Richard Davey
066ce233b8
Merge branch 'master' of https://github.com/photonstorm/phaser
2017-09-22 01:35:13 +01:00
Richard Davey
cf76bcf297
Added Path.addLineCurve to speed-up path creation
2017-09-22 01:35:10 +01:00
Richard Davey
c4f9c41c53
LineCurve can take an array of points now
2017-09-22 01:34:53 +01:00
Richard Davey
6bc39a82c2
More sensible property names
2017-09-22 01:34:39 +01:00
Richard Davey
ba2f351544
Added the consts back into Math
2017-09-22 01:34:30 +01:00
Felipe Alfonso
d595ad74a1
Fixed emitting angle
2017-09-21 19:26:00 -03:00
Felipe Alfonso
f76ac47696
Particle emitter with clear properties
2017-09-21 18:36:19 -03:00
Felipe Alfonso
43dd0a6adc
Easing transtions for particles
2017-09-21 14:08:27 -03:00
Richard Davey
56e026e31b
Start of the Path class.
2017-09-21 17:12:33 +01:00
Richard Davey
b399d3dc1e
Added defaultDivsions property.
2017-09-21 17:12:26 +01:00
Richard Davey
3163a50d12
Added getResolution methods.
2017-09-21 17:12:16 +01:00
Richard Davey
3d09a834b7
Added Vector.equals methods.
2017-09-21 17:11:56 +01:00
Richard Davey
a89c6a872a
Fixed undef var error.
2017-09-21 14:26:18 +01:00
Richard Davey
aaa90bae12
Tidied up the EllipseCurve arguments
2017-09-21 03:07:42 +01:00
Richard Davey
05d251a953
You cannot now overshoot the curve length in getUtoTmapping
2017-09-21 02:51:02 +01:00
Richard Davey
cf4b97cbdc
Added SplineCurve
2017-09-21 02:31:11 +01:00
Richard Davey
b63c8ad135
Tidying up commented-out code
2017-09-21 02:31:04 +01:00
Richard Davey
98666739c2
Namespace fix
2017-09-21 02:30:54 +01:00
Richard Davey
3845461c03
Swapped t position in CatmullRom
2017-09-21 02:30:35 +01:00
Richard Davey
10c58f8e05
Commented out Frenet Frames method (not really needed)
2017-09-21 02:03:54 +01:00
Richard Davey
9ec7a52dcc
Added Vector2.normalizeRightHand
2017-09-21 02:03:37 +01:00
Richard Davey
1439144fae
Added missing Curve constructor calls (opps!) and fixed tmpVec assignment in getLengths
2017-09-21 01:19:27 +01:00
Richard Davey
bbfb8e4f12
Overhauled generateTexture. Can now update existing texture or draw direct to a canvas.
2017-09-21 00:15:52 +01:00
Richard Davey
cd4d9224d0
Added isCanvas property
2017-09-21 00:15:31 +01:00
Richard Davey
8b2f75a254
WEBGL build flag still needs canvas renderer for generateTexture
2017-09-21 00:15:20 +01:00
Richard Davey
2d357d7526
Moved the Curves objects into their own folder and namespace and optimized the vector creation within them
2017-09-20 23:10:37 +01:00
Richard Davey
aab4896582
Added Vector2.angle method
2017-09-20 23:10:03 +01:00
Richard Davey
9d3c80ab0c
Added Paths.Curve and Curves.Line for linear paths.
2017-09-20 16:51:49 +01:00
Richard Davey
31c05d2138
Moved Hermite to Curves folder.
2017-09-20 16:51:28 +01:00
Richard Davey
04e54efe43
Refined Math.Clamp.
2017-09-20 16:51:15 +01:00
Richard Davey
6aae306aa0
Added Mat4.makeRotationAxis.
2017-09-20 16:51:06 +01:00
Richard Davey
c48501b4ec
Added scale isFinite check and Vector3.crossVectors.
2017-09-20 16:50:48 +01:00
Richard Davey
c0d70252d6
Tidying up
2017-09-20 11:18:34 +01:00
Felipe Alfonso
4d63cf7be0
Added more particle emitter properties and linear interpolation for particle's life
2017-09-19 21:21:55 -03:00
Richard Davey
32786ac2db
Added x, y, z getters and setters and removed some test code.
2017-09-19 15:49:24 +01:00
Richard Davey
aa10f15214
Fixed typo
2017-09-19 15:48:27 +01:00
Richard Davey
a2511548c0
SetBlendMode Action
2017-09-19 02:04:17 +01:00
Richard Davey
42e792e076
Added createRect method
2017-09-19 01:35:01 +01:00
Richard Davey
a90e788528
Added createMultiple and refactored randomCube, etc to take optional arrays of Sprite3Ds
2017-09-19 00:45:32 +01:00
Richard Davey
809593ea34
Vec3 and Vec4 can now take a Vec2, 3 or 4 as a valid type of the add, sub, mult and divide methods
2017-09-19 00:45:03 +01:00
Richard Davey
d6fe678966
Added Sprite3D.fastHide option and tidied up the Camera3D matrix transform
2017-09-19 00:00:24 +01:00
Richard Davey
df0c457b0d
Added randomisation options
2017-09-18 21:48:38 +01:00
Richard Davey
11aa39e29e
Removed the Vector random methods and moved to their own function as they're swappable between each other
2017-09-18 21:48:26 +01:00
Richard Davey
44ab157523
Removed comments and tidied up arguments
2017-09-18 20:52:23 +01:00
Richard Davey
696da1dcfb
Fix #3059
2017-09-18 20:52:01 +01:00
Richard Davey
8f0fb7029e
Added pixelScale property and updated child removal functions. Removed z-index visibility check from Sprite3D.
2017-09-18 14:44:45 +01:00
Richard Davey
b6ae9bf511
Moved projection scale to local property
2017-09-18 02:11:52 +01:00
Richard Davey
555b0e2586
Added ability to scale axis independantly
2017-09-18 02:01:40 +01:00
Richard Davey
14e6f9f067
Added Sprite3D Game Object and ability for Camera3D to manage them
2017-09-18 01:58:26 +01:00
Richard Davey
8363177369
Merge pull request #3057 from igorpetushkov/ph3
...
[.Offscreen-For-WebGL-XXXXXXXX] render error
2017-09-18 00:27:37 +01:00
Richard Davey
4dbe015270
Merge pull request #3058 from igorpetushkov/ph4
...
Fix 'scene is not defined' in GroupCreator
2017-09-18 00:26:20 +01:00
Richard Davey
7a129bb344
Merge pull request #3056 from igorpetushkov/ph2
...
Move loading __DEFAULT and __MISSING images to boot function.
2017-09-18 00:24:05 +01:00
Richard Davey
5e583ccce4
Moved Scene Camera Manager to the cameras folder, split it all up and tidied everything up
2017-09-18 00:21:41 +01:00
Felipe Alfonso
6ccb6541d9
Particle Renderer + Basic Particle Movement
2017-09-17 17:13:40 -03:00
Igor Petushkov
762d80f162
Fix 'scene is not defined' in GroupCreator
2017-09-17 19:30:41 +03:00
Igor Petushkov
07386a29ac
Fix [.Offscreen-For-WebGL-XXXXXXXX] render error
2017-09-17 18:53:31 +03:00
Igor Petushkov
267cb95c6b
Move loading __DEFAULT and __MISSING images to boot function.
2017-09-16 23:07:42 +03:00
Richard Davey
413d50ca1d
Fixed rotateAround method
2017-09-16 04:00:45 +01:00
Richard Davey
2062b625d7
Fixed divide by zero error in Camera projection
2017-09-16 03:36:39 +01:00
Richard Davey
e224faa903
Added space and shift to createCursors method
2017-09-16 03:08:09 +01:00
Richard Davey
39d1f64030
Removed Camera3D folder and merged into cameras folder and namespace.
2017-09-16 03:07:57 +01:00
Richard Davey
2d6c00125f
Tidying up code and remove old files
2017-09-16 02:31:33 +01:00
Richard Davey
545f2073dc
Removed vecmath folder and updated references.
2017-09-15 16:46:36 +01:00
Richard Davey
f048473ab9
Fixed the prototype assignments.
2017-09-15 16:46:35 +01:00
Richard Davey
7be33051ca
Added all the vector math classes: Vector2, Vector3, Vector4, Matrix3, Matrix4 and Quaternion. Exposed via Phaser.Math namespace.
2017-09-15 16:46:35 +01:00
Felipe Alfonso
58c997025e
ParticleEmitter base
2017-09-15 11:03:45 -03:00
Richard Davey
83d985b4b2
Testing out a 3D Camera
2017-09-15 04:04:51 +01:00
Richard Davey
fb81fa514b
Renamed z
property to depth
to allow for future 3D cameras
2017-09-14 03:12:00 +01:00
Richard Davey
b4edeaec10
Updated GameObjectCreator to use same system as GameObjectFactory.
2017-09-14 02:27:29 +01:00
Richard Davey
651a6b3fac
Game Objects module includes factories now
2017-09-14 01:53:47 +01:00
Richard Davey
229af2dffd
Added loadArray back in (used by the Scene Manager after all)
2017-09-14 01:53:33 +01:00
Richard Davey
1340e6930f
Refactored the GameObjectFactory so it's now populated by the GameObjects directly, avoids globbing all GOs into it
2017-09-14 01:32:10 +01:00
Richard Davey
bc7ef9485c
Merge pull request #3051 from igorpetushkov/master
...
Reduce anims.load duplication
2017-09-14 00:12:57 +01:00
Felipe Alfonso
dc45945d99
WebGL Specific Game Objects work with restored context, except EffectLayer and RenderPass. That would require developer to rebind render targets and resources
2017-09-13 17:54:32 -03:00
Felipe Alfonso
de507de120
Light Layer restore state on gl context lost
2017-09-13 16:43:34 -03:00
Felipe Alfonso
a4e33f111b
Previous resource deleted when gl context is lost
2017-09-13 16:11:40 -03:00
Igor Petushkov
773855afd8
Reduce anims.load duplication
2017-09-13 19:10:21 +03:00
Richard Davey
56bc4d1547
Using MATH_CONST properly to avoid entire library import. Swapping to removing all index.js listings to avoid globbing.
2017-09-13 17:09:16 +01:00
Richard Davey
10b08539a8
Merge pull request #3050 from igorpetushkov/master
...
Fix Sprite animation with BuildGameObject
2017-09-13 16:19:46 +01:00
Richard Davey
2c9a53d3d4
WebGL specific GameObjects are now only included if the WEBGL build flag is set.
2017-09-13 16:06:05 +01:00
Igor Petushkov
377cb9faeb
Fix Sprite animation with BuildGameObject
2017-09-13 17:34:03 +03:00
Richard Davey
ae13ac702e
The Canvas and WebGL Renderers are now included based on Webpack feature flags, allowing us to build a 'WebGL only' or 'Canvas only' version of Phaser 3.
2017-09-13 15:28:17 +01:00
Richard Davey
405cef0146
Gamepads are disabled by default (saves calling the update if you aren't using them)
2017-09-13 14:18:34 +01:00
Richard Davey
01df434a72
Moving from using the name 'components' to 'inc' where it's a case of the method being spllit into its own file to keep things clean, rather than an actual component.
2017-09-13 14:17:38 +01:00
Richard Davey
358a4c8df5
Collision Map is returned and default values added.
2017-09-13 13:15:47 +01:00
Richard Davey
3b268569f1
More comments work.
2017-09-13 02:02:49 +01:00
Richard Davey
84c0f5006a
Merge branch 'master' of https://github.com/photonstorm/phaser
2017-09-13 00:58:41 +01:00
Richard Davey
6f3ec9fb9e
All Game Objects now use GameObject.RENDER_MASK to compare against instead of a local property.
2017-09-13 00:58:25 +01:00
Richard Davey
37796521e1
Merge pull request #3049 from igorpetushkov/master
...
restart and _paused
2017-09-12 17:59:29 +01:00
Richard Davey
ebce6346ab
Lets get this comments show on the road
2017-09-12 17:08:43 +01:00
Igor Petushkov
b035fd6266
restart and _paused
2017-09-12 17:58:08 +03:00
Richard Davey
6321a9d843
Fixed pad === null error when browser reports undefined instead
2017-09-12 12:41:20 +01:00
Richard Davey
f8eecb31a9
Testing jsdocs
2017-09-12 00:28:53 +01:00
Richard Davey
5369ecbffe
Added in Gamepad axis support
...
Also removed issue stopping analogue buttons working properly. Added in config for DualShock 4 controller.
2017-09-11 01:28:09 +01:00
Richard Davey
ee96c4d352
Fixed missing diff value
2017-09-09 04:28:05 +01:00
Richard Davey
8d07bffc3b
Tweens now carry over the elapsed difference for more accurate timing for repeats and yoyos
2017-09-09 04:18:12 +01:00
Richard Davey
e61889f49a
Added gamepads to Device feature test
2017-09-09 03:28:38 +01:00
Richard Davey
f98bbc12d8
Added the new Gamepad Input classes
2017-09-09 03:17:13 +01:00
Richard Davey
e3334e5904
Moved LightLayer shaders into single files to avoid ES6 uglify errors with backtick operators.
2017-09-08 17:16:54 +01:00
Richard Davey
abaa8d6509
Fixed DataStore
2017-09-08 02:41:00 +01:00
Richard Davey
873ad4f0e5
onLoop should be called before ResetTweenData
2017-09-08 02:40:52 +01:00
Richard Davey
d8e08406ea
GameObjects now have a data property again, which is a light-weight DataProxy object which interfaces with the DataStore.
2017-09-08 01:59:53 +01:00
Richard Davey
62cdad7114
Added startToCurrent argument to Tween.updateTo.
