phaser/v3/src
2017-07-27 03:50:21 +01:00
..
actions Added SetHitArea action 2017-07-13 02:35:29 +01:00
animation Renaming from State to Scene internally. 2017-07-14 14:50:51 +01:00
boot Added option to disable context menu 2017-07-25 12:33:37 +01:00
cache Huge update to move all classes to common Phaser Class format. Tidying up lots. Removing un-needed files. 2017-06-30 15:47:51 +01:00
camera Move vars lower if we bail sooner 2017-07-18 13:54:42 +01:00
canvas New canvas GetContext function. 2017-02-07 18:44:35 +00:00
create Huge update to move all classes to common Phaser Class format. Tidying up lots. Removing un-needed files. 2017-06-30 15:47:51 +01:00
device Huge update to move all classes to common Phaser Class format. Tidying up lots. Removing un-needed files. 2017-06-30 15:47:51 +01:00
dom Smoothing exposed via Phaser.DOM 2017-06-08 15:05:18 +01:00
events Huge update to move all classes to common Phaser Class format. Tidying up lots. Removing un-needed files. 2017-06-30 15:47:51 +01:00
gameobjects Exposed the alpha corner values and implemented into the Sprite Batch. 2017-07-25 22:28:02 +01:00
geom Merging in the draggable input handler 2017-07-27 03:40:58 +01:00
graphics Fixed issue with Tint array being copied to the prototype 2017-07-05 01:21:47 +01:00
input Fixed splice bug. 2017-07-27 03:50:21 +01:00
loader Renaming from State to Scene internally. 2017-07-14 14:50:51 +01:00
math RDG now proper class. 2017-07-04 13:10:40 +01:00
paths Moved Hermite Path to class format. 2017-07-04 13:11:07 +01:00
physics Removed un-used file and tidying up. 2017-06-27 15:24:49 +01:00
plugins Merging in the draggable input handler 2017-07-27 03:40:58 +01:00
polyfills Fixed polyfill errors and added direction consts. 2017-06-27 02:35:38 +01:00
renderer Exposed the alpha corner values and implemented into the Sprite Batch. 2017-07-25 22:28:02 +01:00
scene Systems.depthSort renamed to queueDepthSort as that is what it does. depthSort now does an immediate sort (if the flag is set). 2017-07-20 12:48:35 +01:00
sound Updated to new class structure, fixed lots of ESLint errors and moved EarCut into the geom folder and used the un-minified and latest version. 2017-07-04 14:48:18 +01:00
structs Exposed RTree 2017-07-12 00:48:56 +01:00
textures Added getPixel method to the Texture Manager. 2017-07-16 12:44:45 +01:00
time Renaming from State to Scene internally. 2017-07-14 14:50:51 +01:00
tween Renaming from State to Scene internally. 2017-07-14 14:50:51 +01:00
utils Added GetFastValue for when no config key nesting is ever required. 2017-06-28 22:21:39 +01:00
checksum.js Fixed splice bug. 2017-07-27 03:50:21 +01:00
const.js Fixed polyfill errors and added direction consts. 2017-06-27 02:35:38 +01:00
phaser.js Renaming from State to Scene internally. 2017-07-14 14:50:51 +01:00