Restructured the Scene folder and moved the plugins and components around

Also updated the physicsManager to make it a lot more cleaner and easy to adjust in future
This commit is contained in:
Richard Davey 2017-08-18 01:42:14 +01:00
parent b336e03c77
commit 665b295c3b
59 changed files with 218 additions and 210 deletions

View file

@ -89,11 +89,12 @@ var Config = new Class({
// Physics
// physics: {
// system: 'impact',
// worldBounds: (TODO)
// setBounds: true,
// gravity: 0,
// cellSize: 64,
// cellSize: 64
// }
this.physics = GetValue(config, 'physics', null);
this.physics = GetValue(config, 'physics', {});
this.defaultPhysicsSystem = GetValue(this.physics, 'default', false);
// Default / Missing Images
var pngPrefix = 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAg';

View file

@ -11,10 +11,10 @@ var VisibilityHandler = require('./VisibilityHandler');
var AnimationManager = require('../animation/manager/AnimationManager');
var CreateRenderer = require('./CreateRenderer');
var Data = require('../plugins/Data');
var Data = require('../scene/plugins/Data');
var GlobalCache = require('../cache/GlobalCache');
var GlobalInputManager = require('../input/global/GlobalInputManager');
var GlobalSceneManager = require('../scene/GlobalSceneManager');
var GlobalSceneManager = require('../scene/global/GlobalSceneManager');
var TextureManager = require('../textures/TextureManager');
var TimeStep = require('./TimeStep');

View file

@ -3,7 +3,7 @@ var BlitterRender = require('./BlitterRender');
var Bob = require('./Bob');
var Class = require('../../utils/Class');
var Components = require('../components');
var DisplayList = require('../../plugins/DisplayList');
var DisplayList = require('../../scene/plugins/DisplayList');
var GameObject = require('../GameObject');
/**

View file

@ -28,7 +28,7 @@ var Phaser = {
GameObjects: require('./gameobjects'),
Scene: require('./scene/Scene'),
Scene: require('./scene/local/Scene'),
Loader: {
@ -40,7 +40,7 @@ var Phaser = {
Structs: require('./structs'),
Physics: require('./physics'),
// Physics: require('./physics'),
Class: require('./utils/Class'),

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@ -0,0 +1,21 @@
var Class = require('../../utils/Class');
var Merge = require('../../utils/object/Merge');
var World = require('./World');
var Factory = require('./Factory');
var Impact = new Class({
initialize:
function Impact (physicsManager, config)
{
this.config = config;
physicsManager.world = new World(physicsManager.scene, config);
physicsManager.add = new Factory(physicsManager.world);
}
});
module.exports = Impact;

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@ -5,6 +5,7 @@ var Class = require('../../utils/Class');
var COLLIDES = require('./COLLIDES');
var CollisionMap = require('./CollisionMap');
var GetFastValue = require('../../utils/object/GetFastValue');
var GetValue = require('../../utils/object/GetValue');
var Set = require('../../structs/Set');
var Solver = require('./Solver');
var TYPE = require('./TYPE');
@ -39,27 +40,53 @@ var World = new Class({
this.debugGraphic;
var _maxVelocity = GetFastValue(config, 'maxVelocity', 100);
this.defaults = {
debugShowBody: GetFastValue(config, 'debugShowBody', true),
debugShowVelocity: GetFastValue(config, 'debugShowVelocity', true),
bodyDebugColor: GetFastValue(config, 'debugBodyColor', 0xff00ff),
velocityDebugColor: GetFastValue(config, 'debugVelocityColor', 0x00ff00),
maxVelocityX: GetFastValue(config, 'maxVelocityX', 100),
maxVelocityY: GetFastValue(config, 'maxVelocityY', 100),
maxVelocityX: GetFastValue(config, 'maxVelocityX', _maxVelocity),
maxVelocityY: GetFastValue(config, 'maxVelocityY', _maxVelocity),
minBounceVelocity: GetFastValue(config, 'minBounceVelocity', 40),
gravityFactor: GetFastValue(config, 'gravityFactor', 1),
bounciness: GetFastValue(config, 'bounciness', 0)
};
this.delta = 0;
/**
* @property {object} walls - An object containing the 4 wall bodies that bound the physics world.
*/
this.walls = { left: null, right: null, top: null, bottom: null };
this.delta = 0;
this._lastId = 0;
if (GetFastValue(config, 'setBounds', false))
{
var boundsConfig = config['setBounds'];
if (typeof boundsConfig === 'boolean')
{
this.setBounds();
}
else
{
var x = GetFastValue(boundsConfig, 'x', 0);
var y = GetFastValue(boundsConfig, 'y', 0);
var width = GetFastValue(boundsConfig, 'width', scene.sys.game.config.width);
var height = GetFastValue(boundsConfig, 'height', scene.sys.game.config.height);
var thickness = GetFastValue(boundsConfig, 'thickness', 64);
var left = GetFastValue(boundsConfig, 'left', true);
var right = GetFastValue(boundsConfig, 'right', true);
var top = GetFastValue(boundsConfig, 'top', true);
var bottom = GetFastValue(boundsConfig, 'bottom', true);
this.setBounds(x, y, width, height, thickness, left, right, top, bottom);
}
}
if (this.drawDebug)
{
this.createDebugGraphic();