2017-09-07 23:56:35 +01:00
Richard Davey
206f6b1271
Added Tween.restart and stopped the manager adding the same tween twice
2017-09-07 23:47:46 +01:00
Richard Davey
a2d96f52e4
Tween.updateTo added. You can also restart a Tween and play it as many times as needed by calling Play.
2017-09-07 22:57:21 +01:00
Richard Davey
9bc448341e
Added x/y getters to input manager for quick (if limited) access
2017-09-07 22:26:53 +01:00
Richard Davey
fb8b428f64
Added hasTarget method. Also you cannot add a Tween into a Timeline already playing.
2017-09-07 16:52:57 +01:00
Richard Davey
1de0242fc7
Timeline onStarts fire when offset expires.
2017-09-07 15:40:57 +01:00
Richard Davey
6fe38a1c51
Empty Timelines no long return null.
2017-09-07 15:40:38 +01:00
Richard Davey
b0e6d880dd
Removed onRefresh and swapped for the more concise and powerful getStart and getEnd property callbacks
2017-09-04 04:08:12 +01:00
Richard Davey
b7520ab265
onRefresh working properly (considering renaming though)
2017-09-04 02:06:55 +01:00
Richard Davey
97a7de6f3f
Made TweenData.start hooked to onRefresh - testing need for startCache now
2017-09-04 00:57:11 +01:00
Richard Davey
3af861bce3
Timeline sets the parent and boolean
2017-09-04 00:56:33 +01:00
Richard Davey
5896b42711
Modified arguments
2017-09-04 00:56:14 +01:00
Richard Davey
39ae7d46cd
Updated parent argument
2017-09-04 00:56:00 +01:00
Richard Davey
8ced58da32
Added onRefresh callback
2017-09-04 00:55:42 +01:00
Richard Davey
f7ea161c11
Removed Tween.startAt property as it's no longer needed
2017-09-03 23:18:52 +01:00
Richard Davey
2dcc5672cd
Tweens added to a Timeline use that for the timescale
2017-09-03 22:42:49 +01:00
Richard Davey
9d6f7bce08
Removed endCache and made value dynamic, so it can be changed every repeat
2017-09-02 04:03:53 +01:00
Richard Davey
3c890055d3
Removed LoadValues as it's not used
2017-09-02 04:03:10 +01:00
Richard Davey
90426403ff
Timeline callbacks added and working along with loop and delays
2017-09-02 03:16:59 +01:00
Richard Davey
0bdfeb20df
Fixed bug that caused Tween.totalDuration to be calculated incorrectly with repeat values
2017-09-02 00:37:34 +01:00
Richard Davey
038f4fd0cb
Removed parent property as no longer needed and fixed GameObject.destroy
2017-09-01 19:47:26 +01:00
Richard Davey
30f054d734
Tidying up.
2017-09-01 18:08:10 +01:00
Richard Davey
6e611e9756
Tween Timelines are now operational with absolute and relative offset support.
2017-09-01 17:51:51 +01:00
Richard Davey
44c88a8e3f
Fixed bug in DrawImage where it wouldn't correctly draw a flipped image with an origin not 0.5
2017-09-01 00:54:15 +01:00
Richard Davey
69376bf90f
Working through canvas flip origin bug.
2017-08-31 17:26:39 +01:00
Richard Davey
8bd0affba7
Fixed setFlipY.
2017-08-31 16:14:58 +01:00
photonstorm
5725e43131
Tidying up the Tween Manager, ready for Timelines.
2017-08-31 15:11:04 +01:00
Richard Davey
d3ffd68ac1
Preparing for Timeline
2017-08-31 00:46:38 +01:00
Richard Davey
3539cae9bb
Removed old comment
2017-08-30 23:56:29 +01:00
Richard Davey
a4b357050d
You can pass in the config object as the children argument to a Group
2017-08-30 23:56:18 +01:00
photonstorm
fd45182bde
Debug drawing now happens after collision solver.
2017-08-30 15:50:27 +01:00
Richard Davey
48db06febd
Merge pull request #3042 from GGAlanSmithee/casing
...
fix casing on components import statement
2017-08-29 13:58:46 +01:00
Felipe Alfonso
de35793fda
Dynamic Tilemap Canvas Renderer
2017-08-24 23:46:33 -03:00
Felipe Alfonso
25630f2af5
Static Tilemap Culling added
2017-08-23 19:27:51 -03:00
Felipe Alfonso
7e957d5cb6
bruteforce tilemap canvas rendering
2017-08-22 20:26:17 -03:00
Felipe Alfonso
6218c05f37
Fixed texfile loader
2017-08-22 17:44:40 -03:00
Alan Smithee
70cbd07b1b
fix casing on components import statement
2017-08-21 18:16:19 +00:00
Felipe Alfonso
5d52bd956b
Fix for StaticTilemap after defining vertex attributes
2017-08-18 13:17:48 -03:00
photonstorm
a734b74ca7
Removed debug work.
2017-08-18 17:01:51 +01:00
photonstorm
e35524a1f5
Added setCollisionMap method.
2017-08-18 16:47:17 +01:00
Felipe Alfonso
17c24ef586
Fixed canvas upload to gpu function
2017-08-18 12:31:39 -03:00
Richard Davey
d993056c5d
Fixed isActive bug
2017-08-18 02:59:32 +01:00
Richard Davey
665b295c3b
Restructured the Scene folder and moved the plugins and components around
...
Also updated the physicsManager to make it a lot more cleaner and easy to adjust in future
2017-08-18 01:42:14 +01:00
Richard Davey
b336e03c77
Restored original Origin class
2017-08-17 06:26:25 +01:00
Richard Davey
37bc0dbdcd
Moved scale to BodyScale and fixed GO position
2017-08-17 06:00:38 +01:00
Richard Davey
e36cc68044
2 fixed bodies won't do anything
2017-08-17 04:06:08 +01:00
Richard Davey
100f4fc013
Renamed setSize to setBodySize to avoid conflict with Game Object method
2017-08-17 03:55:17 +01:00
Richard Davey
18c00abe04
Added Friction component
2017-08-17 03:48:39 +01:00
Richard Davey
ad5fc69aab
Tidied up generateTexture and added default origins
2017-08-17 03:15:15 +01:00
Richard Davey
d8991c5bc5
Added Body.updateCallback
2017-08-17 03:15:02 +01:00
Richard Davey
a481f75e31
Split up parent and gameObject defines so it's clearer and more useful
2017-08-17 02:32:08 +01:00
Richard Davey
7ed21b1acb
Removed dead code and named the walls
2017-08-17 02:07:03 +01:00
Richard Davey
dac6228672
TileSprite now uses GetPowerOfTwo function to save some lines of code
2017-08-17 02:05:41 +01:00
Richard Davey
b0a1b54407
setOrigin needs to be called after setSize
2017-08-17 02:01:24 +01:00
Richard Davey
ca4536a7ca
Merge branch 'master' of https://github.com/photonstorm/phaser
2017-08-17 01:56:46 +01:00
Richard Davey
64dafcca35
Fixed width and height properties for Dynamic Bitmap Text
2017-08-17 01:56:43 +01:00
Felipe Alfonso
b6ed58b93f
Fix for tile sprite
2017-08-16 21:54:52 -03:00
Richard Davey
d6fb8d7760
Added setBounds helper method
2017-08-17 01:21:12 +01:00
Richard Davey
d05bd40656
Added SetGameObject component and setSize to Offset
2017-08-17 01:21:01 +01:00
Richard Davey
24b88c2be9
Removed setGameObject method
2017-08-17 01:20:40 +01:00
Richard Davey
1fe9a658e7
Fixed bug that stopped it rendering. Also added in new color data component.
2017-08-17 01:20:15 +01:00
Richard Davey
15a749d8ea
Added showBody and showVelocity as config options
2017-08-16 23:14:30 +01:00
Richard Davey
67cba936da
World now takes a config object. Cleaner and many more options now supported.
2017-08-16 22:51:46 +01:00
Richard Davey
579489d47a
Fixed Rectangle inflate. Now deflates with negative values too.
2017-08-16 22:26:14 +01:00
Richard Davey
08eb2d0895
Removed scrollFactor fix, not needed.
2017-08-16 22:10:56 +01:00
Richard Davey
28964e5452
Moved Offset support into component
2017-08-16 22:10:43 +01:00
Richard Davey
a1cc024e5e
setAvsB and setBvsA
2017-08-16 22:10:19 +01:00
Richard Davey
898348a177
Added zoom in and zoom out ability to the Camera key controls
2017-08-16 22:10:04 +01:00
Richard Davey
43d470ede7
Now renders the body velocity to the debug graphic
2017-08-16 20:08:05 +01:00
Richard Davey
2b7c12cd75
Added new Debug component and fixed the body offset issue
2017-08-16 19:31:59 +01:00
Richard Davey
61c12e7e0f
Added setDisplaySize method
2017-08-16 19:03:58 +01:00
photonstorm
1f3ae30237
Working through the debug layer.
2017-08-16 17:27:15 +01:00
photonstorm
2d4a730f13
Start of the debug graphics object.
2017-08-16 17:16:23 +01:00
photonstorm
65ebfe719a
Axis passed in from the Solver.
2017-08-16 17:16:15 +01:00
photonstorm
35c667ef33
setCollideCallback added to the Collides component.
2017-08-16 17:15:58 +01:00
photonstorm
000eae4d7d
Axis added to the Collide Event
2017-08-16 17:15:45 +01:00
photonstorm
15f60a7289
Body debug and collision callbacks added
2017-08-16 17:15:35 +01:00
photonstorm
dbc1298752
Moved access of game property to sys.game to keep it inline with the Injection Map.
2017-08-16 17:15:12 +01:00
photonstorm
c893c5cb93
Body.reset and Body.destroy added.
2017-08-16 16:30:38 +01:00
photonstorm
8a71a2178c
Added Collide event into the world.
2017-08-16 16:30:28 +01:00
photonstorm
01a6592308
Sayonara
2017-08-16 14:16:41 +01:00
photonstorm
763b772aed
Farewell checksum?!
2017-08-16 14:12:58 +01:00
photonstorm
244e6535b5
Body.id was never being assigned, which caused the spatial hash checks to fail, leading to all kinds of weird results. Hours spent debugging this, only for it to be something so simple *facepalm*
2017-08-16 14:03:10 +01:00
Felipe Alfonso
ff9534a14a
Added higher threshold for warning emission on shader linking and validation
2017-08-16 08:57:46 -03:00
Richard Davey
51670f5d26
Lots of new World helpers
2017-08-16 01:20:35 +01:00
Richard Davey
e64981c51d
Added Gravity component and new ImpactBody helper class
2017-08-16 00:30:12 +01:00
Richard Davey
fe2f82c229
Updated Camera.Ignore so it works with the canvas renderer as well
2017-08-15 23:51:37 +01:00
Richard Davey
36cde5c6a2
Merge branch 'master' of https://github.com/photonstorm/phaser
2017-08-15 23:39:28 +01:00
Richard Davey
cc781c5ee2
Lots of updates to Impact physics system
...
New Sprite and Image handlers with helper methods.
Updated motion, world and new Factory class.
2017-08-15 23:38:35 +01:00
Richard Davey
8cf216a530
New PhysicsManager Scene system
2017-08-15 23:37:56 +01:00
Richard Davey
b769e2cb3d
Removed game argument and added boot method
2017-08-15 23:37:38 +01:00
Richard Davey
1e6659b2ef
Added physics to the injection map
2017-08-15 23:37:00 +01:00
Richard Davey
dd68b6a79b
Added PhysicsManager and tidied things up
2017-08-15 23:36:46 +01:00
Richard Davey
13a240789f
Removed all helper methods (moved to Components) and tidied up debug
2017-08-15 23:36:28 +01:00
Richard Davey
2d693a3af0
New Impact Body components
2017-08-15 23:36:00 +01:00
Richard Davey
7670ec50bb
Derive game instance from Scene
2017-08-15 23:35:35 +01:00
Richard Davey
562eb4ab1a
All GameObjects now have a physics body property (which is null by default)
2017-08-15 23:35:16 +01:00
Richard Davey
0a1e4e09cf
Added physics game config getter
2017-08-15 23:34:39 +01:00
Felipe Alfonso
9856200fdf
Added camera gameobject filtering
2017-08-15 16:42:04 -03:00
Felipe Alfonso
8fd14688b6
Fix when rendering more than the buffer limit
2017-08-14 23:36:41 -03:00
Felipe Alfonso
a536403cc7
Conflict fix
2017-08-14 23:04:02 -03:00
Felipe Alfonso
5f5ccd04b6
Lights work with camera zoom and also added support for light radius
2017-08-14 22:51:43 -03:00
photonstorm
7fe23d93be
Split Forward and Deferred max counts up.
2017-08-14 15:57:49 +01:00
photonstorm
5a939da11e
Renamed SetEventCallback to just SetCallback.
2017-08-14 15:57:15 +01:00
photonstorm
f23c68caa6
Blitter.create only uses default frame if none provided.
2017-08-14 13:13:27 +01:00
photonstorm
e5b1b939f5
Bob.destroy will now remove itself from its parent as it should.
2017-08-14 13:13:11 +01:00
photonstorm
6ac3806091
Default to single space if no text given to avoid WebGL texture errors.
2017-08-14 13:12:59 +01:00
photonstorm
8e19673f08
Added in setFrame method to all texture based Game Objects.
2017-08-14 13:12:45 +01:00
photonstorm
3a8c50fbe3
Finished TweenManager.shutdown and destroy.
2017-08-11 17:49:46 +01:00
photonstorm
d0651ee4b8
Added getAllTweens, getTweensOf, isTweening, killAll, killTweensOf, pauseAll and resumeAll to the Tween Manager.
2017-08-11 17:42:10 +01:00
photonstorm
56672007d0
Added Tween.stop. Stops the tween immediately, regardless of how far into its progress it has got.
2017-08-11 17:41:23 +01:00
photonstorm
1b1f249003
Added in Tween.timeScale for scaling the time used for a single Tween.
