Richard Davey
982ab23aba
Update InputPlugin.js
2021-12-01 18:30:02 +00:00
Richard Davey
11ae9f1b35
Make use of the disable
method to avoid duplication of code
2021-12-01 18:10:04 +00:00
Richard Davey
a9538c0145
Updated function to use internal vars and fixed jsdoc. Also don't return if input false, as object may still be in arrays anyway #5839
2021-12-01 17:59:46 +00:00
Richard Davey
385800ec2f
Merge pull request #5839 from natureofcode/fix/issue-5828
...
Fix #5828 , improve GameObject#disableInteractive() and InputPlugin#disable()
2021-12-01 17:46:34 +00:00
Richard Davey
322a6131f8
Added clarifications to the documentation re: out handling. Close #5796
2021-12-01 17:41:46 +00:00
Richard Davey
7188040d7d
The GameObject.willRender
method will now factor in the parent displayList
, if it has one, to the end result. This fixes issues like that where an invisible Layer will still process input events. Fix #5883
2021-12-01 17:24:12 +00:00
Richard Davey
e1718f9fbe
The InputPlugin.sortGameObjects
will now assign a value of 0 to any game object not in the render list, but still viable for input, such as an invisible object with alwaysEnabled
set to true. This fixes an issue where non-render list objects would be skipped. Fix #5507
2021-12-01 17:03:01 +00:00
Richard Davey
91f72f7700
The InputManager.onTouchMove
method will now check if the changed touch is over the canvas, or not, via the DOM elementFromPoint
function. This means if the touch leaves the canvas, it will now trigger the GAME_OUT
and GAME_OVER
events, where-as before this would only happen for a Mouse. If the touch isn't over the canvas, no Pointer touch move happens, just like with the mouse. Fix #5592
2021-12-01 16:36:06 +00:00
Richard Davey
d36c8177b5
Update InputManager.js
2021-12-01 13:15:27 +00:00
Richard Davey
c0d2d1d35e
Removed over and out events as no browser supports them. Tidied up the rest. Added isTop property.
2021-11-30 22:38:26 +00:00
Richard Davey
1273145a6b
When the Pointer moves out of the canvas and is released it would trigger Uncaught TypeError: Cannot read properties of undefined (reading 'renderList')
if multiple children existed in the pointer-out array. Fix #5867
2021-11-30 20:29:16 +00:00
Richard Davey
0e364321e6
Update BitmapMask-frag.js
2021-11-23 18:24:14 +00:00
Richard Davey
6c459eb3d5
Update Multi-frag.js
2021-11-23 18:19:05 +00:00
Richard Davey
8699e97f94
The BitmapMask
shader has been recoded so it now works correctly if you mask a Game Object that has alpha set on it, or in its texture. Previously it would alpha the Game Object against black
2021-11-23 18:18:47 +00:00
Richard Davey
1af06910e2
Moved unlock handling to base, tidying up the common code
2021-11-22 23:54:12 +00:00
Richard Davey
a51267419d
Use cache reference, more concise error
2021-11-22 23:53:56 +00:00
Richard Davey
5456267b2a
Added pendingUnlock, tidied up the events, added unlock method
2021-11-22 23:53:44 +00:00
Richard Davey
3f237d6e1e
Tidying up this class. Better name, lock handling and onload
2021-11-22 23:53:20 +00:00
Richard Davey
2b6afda684
New unlock handler
2021-11-22 18:35:43 +00:00
Richard Davey
9705ea5b70
Debugging audio
2021-11-22 18:35:36 +00:00
Richard Davey
6c6084a4c5
Debugging logs
2021-11-22 16:59:30 +00:00
Richard Davey
5b39d22368
Mesh addVertices and addVerticesFromObj will now throw warnings if invalid verts are given. Fix #5922
2021-11-22 16:59:30 +00:00
Richard Davey
ec4e8ccff7
Merge pull request #5927 from samme/feature/createLayer-warning
...
Improve the "Invalid Tilemap Layer" warning
2021-11-22 16:49:09 +00:00
Richard Davey
06afcf7903
Merge pull request #5928 from samme/docs/ArcadePhysicsCallback
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Docs: namespace ArcadePhysicsCallback type
2021-11-22 16:48:41 +00:00
samme
2ebbb970a5
Shorten the 'Valid tilelayer' warning
2021-11-22 08:47:56 -08:00
samme
6dc89a4596
Docs: namespace ArcadePhysicsCallback
2021-11-21 20:23:31 -08:00
Emil Schnedler Vad
98ea9e681e
fixes a bug in Phaser.Loader.LoaderPlugin#texture
2021-11-15 16:43:42 +01:00
Richard Davey
e65b77a2f7
Only emit unlocked if actually unlocking
2021-11-09 18:38:37 +00:00
Richard Davey
93c182f8f9
Renamed method to decodeAudioQueue
2021-11-09 00:05:30 +00:00
Richard Davey
b538f77b26
Added decodeOnDemand boolean
2021-11-08 22:17:34 +00:00
Richard Davey
ef711f1444
Drop the iife
2021-11-08 21:55:08 +00:00
Richard Davey
b4a7dab08b
Drop the iife
2021-11-08 21:51:33 +00:00
Richard Davey
c37da11d36
pma is essential - to hell with Firefox!