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@ -1,44 +0,0 @@
var Class = require('../utils/Class');
var NOOP = require('../utils/NOOP');
var Physics = require('../physics');
var PhysicsManager = new Class({
initialize:
function PhysicsManager (scene)
{
this.scene = scene;
// Game level config to start with, then add Scene level config override
this.config = scene.sys.game.config.physics;
this.world = { update: NOOP };
this.add;
},
boot: function ()
{
var config = this.config;
if (!config)
{
return;
}
if (config.system === 'impact')
{
this.world = new Physics.Impact.World(this.scene, config);
this.add = new Physics.Impact.Factory(this.world);
}
},
update: function (time, delta)
{
this.world.update(time, delta);
}
});
module.exports = PhysicsManager;

View file

@ -1,12 +0,0 @@
// These properties get injected into the Scene Factory Plugin
// The key is the factory reference, the value is the Game Object that is created
// These can be modified via the config object
var FactoryMap = {
bitmapText: 'game',
};
module.exports = FactoryMap;

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@ -1,5 +1,5 @@
var Components = require('./components/');
var Class = require('../utils/Class');
var Class = require('../../utils/Class');
var GlobalSceneManager = new Class({

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@ -1,4 +1,4 @@
var Scene = require('../Scene');
var Scene = require('../../local/Scene');
/**
* Adds a new Scene into the GlobalSceneManager. You must give each Scene a unique key by which you'll identify it.
@ -23,49 +23,32 @@ var Add = function (key, sceneConfig, autoStart)
autoStart: autoStart
});
// console.log('GlobalSceneManager not yet booted, adding to list', this._pending.length);
return;
}
// var ok = key;
key = this.getKey(key, sceneConfig);
// console.group('GlobalSceneManager.add');
// console.log('add key:', ok);
// console.log('config key:', key);
// console.log('config:', sceneConfig);
// console.log('autoStart:', autoStart);
// console.groupEnd();
var newScene;
if (sceneConfig instanceof Scene)
{
// console.log('GlobalSceneManager.add from instance:', key);
newScene = this.createSceneFromInstance(key, sceneConfig);
}
else if (typeof sceneConfig === 'object')
{
// console.log('GlobalSceneManager.add from object:', key);
sceneConfig.key = key;
newScene = this.createSceneFromObject(key, sceneConfig);
}
else if (typeof sceneConfig === 'function')
{
// console.log('GlobalSceneManager.add from function:', key);
newScene = this.createSceneFromFunction(key, sceneConfig);
}
// Replace key in case the scene changed it
key = newScene.sys.settings.key;
// console.log('replaced key', key);
this.keys[key] = newScene;
this.scenes.push(newScene);

View file

@ -1,7 +1,5 @@
var BootScene = function (scene)
{
// console.log('bootScene', scene.sys.settings.key);
if (scene.init)
{
scene.init.call(scene, scene.sys.settings.data);

View file

@ -2,15 +2,10 @@ var SortScenes = require('./SortScenes');
var Create = function (scene)
{
// console.log('create', scene.sys.settings.key);
// console.log(scene);
// Insert at the correct index, or it just all goes wrong :)
var i = this.getSceneIndex(scene);
// console.log('create.index', scene.sys.settings.key, i);
this.active.push({ index: i, scene: scene });
// Sort the 'active' array based on the index property