...
Added in TweenManager.globalTimeScale for scaling the time used by ALL tweens currently active.
2017-08-11 17:12:18 +01:00
photonstorm
5fe09c90a0
Shadow fill default should be true.
2017-08-11 16:59:29 +01:00
photonstorm
40952d633d
You can now call this.add.tween
and this.make.tween
as proxies to the TweenManager.
...
Removed TweenManager local Events dispatcher.
2017-08-11 13:22:41 +01:00
photonstorm
d2e0f9e0bf
Yoyo and Repeat now pass the target as the second argument.
...
Optimized tweenArray creation in the builder.
Added flipX and flipY tween controls.
2017-08-11 13:14:34 +01:00
Richard Davey
5b2ba6ccef
Added all of the Tween callbacks.
...
onStart, onUpdate, onRepeat, onYoyo, onLoop and onComplete and tested them all.
2017-08-11 04:08:21 +01:00
Richard Davey
427d001c42
Added toggleFlipX and toggleFlipY methods
2017-08-11 04:06:37 +01:00
Richard Davey
5e065d0069
Merge pull request #3040 from jaminscript/patch-1
...
Add missing comma to Frame Rate Config
2017-08-10 05:27:33 +01:00
Richard Davey
b1471ff8d6
Merge branch 'master' of https://github.com/photonstorm/phaser
2017-08-10 05:19:07 +01:00
Richard Davey
0d3b8df879
Merge branch 'master' of https://github.com/photonstorm/phaser
2017-08-10 05:17:58 +01:00
Richard Davey
640dc69dd2
play returns the Sprite reference for proper chaining
2017-08-10 05:17:26 +01:00
Richard Davey
e206885be0
Alphabetical order
2017-08-10 05:17:13 +01:00
Richard Davey
ad4f102335
Added ability to load Unity meta data files for sprite sheets
2017-08-10 05:17:02 +01:00
Ben Abbott
aafb338be8
Add missing comma to Frame Rate Config
...
As I was experimenting with Phaser 3 I copied and pasted the example FPS config only to find it was missing a comma.
2017-08-10 14:44:26 +12:00
Felipe Alfonso
0b282aeba1
Light layer hardcoded max light count removed
2017-08-09 20:33:54 -04:00
Felipe Alfonso
679bbefff8
Deferred renderer added to Light Layer
2017-08-09 19:36:48 -04:00
photonstorm
2955df2f4f
isPlaying method.
2017-08-09 17:24:03 +01:00
photonstorm
2be710c56d
Added comments
2017-08-09 17:23:53 +01:00
photonstorm
92b05226ca
loop is numeric, not boolean.
2017-08-09 17:23:39 +01:00
photonstorm
80fc2e9820
Tweens don't update if paused.
2017-08-09 17:23:23 +01:00
photonstorm
2ddafdd0b5
Moved out of core and fixed Point path.
2017-08-08 17:16:23 +01:00
Felipe Alfonso
0943f5bf8f
fixed issue with light layer and other rendering elements. Also added depth sorting property to light layer
2017-08-07 18:16:05 -04:00
photonstorm
b21baeb0b4
JSHint fix + added url.
2017-08-07 17:14:39 +01:00
photonstorm
e19e9758f5
Fixed issue with UpdateList trying to destroy items it manages.
2017-08-07 17:14:13 +01:00
photonstorm
e96fe93b12
Fix #3039
2017-08-07 15:44:58 +01:00
Felipe Alfonso
121b5c62f3
Light Scroll Factor
2017-08-04 16:09:25 -04:00
photonstorm
b8df529ff1
Updated Loader and all single-file file types to support multiple load methods. Will now work with argument based loader, a configuration object or an array of objects, per all file types. Moved lots of code out of the Loader plugin and into BaseLoader and the FileType files.
2017-08-04 18:43:05 +01:00
photonstorm
dec57e2915
Extended ImageFile to support setting from a config object or array of objects.
2017-08-04 16:15:00 +01:00
photonstorm
54ffcc6391
Returns input value of number or string.
2017-08-04 16:14:41 +01:00
Felipe Alfonso
71e1206f89
Light Layer working on screen space
2017-08-03 19:55:20 -04:00
Felipe Alfonso
2a3f966cb5
Light Layer update work in progress
2017-08-03 16:02:57 -04:00
Felipe Alfonso
b0c578477d
Light layer setup
2017-08-02 23:06:13 -04:00
Richard Davey
d3789a305e
Revamped how blend modes are handled. Added ability to swap between blendFunc and blendFunSeparate.
2017-08-03 02:09:59 +01:00
photonstorm
2160f7a3f8
Fixed Canvas extended Blend Mode tests.
2017-08-02 17:43:01 +01:00
photonstorm
1950316d19
Added Phaser.FOREVER, Phaser.BlendModes and Phaser.ScaleModes consts.
2017-08-02 17:06:27 +01:00
Richard Davey
9eb723cfc2
Added PlaceOnEllipse action and added to Group
2017-08-02 01:24:54 +01:00
Richard Davey
5f04a659e0
Added Ellipse.CircumferencePoint
2017-08-02 01:12:15 +01:00
Richard Davey
50ecafe4a5
Cannot delete all cameras from a Scene. Added 'makeMain' argument to add camera.
2017-08-02 00:42:44 +01:00
Richard Davey
c7200108e8
generateFrameNumbers and generateFrameNames updated
...
They both now take a frames property in the config which allows you to define the sequence of frames in the animation, rather than just sequentially as before.
2017-08-01 21:56:17 +01:00
photonstorm
24278c6f3b
Fixed EarCut path.
...
Removed redundant TextureSource properties.
2017-08-01 16:56:39 +01:00
photonstorm
52bb355429
Removing old and incorrect jsdoc blocks ready for first documentation pass.
2017-08-01 13:10:08 +01:00
photonstorm
9c450b76a8
Alpha .2
2017-07-31 17:10:18 +01:00
photonstorm
8234d6ac1f
Fixed Nan TimeStep errors.
2017-07-31 17:05:47 +01:00
photonstorm
ef95209c32
Dev build now builds to examples/dev.js.
...
Updated dist build.
2017-07-31 14:23:28 +01:00
photonstorm
41b9e7d655
Delta history populated with _target value. resetDelta uses smaller value (target or previous dt). Step only resets dt if > target.
2017-07-31 11:49:18 +01:00
photonstorm
1a2520aa1b
Removed matter.js build file for now.
2017-07-31 11:48:43 +01:00
photonstorm
073df815fa
Added dist build config.
2017-07-31 11:48:34 +01:00
Richard Davey
0f553c275f
Added Camera.setScroll
2017-07-29 02:56:45 +01:00
Richard Davey
fae3223000
Only consider inputEnabled cameras and removed some old jsdocs
2017-07-29 02:52:12 +01:00
Richard Davey
ed59579220
Pointer now records which camera it used and all events now carry a camera property
2017-07-29 01:55:17 +01:00
Richard Davey
cbe54a1c58
Added getCameraBelowPointer to the Camera Manager
2017-07-29 01:54:44 +01:00
Richard Davey
e9d7940e74
HitTest only tests the camera below the pointer and there is no benefit polling every single camera
2017-07-29 01:54:17 +01:00
Richard Davey
8980616962
Input Manager now uses Camera Manager directly
2017-07-29 01:53:49 +01:00
Richard Davey
3e3599d03f
Added Camera.setName method for chaining.
2017-07-29 01:53:31 +01:00
Richard Davey
08ce1c37da
Fixed HitTest issue with scrollFactor
2017-07-29 01:05:46 +01:00
photonstorm
db113b58da
Exposed the camera responsible for the input event.
2017-07-28 18:22:57 +01:00
photonstorm
c8a1dc32cc
Updated drag event.
2017-07-28 18:00:04 +01:00
photonstorm
486e80f0a9
Added Camera.setRotation method for chaining.
2017-07-28 17:59:50 +01:00
photonstorm
a4b197b71d
Added Camera.setZoom method for chaining.
2017-07-28 17:53:19 +01:00
photonstorm
38171795f5
Maximum FPS rate removed from TimeStep. When the delta resets it now resets to zero. Target FPS used as limiter during recovery from browser raf idle period.
2017-07-28 15:53:28 +01:00
photonstorm
9e10fca98d
Added Touch support. Doesn't handle multi-touch yet, but single touch works perfectly with all current input tests.
2017-07-28 03:28:10 +01:00
photonstorm
7cc5a61d50
Zone now uses x/y as center for drop zone shapes.
2017-07-28 02:22:41 +01:00
photonstorm
e20d4b1156
Now possible to clear interactive objects.
2017-07-28 01:17:18 +01:00
photonstorm
d2f08f0818
Added 'dropped' property to the DragEnd event.
2017-07-28 00:46:37 +01:00
photonstorm
a2d1f86079
Added DragEnter, DragOver and DragLeave events for drop zones.
2017-07-28 00:29:22 +01:00
Felipe Alfonso
1c5da095f6
Fixed text rendering state leakage on webgl
2017-07-27 15:26:12 -04:00
photonstorm
98f75599a5
Added Drop Event and handler for it.
2017-07-27 18:24:04 +01:00
photonstorm
b71972fac5
Reverted dragX/Y calc.
2017-07-27 17:56:48 +01:00
photonstorm
228ca47274
Updating drag values.
2017-07-27 17:40:22 +01:00
photonstorm
c152156da2
Zone now working again and useful for interactive hit areas not bound to Sprites or other GOs.
2017-07-27 17:40:15 +01:00
photonstorm
8e8d43dcf1
Added setName method.
2017-07-27 17:39:46 +01:00
photonstorm
80aa157a11
Falls back to GO width / height if no frame.
2017-07-27 17:38:31 +01:00
photonstorm
d5ed070fe6
Added missing reference in onDrag.
2017-07-27 14:33:03 +01:00
photonstorm
d6abc26ba7
Fixed bug in FloatBetween.
2017-07-27 14:32:47 +01:00
photonstorm
619caae3c3
Added new drag callbacks to allowed types list.
2017-07-27 14:23:41 +01:00
photonstorm
5fb219a800
GameObjects that cannot render are not considered for input.
2017-07-27 14:23:30 +01:00
photonstorm
bd2e25e791
Swapped back to using non-class IO.
2017-07-27 14:23:14 +01:00
photonstorm
a1dc398a8e
Added callback hooks and removed duplicated vars.
2017-07-27 14:22:58 +01:00
photonstorm
68270e7eee
Swapped back from being a class to just being an object. No need for class overhead here.
2017-07-27 14:22:44 +01:00
photonstorm
b2713fa017
Added GameObject.willRender method.
2017-07-27 14:22:05 +01:00
Antriel
08c54df892
Unified usage of "framerate" into "frameRate".
2017-07-27 09:22:52 +02:00
Richard Davey
a8a642bc29
Fixed assignments
2017-07-27 03:59:45 +01:00
Richard Davey
5cc32c4804
Fixed splice bug.
2017-07-27 03:50:21 +01:00
Richard Davey
795fa5f5cb
Merging in the draggable input handler
2017-07-27 03:40:58 +01:00
Richard Davey
848ba127ab
Exposed the alpha corner values and implemented into the Sprite Batch.
2017-07-25 22:28:02 +01:00
Richard Davey
aac61e5b57
Removed button property from event, get it from the Pointer instead
2017-07-25 12:34:06 +01:00
Richard Davey
f918942cfc
Pointer has methods that expose the state of the buttons
2017-07-25 12:33:53 +01:00
Richard Davey
87edd6cb94
Added option to disable context menu
...
Added to both the game config and as a function in the Mouse Manager.
2017-07-25 12:33:37 +01:00
Richard Davey
1b4e53d06f
Exposed buttons event property.
2017-07-25 04:53:23 +01:00
Richard Davey
e17118c1aa
Tidying up after refactor.
...
Everything working properly and faster than before. Swapped InteractiveObject for a class to help internal optimisation.
2017-07-25 04:10:50 +01:00
Richard Davey
320a0b893d
Preparing to normalize game object data
2017-07-25 02:47:26 +01:00
Richard Davey
466b0b11ca
Fixed argument
2017-07-24 23:54:28 +01:00
Richard Davey
4c2df65cff
Large refactoring of the Input Manager
...
Split events out into Game Object and global Pointer ones. Removed redundant topOnly checks (as the source array is already filtered), removing use of 'childOn' functions. Normalizing event data.
2017-07-24 23:47:55 +01:00
photonstorm
68cc76802d
Updated the shutdown method.
2017-07-24 17:10:30 +01:00
photonstorm
f81856a75c
Updated drag handlers.
2017-07-24 14:10:42 +01:00
photonstorm
102fa3e5d1
Movement event now checks draggable.
2017-07-24 14:10:32 +01:00
photonstorm
46ece8bb80
Exposed child methods for testing.
2017-07-24 14:10:22 +01:00
photonstorm
81445246dd
Updated structure.
2017-07-24 14:09:57 +01:00
photonstorm
063a28cd33
Updated to new Bitmap Text object structure.
2017-07-24 14:09:44 +01:00
photonstorm
91a0b41f90
Up handler goes through draggable list.
2017-07-24 14:09:20 +01:00
photonstorm
812ea7d50b
Changed draggable to pointer array.
2017-07-24 14:09:04 +01:00
photonstorm
d068f8decb
Added new GetInteractiveObject method.
2017-07-24 14:08:48 +01:00
photonstorm
48389491f3
Added missing var.
2017-07-24 14:08:32 +01:00
photonstorm
ba7e04ff77
Callback result determines processing.
2017-07-24 14:08:26 +01:00
photonstorm
0ec5320e8d
Removed align argument.
2017-07-24 14:08:13 +01:00
photonstorm
7a9f80e4df
Bitmap Text renderer now uses tint component values.
2017-07-24 14:07:59 +01:00
photonstorm
fb713ab5ec
Added tint component to Bitmap Text.
