mirror of
https://github.com/photonstorm/phaser
synced 2024-11-24 05:33:35 +00:00
Lets get this comments show on the road
This commit is contained in:
parent
6321a9d843
commit
ebce6346ab
5 changed files with 383 additions and 46 deletions
54
v3/comments.js
Normal file
54
v3/comments.js
Normal file
|
@ -0,0 +1,54 @@
|
|||
// https://github.com/jonschlinkert/extract-comments
|
||||
// https://github.com/eslint/doctrine
|
||||
// https://nodejs.org/api/fs.html
|
||||
// https://github.com/jprichardson/node-fs-extra
|
||||
|
||||
var fs = require('fs-extra');
|
||||
var extract = require('extract-comments');
|
||||
var beautify = require('json-beautify');
|
||||
var doctrine = require('doctrine');
|
||||
|
||||
var source = './src/gameobjects/GameObject.js';
|
||||
var dest = './docs/comments.json';
|
||||
|
||||
var doctrineOptions = {
|
||||
unwrap: true,
|
||||
recoverable: true,
|
||||
sloppy: true,
|
||||
lineNumbers: true
|
||||
};
|
||||
|
||||
fs.readFile(source, 'utf8', (err, data) => {
|
||||
|
||||
if (err)
|
||||
{
|
||||
throw err;
|
||||
}
|
||||
|
||||
var comments = [];
|
||||
var blocks = extract.block(data);
|
||||
|
||||
for (var i = 0; i < blocks.length; i++)
|
||||
{
|
||||
var block = blocks[i];
|
||||
|
||||
comments.push(doctrine.parse(block.value, doctrineOptions));
|
||||
}
|
||||
|
||||
// comments = JSON.stringify(comments);
|
||||
comments = beautify(comments, null, 2, 100); // just for debugging really
|
||||
|
||||
fs.writeFile(dest, comments, { encoding: 'utf8', flag: 'w' }, function (error) {
|
||||
|
||||
if (error)
|
||||
{
|
||||
throw error;
|
||||
}
|
||||
else
|
||||
{
|
||||
console.log('Comments written');
|
||||
}
|
||||
|
||||
});
|
||||
|
||||
});
|
289
v3/docs/comments.json
Normal file
289
v3/docs/comments.json
Normal file
|
@ -0,0 +1,289 @@
|
|||
[
|
||||
{
|
||||
"description": "The base GameObject class that all Game Objects extend.",
|
||||
"tags": [
|
||||
{
|
||||
"title": "class",
|
||||
"description": null,
|
||||
"lineNumber": 3,
|
||||
"type": null,
|
||||
"name": "GameObject"
|
||||
},
|
||||
{
|
||||
"title": "param",
|
||||
"description": "The Scene to which this Game Object belongs.",
|
||||
"lineNumber": 5,
|
||||
"type": { "type": "NameExpression", "name": "Scene" },
|
||||
"name": "scene"
|
||||
},
|
||||
{
|
||||
"title": "param",
|
||||
"description": "A textual representation of the Game Object.",
|
||||
"lineNumber": 6,
|
||||
"type": { "type": "NameExpression", "name": "String" },
|
||||
"name": "type"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"description": "The Scene to which this Game Object belongs.",
|
||||
"tags": [
|
||||
{
|
||||
"title": "property",
|
||||
"description": null,
|
||||
"lineNumber": 3,
|
||||
"type": { "type": "NameExpression", "name": "Scene" },
|
||||
"name": "scene"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"description": "A textual representation of this Game Object.",
|
||||
"tags": [
|
||||
{
|
||||
"title": "property",
|
||||
"description": null,
|
||||
"lineNumber": 3,
|
||||
"type": { "type": "NameExpression", "name": "String" },
|
||||
"name": "type"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"description": "The name of this Game Object. Blank by default and not populated by Phaser. Left for developers use.",
|
||||
"tags": [
|
||||
{
|
||||
"title": "property",
|
||||
"description": null,
|
||||
"lineNumber": 3,
|
||||
"type": { "type": "OptionalType", "expression": { "type": "NameExpression", "name": "String" } },
|
||||
"name": "name",
|
||||
"default": "''"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"description": "The active state of this Game Object. A Game Object with an active state of `true` is processed by the UpdateList.",
|
||||
"tags": [
|
||||
{