2021-11-08 21:51:08 +00:00
Richard Davey
2efa08d3db
Testing pma off
2021-11-08 18:49:48 +00:00
Richard Davey
3e45e6af38
Update WebAudioSoundManager.js
2021-11-08 18:26:06 +00:00
Richard Davey
46b9db5aca
Added jsdocs, removed debug calls, added decoding flag
2021-11-08 18:01:50 +00:00
Richard Davey
86b26eff8d
Added jsdocs, removed debug tests, fixed pending playback
2021-11-08 18:01:23 +00:00
Richard Davey
aaed099c0a
Create WebAudioDecodeEntry.js
2021-11-08 18:01:03 +00:00
Richard Davey
78c141c84e
Removed unlock handler from main loop
2021-11-08 18:00:54 +00:00
Richard Davey
1bf6ec2712
Removed un-used code
2021-11-08 17:58:53 +00:00
Richard Davey
077db60818
Merge pull request #5921 from teng-z/master
...
fix: The window touchcancel event is not removed
2021-11-08 16:09:13 +00:00
Richard Davey
18b9643d8f
Return all sound types. Fix #5578
2021-11-08 16:04:11 +00:00
Richard Davey
1deb04bcee
Documented all of the NoAudio properties and methods #5578
2021-11-08 15:51:56 +00:00
404
3a3f479196
fix: The window touchcancel event is not removed
2021-11-08 16:13:59 +08:00
Rex
784c2bd1ae
Allow Shape game object to be a mask
2021-11-05 10:57:17 +08:00
Richard Davey
a2956176dd
New unlocking and decode queue code
2021-11-05 00:27:26 +00:00
Richard Davey
4f1f5ede9c
Postponed all audio buffer creation until context is ready
2021-11-05 00:27:13 +00:00
Richard Davey
63fd3b92cd
Expose new DECODED_KEY event
2021-11-05 00:26:57 +00:00
Richard Davey
b57e5f0dfa
Only add to the cache if we've got data!
2021-11-05 00:26:44 +00:00
Richard Davey
313d2e8936
Create DECODED_KEY_EVENT.js
2021-11-05 00:26:30 +00:00
Richard Davey
4d6c67c22e
Working through removing audio decoding from the loader
2021-11-04 17:54:43 +00:00
Richard Davey
c3b897d338
Merge pull request #5890 from natureofcode/fix/quadratic-bezier-curve#type
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Fix missing `QuadraticBezier` curves in `Path.fromJSON()` results
2021-11-04 16:44:14 +00:00
Richard Davey
7e14e2feaa
Update Path.js
2021-11-04 16:41:42 +00:00
Richard Davey
bf0b3b1601
Correct version number
2021-11-04 16:39:36 +00:00
Richard Davey
9400f9e410
Merge pull request #5854 from natureofcode/feature/path#get-curve-at
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Add new `Path#getCurveAt()` method
2021-11-04 16:39:30 +00:00
Richard Davey
70253a95b7
Merge pull request #5858 from GregDevProjects/issue-5684
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Add static Lerp method on Vector2
2021-11-04 16:25:53 +00:00
Richard Davey
067e6fd4f0
Scene.pause
will now check to see if the Scene is in either a RUNNING or CREATING state and throw a warning if not. You cannot pause non-running Scenes.
2021-11-04 14:55:24 +00:00
Richard Davey
b8468c8bc2
Added getStatus method
2021-11-04 14:55:16 +00:00
Richard Davey
b8339c16e6
Compressed Texture files can now be loaded from a file configuration object or a file pack
2021-11-03 22:07:34 +00:00
Richard Davey
18e044ef02
Removed all of the pendingDestroy
calls, as this is now handled by the Loader Plugin.
2021-11-03 21:20:06 +00:00
natureofcode
e43f54fdd5
Add new Path#getCurveAt()
method
2021-11-04 00:40:40 +05:00
Richard Davey
1a07b840b9
Added state property, pendingDestroy and destroy methods
2021-11-03 18:51:25 +00:00
Richard Davey
9eeccf3690
The Loader calls pendingDestroy automatically
2021-11-03 18:51:10 +00:00
Richard Davey
d3e9dc59e5
Removed file destroy
2021-11-03 18:50:56 +00:00
Richard Davey
a794e9c4c5
Added pendingDestroy guard
2021-11-03 18:50:45 +00:00
Richard Davey
dc73546048
Updated the docs about the data parameter
2021-11-03 18:50:28 +00:00
Richard Davey
a00f88a786
Added new PENDING_DESTROY const
2021-11-03 18:50:14 +00:00
Richard Davey
68a1a4b300
Added links to atlas software
2021-11-03 17:01:46 +00:00
Richard Davey
07f0bd4184
The JSON Hash and Array Texture Parsers will now throw a console.warn if the JSON is invalid and contains identically named frames.
2021-11-03 13:49:24 +00:00
Richard Davey
68550dbddb
Update Key.js
2021-11-02 22:54:17 +00:00
Richard Davey
fc1234e55b
Added createProgram, setBoolean and the new src properties
2021-11-02 18:05:18 +00:00
Richard Davey
565dfc801a
WebGLPipeline.setBoolean
is a new method that allows you to set a boolean uniform on a shader.
