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https://github.com/photonstorm/phaser
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Maximum FPS rate removed from TimeStep. When the delta resets it now resets to zero. Target FPS used as limiter during recovery from browser raf idle period.
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2 changed files with 5 additions and 9 deletions
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@ -7,7 +7,6 @@ var RequestAnimationFrame = require('../dom/RequestAnimationFrame');
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// fps: {
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// min: 10,
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// target: 60,
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// max: 120
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// forceSetTimeOut: false,
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// deltaHistory: 10,
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// panicMax: 120
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@ -29,11 +28,9 @@ var TimeStep = new Class({
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this.running = false;
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this.minFps = GetValue(config, 'min', 5);
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this.maxFps = GetValue(config, 'max', 120);
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this.targetFps = GetValue(config, 'target', 60);
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this._min = 1000 / this.minFps; // 200ms between frames (i.e. super slow!)
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this._max = 1000 / this.maxFps; // 8.333ms between frames (i.e. super fast, 120Hz displays)
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this._target = 1000 / this.targetFps; // 16.666ms between frames (i.e. normal)
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// 200 / 1000 = 0.2 (5fps)
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@ -124,7 +121,7 @@ var TimeStep = new Class({
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for (var i = 0; i < this.deltaSmoothingMax; i++)
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{
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this.deltaHistory[i] = this._target;
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this.deltaHistory[i] = 0;
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}
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this.delta = 0;
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@ -185,8 +182,7 @@ var TimeStep = new Class({
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// debug = (time - this.lastTime);
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}
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// min / max range (yes, the < and > should be this way around)
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if (dt > this._min || dt < this._max)
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if (dt > this._min)
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{
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// Probably super bad start time or browser tab context loss,
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// so use the last 'sane' dt value
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@ -195,8 +191,8 @@ var TimeStep = new Class({
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dt = history[idx];
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// Clamp delta to min max range (in case history has become corrupted somehow)
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dt = Math.max(Math.min(dt, this._max), this._min);
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// Clamp delta to min (in case history has become corrupted somehow)
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dt = Math.min(dt, this._min);
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}
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// Smooth out the delta over the previous X frames
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@ -1,4 +1,4 @@
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var CHECKSUM = {
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build: 'f30debd0-733b-11e7-b23c-ef3e3e85b72b'
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build: 'dd878880-73a3-11e7-bde8-3599ac24a2cf'
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};
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module.exports = CHECKSUM;
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