Fixed fake Zone State

This commit is contained in:
photonstorm 2017-07-07 18:12:42 +01:00
parent 7eaa45673c
commit bfd045c0dd
2 changed files with 2 additions and 2 deletions

View file

@ -3,7 +3,7 @@ var AlignIn = require('../utils/align/AlignIn');
var Zone = require('../gameobjects/zone/Zone');
var GetValue = require('../utils/object/GetValue');
var tempZone = new Zone({}, 0, 0, 1, 1);
var tempZone = new Zone({ sys: { sortChildrenFlag: false }}, 0, 0, 1, 1);
/**
* This method iterates through all children in the Group (regardless if they are visible or exist)

View file

@ -1,4 +1,4 @@
var CHECKSUM = {
build: '1e0381c0-6125-11e7-9207-dda8a31646eb'
build: '32439350-6337-11e7-bb93-79c58a42c729'
};
module.exports = CHECKSUM;