2021-11-02 18:00:25 +00:00
Richard Davey
95d7dc71b2
Update SpriteFXPipeline.js
2021-11-02 17:05:23 +00:00
Richard Davey
4b63bd2500
Update Pipeline.js
2021-11-02 17:05:16 +00:00
Richard Davey
950ba75bfc
Updated jsdocs
2021-11-02 14:02:46 +00:00
Richard Davey
aea45bb06d
Text
with RTL enabled wouldn't factor in the left / right padding correctly, causing the text to be cut off. It will now account for padding in the line width calculations. Fix #5830
2021-11-01 18:44:10 +00:00
Richard Davey
3e1d77ad8f
The KeyboardPlugin.removeKey
method has a new optional parameter removeCapture
. This will remove any keyboard capture events for the given Key. Fix #5693
2021-11-01 18:13:51 +00:00
Richard Davey
8ec99f9224
Use cached reg ex
2021-11-01 17:34:13 +00:00
Richard Davey
176a95336e
The Video
config will now detect for x-m4v
playback support for video formats and store it in the Video.m4v
property. This is used automatically by the VideoFile
file loader. Fix #5719
2021-11-01 17:33:44 +00:00
Richard Davey
314ff439c9
Merge pull request #5889 from samme/fix/path-follower-end
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Fix PathFollower end point when given `to`
2021-11-01 17:07:54 +00:00
natureofcode
d180218ae6
Fix type
field of QuadraticBezier
curve class
...
It fixes missing `QuadraticBezier` curves in `Path.fromJSON()` results
2021-10-31 01:19:56 +05:00
samme
ebb27e8ae4
Fix PathFollower end point when given to
2021-10-30 11:13:50 -07:00
Richard Davey
f7d81c4bd1
The default Tween._pausedState
has changed from INIT
to PENDING_ADD
. This fixes a bug where if you called Tween.play
immediately after creating it, it would force the tween to freeze. Fix #5454
2021-10-29 18:49:49 +01:00
Richard Davey
5e2c00e69f
Calling Tween.reset
when a tween was in a state of PENDING_REMOVE
would cause it to fail to restart. It now restarts fully. Fix #4793
2021-10-29 18:26:13 +01:00
Richard Davey
5a1be5d07d
TweenManager.reset
is a new method that will take a tween, remove it from all internal arrays, then seek it back to its start and set it as being active.
2021-10-29 18:25:14 +01:00
Richard Davey
66939d0621
Clarify scene data in docs. Fix #5001
2021-10-29 17:53:57 +01:00
Richard Davey
8c6f5ec109
The ScriptFile
Loader File Type has a new optional parameter: type
. This is a string that controls the type attribute of the <script>
tag that is generated by the Loader. By default it is 'script', but you can change it to 'module' or any other valid type.
2021-10-29 15:47:41 +01:00
Richard Davey
3c429088e4
Use the new isRay parameter
2021-10-28 15:01:51 +01:00
Richard Davey
7b976d6d8e
The Geom.Intersects.GetLineToPolygon
method has a new optional parameter isRay
. If true
it will treat the line parameter as a ray, if false, as a line segment (the default).
2021-10-28 15:01:51 +01:00
Richard Davey
d587b8f5a7
The Geom.Intersects.GetLineToPoints
method has a new optional parameter isRay
. If true
it will treat the line parameter as a ray, if false, as a line segment (the default).
2021-10-28 15:01:51 +01:00
Richard Davey
50b02e9cdf
The Geom.Intersects.GetLineToLine
method has a new optional parameter isRay
. If true
it will treat the first line parameter as a ray, if false, as a line segment (the default).
2021-10-28 15:01:51 +01:00
Richard Davey
20d4391c29
Calling ParticleEmitter.setScale
would set the scaleY
property to null
, causing calls to setScaleY
to throw a runtime error. scaleY
is now a required property across both the Particle and Emitter classes and all of the conditional checks for it have been removed
2021-10-28 15:01:51 +01:00
Richard Davey
c94719e0b8
Added alt swap frame
2021-10-28 01:19:52 +01:00
Richard Davey
be06610957
Preparing for beta 4
2021-10-27 18:09:56 +01:00
Richard Davey
03345ea60c
Update WebGLPipeline.js
2021-10-27 17:21:59 +01:00
Richard Davey
9980c35c3e
Update SpriteFXPipeline.js
2021-10-27 17:21:55 +01:00
Richard Davey
6aa75d8e5d
Now works with multi-atlases and normal maps
2021-10-27 17:15:55 +01:00
Richard Davey
dbeefcc405
Update CompressedTextureFileConfig.js
2021-10-27 17:06:38 +01:00
Richard Davey
b3f34a0471
Update Text.js
2021-10-27 15:46:20 +01:00
Richard Davey
8a941dce98
Added optional shape config
2021-10-27 13:19:40 +01:00
Richard Davey
c391ad6c87
Check if still input enabled
2021-10-26 18:24:06 +01:00
Richard Davey
0fcd785ceb
Calling TimerEvent.reset
in the Timer callback would cause the timer to be added to the Clock's pending removal and insertion lists together, throwing an error. It will now not add to pending removal if the timer was reset. Fix #5887
2021-10-26 18:23:46 +01:00
Richard Davey
50669c7bdf
Updated jsdocs. Fix #5880
2021-10-26 14:31:15 +01:00
Richard Davey
29ada646e0
Updated docs
2021-10-26 00:04:37 +01:00
Richard Davey
17c76c831c
The Multi Tint fragment shader now uses the new getSampler function approach from Phaser 4
2021-10-26 00:00:35 +01:00
Richard Davey
4d18ad6ff8
Removed GenerateSrc, removed need for forloop declaration
2021-10-26 00:00:20 +01:00
Richard Davey
27833cafc7
Fixed else block
2021-10-25 21:15:53 +01:00
Richard Davey
39a06f241b
The SceneManager.bootScene
method will now always call LoaderPlugin.start
, even if there are no files in the queue. This means that the Loader will always dispatch its START
and COMPLETE
events, even if the queue is empty because the files are already cached. You can now rely on the START
and COMPLETE
events to be fired, regardless, using them safely in your preload scene. Fix #5877
2021-10-25 18:48:38 +01:00
Richard Davey
43ed170cd7
ScaleManager.getParentBounds
will now also check to see if the canvas bounds have changed x or y position, and if so return true
, causing the Scale Manager to refresh all of its internal cached values. This fixes an issue where the canvas may have changed position on the page, but not its width or height, so a refresh wasn't triggered. Fix #5884
2021-10-25 18:25:24 +01:00
Richard Davey
64e343045e
Merge pull request #5869 from samme/feature/error-for-file-process-fails
...