View file

@ -1,12 +1,10 @@
var CanvasPool = require('../../dom/CanvasPool');
var CONST = require('../../const');
var GetContext = require('../../canvas/GetContext');
var CanvasInterpolation = require('../../dom/CanvasInterpolation');
var CanvasPool = require('../../../dom/CanvasPool');
var CONST = require('../../../const');
var GetContext = require('../../../canvas/GetContext');
var CanvasInterpolation = require('../../../dom/CanvasInterpolation');
var CreateSceneDisplay = function (scene)
{
// console.log('createSceneDisplay', scene.sys.settings.key);
var settings = scene.sys.settings;
var width = settings.width;
@ -18,14 +16,11 @@ var CreateSceneDisplay = function (scene)
{
if (settings.renderToTexture)
{
// console.log('renderToTexture', width, height);
scene.sys.canvas = CanvasPool.create(scene, width, height);
scene.sys.context = GetContext(scene.sys.canvas);
}
else
{
// console.log('using game canvas');
// scene.sys.mask = new Rectangle(0, 0, width, height);
scene.sys.canvas = this.game.canvas;
scene.sys.context = this.game.context;
}

View file

@ -1,17 +1,13 @@
var Scene = require('../Scene');
var Systems = require('../Systems');
var NOOP = require('../../utils/NOOP');
var Scene = require('../../local/Scene');
var Systems = require('../../local/Systems');
var NOOP = require('../../../utils/NOOP');
var CreateSceneFromFunction = function (key, scene)
{
// console.log('createSceneFromFunction', key);
var newScene = new scene();
if (newScene instanceof Scene)
{
// console.log('instanceof Scene');
var configKey = newScene.sys.settings.key;
if (configKey !== '')

View file

@ -1,4 +1,4 @@
var Scene = require('../Scene');
var Scene = require('../../local/Scene');
var CreateSceneFromObject = function (key, sceneConfig)
{

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@ -1,4 +1,4 @@
var Scene = require('../Scene');
var Scene = require('../../local/Scene');
// private
var GetKey = function (key, sceneConfig)

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@ -1,4 +1,4 @@
// Get's the Active scene at the given position
// Gets the Active scene at the given position
var GetSceneAt = function (index)
{

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@ -2,8 +2,6 @@ var LoadComplete = function (event)
{
var scene = event.loader.scene;
// console.log('loadComplete', scene.sys.settings.key);
this.create(scene);
};

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@ -2,8 +2,6 @@ var PayloadComplete = function (event)
{
var scene = event.loader.scene;
// console.log('payloadComplete', scene.sys.settings.key);
this.bootScene(scene);
};

View file

@ -1,5 +1,5 @@
var GetValue = require('../../utils/object/GetValue');
var NOOP = require('../../utils/NOOP');
var GetValue = require('../../../utils/object/GetValue');
var NOOP = require('../../../utils/NOOP');
var SetupCallbacks = function (scene, sceneConfig)
{

View file

@ -1,7 +1,5 @@
var SortScenes = function (sceneA, sceneB)
{
// console.log('sortScenes', sceneA.scene.sys.settings.key, sceneA.index, sceneB.scene.sys.settings.key, sceneB.index);
// Sort descending
if (sceneA.index < sceneB.index)
{

View file

@ -2,14 +2,9 @@ var Start = function (key, data)
{
if (data === undefined) { data = {}; }
// console.log('start:', key);
// console.dir(data);
// if not booted, then put scene into a holding pattern
if (!this.game.isBooted)
{
// console.log('GlobalSceneManager not yet booted, setting autoStart on pending list');
for (var i = 0; i < this._pending.length; i++)
{
var entry = this._pending[i];
@ -26,8 +21,6 @@ var Start = function (key, data)
var scene = this.getScene(key);
// console.log(scene);
if (scene)
{
// Already started? Nothing more to do here ...

View file

@ -1,5 +1,5 @@
var Class = require('../utils/Class');
var Class = require('../../utils/Class');
var Systems = require('./Systems');
var Scene = new Class({

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@ -1,6 +1,6 @@
var CONST = require('./const');
var ScaleModes = require('../renderer/ScaleModes');
var GetValue = require('../utils/object/GetValue');
var CONST = require('../const');
var ScaleModes = require('../../renderer/ScaleModes');
var GetValue = require('../../utils/object/GetValue');
var InjectionMap = require('./InjectionMap');
var Settings = {
@ -41,6 +41,9 @@ var Settings = {
map: GetValue(config, 'map', InjectionMap),
// Physics
physics: GetValue(config, 'physics', {}),
// Scene Render Settings (applies only to this Scene)
scaleMode: GetValue(config, 'scaleMode', ScaleModes.DEFAULT),