2017-07-24 14:07:38 +01:00
photonstorm
9bd93f36b2
Exposed method.
2017-07-21 14:05:04 +01:00
photonstorm
1cc79a3b23
Added onMove callback and event. Added processMove handler.
2017-07-21 13:59:22 +01:00
Richard Davey
fdf257d9ce
Fixed Up and Down events. Working properly including with topOnly.
2017-07-21 04:11:40 +01:00
Richard Davey
1ffb559b75
Added revised up down handlers
2017-07-21 04:05:33 +01:00
Richard Davey
7992dfd569
Refactored to support multi pointers per IO and topOnly
2017-07-21 03:39:55 +01:00
photonstorm
c6a2edd855
Refactored Input Manager as it was getting too large for a single file class. Split up into Scene and Global Managers, broke all functions off into single files and started work on the new multi-pointer flow.
2017-07-20 17:10:12 +01:00
photonstorm
c848d18000
Added processOptions config object to InputManager, allowing to set if all callbacks fire, or just that on the top of the display list. Added Input CONSTs. Updated Input Manager so events only fire once, carrying an array of all impacted GOs as a property.
2017-07-20 14:02:48 +01:00
photonstorm
33258a27c0
Added DisplayList.sortGameObjects and getTopGameObject methods which will sort a given array of game objects into display list order, factoring in the z-index as well.
2017-07-20 12:50:38 +01:00
photonstorm
f556e8bb6b
Systems.depthSort renamed to queueDepthSort as that is what it does. depthSort now does an immediate sort (if the flag is set).
2017-07-20 12:48:35 +01:00
photonstorm
0589effa22
Added onStepCallback to Game step.
2017-07-20 11:34:01 +01:00
photonstorm
b438c0ead8
Fixed issue with Pointer Up always firing.
2017-07-19 17:06:19 +01:00
Richard Davey
474d08f993
Lots of work on making Game Objects draggable
2017-07-18 23:15:28 +01:00
Richard Davey
be5961c512
Exposed input hander in the pointer events
2017-07-18 23:15:07 +01:00
Richard Davey
458d50d20b
Added Drag Events
2017-07-18 23:14:35 +01:00
photonstorm
d753c5316d
Adding movement processing events.
2017-07-18 17:22:14 +01:00
photonstorm
805ba7e29e
Added lots of new methods for setting callbacks and using the new InteractiveObject instead of a direct hitArea property.
2017-07-18 13:54:43 +01:00
photonstorm
a2a2d7e753
Events now record x/y position locally.
2017-07-18 13:54:43 +01:00
photonstorm
3f13659534
Added callbacks and extra properties.
2017-07-18 13:54:43 +01:00
photonstorm
7bcfb0ed6c
Swapped to PointWithinHitArea instead for clarity.
2017-07-18 13:54:43 +01:00
photonstorm
c3ba02aaaa
Removing hitArea in place of input
(InteractiveObject)
2017-07-18 13:54:43 +01:00
photonstorm
a41503979b
Move vars lower if we bail sooner
2017-07-18 13:54:42 +01:00
photonstorm
c9acae689d
ESLint
2017-07-18 13:54:42 +01:00
Peter Achberger
edb8d39ae1
Fixes #3033
2017-07-18 10:26:43 +02:00
Richard Davey
0d925b9cc0
New Interactive Object created.
...
Pointer events now dispatch more details.
Interactive Object used internally everywhere.
Hit Test updated to handle it.
2017-07-18 02:36:45 +01:00
Richard Davey
9a34ce71ac
Added Camera Hit Test specific cull
2017-07-18 02:35:55 +01:00
Richard Davey
95dea5c88a
Hit Area is now top-left based. Pointer x/y now takes canvas position and scale into account.
2017-07-17 23:38:43 +01:00
Richard Davey
f5c3ab0fcb
Handle any origin
2017-07-17 23:38:07 +01:00
Richard Davey
9acbecee1a
Removed dead code
2017-07-17 23:37:50 +01:00
photonstorm
69d07300d5
Added lots more setHitArea helpers to the manager.
2017-07-17 13:41:48 +01:00
photonstorm
b82e4afa1d
Added missing component.
2017-07-17 11:23:11 +01:00
Richard Davey
b3486ad64b
Added getPixel method to the Texture Manager.
2017-07-16 12:44:45 +01:00
photonstorm
2405160cd1
Added continuous polling feature to the Input Manager.
2017-07-14 18:00:15 +01:00
photonstorm
8cefdaea8b
Camera broken into components.
2017-07-14 16:46:11 +01:00
photonstorm
d804e056ed
Renaming from State to Scene internally.
...
This is one monster update.
2017-07-14 14:50:51 +01:00
Richard Davey
8bae761d75
Pointer Down and Up events working on Game Objects
2017-07-14 01:38:21 +01:00
Richard Davey
d12522e480
Pointer Over and Out events and lists working
2017-07-14 00:37:54 +01:00
photonstorm
b7d4559d45
Moving to more modular, State based input management.
2017-07-13 17:21:37 +01:00
photonstorm
dd3fa23bab
Modified setHitArea to pass the GO via the State Input Manager.
2017-07-13 15:49:06 +01:00
photonstorm
51f75413dc
Added new State Input Manager and updated the Injection Map.
2017-07-13 15:48:51 +01:00
photonstorm
26ef04c827
Removed un-used vars and added inputEnabled flag.
2017-07-13 15:48:31 +01:00
Felipe Alfonso
d48237f0b3
Changed blitter batch to sprite batch on bitmap text
2017-07-13 00:09:12 -04:00
Richard Davey
ad540d95bc
Added SetHitArea action
2017-07-13 02:35:29 +01:00
Richard Davey
7528b6e5a9
Updated Input Manager to use hitArea instead of dimensions
2017-07-13 02:06:00 +01:00
Richard Davey
2ba436ec7d
Added setAngle method
2017-07-13 02:05:44 +01:00
Richard Davey
6efeb2c90f
Added hitArea property and setHitArea method
2017-07-13 02:05:32 +01:00
Felipe Alfonso
3afe6d82fa
Fix text rendering when overlapped with other gameobjects in the display list
2017-07-12 16:55:57 -04:00
Richard Davey
b53c3a265a
Added ability to round Text bounds
2017-07-12 17:32:45 +01:00
Richard Davey
abb16fbf75
Camera culling can be disabled
2017-07-12 13:21:51 +01:00
Richard Davey
ed0d445c54
PointScreenToWorldHitTest now always returns an array no matter what
2017-07-12 12:58:34 +01:00
Richard Davey
3206e1bf5e
Optimized applyITRS for testing
2017-07-12 12:58:09 +01:00
Richard Davey
8d89c421b3
Group configs can now set the classType
2017-07-12 12:57:53 +01:00
Richard Davey
7ae478cf3b
Groups can set grid alignment via the config
2017-07-12 12:28:21 +01:00
Richard Davey
656b7e33b2
Allowed Bitmap Text fonts to be trimmed within a texture atlas with or without padding
2017-07-12 03:40:27 +01:00
Richard Davey
26404bbc15
Working through adding trimmed frame support to Bitmap Text
2017-07-12 00:49:20 +01:00
Richard Davey
140ed6b4df
Exposed RTree
2017-07-12 00:48:56 +01:00
Richard Davey
a92ef5dc31
Allowed Bitmap Text to use a frame from a texture atlas
2017-07-12 00:48:41 +01:00
Richard Davey
ea8b1ca94c
Removed redundant properties (tint and tiling related)
2017-07-12 00:47:46 +01:00
Richard Davey
b4e84860da
Loader can now handle script files
2017-07-11 19:23:03 +01:00
Richard Davey
3e131d5369
Ability to add a new State from an existing State implemented
...
Stress tested up to 100 states all running together.
2017-07-11 18:54:30 +01:00
Richard Davey
8eccfc8b39
Added SendToBack feature to the State Manager
2017-07-11 18:18:31 +01:00
photonstorm
dc90581c96
Split the Global State Manager code up into single files and added in ability to move States up, down and to the top. Also swap position and extra index accessing methods.
2017-07-11 16:48:45 +01:00
photonstorm
dc5bcccdd5
Added purge method to clear out an ObjectPool and finished destroy method.
2017-07-11 16:48:32 +01:00
Felipe Alfonso
bb359faa1d
Fixed false positive when dealing with mulitple cameras and point hit test
2017-07-11 10:09:40 -04:00
photonstorm
f34ff013fb
Calling setTint with no arguments now clears the tint.
2017-07-11 09:38:19 +01:00
Felipe Alfonso
b88a3e962c
Camera culling working with camera and game objects transforms
2017-07-10 23:36:12 -04:00
Felipe Alfonso
a3ee32cef4
Point Screen To World Hit test now works with multiple cameras and camera transforms
2017-07-10 22:27:24 -04:00
photonstorm
927c47e27c
Removed console
2017-07-10 17:10:07 +01:00
Felipe Alfonso
ebea116809
PointScreenToWorldHitTest added to Global Input Manager
2017-07-07 15:59:17 -04:00
photonstorm
423326c71b
Added empty update method so that default GameObjects can be added to Pools.
2017-07-07 18:26:03 +01:00
photonstorm
1b70df7368
Lots of Pool updates and extensions. The Pool will now update children automatically, making them far more useful.
2017-07-07 18:14:58 +01:00
photonstorm
8bc485e838
Renamed internal array and only call GameObject.preUpdate on active list items.
2017-07-07 18:14:27 +01:00
photonstorm
7d12c6c8c4
Added the ability to force a depth sort in a State.
2017-07-07 18:13:26 +01:00
photonstorm
1704082e82
Added getArray methods to Map and Set.
2017-07-07 18:13:08 +01:00
photonstorm
1c4ad2400a
Triggered z-depth sort on creation.
2017-07-07 18:12:57 +01:00
photonstorm
bfd045c0dd
Fixed fake Zone State
2017-07-07 18:12:42 +01:00
Felipe Alfonso
7eaa45673c
Simple camera culling
2017-07-06 21:17:27 -04:00
Richard Davey
ff864409fc
Added Active property and toggle method.
2017-07-07 01:56:02 +01:00
photonstorm
b494ace580
Added Pool Manager State plugin and start of ObjectPool class.
2017-07-05 17:17:56 +01:00
Rafael Barbosa Lopes
c1c3bd3fdf
Fix url
parameter processing.
...
Passing an URL to load any given file asset is optional, and the method
should make its best guess, based on some defaults, to load the
requested file.
This fix ensures the `url` attribute of the File object yields the
correct value.
2017-07-05 09:36:45 -03:00
Richard Davey
c311d95999
Added get to StateManager
2017-07-05 03:47:32 +01:00
Richard Davey
158c171663
Small pool updates
2017-07-05 01:22:18 +01:00
Richard Davey
cbbe152382
Fixed issue with Tint array being copied to the prototype
2017-07-05 01:21:47 +01:00
Richard Davey
2909df4f01
Fixed System to render DisplayList and process Updatelist
2017-07-04 23:43:13 +01:00
photonstorm
031b8a29f4
The start of a Pool manager.
2017-07-04 16:44:29 +01:00
photonstorm
0d0c92a018
ESLint fix.
2017-07-04 16:44:21 +01:00
photonstorm
991ab2576d
Broke the lists apart into DisplayList and UpdateList, as the vast majority of Game Objects don't ever need to have their preUpdate methods called as they are empty.
2017-07-04 16:44:16 +01:00
photonstorm
5cb2dbc3f8
ESLint fix
2017-07-04 16:10:51 +01:00
photonstorm
f79db37cda
Updated to new class structure, fixed lots of ESLint errors and moved EarCut into the geom folder and used the un-minified and latest version.
2017-07-04 14:48:18 +01:00
photonstorm
dc081f0d26
More classes moved to the new structure.
2017-07-04 13:58:45 +01:00
photonstorm
e7708fedcf
Textures updated to class structure.
2017-07-04 13:23:58 +01:00
photonstorm
70c0d40915
Formatting tweaks.
2017-07-04 13:11:16 +01:00
photonstorm
a32eaef90a
Moved Hermite Path to class format.
2017-07-04 13:11:07 +01:00
photonstorm
c1a6919895
Loader Events extend Event class.
2017-07-04 13:10:51 +01:00
photonstorm
f141b6b139
RDG now proper class.
2017-07-04 13:10:40 +01:00
photonstorm
5d1393b9dc
Moved SnapShot feature into the renderer folder and updated paths.
2017-07-04 13:10:26 +01:00
photonstorm
c86c2bae81
ESLint fixes.
2017-07-04 12:36:27 +01:00
photonstorm
67b11f1e35
Added Tint support to Tile Sprites.
2017-07-04 12:36:19 +01:00
photonstorm
34ffad1c5d
Lots of ESLint fixes and removal of un-used vars.
2017-07-04 12:25:43 +01:00
photonstorm
360a724253
Added Tint component to RenderPass.
2017-07-04 12:25:31 +01:00
photonstorm
2aae473658
Removed redundant Color component and added in new Tint component. Exposed via WebGL Renderer for Images, Sprites and Text.
2017-07-04 12:01:27 +01:00
Felipe Alfonso
bd6dd41135
transform point to camera space
2017-07-03 22:09:02 -04:00
Felipe Alfonso
9b7b075a9f
center camera
2017-07-03 22:00:46 -04:00
Richard Davey
066ae6e825
Merge branch 'master' of https://github.com/photonstorm/phaser
2017-07-04 01:59:38 +01:00
Richard Davey
f770712c2a
Huge refactoring of States, plugins and object factories
2017-07-04 01:59:31 +01:00
Felipe Alfonso
8e9aea8301
Set Camera Position
2017-07-03 16:49:05 -04:00
photonstorm
10be5739d8
Updated File Types to use config object instead.
2017-07-03 17:06:40 +01:00
photonstorm
4136ccf374
Lots more updates moving everything to consistent class structure.
