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Fixes #3029
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df97aeca2f
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2 changed files with 8 additions and 3 deletions
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@ -1,4 +1,4 @@
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var CHECKSUM = {
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build: 'f62eb230-5da2-11e7-9471-651c81b97fd3'
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build: '6c6f0010-5f6c-11e7-8930-6df9c1ac7bf6'
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};
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module.exports = CHECKSUM;
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@ -147,9 +147,10 @@ GlobalStateManager.prototype = {
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return;
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}
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var ok = key;
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key = this.getKey(key, stateConfig);
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// console.log('GlobalStateManager.add', key, stateConfig, autoStart);
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// console.log('GlobalStateManager.add', ok, key, stateConfig, autoStart);
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var newState;
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@ -211,6 +212,8 @@ GlobalStateManager.prototype = {
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{
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var newState = new State(stateConfig);
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newState.sys.settings.key = key;
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newState.sys.init(this.game);
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this.createStateDisplay(newState);
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@ -237,6 +240,8 @@ GlobalStateManager.prototype = {
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{
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newState.sys = new Systems(newState);
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newState.sys.settings.key = key;
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newState.sys.init(this.game);
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this.createStateDisplay(newState);
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@ -386,7 +391,7 @@ GlobalStateManager.prototype = {
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{
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if (data === undefined) { data = {}; }
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console.log('start:', key);
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// console.log('start:', key);
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// console.dir(data);
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// if not booted, then put state into a holding pattern
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