Print a console error when file processing fails
2021-10-25 18:02:25 +01:00
Richard Davey
f6147757d5
Merge pull request #5871 from samme/docs/ObjectHelper
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Docs: fix types in Phaser.Tilemaps.ObjectHelper#setFromJSON
2021-10-25 18:01:18 +01:00
Richard Davey
c9beece946
Merge pull request #5879 from samme/docs/scene-config
...
Docs: mark Scene config optional
2021-10-25 17:59:55 +01:00
Richard Davey
55ef37b6fb
Removed spriteData, added destroy, tidied up docs
2021-10-21 18:38:15 +01:00
Richard Davey
461e1ff4d0
Update PipelineConfig.js
2021-10-21 18:38:05 +01:00
Richard Davey
0020f03ead
Fixed Sprite FX targetBounds
2021-10-20 17:02:37 +01:00
Richard Davey
143d63dcb0
Debugging
2021-10-20 12:37:05 +01:00
Richard Davey
508630ad81
Added renderTargets, maxDimension, frameInc and targetIndex
2021-10-20 12:36:54 +01:00
Richard Davey
9e38e37d6f
Removed RenderTargets (moved to PM) and flipped projection matrix
2021-10-19 22:48:02 +01:00
Richard Davey
5fb2604292
Removed flip verts
2021-10-19 22:47:34 +01:00
Richard Davey
d46f6e37f3
WebGLPipeline.flipProjectionMatrix
is a new method that allows you to flip the y and bottom projection matrix values via a parameter.
2021-10-19 22:47:22 +01:00
Richard Davey
ef4d5d94bb
New fsTarget copySubTex approach (faster)
2021-10-19 18:43:15 +01:00
Richard Davey
c6ac6125c9
Update MultiPipeline.js
2021-10-19 18:42:58 +01:00
samme
787437c219
Docs: mark Scene config optional
...
Fixes #5874
2021-10-19 09:13:14 -07:00
Richard Davey
a576059055
Prepare for 3.60 Beta 3
2021-10-18 18:31:32 +01:00
Richard Davey
b434c3b4f8
Fixed jsdocs
2021-10-18 17:54:25 +01:00
Richard Davey
347b6db490
Added altFrame option and calculations + handy utility functions
2021-10-18 17:49:09 +01:00
Richard Davey
d4edcbd8ca
Set default vert shader
2021-10-18 16:01:53 +01:00
Richard Davey
f34657cf87
Removed the Tint
and Flip
components from the Camera
class. Neither were ever used internally, or during rendering, so it was just confusing having them in the API.
2021-10-17 16:34:45 +01:00
Richard Davey
ba0a52e386
Update SpriteFXPipeline.js
2021-10-16 15:30:03 +01:00
Richard Davey
638fd113b5
Flip the Y on textures
2021-10-16 15:23:33 +01:00
Richard Davey
9d7a575a4f
Added FX component
2021-10-16 15:23:19 +01:00
Richard Davey
43df6de757
Removed duplicate post fx calls
2021-10-16 15:22:30 +01:00
Richard Davey
5e509bd72b
Removed 'drawToFrame' (it's the only option) and added 'batchTexture'
2021-10-16 15:08:58 +01:00
Richard Davey
7a705d757c
The Text
Game Object would call the pre and post batch functions twice by mistake, potentially applying a post fx twice to it.
2021-10-16 15:08:39 +01:00
Richard Davey
acc9f07e5c
Fixed data and alpha value
2021-10-15 18:45:23 +01:00
Richard Davey
fd1ab765a3
Full JSDocs and tidied up all the methods
2021-10-15 18:39:10 +01:00
Richard Davey
dddf601acb
Added onFXCopy
2021-10-15 18:38:57 +01:00
Richard Davey
efa8c8b5a5
Fixed verts and called onFX
2021-10-15 00:59:04 +01:00
Richard Davey
163978452e
Added onFX
2021-10-15 00:58:40 +01:00
Richard Davey
6c00b5cfc4
Added onPreCopy
2021-10-14 18:51:39 +01:00
Richard Davey
8a89700bf7
Fixed shader uniform issue and tidied up code
2021-10-14 18:45:59 +01:00
Richard Davey
bfecf9da5a
RenderTarget
will now automatically set the wrapping mode to clamp.
2021-10-14 18:45:41 +01:00
Richard Davey
c1c8e5d12b
The WebGLRenderer.createTextureFromSource
method has a new optional boolean parameter forceClamp
that will for the clamp wrapping mode even if the texture is a power-of-two.
