fixed applyStencil and removed logs
2023-03-16 21:57:06 +00:00
Richard Davey
4fbd7eec82
Rename zero method and remove logs
2023-03-16 21:56:55 +00:00
Richard Davey
27553a029b
Call clearStencilMask
2023-03-16 21:56:46 +00:00
Richard Davey
b093ece620
Debugging stencil stack
2023-03-16 18:49:43 +00:00
Richard Davey
d316bacedb
Update PreFXPipeline.js
2023-03-16 18:23:35 +00:00
Richard Davey
4c19106c63
Debugging fx stacks
2023-03-16 18:23:30 +00:00
Richard Davey
feb25f8d71
Don't need this part any more
2023-03-16 18:23:01 +00:00
Richard Davey
b3b12ae62c
Testing pre/post mix
2023-03-14 22:03:38 +00:00
Richard Davey
8b2a701dbd
Tidying up and restore stencil
2023-03-14 19:46:55 +00:00
Richard Davey
560dc8a783
Restore the stencil before draw
2023-03-14 19:46:41 +00:00
Richard Davey
67592a0888
Store the level, fixed the stencil func for framebuffers and made level public
2023-03-14 19:46:18 +00:00
Richard Davey
38438954b8
Removed logs
2023-03-14 19:45:52 +00:00
Richard Davey
5b12080cef
Added methods zeroStencilMask and restoreStencilMask
2023-03-14 19:45:44 +00:00
Richard Davey
d28863c986
Removed the logs and now zero the stencil upon bind
2023-03-14 19:42:09 +00:00
Richard Davey
f82bf52cad
Why clear alpha?
2023-03-09 18:34:01 +00:00
Richard Davey
9971c9f940
Fixed component
2023-03-09 18:33:54 +00:00
Richard Davey
2230a08e7e
Fixed issue with cycle: true
on frame and animation particle emitter configs
2023-03-09 18:12:19 +00:00
Richard Davey
c8acb16fa7
Added { willReadFrequently }
to every canvas context, no matter where it comes from
2023-03-09 17:30:04 +00:00
Zeke Lu
382b233c3d
correct the docs for generateFrameNumbers
...
1. the function used in the example should be this.anims.generateFrameNumbers
instead of this.anims.generateFrameNames.
2. the end frame in the example should be 11 instead of 12
(see 6761ec92f5
).
3. mark the "config" parameter as optional (the one for generateFrameNames is
already marked as optional).
2023-03-05 13:02:32 +08:00
Richard Davey
f3028118d3
Debugging
2023-03-03 18:54:02 +00:00
Richard Davey
684a2ab35a
setFramebuffer accepts texture and clear param
2023-03-03 18:53:36 +00:00
Richard Davey
b32286d198
Update PostFXPipeline.js
2023-03-03 18:53:36 +00:00
Richard Davey
4ce142c25b
Working through fbo debugging
2023-03-03 13:41:57 +00:00
Richard Davey
4914e3ca36
DynamicTexture RenderTarget will autoResize. Fix #6411
2023-03-03 13:09:25 +00:00
Richard Davey
d51a8fb888
Improved jsdocs
2023-03-02 21:59:35 +00:00
Richard Davey
fab1acd022
Debug logs
2023-03-02 18:46:23 +00:00
Richard Davey
4877efbe36
Added hasDepthBuffer property
2023-03-02 18:46:16 +00:00
Richard Davey
d1f2fb8dfc
Reset current fbo instead of null
2023-03-02 18:46:04 +00:00
Richard Davey
8b493834dc
Log can take any parameters
2023-03-02 18:45:42 +00:00
Richard Davey
4ae57fa593
Update jsdocs
2023-03-02 18:17:08 +00:00
Richard Davey
eaf6fa7f45
Added log method, depth buffer and missing parameter default
2023-03-02 18:16:59 +00:00
Richard Davey
4b1d3430b7
Update const.js
2023-03-01 15:19:37 +00:00
Richard Davey
aa3e1d17ce
Updated documentation
2023-02-27 16:26:04 +00:00
Richard Davey
c4ab06d19f
Calling setPostPipeline
on a Game Object will now pass the pipelineData
configuration object (if provided) to the pipeline instance being created.
2023-02-27 15:12:52 +00:00
Richard Davey
267f3160da
PipelineManager.getPostPipeline
now has an optional 3rd parameter, a config
object that is passed to the pipeline instance in its constructor, which can be used by the pipeline during its set-up.
2023-02-27 15:12:40 +00:00
Richard Davey
88a59eb040
Post FX now supports custom quality and distance parameters. Fix #6393
2023-02-27 15:09:57 +00:00
Richard Davey
c58e0266c7
Use new Utils function
2023-02-27 13:48:40 +00:00
Richard Davey
43a20e571e
Added glowFXQuality and glowFXDistance config options
2023-02-27 13:48:31 +00:00
Richard Davey
5997c814bb
Remove distance parameter
2023-02-27 13:48:12 +00:00
Richard Davey
6d48142f94
Use new consts to add mobile GPU speed-up
2023-02-27 13:47:55 +00:00
Richard Davey
7edc856154
Added setGlowQuality function
2023-02-27 13:47:33 +00:00
Richard Davey
1b31ec12c1
Update Barrel.js
2023-02-27 13:47:19 +00:00
Richard Davey
e79f218472
Fix onFXCopy path. Fix #6403
2023-02-26 16:44:29 +00:00
Richard Davey
4e93bbfb45
Fixed divide by 255 error. Fix #6404
2023-02-26 16:40:54 +00:00
Richard Davey
a6f3cebc76
Beta 20
2023-02-18 18:46:07 +00:00
Richard Davey
68186fae34
Merge pull request #6382 from alxwest/spatial-sound
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Spatial sound
2023-02-17 17:32:54 +00:00
Richard Davey
00ab0fe601
Merge pull request #6384 from EmilSV/container_getBounds_text
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container#getBounds now also support getTextBounds for bounds calcula…
2023-02-17 17:31:57 +00:00
Richard Davey
a3b771e5ee
Merge pull request #6388 from samme/fix/listener-positionX
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Fix "listener.positionX is undefined" error
2023-02-17 17:30:23 +00:00
Richard Davey
3bbb619562
Merge pull request #6386 from mizunokazumi/fix/component-transform-setscaleX-setscaley
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Fix renderFlags after changing scaleX/scaleY
2023-02-17 17:26:19 +00:00