Added animation build function.

This commit is contained in:
Richard Davey 2017-04-11 03:13:30 +01:00
parent fcc01d28aa
commit dabfbc0ae1

View file

@ -0,0 +1,64 @@
var GetAdvancedValue = require('../utils/object/GetAdvancedValue');
var BuildGameObjectAnimation = function (sprite, config)
{
var animConfig = GetAdvancedValue(config, 'anims', null);
if (animConfig === null)
{
return sprite;
}
if (typeof animConfig === 'string')
{
// { anims: 'key' }
sprite.anims.play(animConfig);
}
else if (typeof animConfig === 'object')
{
// { anims: {
// key: string
// startFrame: [string|integer]
// delay: [float]
// repeat: [integer]
// repeatDelay: [float]
// yoyo: [boolean]
// play: [boolean]
// delayedPlay: [boolean]
// }
// }
var key = GetAdvancedValue(animConfig, 'key', undefined);
var startFrame = GetAdvancedValue(animConfig, 'startFrame', undefined);
var delay = GetAdvancedValue(animConfig, 'delay', 0);
var repeat = GetAdvancedValue(animConfig, 'repeat', 0);
var repeatDelay = GetAdvancedValue(animConfig, 'repeatDelay', 0);
var yoyo = GetAdvancedValue(animConfig, 'yoyo', false);
var anims = sprite.anims;
anims.delay(delay);
anims.repeat(repeat);
anims.repeatDelay(repeatDelay);
anims.yoyo(yoyo);
if (GetAdvancedValue(animConfig, 'play', true))
{
anims.play(key, startFrame);
}
else
{
var d = GetAdvancedValue(animConfig, 'delayedPlay', 0);
if (d > 0)
{
anims.delayedPlay(d, key, startFrame);
}
}
}
return sprite;
};
module.exports = BuildGameObjectAnimation;