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https://github.com/photonstorm/phaser
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Vec3 and Vec4 can now take a Vec2, 3 or 4 as a valid type of the add, sub, mult and divide methods
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parent
d6fe678966
commit
809593ea34
2 changed files with 21 additions and 21 deletions
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@ -32,7 +32,7 @@ var Vector3 = new Class({
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{
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this.x = src.x;
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this.y = src.y;
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this.z = src.z;
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this.z = src.z || 0;
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return this;
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},
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@ -59,7 +59,7 @@ var Vector3 = new Class({
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{
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this.x += v.x;
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this.y += v.y;
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this.z += v.z;
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this.z += v.z || 0;
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return this;
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},
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@ -68,7 +68,7 @@ var Vector3 = new Class({
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{
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this.x -= v.x;
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this.y -= v.y;
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this.z -= v.z;
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this.z -= v.z || 0;
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return this;
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},
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@ -77,7 +77,7 @@ var Vector3 = new Class({
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{
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this.x *= v.x;
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this.y *= v.y;
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this.z *= v.z;
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this.z *= v.z || 1;
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return this;
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},
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@ -95,7 +95,7 @@ var Vector3 = new Class({
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{
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this.x /= v.x;
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this.y /= v.y;
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this.z /= v.z;
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this.z /= v.z || 1;
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return this;
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},
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@ -113,7 +113,7 @@ var Vector3 = new Class({
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{
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var dx = v.x - this.x;
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var dy = v.y - this.y;
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var dz = v.z - this.z;
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var dz = v.z - this.z || 0;
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return Math.sqrt(dx * dx + dy * dy + dz * dz);
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},
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@ -122,7 +122,7 @@ var Vector3 = new Class({
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{
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var dx = v.x - this.x;
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var dy = v.y - this.y;
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var dz = v.z - this.z;
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var dz = v.z - this.z || 0;
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return dx * dx + dy * dy + dz * dz;
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},
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@ -34,8 +34,8 @@ var Vector4 = new Class({
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{
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this.x = src.x;
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this.y = src.y;
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this.z = src.z;
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this.w = src.w;
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this.z = src.z || 0;
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this.w = src.w || 0;
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return this;
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},
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@ -64,8 +64,8 @@ var Vector4 = new Class({
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{
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this.x += v.x;
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this.y += v.y;
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this.z += v.z;
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this.w += v.w;
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this.z += v.z || 0;
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this.w += v.w || 0;
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return this;
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},
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@ -74,8 +74,8 @@ var Vector4 = new Class({
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{
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this.x -= v.x;
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this.y -= v.y;
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this.z -= v.z;
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this.w -= v.w;
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this.z -= v.z || 0;
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this.w -= v.w || 0;
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return this;
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},
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@ -157,8 +157,8 @@ var Vector4 = new Class({
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{
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this.x *= v.x;
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this.y *= v.y;
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this.z *= v.z;
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this.w *= v.w;
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this.z *= v.z || 1;
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this.w *= v.w || 1;
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return this;
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},
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@ -167,8 +167,8 @@ var Vector4 = new Class({
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{
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this.x /= v.x;
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this.y /= v.y;
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this.z /= v.z;
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this.w /= v.w;
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this.z /= v.z || 1;
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this.w /= v.w || 1;
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return this;
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},
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@ -177,8 +177,8 @@ var Vector4 = new Class({
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{
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var dx = v.x - this.x;
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var dy = v.y - this.y;
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var dz = v.z - this.z;
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var dw = v.w - this.w;
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var dz = v.z - this.z || 0;
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var dw = v.w - this.w || 0;
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return Math.sqrt(dx * dx + dy * dy + dz * dz + dw * dw);
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},
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@ -187,8 +187,8 @@ var Vector4 = new Class({
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{
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var dx = v.x - this.x;
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var dy = v.y - this.y;
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var dz = v.z - this.z;
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var dw = v.w - this.w;
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var dz = v.z - this.z || 0;
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var dw = v.w - this.w || 0;
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return dx * dx + dy * dy + dz * dz + dw * dw;
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},
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