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@ -1,10 +1,9 @@
var CameraManager = require('../plugins/CameraManager');
var Class = require('../utils/Class');
var Clock = require('../time/Clock');
var Class = require('../../utils/Class');
var Clock = require('../../time/Clock');
var Data = require('../plugins/Data');
var DisplayList = require('../plugins/DisplayList');
var EventDispatcher = require('../events/EventDispatcher');
var EventDispatcher = require('../../events/EventDispatcher');
var GameObjectCreator = require('../plugins/GameObjectCreator');
var GameObjectFactory = require('../plugins/GameObjectFactory');
var InputManager = require('../plugins/InputManager');
@ -13,8 +12,8 @@ var PhysicsManager = require('../plugins/PhysicsManager');
var PoolManager = require('../plugins/PoolManager');
var SceneManager = require('../plugins/SceneManager');
var Settings = require('./Settings');
var StableSort = require('../utils/array/StableSort');
var TweenManager = require('../tween/TweenManager');
var StableSort = require('../../utils/array/StableSort');
var TweenManager = require('../../tween/TweenManager');
var UpdateList = require('../plugins/UpdateList');
var Systems = new Class({

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@ -1,9 +1,9 @@
var Camera = require('../camera/Camera');
var Class = require('../utils/Class');
var GetFastValue = require('../utils/object/GetFastValue');
var KeyControl = require('../camera/KeyControl');
var RectangleContains = require('../geom/rectangle/Contains');
var SmoothedKeyControl = require('../camera/SmoothedKeyControl');
var Camera = require('../../camera/Camera');
var Class = require('../../utils/Class');
var GetFastValue = require('../../utils/object/GetFastValue');
var KeyControl = require('../../camera/KeyControl');
var RectangleContains = require('../../geom/rectangle/Contains');
var SmoothedKeyControl = require('../../camera/SmoothedKeyControl');
var CameraManager = new Class({

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@ -1,7 +1,6 @@
var Class = require('../utils/Class');
var Event = require('../events/Event');
var EventDispatcher = require('../events/EventDispatcher');
var Class = require('../../utils/Class');
var Event = require('../../events/Event');
var EventDispatcher = require('../../events/EventDispatcher');
/**
* The Data Component features a means to store pieces of data specific to a Game Object,

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@ -1,4 +1,4 @@
var Class = require('../utils/Class');
var Class = require('../../utils/Class');
var DisplayList = new Class({

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@ -1,20 +1,19 @@
var Class = require('../utils/Class');
var BlitterCreator = require('../gameobjects/blitter/BlitterCreator');
var DynamicBitmapTextCreator = require('../gameobjects/bitmaptext/dynamic/DynamicBitmapTextCreator');
var DynamicTilemapCreator = require('../gameobjects/tilemap/dynamic/TilemapCreator');
var EffectLayerCreator = require('../gameobjects/effectlayer/EffectLayerCreator');
var GraphicsCreator = require('../gameobjects/graphics/GraphicsCreator');
var GroupCreator = require('../gameobjects/group/GroupCreator');
var ImageCreator = require('../gameobjects/image/ImageCreator');
var MeshCreator = require('../gameobjects/mesh/MeshCreator');
var QuadCreator = require('../gameobjects/quad/QuadCreator');
var RenderPassCreator = require('../gameobjects/renderpass/RenderPassCreator');
var SpriteCreator = require('../gameobjects/sprite/SpriteCreator');
var StaticBitmapTextCreator = require('../gameobjects/bitmaptext/static/BitmapTextCreator');
var StaticTilemapCreator = require('../gameobjects/tilemap/static/StaticTilemapCreator');
var TextCreator = require('../gameobjects/text/static/TextCreator');
var TileSpriteCreator = require('../gameobjects/tilesprite/TileSpriteCreator');
var BlitterCreator = require('../../gameobjects/blitter/BlitterCreator');
var Class = require('../../utils/Class');
var DynamicBitmapTextCreator = require('../../gameobjects/bitmaptext/dynamic/DynamicBitmapTextCreator');
var DynamicTilemapCreator = require('../../gameobjects/tilemap/dynamic/TilemapCreator');
var EffectLayerCreator = require('../../gameobjects/effectlayer/EffectLayerCreator');
var GraphicsCreator = require('../../gameobjects/graphics/GraphicsCreator');
var GroupCreator = require('../../gameobjects/group/GroupCreator');
var ImageCreator = require('../../gameobjects/image/ImageCreator');
var MeshCreator = require('../../gameobjects/mesh/MeshCreator');
var QuadCreator = require('../../gameobjects/quad/QuadCreator');
var RenderPassCreator = require('../../gameobjects/renderpass/RenderPassCreator');
var SpriteCreator = require('../../gameobjects/sprite/SpriteCreator');
var StaticBitmapTextCreator = require('../../gameobjects/bitmaptext/static/BitmapTextCreator');
var StaticTilemapCreator = require('../../gameobjects/tilemap/static/StaticTilemapCreator');
var TextCreator = require('../../gameobjects/text/static/TextCreator');
var TileSpriteCreator = require('../../gameobjects/tilesprite/TileSpriteCreator');
var GameObjectCreator = new Class({