|
||||
"title": "property",
|
||||
"description": null,
|
||||
"lineNumber": 3,
|
||||
"type": { "type": "OptionalType", "expression": { "type": "NameExpression", "name": "Boolean" } },
|
||||
"name": "active",
|
||||
"default": "true"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"description": "The Tab Index of this Game Object.",
|
||||
"tags": [
|
||||
{
|
||||
"title": "property",
|
||||
"description": null,
|
||||
"lineNumber": 3,
|
||||
"type": { "type": "OptionalType", "expression": { "type": "NameExpression", "name": "Integer" } },
|
||||
"name": "tabIndex",
|
||||
"default": "-1"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"description": "A proxy to the Data class. It allows you to store and query key/value paired information specific to this Game Object.",
|
||||
"tags": [
|
||||
{
|
||||
"title": "property",
|
||||
"description": null,
|
||||
"lineNumber": 3,
|
||||
"type": { "type": "NameExpression", "name": "DataProxy" },
|
||||
"name": "data"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"description": "The bitmask that determines if the Game Object will render or not.\r\nStructure: 0001 | 0010 | 0100 | 1000\r\nThe components: Visible, Alpha, Transform and Texture set bits in this mask respectively",
|
||||
"tags": [
|
||||
{
|
||||
"title": "property",
|
||||
"description": null,
|
||||
"lineNumber": 5,
|
||||
"type": { "type": "OptionalType", "expression": { "type": "NameExpression", "name": "Integer" } },
|
||||
"name": "renderMask",
|
||||
"default": "15"
|
||||
},
|
||||
{ "title": "private", "description": null, "lineNumber": 6 }
|
||||
]
|
||||
},
|
||||
{
|
||||
"description": "The flags that the renderMask uses to determine if the Game Object will render or not.",
|
||||
"tags": [
|
||||
{
|
||||
"title": "property",
|
||||
"description": null,
|
||||
"lineNumber": 3,
|
||||
"type": { "type": "OptionalType", "expression": { "type": "NameExpression", "name": "Integer" } },
|
||||
"name": "renderFlags",
|
||||
"default": "15"
|
||||
},
|
||||
{ "title": "private", "description": null, "lineNumber": 4 }
|
||||
]
|
||||
},
|
||||
{
|
||||
"description": "A bitmask that controls if this Game Object is drawn by a Camera or not.",
|
||||
"tags": [
|
||||
{
|
||||
"title": "property",
|
||||
"description": null,
|
||||
"lineNumber": 3,
|
||||
"type": { "type": "OptionalType", "expression": { "type": "NameExpression", "name": "Number" } },
|
||||
"name": "cameraFilter",
|
||||
"default": "0"
|
||||
},
|
||||
{ "title": "private", "description": null, "lineNumber": 4 }
|
||||
]
|
||||
},
|
||||
{
|
||||
"description": "If this Game Object is enabled for input then this property will contain a Phaser.Input.InteractiveObject reference.",
|
||||
"tags": [
|
||||
{
|
||||
"title": "property",
|
||||
"description": null,
|
||||
"lineNumber": 3,
|
||||
"type": {
|
||||
"type": "OptionalType",
|
||||
"expression": {
|
||||
"type": "UnionType",
|
||||
"elements": [
|
||||
{ "type": "NameExpression", "name": "Phaser.Input.InteractiveObject" },
|
||||
{ "type": "NullLiteral" }
|
||||
]
|
||||
}
|
||||
},
|
||||
"name": "input",
|
||||
"default": "null"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"description": "If this Game Object is enabled for physics then this property will contain a reference to a Physics Body.",
|
||||
"tags": [
|
||||
{
|
||||
"title": "property",
|
||||
"description": null,
|
||||
"lineNumber": 3,
|
||||
"type": {
|
||||
"type": "OptionalType",
|
||||
"expression": {
|
||||
"type": "UnionType",
|
||||
"elements": [
|
||||
{ "type": "NameExpression", "name": "Phaser.Physics.Body" },
|
||||
{ "type": "NullLiteral" }
|
||||
]
|
||||
}
|
||||
},
|
||||
"name": "body",
|
||||
