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actions
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Added SetHitArea action
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2017-07-13 02:35:29 +01:00 |
animation
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Renaming from State to Scene internally.
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2017-07-14 14:50:51 +01:00 |
boot
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Added onStepCallback to Game step.
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2017-07-20 11:34:01 +01:00 |
cache
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Huge update to move all classes to common Phaser Class format. Tidying up lots. Removing un-needed files.
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2017-06-30 15:47:51 +01:00 |
camera
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Move vars lower if we bail sooner
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2017-07-18 13:54:42 +01:00 |
canvas
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New canvas GetContext function.
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2017-02-07 18:44:35 +00:00 |
create
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Huge update to move all classes to common Phaser Class format. Tidying up lots. Removing un-needed files.
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2017-06-30 15:47:51 +01:00 |
device
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Huge update to move all classes to common Phaser Class format. Tidying up lots. Removing un-needed files.
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2017-06-30 15:47:51 +01:00 |
dom
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Smoothing exposed via Phaser.DOM
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2017-06-08 15:05:18 +01:00 |
events
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Huge update to move all classes to common Phaser Class format. Tidying up lots. Removing un-needed files.
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2017-06-30 15:47:51 +01:00 |
gameobjects
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Removing hitArea in place of input (InteractiveObject)
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2017-07-18 13:54:43 +01:00 |
geom
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Fixes #3033
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2017-07-18 10:26:43 +02:00 |
graphics
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Fixed issue with Tint array being copied to the prototype
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2017-07-05 01:21:47 +01:00 |
input
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Added processOptions config object to InputManager, allowing to set if all callbacks fire, or just that on the top of the display list. Added Input CONSTs. Updated Input Manager so events only fire once, carrying an array of all impacted GOs as a property.
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2017-07-20 14:02:48 +01:00 |
loader
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Renaming from State to Scene internally.
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2017-07-14 14:50:51 +01:00 |
math
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RDG now proper class.
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2017-07-04 13:10:40 +01:00 |
paths
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Moved Hermite Path to class format.
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2017-07-04 13:11:07 +01:00 |
physics
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Removed un-used file and tidying up.
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2017-06-27 15:24:49 +01:00 |
plugins
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Added processOptions config object to InputManager, allowing to set if all callbacks fire, or just that on the top of the display list. Added Input CONSTs. Updated Input Manager so events only fire once, carrying an array of all impacted GOs as a property.
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2017-07-20 14:02:48 +01:00 |
polyfills
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Fixed polyfill errors and added direction consts.
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2017-06-27 02:35:38 +01:00 |
renderer
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Renaming from State to Scene internally.
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2017-07-14 14:50:51 +01:00 |
scene
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Systems.depthSort renamed to queueDepthSort as that is what it does. depthSort now does an immediate sort (if the flag is set).
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2017-07-20 12:48:35 +01:00 |
sound
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Updated to new class structure, fixed lots of ESLint errors and moved EarCut into the geom folder and used the un-minified and latest version.
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2017-07-04 14:48:18 +01:00 |
structs
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Exposed RTree
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2017-07-12 00:48:56 +01:00 |
textures
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Added getPixel method to the Texture Manager.
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2017-07-16 12:44:45 +01:00 |
time
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Renaming from State to Scene internally.
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2017-07-14 14:50:51 +01:00 |
tween
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Renaming from State to Scene internally.
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2017-07-14 14:50:51 +01:00 |
utils
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Added GetFastValue for when no config key nesting is ever required.
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2017-06-28 22:21:39 +01:00 |
checksum.js
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Added processOptions config object to InputManager, allowing to set if all callbacks fire, or just that on the top of the display list. Added Input CONSTs. Updated Input Manager so events only fire once, carrying an array of all impacted GOs as a property.
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2017-07-20 14:02:48 +01:00 |
const.js
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Fixed polyfill errors and added direction consts.
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2017-06-27 02:35:38 +01:00 |
phaser.js
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Renaming from State to Scene internally.
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2017-07-14 14:50:51 +01:00 |