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https://github.com/photonstorm/phaser
synced 2024-11-27 07:01:20 +00:00
GridAlign now takes a config object, and works with optional x/y settings too.
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2cfa57e35c
commit
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3 changed files with 30 additions and 14 deletions
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@ -1,6 +1,7 @@
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var CONST = require('../utils/align/const');
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var AlignIn = require('../utils/align/AlignIn');
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var Zone = require('../gameobjects/zone/Zone');
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var GetObjectValue = require('../utils/object/GetObjectValue');
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var tempZone = new Zone({}, 0, 0, 1, 1);
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@ -55,13 +56,21 @@ var tempZone = new Zone({}, 0, 0, 1, 1);
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* @param {integer} [position] - The position constant. One of `Phaser.TOP_LEFT` (default), `Phaser.TOP_CENTER`, `Phaser.TOP_RIGHT`, `Phaser.LEFT_CENTER`, `Phaser.CENTER`, `Phaser.RIGHT_CENTER`, `Phaser.BOTTOM_LEFT`, `Phaser.BOTTOM_CENTER` or `Phaser.BOTTOM_RIGHT`.
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* @return {boolean} True if the Group children were aligned, otherwise false.
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*/
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var GridAlign = function (items, width, height, cellWidth, cellHeight, position)
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var GridAlign = function (items, options)
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{
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if (position === undefined) { position = CONST.TOP_LEFT; }
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var width = GetObjectValue(options, 'width', -1);
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var height = GetObjectValue(options, 'height', -1);
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var cellWidth = GetObjectValue(options, 'cellWidth', 1);
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var cellHeight = GetObjectValue(options, 'cellHeight', cellWidth);
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var position = GetObjectValue(options, 'position', CONST.TOP_LEFT);
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var x = GetObjectValue(options, 'x', 0);
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var y = GetObjectValue(options, 'y', 0);
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tempZone.setPosition(0, 0);
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tempZone.setPosition(x, y);
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tempZone.setSize(cellWidth, cellHeight);
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var cx = 0;
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var cy = 0;
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var w = (width * cellWidth);
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var h = (height * cellHeight);
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@ -72,36 +81,43 @@ var GridAlign = function (items, width, height, cellWidth, cellHeight, position)
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if (width === -1)
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{
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// We keep laying them out horizontally until we've done them all
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cy += cellHeight;
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tempZone.y += cellHeight;
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if (tempZone.y === h)
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if (cy === h)
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{
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cy = 0;
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tempZone.x += cellWidth;
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tempZone.y = 0;
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tempZone.y = y;
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}
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}
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else if (height === -1)
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{
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// We keep laying them out vertically until we've done them all
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cx += cellWidth;
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tempZone.x += cellWidth;
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if (tempZone.x === w)
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if (cx === w)
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{
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tempZone.x = 0;
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cx = 0;
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tempZone.x = x;
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tempZone.y += cellHeight;
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}
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}
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else
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{
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// We keep laying them out until we hit the column limit
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cx += cellWidth;
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tempZone.x += cellWidth;
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if (tempZone.x === w)
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if (cx === w)
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{
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tempZone.x = 0;
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cx = 0;
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cy += cellHeight;
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tempZone.x = x;
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tempZone.y += cellHeight;
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if (tempZone.y === h)
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if (cy === h)
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{
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// We've hit the column limit, so return, even if there are items left
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break;
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@ -1,4 +1,4 @@
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var CHECKSUM = {
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build: '448d6cb0-1414-11e7-9400-83d0899b34cd'
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build: '5d589820-1417-11e7-a4fb-712e101ac5d8'
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};
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module.exports = CHECKSUM;
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@ -86,7 +86,7 @@ var Layer = new Class({
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var randomKey = GetObjectValue(options, 'randomKey', false);
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var randomFrame = GetObjectValue(options, 'randomFrame', false);
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var yoyo = GetObjectValue(options, 'yoyo', false);
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var quantity = GetObjectValue(options, 'quantity', 1);
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var quantity = GetObjectValue(options, 'frameQuantity', 1);
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var max = GetObjectValue(options, 'max', 0);
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var range = Range(key, frame, {
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@ -182,9 +182,9 @@ var Layer = new Class({
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return this;
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},
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gridAlign: function (width, height, cellWidth, cellHeight, position)
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gridAlign: function (options)
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{
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Actions.GridAlign(this.children.entries, width, height, cellWidth, cellHeight, position);
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Actions.GridAlign(this.children.entries, options);
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return this;
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},
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