"default": "null"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"description": "Sets the `active` property of this Game Object and returns this Game Object for further chaining.",
|
||||
"tags": [
|
||||
{ "title": "method", "description": null, "lineNumber": 3, "name": "GameObject#setActive" },
|
||||
{
|
||||
"title": "param",
|
||||
"description": "True if this Game Object should be set as active, false if not.",
|
||||
"lineNumber": 5,
|
||||
"type": { "type": "NameExpression", "name": "Boolean" },
|
||||
"name": "value"
|
||||
},
|
||||
{
|
||||
"title": "return",
|
||||
"description": "This GameObject.",
|
||||
"lineNumber": 6,
|
||||
"type": { "type": "NameExpression", "name": "GameObject" }
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"description": "Sets the `name` property of this Game Object and returns this Game Object for further chaining.",
|
||||
"tags": [
|
||||
{ "title": "method", "description": null, "lineNumber": 3, "name": "GameObject#setName" },
|
||||
{
|
||||
"title": "param",
|
||||
"description": "The name to be given to this Game Object.",
|
||||
"lineNumber": 5,
|
||||
"type": { "type": "NameExpression", "name": "String" },
|
||||
"name": "value"
|
||||
},
|
||||
{
|
||||
"title": "return",
|
||||
"description": "This GameObject.",
|
||||
"lineNumber": 6,
|
||||
"type": { "type": "NameExpression", "name": "GameObject" }
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"description": "Pass this Game Object to the Input Manager to enable it for Input.",
|
||||
"tags": [
|
||||
{
|
||||
"title": "method",
|
||||
"description": null,
|
||||
"lineNumber": 3,
|
||||
"name": "GameObject#setInteractive"
|
||||
},
|
||||
{
|
||||
"title": "param",
|
||||
"description": "A geometric shape that defines the hit area for the Game Object. If not specified a Rectangle will be used.",
|
||||
"lineNumber": 5,
|
||||
"type": {
|
||||
"type": "OptionalType",
|
||||
"expression": { "type": "ArrayType", "elements": [ { "type": "NameExpression", "name": "type" } ] }
|
||||
},
|
||||
"name": "shape"
|
||||
},
|
||||
{
|
||||
"title": "param",
|
||||
"description": "A callback to be invoked when the Game Object is interacted with.",
|
||||
"lineNumber": 6,
|
||||
"type": { "type": "OptionalType", "expression": { "type": "NameExpression", "name": "Function" } },
|
||||
"name": "callback"
|
||||
},
|
||||
{
|
||||
"title": "return",
|
||||
"description": "This GameObject.",
|
||||
"lineNumber": 7,
|
||||
"type": { "type": "NameExpression", "name": "GameObject" }
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"description": "Returns a JSON representation of the Game Object.",
|
||||
"tags": [
|
||||
{ "title": "method", "description": null, "lineNumber": 3, "name": "GameObject#toJSON" },
|
||||
{
|
||||
"title": "return",
|
||||
"description": "A JSON representation of the Game Object.",
|
||||
"lineNumber": 5,
|
||||
"type": { "type": "NameExpression", "name": "Object" }
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"description": "Compares the renderMask with the renderFlags to see if this Game Object will render or not.",
|
||||
"tags": [
|
||||
{ "title": "method", "description": null, "lineNumber": 3, "name": "GameObject#willRender" },
|
||||
{
|
||||
"title": "return",
|
||||
"description": "True if the Game Object should be rendered, otherwise false.",
|
||||
"lineNumber": 5,
|
||||
"type": { "type": "NameExpression", "name": "Boolean" }
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"description": "Destroys this Game Object, removing it from the Display List and Update List.\r\nAlso removes it from the Input and Physics Managers if enabled.\r\nSets the active state to `false`. Use this to remove a Game Object from your game if\r\nyou don't plan to use it again later. If you do wish to use it later then look at using\r\nthe Game Object Pool class instead.",