2021-10-14 18:45:28 +01:00
Richard Davey
d5a86d7b07
Update SpriteFXPipeline.js
2021-10-14 01:08:06 +01:00
Richard Davey
5d2749f5d6
Update SpriteFXPipeline.js
2021-10-14 00:55:27 +01:00
samme
15b62e1756
Docs: fix types in Phaser.Tilemaps.ObjectHelper#setFromJSON
2021-10-13 15:58:32 -07:00
Richard Davey
219ff50b90
Fixed copyFrame handling
2021-10-13 23:38:04 +01:00
Richard Davey
c4c5453dfb
Removed log
2021-10-13 23:35:29 +01:00
samme
ba5e4ffab7
Docs: add Phaser.Types.GameObjects.Particles.ParticleClassConstructor
...
Fixes #5731 ?
2021-10-13 13:23:31 -07:00
samme
52e402e14e
Docs: add Phaser.Types.GameObjects.Group.GroupClassTypeConstructor
2021-10-13 13:22:54 -07:00
Richard Davey
fd54fa741c
Update SpriteFXPipeline.js
2021-10-13 18:56:41 +01:00
Richard Davey
635e7283d5
Added buffer to setVertexBuffer and setShader
2021-10-13 18:56:31 +01:00
Richard Davey
0bf366a096
Update SpriteFXPipeline.js
2021-10-13 13:04:08 +01:00
Richard Davey
803d71469e
Fixed the vert and uv handling
2021-10-12 21:47:48 +01:00
Richard Davey
4f454a5701
Update WebGLPipeline.js
2021-10-12 21:47:39 +01:00
Richard Davey
3afc8b1a8e
Flip the verts
2021-10-12 21:47:33 +01:00
Richard Davey
6eebd6c1cf
GameObjects.Components.FX
is a new component that provides access to FX specific propertis and methods. The Image and Sprite Game Objects have this component by default.
2021-10-12 21:47:24 +01:00
Richard Davey
2a473889dc
Update SpriteFXPipeline.js
2021-10-12 18:54:06 +01:00
Richard Davey
85c6c4be44
Swap frame support added and drawSprite method
2021-10-12 18:00:50 +01:00
Richard Davey
68c3fc4171
Fixed resizing. Set RTs in boot.
2021-10-12 16:09:53 +01:00
Richard Davey
6fe88aeee7
Refactored to use existing functions where possible
2021-10-12 13:32:39 +01:00
Richard Davey
9e9c9298eb
Much better renderTarget handling. Sprite now draws properly. Config handling done. Need to fix bindAndDraw
2021-10-12 01:03:45 +01:00
Richard Davey
53eb64b92b
Added isSpriteFX
property
2021-10-12 01:03:18 +01:00
Richard Davey
904ca9f7c4
Removed SpriteFX as you extend it, not instantiate it
2021-10-12 01:03:04 +01:00
Richard Davey
fd655d054c
Added fxPadding property to Image
2021-10-12 01:02:42 +01:00
Richard Davey
e9d85c57ee
Update SpriteFXPipeline.js
2021-10-11 18:49:17 +01:00
Richard Davey
7af3693fb5
Add SpriteFX Pipeline to const and default array
2021-10-11 18:49:13 +01:00
Richard Davey
b73d889ca9
Bump version
2021-10-11 18:48:41 +01:00
Richard Davey
038ffa7b77
Create SpriteFXPipeline.js
2021-10-11 18:06:42 +01:00
Richard Davey
fa25b9e254
Removed temp function
2021-10-11 18:06:35 +01:00
Richard Davey
5c88dd8593
Only need to set the width
2021-10-11 17:56:26 +01:00
Richard Davey
784f722b90
Remove, we'll handle this elsewhere
2021-10-11 17:56:11 +01:00
Richard Davey
e26eb49769
Update RenderTargetConfig.js
2021-10-11 17:04:20 +01:00
Richard Davey
d32badabf5
When defining the renderTargets
in a pipeline config, you can now set optional width
and height
properties, which will create a Render Target of that exact size, ignoring the scale
value (if also given).
2021-10-11 17:02:36 +01:00
Richard Davey
c1430f41dc
Testing FX padding
2021-10-11 15:10:57 +01:00
Richard Davey
43d660a304
Merge pull request #5864 from rexrainbow/timer-with-a-short-delay
...
Invoke callback many times in very short delay case
2021-10-11 15:02:00 +01:00
Rex
92bedcfeac
Check event.callback
2021-10-11 16:12:40 +08:00
Rex
00f998bf0d
Check event.callback
2021-10-11 16:04:38 +08:00
Rex
6814d5c6b5
Twist code
2021-10-11 16:03:15 +08:00
Rex
0a1f47c65e
Invoke callback many times in very short delay case
2021-10-11 15:44:00 +08:00
samme
e7130fb546
eslint-disable no-console
2021-10-10 12:56:11 -07:00
GregDevProjects
0c04102731
rename function, move it to Math class
2021-10-10 10:49:54 -03:00
samme
7b66f486d4
Remove console warnings for JSON/XML parse fails
...
Now done in onProcessError() instead
2021-10-09 10:31:54 -07:00
samme
c2d6d3b398
Print console errors for file process failures
2021-10-09 10:28:56 -07:00
kainage
369bf06b8e
Fix WebGL Tilemap Layer Rendering
...