2017-07-03 16:05:22 +01:00
photonstorm
b5348035a1
Removed 'default' from State Settings to allow override from StateManager.add #3029
2017-07-03 12:24:18 +01:00
photonstorm
55224267b4
Let's remove this from the repo.
2017-07-03 12:23:27 +01:00
Richard Davey
b3a9b2bed8
Fixes #3029
2017-07-02 22:27:14 +01:00
photonstorm
df97aeca2f
Children components belong to the State now and fixed parent checks so all the movement methods now work again.
2017-06-30 16:59:13 +01:00
photonstorm
2425d0138e
You can now pass a Group config into the Factory / constructor.
2017-06-30 16:58:42 +01:00
photonstorm
e119e3a3fc
Huge update to move all classes to common Phaser Class format. Tidying up lots. Removing un-needed files.
2017-06-30 15:47:51 +01:00
Richard Davey
03f217a277
Todo
2017-06-30 04:32:41 +01:00
Richard Davey
8dd7aa3cf6
Moved StateManager update call
2017-06-30 04:09:19 +01:00
Richard Davey
2340a32005
Added callback wrappers
2017-06-30 04:06:53 +01:00
Richard Davey
60247209dd
Lots of new State Manager features (sleep, wake, pause, resume, etc)
2017-06-30 03:31:31 +01:00
Richard Davey
a27d42bc13
Added State Injection Map
...
State level properties can now be set and modified via the State config. State.settings removed and all accesses to it moved to sys.settings.
2017-06-30 00:32:18 +01:00
photonstorm
58ed6e51ce
Tidying up State.Systems ready for injection map.
2017-06-29 17:02:08 +01:00
photonstorm
b6e9d42f11
Added backgroundColor to Camera config.
2017-06-29 16:55:55 +01:00
photonstorm
8ab8a59704
Added ability to define cameras in the State config + export and set from JSON.
2017-06-29 16:49:05 +01:00
photonstorm
2956e99449
Removed loop reset.
2017-06-29 14:52:57 +01:00
photonstorm
8efed59271
Better repeat handling and new getOverallProgress method.
2017-06-29 14:05:49 +01:00
photonstorm
121f1e5730
Added Clock timeScale and updated to use new TimerEvent repeat handling.
2017-06-29 14:05:27 +01:00
Richard Davey
f7097d58b4
Added GetFastValue for when no config key nesting is ever required.
2017-06-28 22:21:39 +01:00
Richard Davey
5cef085eb5
Updated TimerEvent and Clock
...
Swapped to Class format. Added timeScale, startAt and more robust loop handling.
2017-06-28 22:21:39 +01:00
Felipe Alfonso
755fa260c0
Added camera alpha for webgl
2017-06-28 12:47:24 -04:00
Richard Davey
b52664688f
Added TimerEvent pause, resume, remove and destroy methods
2017-06-28 17:39:40 +01:00
Richard Davey
6ac524e3bb
Added State Clock and TimerEvents
2017-06-28 17:17:54 +01:00
Richard Davey
8952c1d578
Moved constructors
2017-06-28 17:17:31 +01:00
Richard Davey
2f605250b3
Added SetZ Action and exposed via Group
2017-06-28 14:16:01 +01:00
Richard Davey
98bb99f268
Merge pull request #3028 from alexrford/lgtm-fixes-2
...
Factor out a truncated upper bound
2017-06-28 13:33:31 +01:00
Felipe Alfonso
88e07a9c88
Render pass fix for setting texture
2017-06-28 05:22:48 -04:00
Alexander Ford
2e032bad8c
Factor out a truncated upper bound
2017-06-28 09:03:13 +01:00
Richard Davey
f6663503f4
Updated the State Manager to support extended States
...
Can now pass in Phaser.State extended classes and it will extract the keys and configure them correctly.
2017-06-28 02:49:38 +01:00
Richard Davey
33c2ec79ab
Added support for Camera.backgroundColor
2017-06-28 02:01:07 +01:00
Richard Davey
c27d37ae7f
Fixed rgba alpha value
2017-06-28 02:00:55 +01:00
Richard Davey
fdb2e2f83e
Added Camera.setBackgroundColor
2017-06-28 01:51:04 +01:00
Richard Davey
25356ec209
Removed State background color settings
2017-06-28 01:50:49 +01:00
Richard Davey
52fb79bad2
Added charsPerRow limit
2017-06-28 01:50:34 +01:00
Richard Davey
779a156be9
Merge branch 'master' of https://github.com/photonstorm/phaser
2017-06-27 23:23:12 +01:00
Richard Davey
65e2deb203
Added Math.isEven and isEvenStrict
2017-06-27 23:23:09 +01:00
Felipe Alfonso
1594036cfc
Tile border added to static tilemap
2017-06-27 17:49:06 -04:00
Richard Davey
eddb17f5a6
Merge branch 'master' of https://github.com/photonstorm/phaser
2017-06-27 22:44:21 +01:00
Richard Davey
885918f363
Added setVisible method
2017-06-27 22:44:16 +01:00
Felipe Alfonso
b61635b51b
Added tile border support to dynamic tilemap
2017-06-27 17:22:39 -04:00
photonstorm
bd363553ba
Added Group.update method.
2017-06-27 16:21:40 +01:00
photonstorm
9fd9d30baf
Removed un-used file and tidying up.
2017-06-27 15:24:49 +01:00
photonstorm
e688c8758f
Added Body.parent and Body.name properties.
2017-06-27 14:44:12 +01:00
Richard Davey
b3ba728fe9
Merge pull request #3026 from chenfanggm/master
...
fix Game.prototype.constructor
2017-06-27 11:59:48 +01:00
Richard Davey
42ecf4af7a
Fixed polyfill errors and added direction consts.
2017-06-27 02:35:38 +01:00
Chen Fang
765900de87
fix Game.prototype.constructor
2017-06-26 18:20:03 -07:00
Richard Davey
babe6e9daf
Removed logs
2017-06-27 01:36:21 +01:00
Richard Davey
410ffc68c6
Updated Group.add
2017-06-26 22:00:05 +01:00
Richard Davey
e2dea7f540
Updated export
2017-06-26 21:10:09 +01:00
Richard Davey
a21e472b2e
Renamed Layer to Group as per mailing list feedback
2017-06-26 21:08:08 +01:00
Alex Ford
58751d5f35
Fix two cases where numbers seem to be accidentally not truncated
2017-06-26 20:47:18 +01:00
Alex Ford
8c50c091bb
Change whitespace to more clearly indicate operator precedence
2017-06-26 20:47:18 +01:00
Alex Ford
7167120d01
Remove a couple of duplicate variable assignments
2017-06-26 20:47:18 +01:00
Alex Ford
6deffce156
Move a couple of _this = this binds to before their first uses
2017-06-26 18:05:26 +01:00
Alex Ford
8d2a9fd043
Fix a couple of typos in require calls
2017-06-26 18:05:26 +01:00
photonstorm
8b630c66b3
Added Camera.roundPixels support, plus argument to 'follow' and setRoundPixels() method.
2017-06-26 15:43:42 +01:00
photonstorm
812197744f
Comments added.
2017-06-26 15:08:26 +01:00
photonstorm
fceac030ce
Debug clause.
2017-06-26 15:08:21 +01:00
photonstorm
72913b63dd
Added ignoreIfPlaying argument to Animation.Play.
2017-06-26 15:08:12 +01:00
photonstorm
44f6d9c1d2
Fixed ScrollFactor setter.
2017-06-26 15:07:53 +01:00
photonstorm
a59784c960
Added GetCurrentKey to Animation class.
2017-06-26 14:52:58 +01:00
photonstorm
a50a8d31f7
Added support for scrollFactor to the BuildGameObject.
2017-06-26 13:17:42 +01:00
photonstorm
2aadd2ac79
Added setScrollFactor method.
2017-06-26 13:17:31 +01:00
photonstorm
c5242004c4
Added in BuildFromConfig support for Static and Dynamic Tilemaps.
2017-06-26 13:16:27 +01:00
Felipe Alfonso
fe835266fd
Fixed issue with camera bounds and static tilemap culling
2017-06-23 18:42:08 -04:00
Felipe Alfonso
441becd618
Static Tilemap Culling
2017-06-23 18:16:23 -04:00
Felipe Alfonso
b5d3d5a531
Camera bounds fix
2017-06-23 13:34:31 -04:00
photonstorm
b63620b9e5
More debugging
2017-06-23 18:13:38 +01:00
photonstorm
86fc07b5e3
Masses of debugging fun and joy.
2017-06-23 18:08:22 +01:00
photonstorm
cc515082e5
Added lastSlope definition to CollisionMap and lots of extra setters in Body.
2017-06-22 16:22:21 +01:00
Richard Davey
04afb72992
Fixed accidental var overwrite
2017-06-22 04:58:41 +01:00
Felipe Alfonso
25977cfc4d
Dynamic tilemap webgl rendering
2017-06-21 22:19:03 -04:00
Richard Davey
de336e6d35
Added Collision Map support
2017-06-22 02:40:10 +01:00
Richard Davey
a1579c8fd4
Merged the impact physics runner
2017-06-22 00:47:35 +01:00
Richard Davey
001a0cb0d3
Input transform fixed
2017-06-21 00:26:21 +01:00
Felipe Alfonso
2341f7752f
Updated code for GetTransformedPoint
2017-06-20 16:47:43 -04:00
Richard Davey
dc05c29740
Input matrix updates
2017-06-19 21:58:23 +01:00
photonstorm
b4a7b9246d
Updated ShiftPosition to return the final erased position.
2017-06-19 16:02:52 +01:00
photonstorm
5a871fcabe
Added GetFirst Action and bound to Layer.
2017-06-19 14:38:28 +01:00
Felipe Alfonso
639e6a14c5
Camera update now receives timestep and delta
2017-06-19 09:31:29 -04:00
Richard Davey
5fff7c4c55
Removed console.log and fixed Wrap function.
2017-06-17 04:15:02 +01:00
photonstorm
a7f46a7777
Added ShiftPosition Action and Layer.getLength.
2017-06-16 19:26:26 +01:00
Richard Davey
730c6b5cbf
Input updates
2017-06-16 11:11:28 +01:00
Richard Davey
fb33be2773
Added in the Create functions and exposed via Texture Manager
2017-06-15 01:34:05 +01:00
Richard Davey
e7465bb17f
Added start of the transformed point functions
2017-06-14 02:20:55 +01:00
Richard Davey
cc26ccb2e6
Updated Input Manager to run the show
2017-06-14 01:20:01 +01:00
Richard Davey
b6b7715021
Mouse Input Handler working. Demo created.
2017-06-13 00:38:48 +01:00
photonstorm
ca1b483423
Starting work on the Mouse Input Manager.
2017-06-12 17:03:34 +01:00
Felipe Alfonso
8c3a857850
Mapping tile texture from the center
2017-06-09 15:15:07 -04:00
photonstorm
737e21f162
Added new Camera KeyControl and SmoothedKeyControl functions and exposed via the manager.
2017-06-09 17:31:08 +01:00
photonstorm
8a23beb230
Added Camera bounds.
2017-06-09 17:30:53 +01:00
Felipe Alfonso
c3eb8bff3b
StaticTilemap position + scrollFactor
2017-06-09 11:43:09 -04:00
Felipe Alfonso
b7fd964df1
Tilemap Progress
2017-06-09 00:00:12 -04:00
Richard Davey
c0b532da1a
Round the render scroll value
2017-06-08 22:22:39 +01:00
Richard Davey
e02402b89b
Set iterate index added.
2017-06-08 22:10:20 +01:00
Richard Davey
d36b67de39
Added scale support for text clip
2017-06-08 21:44:18 +01:00
Felipe Alfonso
668ef3c058
Fixed scissor issue on BitmapText
2017-06-08 16:18:35 -04:00
photonstorm
22875376b7
Moved scissor values to object so they can be read from batches.
...
Almost got Dynamic Text working with scissor (doesn't restore correctly on exit).
2017-06-08 17:15:02 +01:00
photonstorm
25b75ec1cf
Added scrollX/Y to WebGL BitmapText renderer.
2017-06-08 16:27:50 +01:00
photonstorm
0eb97956f4
Smoothing exposed via Phaser.DOM
2017-06-08 15:05:18 +01:00
photonstorm
cf74a7dd81
Config.pixelArt setting applied to CanvasPool.
2017-06-08 15:05:07 +01:00
photonstorm
a836c894e6
Canvas Renderer now respects and applies ScaleMode.
2017-06-08 15:04:49 +01:00
photonstorm
ca81ac2ec0
Applies Smoothing to any new Canvas created.
2017-06-08 15:04:08 +01:00
photonstorm
b17d3679fa
Fixed Smoothing so it doesn't use the CanvasPool.
2017-06-08 15:03:55 +01:00
photonstorm
74e4357bcd
Added rawDelta property to TimeStep and made sure the time value passed to update is the non-smoothed version.
2017-06-08 13:40:12 +01:00
Richard Davey
1e409d7e95
Added glyph data object for callback use
2017-06-08 02:24:50 +01:00
Richard Davey
3852c9c359
BitmapText can take a contents array now. Also fixed scroll rect.
2017-06-08 01:56:46 +01:00
Richard Davey
798ffa9c16
Added scroll offset
2017-06-08 00:55:54 +01:00
Richard Davey
da0ddeab54
Fixed WebGL renderer when no display callback was specified
2017-06-08 00:55:42 +01:00
Richard Davey
2cc3a391c4
WebGL createTexture respects config.pixelArt setting
2017-06-08 00:13:34 +01:00
Richard Davey
ffb2bd5534
TextureSource respects Config.PixelArt setting
2017-06-08 00:12:22 +01:00
Richard Davey
e5f5b557b1
Added Retro Font to BitmapText convertor
2017-06-07 23:49:22 +01:00
Felipe Alfonso
9244b271cc
Fixed issue when creating EffectLayer and RenderPass
2017-06-02 12:27:51 -04:00
photonstorm
ea44513fda
ESLint updates.