View file

@ -1,22 +1,21 @@
var Class = require('../utils/Class');
var BlitterFactory = require('../gameobjects/blitter/BlitterFactory');
var DynamicBitmapTextFactory = require('../gameobjects/bitmaptext/dynamic/DynamicBitmapTextFactory');
var DynamicTilemapFactory = require('../gameobjects/tilemap/dynamic/TilemapFactory');
var EffectLayerFactory = require('../gameobjects/effectlayer/EffectLayerFactory');
var GraphicsFactory = require('../gameobjects/graphics/GraphicsFactory');
var GroupFactory = require('../gameobjects/group/GroupFactory');
var ImageFactory = require('../gameobjects/image/ImageFactory');
var LightLayerFactory = require('../gameobjects/lightlayer/LightLayerFactory');
var MeshFactory = require('../gameobjects/mesh/MeshFactory');
var QuadFactory = require('../gameobjects/quad/QuadFactory');
var RenderPassFactory = require('../gameobjects/renderpass/RenderPassFactory');
var SpriteFactory = require('../gameobjects/sprite/SpriteFactory');
var StaticBitmapTextFactory = require('../gameobjects/bitmaptext/static/BitmapTextFactory');
var StaticTilemapFactory = require('../gameobjects/tilemap/static/StaticTilemapFactory');
var TextFactory = require('../gameobjects/text/static/TextFactory');
var TileSpriteFactory = require('../gameobjects/tilesprite/TileSpriteFactory');
var ZoneFactory = require('../gameobjects/zone/ZoneFactory');
var BlitterFactory = require('../../gameobjects/blitter/BlitterFactory');
var Class = require('../../utils/Class');
var DynamicBitmapTextFactory = require('../../gameobjects/bitmaptext/dynamic/DynamicBitmapTextFactory');
var DynamicTilemapFactory = require('../../gameobjects/tilemap/dynamic/TilemapFactory');
var EffectLayerFactory = require('../../gameobjects/effectlayer/EffectLayerFactory');
var GraphicsFactory = require('../../gameobjects/graphics/GraphicsFactory');
var GroupFactory = require('../../gameobjects/group/GroupFactory');
var ImageFactory = require('../../gameobjects/image/ImageFactory');
var LightLayerFactory = require('../../gameobjects/lightlayer/LightLayerFactory');
var MeshFactory = require('../../gameobjects/mesh/MeshFactory');
var QuadFactory = require('../../gameobjects/quad/QuadFactory');
var RenderPassFactory = require('../../gameobjects/renderpass/RenderPassFactory');
var SpriteFactory = require('../../gameobjects/sprite/SpriteFactory');
var StaticBitmapTextFactory = require('../../gameobjects/bitmaptext/static/BitmapTextFactory');
var StaticTilemapFactory = require('../../gameobjects/tilemap/static/StaticTilemapFactory');
var TextFactory = require('../../gameobjects/text/static/TextFactory');
var TileSpriteFactory = require('../../gameobjects/tilesprite/TileSpriteFactory');
var ZoneFactory = require('../../gameobjects/zone/ZoneFactory');
var GameObjectFactory = new Class({

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@ -1,6 +1,6 @@
var Class = require('../utils/Class');
var InputEvent = require('../input/local/events');
var SceneInputManager = require('../input/local/SceneInputManager');
var Class = require('../../utils/Class');
var InputEvent = require('../../input/local/events');
var SceneInputManager = require('../../input/local/SceneInputManager');
var InputManager = new Class({

