Fixed issue with Pointer Up always firing.

This commit is contained in:
photonstorm 2017-07-19 17:06:19 +01:00
parent 474d08f993
commit b438c0ead8
2 changed files with 2 additions and 2 deletions

View file

@ -1,4 +1,4 @@
var CHECKSUM = {
build: 'a0dd6670-6c05-11e7-b85b-a1c8155e4882'
build: 'c4ee8ed0-6c88-11e7-9662-435d7268dd6f'
};
module.exports = CHECKSUM;

View file

@ -256,7 +256,7 @@ var InputManager = new Class({
{
this.gameObjectOnDown(pointer, gameObject);
}
else
else if (pointer.justUp)
{
this.gameObjectOnUp(pointer, gameObject);
}