Children components belong to the State now and fixed parent checks so all the movement methods now work again.

This commit is contained in:
photonstorm 2017-06-30 16:59:13 +01:00
parent 2425d0138e
commit df97aeca2f

View file

@ -4,9 +4,10 @@ var Children = new Class({
initialize:
function Children (owner)
function Children (state)
{
this.owner = owner;
// The State that owns this component
this.state = state;
// The objects that belong to this collection.
// The equivalent of the old `Sprite.children` array.
@ -17,7 +18,7 @@ var Children = new Class({
add: function (child)
{
if (child.parent === this)
if (child.parent === this.state)
{
return child;
}
@ -26,7 +27,7 @@ var Children = new Class({
child.parent.children.remove(child);
}
child.parent = this.owner;
child.parent = this.state;
this.list.push(child);
@ -49,7 +50,7 @@ var Children = new Class({
child.parent.children.remove(child);
}
child.parent = this;
child.parent = this.state;
this.list.splice(index, 0, child);
}
@ -322,7 +323,7 @@ var Children = new Class({
{
return false;
}
else if (child.parent === this)
else if (child.parent === this.state)
{
return true;
}
@ -341,7 +342,7 @@ var Children = new Class({
*/
bringToTop: function (child)
{
if (child.parent === this && this.getIndex(child) < this.list.length)
if (child.parent === this.state && this.getIndex(child) < this.list.length)
{
this.remove(child);
this.add(child);
@ -359,7 +360,7 @@ var Children = new Class({
*/
sendToBack: function (child)
{
if (child.parent === this && this.getIndex(child) > 0)
if (child.parent === this.state && this.getIndex(child) > 0)
{
this.remove(child);
this.addAt(child, 0);
@ -567,7 +568,7 @@ var Children = new Class({
*/
reparent: function (newParent)
{
if (newParent !== this)
if (newParent !== this.state)
{
for (var i = 0; i < this.list.length; i++)
{