2017-06-02 17:08:22 +01:00
Felipe Alfonso
9a1bb506ee
Camera Scroll added to Tile map
2017-06-01 18:42:57 -04:00
Felipe Alfonso
ea71909b4e
Tile rendering correctly
2017-06-01 17:29:51 -04:00
Felipe Alfonso
dc035ddaab
Tilemap Rendering
2017-06-01 17:05:50 -04:00
Felipe Alfonso
d19d1f6b8d
Tilemap Static Mesh Construction
2017-05-31 13:40:51 -04:00
Felipe Alfonso
c470df9db5
Static Tilemap Base
2017-05-30 12:55:15 -04:00
photonstorm
2fbbee5dc6
Revised Seeking to handle repeats (almost)
2017-05-25 17:16:20 +01:00
photonstorm
3fb432e378
Added Tween.pause and Tween.resume.
2017-05-25 16:02:40 +01:00
photonstorm
0470a5e532
Fixed progress clamp.
2017-05-25 15:11:21 +01:00
photonstorm
3b98cc5966
Added Tween.loopCounter, Tween.loop is now an integer. Tween.progress, Tween.duration, Tween.totalProgress and Tween.totalDuration all calculated.
2017-05-25 14:51:20 +01:00
photonstorm
1c268871e0
Removed Tween.startDelay because you can do it via TweenData.delay. Added new Duration calculation functions and TD caches.
2017-05-25 14:33:31 +01:00
photonstorm
9470eedf10
Tidying up.
2017-05-24 17:40:03 +01:00
photonstorm
191c618ee5
Removed dead code.
2017-05-24 07:09:53 +01:00
photonstorm
aa94ba4a52
Moved the gen functions into Init.
...
Added Tween.totalDuration and populated it from CalcDuration.
Seek now uses totalDuration for better results, but still doesn't cover delays.
2017-05-24 07:07:55 +01:00
photonstorm
945fd3d2c3
Seeking working on single property tweens with no delays :)
2017-05-24 05:59:34 +01:00
photonstorm
f5d97f488b
Call toString to avoid crashes if numbers are passed in.
2017-05-24 05:59:14 +01:00
photonstorm
7ee785b395
Renamed yoyoDelay back to 'hold' and implemented it being used both to delay a yoyo, and also to hold in the end position before starting a repeat.
2017-05-24 05:24:20 +01:00
photonstorm
17f65a5baf
Fixed Tween.loop functionality. Tween now resets properly as well.
2017-05-24 05:02:14 +01:00
photonstorm
bd4161e43b
You can now specify additional ease function values via the easeParams property.
2017-05-24 04:38:17 +01:00
photonstorm
11f15fb424
Tidying up un-used functions.
2017-05-24 03:34:45 +01:00
photonstorm
568eb5e4b3
Large refactor after some performance profiling. Works a lot better as a single array. No deep iteration any more, and cleaner data structure.
2017-05-24 03:29:31 +01:00
photonstorm
b05e47c477
Removed TweenData array and refactored the Build functions to avoid object cloning.
2017-05-24 01:27:04 +01:00
photonstorm
adc8b496b9
Refactored so that only a single TweenData will exist per property.
2017-05-23 19:04:15 +01:00
photonstorm
4a71309335
Added missing properties and methods to Quad class.
...
Updated to use new Mesh Color and Alpha arrays.
2017-05-23 13:29:40 +01:00
Felipe Alfonso
73ff899ce2
vertex color and alpha properties
2017-05-22 15:29:27 -04:00
Felipe Alfonso
30ea09f0b0
Fixed issue with setting wrapping mode on textures
2017-05-22 10:44:05 -04:00
Felipe Alfonso
d216793595
Texture Filtering and Repeat property
2017-05-19 21:16:45 -04:00
Richard Davey
129a045d69
Start of Quad class.
2017-05-19 20:07:30 +01:00
Richard Davey
d1468bb550
Preparing for totalDuration work.
2017-05-19 02:41:31 +01:00
Felipe Alfonso
22bc09dfd2
Fixed index offset
2017-05-18 16:52:45 -04:00
Felipe Alfonso
7b0370c57b
Added index offset to allow mesh batching
2017-05-18 16:44:00 -04:00
Felipe Alfonso
49bcb5829b
Added mesh rendering detection
2017-05-18 16:23:59 -04:00
Felipe Alfonso
399e12b2ca
Indexed Mesh Rendering
2017-05-18 15:57:05 -04:00
Richard Davey
8fbf20e2f3
Added todo.
2017-05-18 06:43:03 +01:00
Richard Davey
9e018d956c
Updated require path.
2017-05-18 06:40:51 +01:00
Richard Davey
8358a89407
Huge refactoring to get a single Tween instance responsible for all properties and all targets. Much less iteration and object creation now.
2017-05-18 06:39:47 +01:00
Richard Davey
f049f2c133
Start of Timeline class.
2017-05-18 04:02:07 +01:00
Richard Davey
1b73562ba7
Fixed Tween.start property clash.
...
Added stagger and startDelay properties.
2017-05-18 03:33:18 +01:00
Richard Davey
5ba2a6ca64
Removed logs.
2017-05-18 02:33:15 +01:00
Richard Davey
90132a7a6f
Fixed TweenData.prev link.
2017-05-18 02:24:31 +01:00
Richard Davey
8d7629a4ab
TweenData now caches the start/end values to avoid re-calc on replay.
2017-05-18 02:21:40 +01:00
Richard Davey
320594294f
Fixed hold / delay / repeat issues.
2017-05-18 01:46:25 +01:00
Richard Davey
1a1e358598
Merged Forward and Backward into main Update function.
2017-05-18 00:44:44 +01:00
Richard Davey
7e93def699
Moved functions into components and reworked the Update loop to make it cleaner and faster.
2017-05-18 00:24:25 +01:00
Richard Davey
f84980ce54
Lots of Tween updates and fixes for loop and yoyo handling.
2017-05-17 19:13:49 +01:00
Felipe Alfonso
198fc359f7
Mesh WebGL Renderer
2017-05-17 12:12:17 -04:00
Felipe Alfonso
d71d7d50bc
Fixed a couple of bugs on Graphics renderer and added should Flush to all webgl renderers
2017-05-17 11:09:06 -04:00
Richard Davey
0d72f092ae
Moved ValueOp into TweenData. Allowed for chained TweenData array.
2017-05-17 15:40:36 +01:00
Richard Davey
ce36fdf264
Split the Tween class out into TweenData and Tween, and moved the functions into components.
2017-05-17 14:39:49 +01:00
Richard Davey
57fa4108c7
Zombie file. Kill it, kill it with fire.
2017-05-17 13:27:22 +01:00
Richard Davey
bbfbf123e4
Swapped to using += -= *= and /= instead (retains consistency with gsap/anime)
2017-05-17 13:19:42 +01:00
Richard Davey
26591ce784
Added completeDelay and elasticity (not yet hooked up)
2017-05-17 05:52:01 +01:00
Richard Davey
e2c08dd08e
Added Tween.repeatDelay.
2017-05-17 05:00:24 +01:00
Richard Davey
9f651da573
Repeat and Yoyo combo work.
2017-05-17 04:54:40 +01:00
Richard Davey
6b66b855f5
Updated Tween class so it now supports delay, repeat and yoyo.
2017-05-17 04:38:00 +01:00
Richard Davey
40db9d3dab
Added SetAlpha function for method chaining.
2017-05-17 04:37:42 +01:00
Richard Davey
b77c34562a
TweenManager.begin is now called.
2017-05-17 04:37:30 +01:00
Richard Davey
47d4dc4cf2
Added new reserved words.
2017-05-17 04:37:20 +01:00
Richard Davey
3ef5a4530e
New Tween class created.
2017-05-17 02:47:14 +01:00
Richard Davey
bef2602c03
Updated to use TweenBuilder and modified update loop.
2017-05-17 02:47:14 +01:00
Richard Davey
fd09dba200
TweenBuilder will create Tween objects based on given config, and populate TweenManager with them.
2017-05-17 02:47:14 +01:00
Richard Davey
49770eff46
Moved Tween reserved words to own file.
2017-05-17 02:47:14 +01:00
Richard Davey
4baf3264dd
Fixed Linear ease map entry.
2017-05-17 02:47:14 +01:00
Richard Davey
c23c5234c5
Optimized for number first quick escape.
2017-05-17 02:47:14 +01:00
Felipe Alfonso
8f422503a2
Mesh GameObject base
2017-05-16 19:07:52 -04:00
Felipe Alfonso
7477eb5cf9
Snapshot implementation
2017-05-16 15:15:01 -04:00
Richard Davey
3c83850cdf
Moved Hermite into new Phaser.Path namespace and folder.
2017-05-16 13:13:25 +01:00
Richard Davey
2282b9bc1e
Split active and pending tweens. Updated tween creation flow.
2017-05-16 00:37:13 +01:00
photonstorm
d8724edde6
Fixed Array cloning.
...
New build process for Tween.
2017-05-11 17:19:18 +01:00
Felipe Alfonso
70802cedcb
upload to GPU graphics
2017-05-10 23:52:32 -03:00
Felipe Alfonso
f84f4e626c
Graphics canvas texture generation
2017-05-10 21:24:57 -03:00
Felipe Alfonso
8be3ee40c9
Graphics Emtpy Texture generation
2017-05-10 20:36:11 -03:00
Richard Davey
53a0dbd8b2
Refactoring.
2017-05-10 17:10:21 +01:00
Richard Davey
08b8d6815c
Lots of Tween updates, fleshing out concepts and ideas.
2017-05-10 04:30:00 +01:00
Richard Davey
418af7351e
Fixed EaseMap.
2017-05-10 04:29:42 +01:00
Richard Davey
b1b03c118d
Added Object.Merge and Object.MergeRight.
2017-05-10 03:23:32 +01:00
Richard Davey
bd462e29bd
Working through setting the Tween values.
2017-05-10 02:25:46 +01:00
Richard Davey
050948aa28
Added Shallow Object clone.
2017-05-10 02:25:32 +01:00
Richard Davey
345a77a2fe
Lots of comments and examples.
2017-05-10 00:43:28 +01:00
Richard Davey
422468ec29
Reminder docs and jshint fixes.
2017-05-10 00:43:12 +01:00
Richard Davey
1fd4eb13a1
Added a string-lookup EaseMap.
2017-05-10 00:42:59 +01:00
Richard Davey
68202fd6e7
Added properties and methods to complete.
2017-05-09 20:36:29 +01:00
Richard Davey
b769fe3cb1
Create base TweenManager and added to State Systems.
2017-05-09 20:24:39 +01:00
Richard Davey
5950bc84a2
Added some comments.
2017-05-09 15:39:59 +01:00
Richard Davey
2a19a02d0b
Added window focus and blur handler to catch raf throttling outside of page visibility changes.
2017-05-09 15:39:30 +01:00
Richard Davey
253dc76081
Added delta history cool down period to avoid spikes flooding the values.
2017-05-09 10:42:43 +01:00
Richard Davey
21882a24ec
Added Page Visibility handler and hooked into TimeStep.
2017-05-09 01:24:46 +01:00
Felipe Alfonso
946266d715
Render to texture
2017-05-08 18:03:18 -03:00
Felipe Alfonso
6511b4b0d5
Internal Transform Stack for Graphics
2017-05-08 17:13:48 -03:00
photonstorm
e9eefa6314
TS updates.
2017-05-04 17:32:05 +01:00
Felipe Alfonso
d3b1081da7
Added destroy to tileSprite
2017-05-03 21:28:49 -03:00
Felipe Alfonso
ee4e0bf8e9
Merge branch 'master' of https://github.com/photonstorm/phaser
2017-05-03 21:28:18 -03:00
Felipe Alfonso
da9a6de007
Canvas TileSprite
2017-05-03 21:14:14 -03:00
Richard Davey
54f95a3cff
Removed old timesteps and renamed Variable to TimeStep.
2017-05-04 01:08:50 +01:00
photonstorm
9ee41603a2
Exposed game loop settings via game config object.
2017-05-03 17:07:15 +01:00
Richard Davey
9eb1676482
Seed history properly and dt clamp.
2017-05-03 02:21:32 +01:00
Richard Davey
e5b82eb9b9
Fixed delta spike handling.
2017-05-03 01:34:29 +01:00
Richard Davey
02a06bc7e3
Moved the Animation functions into the components folder where they are a better fit.
2017-05-03 00:54:09 +01:00
Richard Davey
08a5b4969a
Split the Animation functions up to make them more manageable. Fixed bug in AddFrameAt.
2017-05-03 00:31:36 +01:00
Richard Davey
4ad87957bf
Added Animation.removeFrame, removeFrameAt and getFrameAt.
2017-05-02 23:58:15 +01:00
Richard Davey
ed5eda4bdc
Optmized the addFrameAt method.
2017-05-02 22:07:08 +01:00
Felipe Alfonso
12d3771c0a
Tile Sprite rendering on WebGL
2017-05-02 17:57:21 -03:00
Richard Davey
d787bfbf78
Added Animation.addFrame and addFrameAt including sequence updating.
2017-05-02 19:49:03 +01:00
Richard Davey
1bfec64f2e
Animation Manager now has Pause All and Resume All events and handlers, and all child Animations listen for and respect it.
2017-05-02 16:49:48 +01:00
Richard Davey
2c9be48a73
Add Animation Event + handler.
2017-05-02 16:18:58 +01:00
Richard Davey
47c4df66e6
Added Remove Animation event and handler.
2017-05-02 16:02:49 +01:00
Richard Davey
9663a4022e
Start of shuffle action.
2017-05-01 01:44:29 +01:00
Richard Davey
9d1640063b
Added tabIndex property.