|
||||
"tags": [ { "title": "method", "description": null, "lineNumber": 7, "name": "GameObject#destroy" } ]
|
||||
}
|
||||
]
|
15
v3/documentjs.json
Normal file
15
v3/documentjs.json
Normal file
|
@ -0,0 +1,15 @@
|
|||
{
|
||||
"versionDest": "<%= version %>",
|
||||
"defaultVersion": "3.0.0",
|
||||
"defaultDest": "./docs",
|
||||
"versions": {
|
||||
"3.0.0": {
|
||||
"source": "./src",
|
||||
"sites": {
|
||||
"docs": {
|
||||
"glob" : "src/**/*.{js,md}"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,6 +1,4 @@
|
|||
{
|
||||
"//": "git tag 3.0.0-beta.1",
|
||||
"//": "git push",
|
||||
"//": "npm publish ---tag beta",
|
||||
"name": "phaser",
|
||||
"version": "3.0.0-beta.1",
|
||||
|
@ -36,11 +34,15 @@
|
|||
"web audio"
|
||||
],
|
||||
"devDependencies": {
|
||||
"doctrine": "^2.0.0",
|
||||
"eslint": "^4.3.0",
|
||||
"fs-extra": "^4.0.0",
|
||||
"uglifyjs-webpack-plugin": "^0.4.6",
|
||||
"uuid": "^3.1.0",
|
||||
"webpack": "^3.4.1",
|
||||
"webpack-shell-plugin": "^0.5.0"
|
||||
},
|
||||
"dependencies": {
|
||||
"extract-comments": "^0.10.1"
|
||||
}
|
||||
}
|
||||
|
|
|
@ -19,48 +19,42 @@ var GameObject = new Class({
|
|||
/**
|
||||
* The Scene to which this Game Object belongs.
|
||||
*
|
||||
* @property
|
||||
* @type {Scene}
|
||||
* @property {Scene} scene
|
||||
*/
|
||||
this.scene = scene;
|
||||
|
||||
/**
|
||||
* A textual representation of this Game Object.
|
||||
*
|
||||
* @property
|
||||
* @type {string}
|
||||
* @property {String} type
|
||||
*/
|
||||
this.type = type;
|
||||
|
||||
/**
|
||||
* The name of this Game Object. Blank by default and not populated by Phaser. Left for developers use.
|
||||
*
|
||||
* @property
|
||||
* @type {String}
|
||||
* @property {String} [name='']
|
||||
*/
|
||||
this.name = '';
|
||||
|
||||
/**
|
||||
* The active state of this Game Object. A Game Object with an active state of `true` is processed by the UpdateList.
|
||||
*
|
||||
* @property
|
||||
* @type {Boolean}
|
||||
* @property {Boolean} [active=true]
|
||||
*/
|
||||
this.active = true;
|
||||
|
||||
/**
|
||||
* The Tab Index of this Game Object.
|
||||
*
|
||||
* @property
|
||||
* @type {Number}
|
||||
* @property {Integer} [tabIndex=-1]
|
||||
*/
|
||||
this.tabIndex = -1;
|
||||
|
||||
/**
|
||||
* A proxy to the Data class. It allows you to store and query key/value paired information specific to this Game Object.
|
||||
*
|
||||
* @property
|
||||
* @type {DataProxy}
|
||||
* @property {DataProxy} data
|
||||
*/
|
||||
this.data = new DataProxy(scene, this);
|
||||
|
||||
|
@ -69,8 +63,7 @@ var GameObject = new Class({
|
|||
* Structure: 0001 | 0010 | 0100 | 1000
|
||||
* The components: Visible, Alpha, Transform and Texture set bits in this mask respectively
|
||||
*
|
||||
* @property
|
||||
* @type {Number}
|
||||
* @property {Integer} [renderMask=15]
|
||||
* @private
|
||||
*/
|
||||
this.renderMask = 15;
|
||||
|
@ -78,8 +71,7 @@ var GameObject = new Class({
|
|||
/**
|
||||
* The flags that the renderMask uses to determine if the Game Object will render or not.
|
||||
*
|
||||
* @property
|
||||
* @type {Number}
|
||||
* @property {Integer} [renderFlags=15]
|
||||
* @private
|
||||
*/
|
||||
this.renderFlags = 15;
|
||||
|
@ -87,8 +79,7 @@ var GameObject = new Class({
|
|||
/**
|
||||
* A bitmask that controls if this Game Object is drawn by a Camera or not.
|
||||
*
|
||||
* @property
|
||||
* @type {Number}
|
||||
* @property {Number} [cameraFilter=0]
|
||||
* @private
|
||||
*/
|
||||
this.cameraFilter = 0;
|
||||
|
@ -96,37 +87,28 @@ var GameObject = new Class({
|
|||
/**
|
||||
* If this Game Object is enabled for input then this property will contain a Phaser.Input.InteractiveObject reference.
