phaser/v3/src
2017-07-20 14:02:48 +01:00
..
actions Added SetHitArea action 2017-07-13 02:35:29 +01:00
animation Renaming from State to Scene internally. 2017-07-14 14:50:51 +01:00
boot Added onStepCallback to Game step. 2017-07-20 11:34:01 +01:00
cache Huge update to move all classes to common Phaser Class format. Tidying up lots. Removing un-needed files. 2017-06-30 15:47:51 +01:00
camera Move vars lower if we bail sooner 2017-07-18 13:54:42 +01:00
canvas New canvas GetContext function. 2017-02-07 18:44:35 +00:00
create Huge update to move all classes to common Phaser Class format. Tidying up lots. Removing un-needed files. 2017-06-30 15:47:51 +01:00
device Huge update to move all classes to common Phaser Class format. Tidying up lots. Removing un-needed files. 2017-06-30 15:47:51 +01:00
dom Smoothing exposed via Phaser.DOM 2017-06-08 15:05:18 +01:00
events Huge update to move all classes to common Phaser Class format. Tidying up lots. Removing un-needed files. 2017-06-30 15:47:51 +01:00
gameobjects Removing hitArea in place of input (InteractiveObject) 2017-07-18 13:54:43 +01:00
geom Fixes #3033 2017-07-18 10:26:43 +02:00
graphics Fixed issue with Tint array being copied to the prototype 2017-07-05 01:21:47 +01:00
input Added processOptions config object to InputManager, allowing to set if all callbacks fire, or just that on the top of the display list. Added Input CONSTs. Updated Input Manager so events only fire once, carrying an array of all impacted GOs as a property. 2017-07-20 14:02:48 +01:00
loader Renaming from State to Scene internally. 2017-07-14 14:50:51 +01:00
math RDG now proper class. 2017-07-04 13:10:40 +01:00
paths Moved Hermite Path to class format. 2017-07-04 13:11:07 +01:00
physics Removed un-used file and tidying up. 2017-06-27 15:24:49 +01:00
plugins Added processOptions config object to InputManager, allowing to set if all callbacks fire, or just that on the top of the display list. Added Input CONSTs. Updated Input Manager so events only fire once, carrying an array of all impacted GOs as a property. 2017-07-20 14:02:48 +01:00
polyfills Fixed polyfill errors and added direction consts. 2017-06-27 02:35:38 +01:00
renderer Renaming from State to Scene internally. 2017-07-14 14:50:51 +01:00
scene Systems.depthSort renamed to queueDepthSort as that is what it does. depthSort now does an immediate sort (if the flag is set). 2017-07-20 12:48:35 +01:00
sound Updated to new class structure, fixed lots of ESLint errors and moved EarCut into the geom folder and used the un-minified and latest version. 2017-07-04 14:48:18 +01:00
structs Exposed RTree 2017-07-12 00:48:56 +01:00
textures Added getPixel method to the Texture Manager. 2017-07-16 12:44:45 +01:00
time Renaming from State to Scene internally. 2017-07-14 14:50:51 +01:00
tween Renaming from State to Scene internally. 2017-07-14 14:50:51 +01:00
utils Added GetFastValue for when no config key nesting is ever required. 2017-06-28 22:21:39 +01:00
checksum.js Added processOptions config object to InputManager, allowing to set if all callbacks fire, or just that on the top of the display list. Added Input CONSTs. Updated Input Manager so events only fire once, carrying an array of all impacted GOs as a property. 2017-07-20 14:02:48 +01:00
const.js Fixed polyfill errors and added direction consts. 2017-06-27 02:35:38 +01:00
phaser.js Renaming from State to Scene internally. 2017-07-14 14:50:51 +01:00