2017-05-01 01:27:35 +01:00
Felipe Alfonso
e6fefdab24
Using canvas buffer for generating tile texture
2017-04-28 15:10:32 -03:00
photonstorm
456809e8dd
GetFrames can now handle you setting just a string for the frames array, and it'll get all the frames from the texture for it.
2017-04-28 04:31:08 +01:00
photonstorm
3647e28427
Added Texture.getFrameNames which is handy for things like atlas imports or sprite sheets.
2017-04-28 04:30:32 +01:00
photonstorm
17d6667c63
Swapped to perf.now.
2017-04-28 03:15:08 +01:00
photonstorm
54442c59d4
Forcing Variable Timer for further testing.
2017-04-28 03:15:02 +01:00
photonstorm
119ae11736
Using perf.now and tidying it all up.
2017-04-28 03:14:30 +01:00
photonstorm
4d142ad026
Updated Animation so it now uses the delta values, rather than the time. Smoother and no longer suffers duration peak errors.
2017-04-28 03:14:09 +01:00
photonstorm
1eda6229be
Moved the raf after the callback.
2017-04-28 03:13:32 +01:00
photonstorm
960acce62c
eslint fixes
2017-04-28 03:13:22 +01:00
photonstorm
ba2e5ffc26
Added Format String util.
2017-04-28 01:52:46 +01:00
photonstorm
a232e6c97d
Created VariableTimeStep loop and integrated it into the Game and State Systems.
...
Added GetSpeed Math util.
2017-04-27 17:03:19 +01:00
Richard Davey
07f72f489a
Added TickerLoop and made it optional via config.
2017-04-27 03:11:56 +01:00
photonstorm
d2fa3779f4
Working on the new TickerLoop.
2017-04-26 17:13:56 +01:00
photonstorm
8264351f75
Renamed GetObjectValue to GetValue and replaced through-out entire codebase. More consistent now with GetAdvancedValue, etc.
2017-04-26 16:03:22 +01:00
photonstorm
427018d291
You can now provide the TextMetrics as part of the config object, to avoid the expensive canvas scanning needed.
...
Text.getTextMetrics and TextStyle.getTextMetrics added to faciliate this. Plus added to toJSON.
2017-04-26 15:54:23 +01:00
photonstorm
e2576fe512
Text.padding supported and working.
2017-04-26 15:34:15 +01:00
Richard Davey
3f6c74c1f7
More work on Text Metrics.
2017-04-26 03:55:42 +01:00
Felipe Alfonso
4073db3551
TileSprite base and renderer
2017-04-25 19:09:13 -03:00
Richard Davey
0df585f7d5
Testing various text measuring options.
2017-04-25 19:46:13 +01:00
Richard Davey
a4dc2d28aa
Added TextStyle.toJSON and merged the output with Text.toJSON.
2017-04-25 18:24:37 +01:00
Richard Davey
ad0ff4d64b
Added BuildFromConfig for Text object.
...
Updated TextStyle to use advanced object getter.
2017-04-25 18:07:23 +01:00
Richard Davey
c0254bbbf0
Added setScaleMode and setBlendMode functions.
2017-04-21 03:12:25 +01:00
Felipe Alfonso
d4e4509e22
Render off-screen and on-screen for EffectLayer
2017-04-20 21:30:19 -03:00
Felipe Alfonso
3c476ae26b
Fixed EffectRenderer
2017-04-20 21:25:31 -03:00
Richard Davey
b3fb6d64f2
Added ability to create EffectLayer via config object.
2017-04-21 00:54:57 +01:00
Felipe Alfonso
8df65e7270
changed renderTexture name
2017-04-20 20:50:47 -03:00
Felipe Alfonso
1742ec0f12
RenderPass Update
2017-04-20 15:06:57 -03:00
Felipe Alfonso
18e3b9379d
Render Pass rendering on the screen
2017-04-20 13:18:14 -03:00
Richard Davey
e631c2031b
Merge pull request #2990 from johnfn/patch-1
...
Fix typo in Color
2017-04-20 12:47:08 +01:00
Felipe Alfonso
fd4d25a3b6
RenderPass update
2017-04-18 19:15:10 -03:00
photonstorm
6aa2fb009b
Renamed Texture Parsers to follow conventions elsewhere in the library. Started on SS from Atlas.
2017-04-18 15:31:30 +01:00
Felipe Alfonso
88c599cb28
Fixed render target issue with BitmapText
2017-04-13 12:55:25 -03:00
Felipe Alfonso
bcbec418b1
Fixed Graphics and Blitter issue with renderTarget
2017-04-13 12:45:01 -03:00
Richard Davey
81c6124a4d
Added more toJSON GameObject functions.
2017-04-13 00:35:27 +01:00
Richard Davey
5eee8225bf
Added ToJSON Game Object component.
2017-04-13 00:05:21 +01:00
Richard Davey
929d6fc8ef
Enforced GameObjects to specify their type (a string based const)
2017-04-13 00:05:12 +01:00
Richard Davey
612db78818
Added AnimationJSON Loader File type.
...
Fixed ToJSON component.
2017-04-12 15:27:05 +01:00
Richard Davey
fa4192e1f0
Moved Animation Manager functions into its own components folder for clarity.
...
Added FromJSON.
Updated Create so you only pass in a config object now, not a key AND config.
2017-04-12 14:39:11 +01:00
Richard Davey
ee5e4f5195
Tidied up the Animation folder.
...
Animation Manager now in its own folder, with all methods split out to their own files.
Animation Components moved to components folder.
AnimationFrame renamed to Frame and moved inside the frame folder, as it's frame specific.
2017-04-12 13:53:55 +01:00
Richard Davey
da3496a71d
Added toJSON support to the Animation Manager and Animations.
2017-04-12 13:14:42 +01:00
photonstorm
01a542303a
Config based SS rip.
2017-04-11 17:22:22 +01:00
photonstorm
4b4ef1dcfd
eslint fix.
2017-04-11 17:21:50 +01:00
photonstorm
93b4d33a78
Suffix support in multiatlas call.
2017-04-11 17:21:42 +01:00
Felipe Alfonso
581fdb50ee
RenderTarget added to renderable game objects
2017-04-11 10:15:38 -03:00
Richard Davey
5cdf2f0e96
Fixed animation values being overridden on load.
2017-04-11 03:28:39 +01:00
Richard Davey
1abf6e7b1e
Sprite now uses BuildAnimation function.
2017-04-11 03:13:51 +01:00
Richard Davey
e96dabf0cd
Fixed paths
2017-04-11 03:13:41 +01:00
Richard Davey
dabfbc0ae1
Added animation build function.
2017-04-11 03:13:30 +01:00
Richard Davey
fcc01d28aa
eslint fixes.
2017-04-11 02:49:13 +01:00
Richard Davey
2c4a697665
Expose the GameObjectCreator.
2017-04-11 02:49:13 +01:00
Richard Davey
05920eae8e
An advanced object property extraction function. Allows you to defined property callbacks, arrays to pick from, random ints and random floats.
2017-04-11 02:49:13 +01:00
Richard Davey
9ee3e759b5
Gets a value from an object with a min / max clamp.
2017-04-11 02:49:13 +01:00
Richard Davey
c8d22fe881
Added BuildGameObject and related functions. Allows you to create a game object via a configuration object, rather than having to call all the functions directly. Applied to Images and Sprites so far. Accessed via this.make.sprite
or this.make.image
.
2017-04-11 02:49:13 +01:00
Felipe Alfonso
d08e23f4f4
Reset renderTarget to null when rendering camera effects
2017-04-10 16:15:18 -03:00
Felipe Alfonso
48782ec751
calling GameObject constructor on EffectLayer
2017-04-10 13:12:54 -03:00
photonstorm
294b110c61
Comment
2017-04-10 17:04:24 +01:00
photonstorm
ffa50f27f6
Added in all of the animation callbacks (start, repeat, update and complete), and user-defined arguments for each of them + callback scope.
2017-04-10 16:27:38 +01:00
Felipe Alfonso
5095e66fa7
Int and Matrix uniform setting
2017-04-10 12:05:56 -03:00
photonstorm
f303996f07
Removed ability to set alpha per animation frame (you do it via onUpdate if needed)
...
Added showOnStart and hideOnComplete config options to set visible state of sprite.
2017-04-10 14:38:44 +01:00
Richard Davey
e462def9bd
Added PlayAnimation action.
2017-04-08 01:59:44 +01:00
Richard Davey
ecbc428917
Loader shouldn't append a hypen for multi-atlases.
2017-04-08 01:13:38 +01:00
Felipe Alfonso
92cd873d85
uniform managment added to EffectLayer
2017-04-07 15:50:44 -03:00
photonstorm
198101c683
Added Layer.getChildren.
2017-04-07 15:44:04 +01:00
Felipe Alfonso
0370ebf15e
Fixed clearing render target issue
2017-04-07 02:06:55 -03:00
Felipe Alfonso
b1b184aed4
render target dimensions don't affect viewport
2017-04-07 01:34:35 -03:00
Felipe Alfonso
e83db4445f
Fixed issue with attribute order on osx and ios
2017-04-07 01:23:44 -03:00
Felipe Alfonso
511781bdb0
More granular errors and warnings
2017-04-07 00:42:06 -03:00
Richard Davey
2d5d75d97d
Get from sys instead.
2017-04-07 03:11:19 +01:00
Felipe Alfonso
8c479a56c0
Effect Layer
2017-04-06 22:49:15 -03:00
Felipe Alfonso
6fe063b1d2
Merge branch 'master' of https://github.com/photonstorm/phaser
2017-04-06 22:48:31 -03:00
Richard Davey
b981f626e5
Added Play and StaggerPlay to the AnimationManager.
2017-04-07 00:41:05 +01:00
Richard Davey
24b223af86
Added TimeScale component.
2017-04-07 00:34:06 +01:00
Richard Davey
20c230d804
Added Animation.delay, repeat and repeatDelay, and fixed scoping issues and return values.
2017-04-07 00:29:20 +01:00
Richard Davey
98fa6ec24d
Split all the Animation functions out into their own files for easier management.
...
The Sprite Animation component now maintains its own set of animation properties (like repeat, yoyo, etc) so you can modify it on a local basis without messing up anything else using the same animation. These are reset if you load a new animation into the Sprite.
2017-04-07 00:07:20 +01:00
Felipe Alfonso
63a614ef74
fixed issues with Text rendering
2017-04-06 14:40:43 -03:00
Richard Davey
105a2234e7
Frames can now set the alpha and visible properties of the sprites. Frame.onUpdate now called.
2017-04-06 03:45:45 +01:00
Richard Davey
c4924fbd70
Added Animation pause, resume and paused methods. Also remove animation, and includeDelay option to getFirstTick.
2017-04-06 00:58:56 +01:00
Felipe Alfonso
aa8f0820c0
Resource clean up and adapted batches to allow shader swapping
2017-04-05 19:01:44 -03:00
Felipe Alfonso
85a3830f1a
Shader resource creation added to webgl renderer
2017-04-05 14:59:59 -03:00
Richard Davey
d34a3256ed
Init the prevTick to avoid ffwd glitches.
2017-04-05 17:05:51 +01:00
Richard Davey
e588ff511a
Added Texture.has(frame) check
2017-04-05 17:04:55 +01:00
Richard Davey
4314fb095f
Added Frame progress slice.
2017-04-05 17:04:43 +01:00
Richard Davey
f7b6b357db
Added progress float.
2017-04-05 17:04:21 +01:00
Richard Davey
59787a154f
Generate methods now take config objects.
2017-04-05 17:04:10 +01:00
Richard Davey
baf69828a5
Working through progress support.
2017-04-05 15:27:31 +01:00
Richard Davey
5dd08c73be
Allows you to provide an array for the generate methods.
2017-04-05 15:27:31 +01:00
Richard Davey
7f1f2437e4
Now passes in the index to the AnimationFrame.
2017-04-05 15:27:31 +01:00
Felipe Alfonso
b755fe06b9
Removed RenderPass
2017-04-05 11:23:34 -03:00
Richard Davey
3356cecc0b
Added Sprite.play
2017-04-05 04:41:53 +01:00
Richard Davey
3a3ad562ab
Added generateFrameNames method and reduced in size.
...
Fixed Pad bug.
Fixed Animation framerate delta speed.
2017-04-05 04:18:08 +01:00
Richard Davey
4dae85e27c
Animation repeat and yoyo now working properly.
2017-04-05 03:22:54 +01:00
Richard Davey
336ea77587
Fixed GO extends.
2017-04-05 02:10:48 +01:00
Richard Davey
701c4b317f
Animation repeat and yoyo support.
2017-04-05 02:06:28 +01:00
Richard Davey
101e4f5be5
Animations working :)
2017-04-05 01:15:53 +01:00
Richard Davey
0ed1de6546
Lots of work updating the Animation system.
2017-04-04 23:59:37 +01:00
Richard Davey
ea0af28983
Default preUpdate function.
2017-04-04 23:59:27 +01:00
Richard Davey
b5e8e183b8
Animation Component added.
2017-04-04 23:59:16 +01:00
Richard Davey
86d048b079
Lots of tidying up + preUpdate call added back in.
2017-04-04 23:59:02 +01:00
Richard Davey
05bbfd9bd8
Animation Manager boot state call.
2017-04-04 23:58:45 +01:00
Richard Davey
8ec9061b43
Removed 'group' / 'parent' argument and forced to the State children component. You should use 'make' if you wish to add elsewhere.
2017-04-04 23:58:33 +01:00
Richard Davey
f79dcd0a07
Removed debug code.
2017-04-04 23:57:44 +01:00
Richard Davey
96a7811df7
jshint fixes
2017-04-04 23:57:37 +01:00
Richard Davey
7157d577f5
Updated GetFrames
2017-04-04 16:50:28 +01:00
Richard Davey
679dd1091e
Lots more work on the Animation Manager. New Animation format defined, properties added, frame splitter added and starting to plan out update loop.