|
||||
*
|
||||
* @property
|
||||
* @type {Phaser.Input.InteractiveObject|null}
|
||||
* @property {Phaser.Input.InteractiveObject|null} [input=null]
|
||||
*/
|
||||
this.input = null;
|
||||
|
||||
/**
|
||||
* If this Game Object is enabled for physics then this property will contain a reference to a Physics Body.
|
||||
*
|
||||
* @property
|
||||
* @type {Phaser.Physics.Body|null}
|
||||
* @property {Phaser.Physics.Body|null} [body=null]
|
||||
*/
|
||||
this.body = null;
|
||||
|
||||
/**
|
||||
* Should this Game Object trigger a Scene level z-depth sort?
|
||||
* Automatically set by various components but can also be set manually as required.
|
||||
*
|
||||
* @property
|
||||
* @type {Boolean}
|
||||
*/
|
||||
// Tell the Scene to re-sort the children
|
||||
this.scene.sys.sortChildrenFlag = true;
|
||||
},
|
||||
|
||||
/**
|
||||
* Sets the `active` property of this Game Object and returns this Game Object for further chaining.
|
||||
*
|
||||
* @method setActive
|
||||
* @memberof GameObject#
|
||||
* @method GameObject#setActive
|
||||
*
|
||||
* @param {Boolean} value - True if this Game Object should be set as active, false if not.
|
||||
* @returns {this}
|
||||
* @return {GameObject} This GameObject.
|
||||
*/
|
||||
setActive: function (value)
|
||||
{
|
||||
|
@ -138,11 +120,10 @@ var GameObject = new Class({
|
|||
/**
|
||||
* Sets the `name` property of this Game Object and returns this Game Object for further chaining.
|
||||
*
|
||||
* @method setName
|
||||
* @memberof GameObject#
|
||||
* @method GameObject#setName
|
||||
*
|
||||
* @param {String} value - The name to be given to this Game Object.
|
||||
* @returns {this}
|
||||
* @return {GameObject} This GameObject.
|
||||
*/
|
||||
setName: function (value)
|
||||
{
|
||||
|
@ -154,12 +135,11 @@ var GameObject = new Class({
|
|||
/**
|
||||
* Pass this Game Object to the Input Manager to enable it for Input.
|
||||
*
|
||||
* @method setInteractive
|
||||
* @memberof GameObject#
|
||||
* @method GameObject#setInteractive
|
||||
*
|
||||
* @param {[type]} [shape] - A geometric shape that defines the hit area for the Game Object. If not specified a Rectangle will be used.
|
||||
* @param {Function} [callback] - A callback to be invoked when the Game Object is interacted with.
|
||||
* @returns {this}
|
||||
* @return {GameObject} This GameObject.
|
||||
*/
|
||||
setInteractive: function (shape, callback)
|
||||
{
|
||||
|
@ -176,8 +156,7 @@ var GameObject = new Class({
|
|||
/**
|
||||
* Returns a JSON representation of the Game Object.
|
||||
*
|
||||
* @method toJSON
|
||||
* @memberof GameObject#
|
||||
* @method GameObject#toJSON
|
||||
*
|
||||
* @return {Object} A JSON representation of the Game Object.
|
||||
*/
|
||||
|
@ -189,8 +168,7 @@ var GameObject = new Class({
|
|||
/**
|
||||
* Compares the renderMask with the renderFlags to see if this Game Object will render or not.
|
||||
*
|
||||
* @method willRender
|
||||
* @memberof GameObject#
|
||||
* @method GameObject#willRender
|
||||
*
|
||||
* @return {Boolean} True if the Game Object should be rendered, otherwise false.
|
||||
*/
|
||||
|
@ -206,8 +184,7 @@ var GameObject = new Class({
|
|||
* you don't plan to use it again later. If you do wish to use it later then look at using
|
||||
* the Game Object Pool class instead.
|
||||
*
|
||||
* @method destroy
|
||||
* @memberof GameObject#
|
||||
* @method GameObject#destroy
|
||||
*/
|
||||
destroy: function ()
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue