This commit is contained in:
Richard Davey 2017-06-27 23:23:12 +01:00
commit 779a156be9
4 changed files with 17 additions and 12 deletions

View file

@ -15,8 +15,9 @@ var BuildFromConfig = function (state, config)
var tileHeight = GetValue(config, 'tile.height', 16);
var tileTexture = GetValue(config, 'tile.texture', null);
var tileFrame = GetValue(config, 'tile.frame', null);
var tileBorder = GetValue(config, 'tile.border', 0);
var map = new StaticTilemap(state, mapData, x, y, tileWidth, tileHeight, mapWidth, mapHeight, tileTexture, tileFrame);
var map = new StaticTilemap(state, mapData, x, y, tileWidth, tileHeight, mapWidth, mapHeight, tileBorder, tileTexture, tileFrame);
BuildGameObject(state, map, config);

View file

@ -27,7 +27,7 @@ var StaticTilemap = new Class({
initialize:
function StaticTilemap (state, mapData, x, y, tileWidth, tileHeight, mapWidth, mapHeight, texture, frame)
function StaticTilemap (state, mapData, x, y, tileWidth, tileHeight, mapWidth, mapHeight, tileBorder, texture, frame)
{
GameObject.call(this, state, 'StaticTilemap');
@ -45,6 +45,7 @@ var StaticTilemap = new Class({
this.vertexCount = 0;
this.cullStart = 0;
this.cullEnd = 0;
this.tileBorder = tileBorder;
this.setTexture(texture, frame);
this.setPosition(x, y);
this.setSizeToFrame();
@ -62,8 +63,11 @@ var StaticTilemap = new Class({
var vbo = this.vbo;
var mapWidth = this.mapWidth;
var mapHeight = this.mapHeight;
var border = this.tileBorder;
var tileWidth = this.tileWidth;
var tileHeight = this.tileHeight;
var tileWidthBorder = tileWidth + border * 2;
var tileHeightBorder = tileHeight + border * 2;
var bufferData = this.bufferData;
var bufferF32, bufferU32;
var voffset = 0;
@ -89,10 +93,10 @@ var StaticTilemap = new Class({
for (var x = 0; x < mapWidth; ++x)
{
var tileId = mapData[y * mapWidth + x];
var halfTileWidth = (tileWidth) * 0.5;
var halfTileHeight = (tileHeight) * 0.5;
var rectx = (((tileId % setWidth)|0) * tileWidth) + halfTileWidth;
var recty = (((tileId / setWidth)|0) * tileHeight) + halfTileHeight;
var halfTileWidth = (tileWidthBorder) * 0.5;
var halfTileHeight = (tileHeightBorder) * 0.5;
var rectx = (((tileId % setWidth)|0) * tileWidthBorder) + halfTileWidth;
var recty = (((tileId / setWidth)|0) * tileHeightBorder) + halfTileHeight;
var tx = x * tileWidth;
var ty = y * tileHeight;
var txw = tx + tileWidth;

View file

@ -7,9 +7,9 @@ var StaticTilemapFactory = {
KEY: 'staticTilemap',
add: function (mapData, x, y, tileWidth, tileHeight, mapWidth, mapHeight, texture, frame)
add: function (mapData, x, y, tileWidth, tileHeight, mapWidth, mapHeight, tileBorder, texture, frame)
{
return this.children.add(new StaticTilemap(this.state, mapData, x, y, tileWidth, tileHeight, mapWidth, mapHeight, texture, frame));
return this.children.add(new StaticTilemap(this.state, mapData, x, y, tileWidth, tileHeight, mapWidth, mapHeight, tileBorder, texture, frame));
},
make: function (config)

View file

@ -374,10 +374,10 @@ SpriteBatch.prototype = {
var sra, srb, src, srd, sre, srf, cma, cmb, cmc, cmd, cme, cmf;
var halfTileWidth = (width) * 0.5;
var halfTileHeight = (height) * 0.5;
var u0 = (rectX - halfTileWidth) / textureWidth;
var v0 = (rectY - halfTileHeight) / textureHeight;
var u1 = (rectX + halfTileWidth) / textureWidth;
var v1 = (rectY + halfTileHeight) / textureHeight;
var u0 = (rectX - (halfTileWidth - 0.5)) / textureWidth;
var v0 = (rectY - (halfTileHeight - 0.5)) / textureHeight;
var u1 = (rectX + (halfTileWidth - 0.5)) / textureWidth;
var v1 = (rectY + (halfTileHeight - 0.5)) / textureHeight;
var scrollX = camera.scrollX * scrollFactorX;
var scrollY = camera.scrollY * scrollFactorY;