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Added physics to the injection map
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1 changed files with 3 additions and 2 deletions
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@ -1,6 +1,6 @@
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// These properties get injected into the Scene and map to local systems
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// The key is the local system reference, the value is the property that is added to the Scene
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// These can be modified via the config object
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// The map key is the local system reference, the value is the property that is added to the Scene
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// These defaults can be modified via the Scene config object
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var InjectionMap = {
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@ -19,6 +19,7 @@ var InjectionMap = {
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inputManager: 'input',
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load: 'load',
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make: 'make',
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physicsManager: 'physics',
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pool: 'pool',
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sceneManager: 'scene',
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time: 'time',
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