2017-04-04 16:32:33 +01:00
Richard Davey
acea677424
Added ability to load HTML files into textures.
2017-04-04 14:54:22 +01:00
Richard Davey
6f115a60e3
Added ability for the Loader to handle loading SVG files and creating Images from them (for use as Sprite textures)
2017-04-04 02:54:27 +01:00
Richard Davey
9c3ce047b8
Fixed typo in RectToTriangle and added in easy bounding box escape checks.
2017-04-04 01:22:23 +01:00
Richard Davey
3c12e15054
Added Rectangle to Triangle, and Triangle to Triangle intersection functions. Detects for face intersection and also point within point (so a triangle fully enclosed inside a rectangle for example)
2017-04-04 01:04:05 +01:00
Richard Davey
4914895509
Added Triangle and Rectangle decomposition functions to convert them into an array of points.
2017-04-04 01:03:28 +01:00
Richard Davey
895f7b054a
Updated ContainsArray to include the returnFirst argument.
2017-04-04 01:02:56 +01:00
Richard Davey
b7c895c862
Added Triangle.CenterOn to place a triangle on an xy coord.
2017-04-04 01:02:41 +01:00
Richard Davey
4ec898aaa9
Added Phaser.Geom.Triangle.BuildFromPolygon to convert polygon into triangle objects.
...
Added latest build of Earcut (unminified + license)
2017-04-03 23:30:14 +01:00
Richard Davey
dcab0e1e18
Added Triangle.ContainsArray method, which is an optimized method of checking a whole array of points to see if they lie within a triangle.
2017-03-31 04:58:28 +01:00
Richard Davey
3d323836be
Added Line.getPointA and getPointB methods.
2017-03-31 04:58:03 +01:00
Richard Davey
3618214331
Added TriangleToLine intersection test (based on the new LineToLine method)
2017-03-31 04:57:49 +01:00
Richard Davey
a2ba500cbe
Changed the LineToLine intersection method to use the version created by Paul Bourke (smaller, faster, simpler).
2017-03-31 04:33:51 +01:00
Richard Davey
e6c431bfed
Added Triangle to Circle intersection method.
2017-03-31 03:09:06 +01:00
Richard Davey
bda50e9d27
Added Triangle.getLineA, B and C because we're using those so often in various methods it just makes sense.
2017-03-31 03:08:54 +01:00
Richard Davey
08d0398f52
Fixed Graphics.strokeLineShape
2017-03-31 02:34:43 +01:00
Richard Davey
d3830445cc
Added Triangle left, right, top and bottom setters.
2017-03-31 02:34:32 +01:00
Richard Davey
d61bcad272
Added LineToCircle intersection method.
2017-03-31 02:34:13 +01:00
Richard Davey
7bcdf669b8
Added Line.Offset, Triangle.Offset and Triangle.Equals.
2017-03-31 01:40:38 +01:00
Richard Davey
b3bced081a
Added Triangle.Random to get a uniformly distributed point from within a Triangle.
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Added RandomTriangle Action.
2017-03-31 01:21:55 +01:00
Richard Davey
e8b039af36
Added PlaceOnTriangle Action.
2017-03-31 00:46:27 +01:00
Felipe Alfonso
4228a5b634
Fixed rendering issue with arc command
2017-03-30 10:06:35 -03:00
Felipe Alfonso
98349a08b8
Fixed text rendering issue
2017-03-30 09:48:24 -03:00
Richard Davey
168ce84a01
GameObject.destroy calls Children.remove.
2017-03-30 13:28:40 +01:00
Richard Davey
c07ef79824
New Triangle methods: BuildRight, BuildEquilateral, Clone, CopyFrom, Rotate, RotateAroundPoint and RotateAroundXY.
2017-03-30 13:19:31 +01:00
Richard Davey
12e075ad10
Added Triangle.Area, Triangle.CircumCenter and Triangle.CircumCircle methods, as they're all really useful when dealing with Triangles.
2017-03-30 02:40:23 +01:00
Richard Davey
dc115121c4
Added Triangle.Centroid and Triangle.InCenter methods for determining the centers of a Triangle shape.
2017-03-30 01:51:18 +01:00
Richard Davey
47e6cff967
Added Graphics.fillPoint, fillPointShape and lineBetween methods.
2017-03-30 01:47:15 +01:00
Richard Davey
709819d601
Fixed triangle properties.
2017-03-30 00:45:17 +01:00
Richard Davey
a8308698bb
Added Triangle geometry, and Triangle.contains and containsPoint methods.
2017-03-30 00:45:17 +01:00
Richard Davey
7ef33d005b
Added ability to pass Geometry directly to the Graphics methods.
2017-03-30 00:45:17 +01:00
Felipe Alfonso
0fedb3b390
Fixed RGB and alpa per point on a path
2017-03-29 20:44:07 -03:00
Richard Davey
dccda7a5b3
PlaceOnRectangle now uses MarchingAnts and has a new shift argument.
2017-03-29 20:27:36 +01:00
Richard Davey
081b2816ce
Added option to have step or quantity in MarchingAnts method.
2017-03-29 19:53:14 +01:00
Richard Davey
8664c278f1
PlaceOnRectangle Action added (using PerimeterPoint at the moment, but will swap to MarchingAnts).
2017-03-29 17:11:26 +01:00
Richard Davey
e612b2c0f4
Added Rectangle.MarchingAnts method.
2017-03-29 17:10:56 +01:00
Richard Davey
3b79c2cf52
Added default lineStyle alpha value.
2017-03-29 16:05:05 +01:00
Richard Davey
bf695ee6d1
Added PlaceOnCircle and PlaceOnLine Actions.
2017-03-29 16:04:51 +01:00
Richard Davey
18fa6292a6
Graphics objects now just take a config object, not a position.
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Graphics objects can set default stroke and fill styles, which are re-applied after a clear.
2017-03-29 15:06:06 +01:00
Richard Davey
b3b495e53c
Added Rectangle.PerimeterPoint method for getting the point on the perimeter of a rectangle based on the given angle.
2017-03-29 15:05:29 +01:00
Richard Davey
032f6e7084
Added Rectangle.centerX and centerY.
2017-03-29 15:05:06 +01:00
Richard Davey
d774757c06
Preparing for centerX/Y options.
2017-03-29 01:47:17 +01:00
Richard Davey
7f72c7b8ca
GridAlign now takes a config object, and works with optional x/y settings too.
2017-03-29 01:34:46 +01:00
Richard Davey
2cfa57e35c
Added offsetX/Y to AlignIn proxy.
2017-03-29 01:22:15 +01:00
Richard Davey
e69155662d
Layer.createMultiple can now take an array of config objects.
2017-03-29 01:12:14 +01:00
Richard Davey
5c0f550072
Added step value to Rotate Action.
2017-03-29 01:03:24 +01:00
Richard Davey
b464aa5c8f
Added SetScale createMultiple action.
2017-03-29 00:44:08 +01:00
Richard Davey
eaea6a7509
Fixed SetScale ternary.
2017-03-29 00:43:55 +01:00
Richard Davey
12499c1dfe
Added SetOrigin Action.
2017-03-29 00:12:33 +01:00
Richard Davey
664b154e02
Fixed Layer.add return result. Updated createMultiple so that the setXY etc options are only applied to the newly created entities.
2017-03-29 00:09:16 +01:00
Richard Davey
93d7ed30fc
Saved some space by using pngPrefix.
2017-03-28 23:56:00 +01:00
Richard Davey
7d18c891eb
Fixed bug where it would corrupt the value of a dot notation config didn't contain a property.
2017-03-28 23:55:51 +01:00
Richard Davey
06fdb8c430
Layer.createMultiple now uses a config object and Array Range internally for far more complex options.
2017-03-28 23:38:14 +01:00
Richard Davey
6c4152c33d
Added Array.Range - which allows for complex ranges of 2 arrays.
2017-03-28 23:38:14 +01:00
Felipe Alfonso
3e8e6141c8
Added render pass component to renderable game objects
2017-03-28 15:16:02 -03:00
Felipe Alfonso
439575adda
RenderPass component
2017-03-28 15:00:16 -03:00
Richard Davey
76b6fc0d55
Added Call Action, and added inc property to all Spread actions.
2017-03-28 16:05:01 +01:00
Richard Davey
59c8e35b08
Added Spread, SmoothStep and SmootherStep Actions.
2017-03-28 15:33:25 +01:00
Felipe Alfonso
a1b6978b8e
Sprite Batch now handles alpha
2017-03-28 11:20:53 -03:00
Richard Davey
ae18f7ebf2
Added Random Actions.
2017-03-28 14:57:42 +01:00
Richard Davey
304dfe3318
If source undefined return default
2017-03-28 14:57:34 +01:00
Richard Davey
3c423b5b7d
Added Scale Actions.
2017-03-28 14:30:43 +01:00
Richard Davey
358b74237a
Added Alpha Actions.
2017-03-28 14:01:35 +01:00
Richard Davey
93d9e97fa6
Split the Layer Actions out into their own namespace, because they can now be used from anywhere (just pass in an array of Game Objects). Renamed Align to GridAlign. Added step argument to SetX/Y/Rotation.
2017-03-28 13:20:39 +01:00
Richard Davey
81aa09d732
Added Layer actions for create, createMultiple, rotation around a fixed point, rotation by distance, and positioning around a circle.
2017-03-28 03:09:59 +01:00
Richard Davey
9268fcb586
Renamed addX to incX (etc) in Layer to avoid clashing with the addition of children.
2017-03-28 00:05:08 +01:00
Richard Davey
ab99951e2e
Removed logs.
2017-03-27 23:53:29 +01:00
Richard Davey
fb9cc95229
Added setFlip methods.
2017-03-27 23:53:22 +01:00
Richard Davey
b4e9a4baed
Align uses a Zone instead of a Rect.
2017-03-27 23:38:45 +01:00
Richard Davey
4158196f73
Sprite Sheets now add __BASE entry.
2017-03-27 23:38:34 +01:00
Richard Davey
fa61e4b11d
Set a default frame for sprite sheets and atlases.
2017-03-27 23:38:27 +01:00
Richard Davey
92beff3555
Added Align Layer action.
2017-03-27 23:10:11 +01:00
Richard Davey
db55c4c6a1
Added new Zone game object.
2017-03-27 23:10:04 +01:00
Richard Davey
6d6af08cae
Fixed all the bounds methods to use origin instead of anchor.
2017-03-27 23:09:54 +01:00
Richard Davey
91f3861ad7
Adding layer alignment.
2017-03-27 17:34:49 +01:00
Richard Davey
36c626b847
Refactored Layer to use a Set, and split all of its functions out into modules.
2017-03-27 16:59:58 +01:00
Richard Davey
ec72d18145
Fixed issue in Set.
2017-03-27 16:59:58 +01:00
Felipe Alfonso
cbbe3b78d4
Fixed z property on Transform
2017-03-24 11:49:54 -03:00
Richard Davey
72f12a1e79
Add.Existing.
2017-03-24 04:33:40 +00:00
Felipe Alfonso
9217012b79
state;s children depth sorting
2017-03-23 16:51:02 -03:00
Richard Davey
4684d23e16
Linting fixes.
2017-03-23 00:07:41 +00:00
Richard Davey
f125f35763
Added in all the missing Map functions, ready for use.
2017-03-22 23:44:55 +00:00
Felipe Alfonso
69a34df0ab
Layer refactoring
2017-03-22 20:16:44 -03:00
Richard Davey
657ea7ffa7
AM start
2017-03-22 12:38:33 +00:00
Richard Davey
006d0b853f
Small bit of tidying up.
2017-03-21 23:14:25 +00:00
Richard Davey
6fcd09c3bc
RTL boolean.
2017-03-21 21:08:30 +00:00
Felipe Alfonso
84bc90f7ba
Moved canvas to texture on Text to TExtWebGLRenderer
2017-03-21 18:06:36 -03:00
Felipe Alfonso
58e4912633
Moved uploadCanvasToGPU to WebGLRenderer
2017-03-21 17:45:57 -03:00
Felipe Alfonso
0cdb150357
Text rendering via canvas/texture upload
2017-03-21 17:08:43 -03:00
Felipe Alfonso
29ec16fd33
Flip component added to Bob, Image, Sprite and Text
2017-03-20 20:37:17 -03:00
Richard Davey
e28d4f7a47
Added origin + removed redundant module.
2017-03-20 19:10:44 +00:00
photonstorm
808e53f645
Fixed order of shadow fills.
2017-03-20 16:48:04 +00:00
photonstorm
741b93dbfe
Fixed parent issues with TextStyle, and moved methods into Text for ease of access.
2017-03-20 16:28:09 +00:00
photonstorm
a87f1ca88b
TextStyle is now responsible for MeasureText and caches the results.
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Lots of new TextStyle methods.
TextStyle methods return the Text object itself, so you can chain easily.
Fixed Width and Height options added.
2017-03-20 16:09:01 +00:00
Richard Davey
7a6b643e99
Make Graphics methods chainable.
2017-03-19 23:07:41 +00:00
Richard Davey
2cc498e15e
Updating sync methods.
2017-03-17 00:16:20 +00:00
Richard Davey
08d9e55066
Added Style set methods and moved shadow sync.
2017-03-16 21:59:50 +00:00
photonstorm
b5258b55b1
Quick todo
2017-03-16 17:16:32 +00:00
photonstorm
aa080cfe7b
Updating TextStyle component to allow for setters and more style options.
2017-03-16 17:15:58 +00:00
photonstorm
4838b9da1d
Added setDisplayOrigin. Added Math.round to updateOrigin to keep it pixel bound.
2017-03-16 15:37:43 +00:00
Richard Davey
be05610d3b
Removed redundant render vars and Origin method.
2017-03-15 23:44:39 +00:00