* A typo was blowing up rendering the tilemaps all together
* FIx the X coord not being calculated correctly in the `batchTexture` call
2021-10-06 22:01:12 -07:00
Greg
1d009f8a68
Add static Lerp method on Vector2
2021-10-06 21:56:02 -03:00
Richard Davey
8aa6385cec
Fixed JSDocs
2021-10-06 21:39:44 +01:00
Richard Davey
663d6631d0
Merge branch 'master' of https://github.com/photonstorm/phaser
2021-10-06 21:14:33 +01:00
Richard Davey
9e753a4cfb
Beta.1 number
2021-10-06 21:14:29 +01:00
Richard Davey
31836eaf3c
Update CompressedTextureFile.js
2021-10-06 21:14:18 +01:00
Richard Davey
6f4ceba23f
Merge pull request #5855 from lfarroco/master
...
Fix rendering of Tiled object layers on isometric maps
2021-10-06 21:11:34 +01:00
Richard Davey
bf02aaa7ee
Update WebGLTextureCompression.js
2021-10-06 18:48:04 +01:00
Richard Davey
56eccd67ff
Finished and now works with atlas files too
2021-10-06 18:47:58 +01:00
Richard Davey
5ed49aea79
Create CompressedTextureFileConfig.js
2021-10-06 18:47:43 +01:00
Richard Davey
01beb898b3
The WebGLRenderer.createTextureFromSource
method now accepts the CompressedTextureData
data objects and creates WebGL textures from them.
2021-10-06 18:47:35 +01:00
Richard Davey
615321582f
Expose the parsers
2021-10-06 18:44:19 +01:00
Richard Davey
97be6a965d
Textures.Parsers.PVRParser
is a new parser for the PVR compression container format.
2021-10-06 18:44:13 +01:00
Richard Davey
94906435c2
Textures.Parsers.KTXParser
is a new parser for the KTX compression container format.
2021-10-06 18:44:03 +01:00
Richard Davey
e4bbc4dec7
TextureManager#addCompressedTexture
is a new method that will add a compressed texture, and optionally atlas data into the Texture Manager and return a Texture
object than any Sprite can use.
2021-10-06 18:43:20 +01:00
Richard Davey
3a6219914e
Now parses compressed textures and sets the algorithm property
2021-10-06 18:42:26 +01:00
Richard Davey
8752890c2c
Create MipmapType.js
2021-10-06 17:47:21 +01:00
Richard Davey
f2d21f26fd
Create CompressedTextureData.js
2021-10-06 17:47:16 +01:00
Leonardo Farroco
fc4db55b26
adds isometric ratio
2021-10-05 23:19:09 -03:00
Richard Davey
7934613e8f
The Tilemaps.Tile.getBounds
method would take a camera
parameter but then not pass it to the methods called internally, thus ignoring it. It now factors the camera into the returned Rectangle.
2021-10-05 21:52:54 +01:00
Richard Davey
234ba03b35
Update WebGLRenderer.js
2021-10-05 18:36:50 +01:00
Richard Davey
686e32b8d0
Now parses KTX and PVR textures
2021-10-05 18:33:50 +01:00
Richard Davey
a2428e1424
Create PVRParser.js
2021-10-05 18:30:24 +01:00
Richard Davey
6f9471f40d
Create KTXParser.js
2021-10-05 18:30:21 +01:00
Richard Davey
f376958ca1
Added getCompressedTextureName method
2021-10-05 18:30:17 +01:00
Richard Davey
c0c17a1dd2
Update index.js
2021-10-05 18:00:22 +01:00
Richard Davey
9702594245
Create CompressedTextureFile.js
2021-10-05 17:58:45 +01:00
Richard Davey
7bdb9d672f
Added supportsCompressedTexture method
2021-10-05 17:04:44 +01:00
Richard Davey
5a941ed509
Expanded to support all formats
2021-10-05 16:48:51 +01:00
Richard Davey
573dd3a14d
Added getCompressedTextures method
2021-10-05 16:48:42 +01:00
Leonardo Farroco
64f7b992be
linting
2021-10-03 16:35:02 -03:00
Leonardo Farroco
687942e77e
Change positioning for isometric object layer from Tiled
2021-10-03 16:30:05 -03:00
Richard Davey
b968e46ee2
The Multi Pipeline now uses highp float
precision by default, instead of mediump
. This fixes issues with strange blue 'spots' appearing under WebGL on some Android devices. Fix #5751 #5659 #5655
2021-09-28 15:56:54 +01:00
Richard Davey
6cd7d6ce79
The Camera will now emit PRE_RENDER
and POST_RENDER
events under the Canvas Renderer. Fix #5729
2021-09-28 15:39:47 +01:00
Richard Davey
47bbde0e4b
With roundPixels
set to true in the game or camera config, Sprites will no longer render at sub-pixel positions under CANVAS. Fix #5774
2021-09-28 15:34:46 +01:00
Richard Davey
a4d8c9be47
Fix #5759
2021-09-28 15:21:13 +01:00
Richard Davey
83e2406cb4
The CameraManager.destroy
function will now remove the Scale Manager RESIZE
event listener created as part of boot
, where-as before it didn't clean it up, leading to gc issues. Fix #5791
2021-09-28 15:08:31 +01:00
Richard Davey
c84187b856
Merge pull request #5842 from samme/feature/scene-stop-abort
...