View file

@ -1,21 +1,21 @@
var BaseLoader = require('../loader/BaseLoader');
var Class = require('../utils/Class');
var NumberArray = require('../utils/array/NumberArray');
var BaseLoader = require('../../loader/BaseLoader');
var Class = require('../../utils/Class');
var NumberArray = require('../../utils/array/NumberArray');
var AnimationJSONFile = require('../loader/filetypes/AnimationJSONFile');
var AtlasJSONFile = require('../loader/filetypes/AtlasJSONFile');
var BinaryFile = require('../loader/filetypes/BinaryFile');
var BitmapFontFile = require('../loader/filetypes/BitmapFontFile');
var GLSLFile = require('../loader/filetypes/GLSLFile');
var HTMLFile = require('../loader/filetypes/HTMLFile');
var ImageFile = require('../loader/filetypes/ImageFile');
var JSONFile = require('../loader/filetypes/JSONFile');
var ScriptFile = require('../loader/filetypes/ScriptFile');
var SpriteSheet = require('../loader/filetypes/SpriteSheet');
var SVGFile = require('../loader/filetypes/SVGFile');
var TextFile = require('../loader/filetypes/TextFile');
var UnityAtlasFile = require('../loader/filetypes/UnityAtlasFile');
var XMLFile = require('../loader/filetypes/XMLFile');
var AnimationJSONFile = require('../../loader/filetypes/AnimationJSONFile');
var AtlasJSONFile = require('../../loader/filetypes/AtlasJSONFile');
var BinaryFile = require('../../loader/filetypes/BinaryFile');
var BitmapFontFile = require('../../loader/filetypes/BitmapFontFile');
var GLSLFile = require('../../loader/filetypes/GLSLFile');
var HTMLFile = require('../../loader/filetypes/HTMLFile');
var ImageFile = require('../../loader/filetypes/ImageFile');
var JSONFile = require('../../loader/filetypes/JSONFile');
var ScriptFile = require('../../loader/filetypes/ScriptFile');
var SpriteSheet = require('../../loader/filetypes/SpriteSheet');
var SVGFile = require('../../loader/filetypes/SVGFile');
var TextFile = require('../../loader/filetypes/TextFile');
var UnityAtlasFile = require('../../loader/filetypes/UnityAtlasFile');
var XMLFile = require('../../loader/filetypes/XMLFile');
var Loader = new Class({

View file

@ -0,0 +1,62 @@
var Class = require('../../utils/Class');
var GetValue = require('../../utils/object/GetValue');
var Merge = require('../../utils/object/Merge');
var NOOP = require('../../utils/NOOP');
// Physics Systems
var Impact = require('../../physics/impact/Impact');
var PhysicsManager = new Class({
initialize:
function PhysicsManager (scene)
{
this.scene = scene;
this.gameConfig = scene.sys.game.config.physics;
this.defaultSystem = scene.sys.game.config.defaultPhysicsSystem;
this.sceneConfig = scene.sys.settings.physics;
// This gets set to an instance of the physics system during boot
this.system;
// This gets set by the physics system during boot
this.world = { update: NOOP };
// This gets set by the physics system during boot
this.add;
},
boot: function ()
{
var sceneSystem = GetValue(this.sceneConfig, 'system', false);
if (!this.defaultSystem && !sceneSystem)
{
// No default physics system or system in this scene, so abort
return;
}
// Which physics system are we using in this Scene?
var system = (sceneSystem !== false) ? sceneSystem : this.defaultSystem;
// Create the config for it
var config = Merge(this.sceneConfig, GetValue(this.gameConfig, system, {}));
switch (system)
{
case 'impact':
this.system = new Impact(this, config);
break;
}
},
update: function (time, delta)
{
this.world.update(time, delta);
}
});
module.exports = PhysicsManager;

View file

@ -1,6 +1,6 @@
var Class = require('../utils/Class');
var ObjectPool = require('../gameobjects/pool/ObjectPool');
var SpritePool = require('../gameobjects/pool/SpritePool');
var Class = require('../../utils/Class');
var ObjectPool = require('../../gameobjects/pool/ObjectPool');
var SpritePool = require('../../gameobjects/pool/SpritePool');
var PoolManager = new Class({

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@ -1,4 +1,4 @@
var Class = require('../utils/Class');
var Class = require('../../utils/Class');
// A proxy class to the Global Scene Manager
var SceneManager = new Class({

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@ -1,4 +1,4 @@
var Class = require('../utils/Class');
var Class = require('../../utils/Class');
var UpdateList = new Class({