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Formatting tweaks.
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a32eaef90a
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2 changed files with 6 additions and 0 deletions
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@ -200,16 +200,19 @@ var DynamicBitmapTextWebGLRenderer = function (renderer, gameObject, interpolati
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vertexBuffer[vertexOffset++] = umin;
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vertexBuffer[vertexOffset++] = vmin;
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vertexBuffer[vertexOffset++] = alpha;
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vertexBuffer[vertexOffset++] = tx1;
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vertexBuffer[vertexOffset++] = ty1;
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vertexBuffer[vertexOffset++] = umin;
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vertexBuffer[vertexOffset++] = vmax;
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vertexBuffer[vertexOffset++] = alpha;
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vertexBuffer[vertexOffset++] = tx2;
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vertexBuffer[vertexOffset++] = ty2;
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vertexBuffer[vertexOffset++] = umax;
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vertexBuffer[vertexOffset++] = vmax;
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vertexBuffer[vertexOffset++] = alpha;
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vertexBuffer[vertexOffset++] = tx3;
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vertexBuffer[vertexOffset++] = ty3;
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vertexBuffer[vertexOffset++] = umax;
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@ -145,16 +145,19 @@ var BitmapTextWebGLRenderer = function (renderer, gameObject, interpolationPerce
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vertexBuffer[vertexOffset++] = umin;
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vertexBuffer[vertexOffset++] = vmin;
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vertexBuffer[vertexOffset++] = alpha;
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vertexBuffer[vertexOffset++] = tx1;
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vertexBuffer[vertexOffset++] = ty1;
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vertexBuffer[vertexOffset++] = umin;
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vertexBuffer[vertexOffset++] = vmax;
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vertexBuffer[vertexOffset++] = alpha;
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vertexBuffer[vertexOffset++] = tx2;
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vertexBuffer[vertexOffset++] = ty2;
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vertexBuffer[vertexOffset++] = umax;
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vertexBuffer[vertexOffset++] = vmax;
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vertexBuffer[vertexOffset++] = alpha;
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vertexBuffer[vertexOffset++] = tx3;
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vertexBuffer[vertexOffset++] = ty3;
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vertexBuffer[vertexOffset++] = umax;
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