Ignore scene stop if already shutdown
2021-09-24 14:40:48 +01:00
Richard Davey
cca537b66b
Merge pull request #5841 from samme/feature/warn-particle-missing-frame
...
Warn, throw for particle texture frame mistakes
2021-09-24 14:38:20 +01:00
samme
023336f826
Throw an error for missing particle texture frame
2021-09-23 11:15:58 -07:00
samme
da86ea7029
Warn for missing texture frames
2021-09-23 11:15:29 -07:00
Richard Davey
550dd2bd85
Merge pull request #5514 from etherealmachine/patch-1
...
Fix typing of MapData objects
2021-09-23 16:03:24 +01:00
Richard Davey
5dfab5f5d9
eslint and jsdoc fixes for #5697
2021-09-23 16:02:52 +01:00
Richard Davey
d44e8e782e
Merge branch 'master' into tilemap
2021-09-23 15:47:47 +01:00
Richard Davey
dc6b9c6d93
lint fix
2021-09-23 15:37:22 +01:00
Richard Davey
0c8bc91d4c
Merge pull request #5316 from kainage/camera-flash-effect-alpha
...
Allow setting alpha for 2D camera flash effect
2021-09-23 15:35:50 +01:00
Richard Davey
93db763f69
Merge pull request #5340 from 16patsle/Fix_object_types
...
Add more specific 'object' types, including GO Configs
2021-09-23 15:30:43 +01:00
Richard Davey
c8aeb4724a
Added scale configs to game config #5840
2021-09-22 12:12:35 +01:00
Richard Davey
b57afb45c9
Fixed eslint issues in #5701
2021-09-22 11:44:43 +01:00
Richard Davey
49c9d2795d
Merge pull request #5701 from Skel0t/patch-1
...
Line-Line Intersection fix if dx1 === 0
2021-09-22 11:42:17 +01:00
Richard Davey
a5c0795967
Merge pull request #5772 from sylvainpolletvillard/master
...
types: complete Phaser.Input.Gamepad.Configs definitions
2021-09-22 11:35:25 +01:00
Richard Davey
ede72366ca
Merge pull request #5624 from andriibarvynko/fix_check_matrix_for_one_row_matrix_support
...
Allow to have one row matrix in CheckMatrix
2021-09-22 11:32:56 +01:00
Richard Davey
f4c7cb4a6d
Fixed jsdocs. Renamed property to tileOffset
. Fixed parsing of it. #5637
2021-09-22 11:26:08 +01:00
Richard Davey
736be1abc8
tileOffset hadn't been applied to the canvas renderer #5637
2021-09-22 11:25:39 +01:00
Richard Davey
d0b5b91a5e
tileOffset is always set, so this check is redundant #5637
2021-09-22 11:25:13 +01:00
Richard Davey
32209baf39
Updated jsdocs
2021-09-22 11:24:35 +01:00
Richard Davey
d16588014f
Merge pull request #5637 from moJiXiang/fix-tilemap-offset
...
fix tilemap draw offset, maybe it is a bug, related issue #5633
2021-09-22 11:14:15 +01:00
Richard Davey
7434769faf
Merge pull request #5657 from moJiXiang/fix-bug-#5647
...
fix PutTileAt tile size with releated tileset width and height, releated bug #5647
2021-09-22 11:10:03 +01:00
Richard Davey
2771f280d2
Merge pull request #5750 from jonnytest1/master
...
assign array by index for skipped chunks
2021-09-22 11:03:44 +01:00
Richard Davey
d70b149170
Merge pull request #5793 from samme/fix/separate-tile-update-center
...
Update body center after tile separation
2021-09-22 11:01:28 +01:00
Richard Davey
0ab2534306
Update PipelineManager.js
2021-09-21 14:53:18 +01:00
Richard Davey
1c64f44dab
Fixed eslint, added documentation
2021-09-21 12:01:48 +01:00
Richard Davey
1e5542df92
Merge pull request #5740 from hanzooo/loader-type
...
feat: Add support for load image by HTMLImageElement
2021-09-21 11:52:28 +01:00
Richard Davey
cd4baa100d
Merge pull request #5744 from rexrainbow/rectangle-setsize
...
Update Rectangle shape game object's display origin and default hitArea
2021-09-21 11:46:42 +01:00
Richard Davey
f0eb694166
Merge pull request #5763 from samme/fix/group-double-collide
...
Do physics group vs. self collisions without the RTree
2021-09-21 11:44:52 +01:00
Richard Davey
496b928c61
Fixed eslint issues
2021-09-21 11:38:33 +01:00
Richard Davey
9cfbe65bfa
Merge pull request #5766 from xiamidaxia/scenePlugins
...
Spine plugin multiple game instances support
2021-09-21 11:36:01 +01:00
Richard Davey
2546096b64
Fixed JSDocs. Close #5836
2021-09-21 11:33:01 +01:00
Richard Davey
4fd0a27b15
Formatting fix
2021-09-20 12:34:35 +01:00
Richard Davey
4ab8a4d3a3
Merge pull request #5767 from mayacoda/master
...
Fix getBounds for creating MatterTileBody for staggered tiles
2021-09-20 12:26:55 +01:00
Richard Davey
ee71c6b5d4
Merge pull request #5770 from eltociear/patch-1
...
Fix typo in MatterCollisionPair.js
2021-09-20 12:24:30 +01:00
Richard Davey
eff631944b
Merge pull request #5794 from samme/fix/render-texture-snapshot-canvas
...
