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https://github.com/photonstorm/phaser
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Fixed WebGL renderer when no display callback was specified
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parent
2cc3a391c4
commit
da0ddeab54
2 changed files with 5 additions and 1 deletions
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@ -1,4 +1,4 @@
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var CHECKSUM = {
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build: '739c09e0-4bd6-11e7-ac7d-595a6798b3a1'
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build: 'ae3fbaf0-4bdc-11e7-8d01-0d1ecc83299a'
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};
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module.exports = CHECKSUM;
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@ -41,6 +41,7 @@ var DynamicBitmapTextWebGLRenderer = function (renderer, gameObject, interpolati
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var glyphH = 0;
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var x = 0;
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var y = 0;
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var rotation = 0;
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var xw = 0;
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var yh = 0;
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var tx = 0;
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@ -92,6 +93,7 @@ var DynamicBitmapTextWebGLRenderer = function (renderer, gameObject, interpolati
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for (var index = 0; index < textLength; ++index)
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{
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charCode = text.charCodeAt(index);
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if (charCode === 10)
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{
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xAdvance = 0;
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@ -102,6 +104,7 @@ var DynamicBitmapTextWebGLRenderer = function (renderer, gameObject, interpolati
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}
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glyph = chars[charCode];
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if (!glyph)
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{
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continue;
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@ -113,6 +116,7 @@ var DynamicBitmapTextWebGLRenderer = function (renderer, gameObject, interpolati
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glyphH = glyph.height;
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x = (indexCount + glyph.xOffset + xAdvance) * scale;
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y = (glyph.yOffset + yAdvance) * scale;
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rotation = 0;
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if (lastGlyph !== null)
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{
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