phaser/v3/src
2017-03-29 00:43:55 +01:00
..
actions Added SetOrigin Action. 2017-03-29 00:12:33 +01:00
animation Linting fixes. 2017-03-23 00:07:41 +00:00
boot Saved some space by using pngPrefix. 2017-03-28 23:56:00 +01:00
cache Game Cache added and tests written and working. 2017-01-30 16:56:04 +00:00
camera camera follow 2017-03-13 15:17:14 -03:00
canvas New canvas GetContext function. 2017-02-07 18:44:35 +00:00
components Fixed SetScale ternary. 2017-03-29 00:43:55 +01:00
device Removed global scene graph. New system works with camera system 2017-02-20 21:38:22 -03:00
dom New Graphics.Color functions (in preparation for doing State background color management) 2017-02-09 14:48:25 +00:00
events Finished off Key Combo support. All config options now working correctly. 2017-02-21 23:01:05 +00:00
gameobjects Added SetOrigin Action. 2017-03-29 00:12:33 +01:00
geom Added Layer actions for create, createMultiple, rotation around a fixed point, rotation by distance, and positioning around a circle. 2017-03-28 03:09:59 +01:00
graphics Export correct color values. 2017-03-08 22:50:00 +00:00
input Fixed issue with component private vars being shared. 2017-02-24 01:45:24 +00:00
loader Moved BitmapText into new folder and added in scale and font size support. 2017-03-01 00:16:35 +00:00
math Added Layer actions for create, createMultiple, rotation around a fixed point, rotation by distance, and positioning around a circle. 2017-03-28 03:09:59 +01:00
physics Merged in Matter.js 2017-03-08 23:53:58 +00:00
polyfills Added new Dynamic FX Generator. 2017-01-11 04:38:15 +00:00
renderer Sprite Batch now handles alpha 2017-03-28 11:20:53 -03:00
sound Moved GetObjectValue into utils/object 2017-02-04 05:39:37 +00:00
state Add.Existing. 2017-03-24 04:33:40 +00:00
structs Fixed issue in Set. 2017-03-27 16:59:58 +01:00
textures Added Layer actions for create, createMultiple, rotation around a fixed point, rotation by distance, and positioning around a circle. 2017-03-28 03:09:59 +01:00
time Refactoring Game Loop to include MasterClock and State data packages. 2017-02-17 01:43:55 +00:00
utils Fixed bug where it would corrupt the value of a dot notation config didn't contain a property. 2017-03-28 23:55:51 +01:00
checksum.js Fixed Layer.add return result. Updated createMultiple so that the setXY etc options are only applied to the newly created entities. 2017-03-29 00:09:16 +01:00
const.js RTL boolean. 2017-03-21 21:08:30 +00:00
phaser.js Split the Layer Actions out into their own namespace, because they can now be used from anywhere (just pass in an array of Game Objects). Renamed Align to GridAlign. Added step argument to SetX/Y/Rotation. 2017-03-28 13:20:39 +01:00