.. |
actions
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Added Triangle.Random to get a uniformly distributed point from within a Triangle.
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2017-03-31 01:21:55 +01:00 |
animation
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Linting fixes.
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2017-03-23 00:07:41 +00:00 |
boot
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Saved some space by using pngPrefix.
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2017-03-28 23:56:00 +01:00 |
cache
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Game Cache added and tests written and working.
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2017-01-30 16:56:04 +00:00 |
camera
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camera follow
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2017-03-13 15:17:14 -03:00 |
canvas
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New canvas GetContext function.
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2017-02-07 18:44:35 +00:00 |
components
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Fixed SetScale ternary.
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2017-03-29 00:43:55 +01:00 |
device
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Removed global scene graph. New system works with camera system
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2017-02-20 21:38:22 -03:00 |
dom
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New Graphics.Color functions (in preparation for doing State background color management)
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2017-02-09 14:48:25 +00:00 |
events
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Finished off Key Combo support. All config options now working correctly.
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2017-02-21 23:01:05 +00:00 |
gameobjects
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Fixed Graphics.strokeLineShape
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2017-03-31 02:34:43 +01:00 |
geom
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Changed the LineToLine intersection method to use the version created by Paul Bourke (smaller, faster, simpler).
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2017-03-31 04:33:51 +01:00 |
graphics
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Export correct color values.
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2017-03-08 22:50:00 +00:00 |
input
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Fixed issue with component private vars being shared.
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2017-02-24 01:45:24 +00:00 |
loader
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Moved BitmapText into new folder and added in scale and font size support.
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2017-03-01 00:16:35 +00:00 |
math
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Added Layer actions for create, createMultiple, rotation around a fixed point, rotation by distance, and positioning around a circle.
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2017-03-28 03:09:59 +01:00 |
physics
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Merged in Matter.js
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2017-03-08 23:53:58 +00:00 |
polyfills
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Added new Dynamic FX Generator.
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2017-01-11 04:38:15 +00:00 |
renderer
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Fixed RGB and alpa per point on a path
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2017-03-29 20:44:07 -03:00 |
sound
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Moved GetObjectValue into utils/object
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2017-02-04 05:39:37 +00:00 |
state
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Add.Existing.
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2017-03-24 04:33:40 +00:00 |
structs
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Fixed issue in Set.
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2017-03-27 16:59:58 +01:00 |
textures
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Added Layer actions for create, createMultiple, rotation around a fixed point, rotation by distance, and positioning around a circle.
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2017-03-28 03:09:59 +01:00 |
time
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Refactoring Game Loop to include MasterClock and State data packages.
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2017-02-17 01:43:55 +00:00 |
utils
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Added offsetX/Y to AlignIn proxy.
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2017-03-29 01:22:15 +01:00 |
checksum.js
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Changed the LineToLine intersection method to use the version created by Paul Bourke (smaller, faster, simpler).
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2017-03-31 04:33:51 +01:00 |
const.js
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RTL boolean.
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2017-03-21 21:08:30 +00:00 |
phaser.js
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Split the Layer Actions out into their own namespace, because they can now be used from anywhere (just pass in an array of Game Objects). Renamed Align to GridAlign. Added step argument to SetX/Y/Rotation.
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2017-03-28 13:20:39 +01:00 |