Fix CanvasRenderer#snapshotCanvas()
2021-09-20 12:19:42 +01:00
Richard Davey
5f2e3f35e1
Fixed code format
2021-09-20 12:18:54 +01:00
Richard Davey
da3e8b5a25
Merge pull request #5788 from martell-ventures/loadURL_crossorigin
...
Add Crossorigin support
2021-09-20 12:16:14 +01:00
Richard Davey
4b011e2225
Merge pull request #5790 from samme/fix/createFromObjects-offset
...
Fix offset for non-tile objects in createFromObjects()
2021-09-20 12:12:41 +01:00
Richard Davey
d0b359fdd3
Merge pull request #5797 from samme/fix/create-renderer-fallback
...
Fix WEBGL-only selection and throw for unknown renderer type
2021-09-20 12:09:39 +01:00
Richard Davey
519a7f99e1
Bumped version
2021-09-20 12:08:56 +01:00
Richard Davey
e26f1dd460
Merge pull request #5800 from samme/fix/nested-layers-error
...
Add Layer#addToDisplayList(), Layer#removeFromDisplayList()
2021-09-20 12:07:11 +01:00
Richard Davey
e131488a32
Bumped version
2021-09-20 12:05:46 +01:00
Richard Davey
8075c3ab1b
Merge pull request #5819 from samme/fix/dom-element-parent-visibility
...
Add DOMElement#preRender, remove DOMElement#preUpdate
2021-09-20 12:01:16 +01:00
Richard Davey
cb6347d3b6
Merge branch 'master' of https://github.com/photonstorm/phaser
2021-09-20 11:59:30 +01:00
Richard Davey
f76f8711cd
Added scene property
2021-09-20 11:59:20 +01:00
Richard Davey
9adcd5c615
Merge pull request #5825 from ubershmekel/master
...
Fix #5811 , log error on invalid scene.start(key)
2021-09-20 11:54:49 +01:00
Richard Davey
4007f597da
Merge pull request #5834 from samme/docs/CreateFromObjectLayerConfig
...
Docs: correct CreateFromObjectLayerConfig.classType
2021-09-20 11:52:56 +01:00
Richard Davey
5a7ed14b3b
Merge branch 'master' of https://github.com/photonstorm/phaser
2021-09-20 11:51:37 +01:00
Richard Davey
bf087e5068
Fixed JSDocs. Fix #5833 #5835
2021-09-20 11:51:21 +01:00
Richard Davey
929ad23b4e
Merge pull request #5748 from rexrainbow/zone-default-dropzone
...
Use default hitArea if hitArea parameter is not given
2021-09-20 11:45:18 +01:00
Richard Davey
235a997dfa
Merge pull request #5743 from rexrainbow/view-port
...
Add method to get visible area
2021-09-20 11:42:22 +01:00
Richard Davey
2f8d6a023d
Updated version number
2021-09-20 11:41:47 +01:00
Richard Davey
259f68d04b
Merge branch 'master' of https://github.com/photonstorm/phaser
2021-09-20 11:39:49 +01:00
Richard Davey
d8c5626a3a
The Display.Masks.BitmapMask
destroy
method will now remove the context-lost event handler.
2021-09-20 11:39:32 +01:00
Richard Davey
305fbd1ec6
Merge pull request #5742 from rexrainbow/turn-off-context-restore-event
...
Turn off context restore event when game object is destroyed
2021-09-20 11:35:34 +01:00
Richard Davey
9db0b98228
Merge pull request #5757 from samme/fix/tween-setCallback
...
Correct use of Tween#setCallback() and Timeline#setCallback()
2021-09-20 11:31:09 +01:00
Richard Davey
cb15887bda
Merge pull request #5824 from samme/feature/texture-missing-error-msg
...
Add texture key to the missing frame warning
2021-09-20 11:29:19 +01:00
natureofcode
81e3c06676
Hotfix broken drag
2021-09-17 23:00:29 +05:00
natureofcode
89ff86202b
Fix #5828
2021-09-17 12:19:39 +05:00
samme
08a600edcb
Docs: correct CreateFromObjectLayerConfig.classType
...
Fixes #5831
2021-09-14 09:10:09 -07:00
samme
6df5b7e3a6
Ignore scene stop if already shutdown
2021-09-14 08:53:44 -07:00
Yuval Greenfield
1a713b4c5e
Fix #5811 , log error on invalid scene.start(key)
2021-09-03 23:11:29 -07:00
Richard Davey
535ca66ec6
colr typo in the docs
2021-09-03 12:35:32 +01:00
Richard Davey
7bbccf3327
Changing to v3.60
2021-09-03 12:35:18 +01:00
samme
c9cbace6f2
Add texture key to the missing frame warning
2021-09-02 10:41:16 -07:00
samme
846ea3fe1d
Add DOMElement#preRender, remove DOMElement#preUpdate
...
Check parent visibility in preRender()
Fixes #5816
2021-08-27 10:43:21 -07:00
samme
728db67a6d
Add Layer#addToDisplayList(), Layer#removeFromDisplayList()
...
Fixes #5799
2021-08-01 14:04:51 -07:00
samme
ec8a629d1c
Fix WEBGL-only selection and throw for unknown renderer type
...
Fixes #5583
2021-07-30 11:41:28 -07:00
samme
8c2b1a7e35
Fix snapshotCanvas
...
Fixes #5792
2021-07-28 10:29:15 -07:00
samme
214a19fb7a
Update body center after tile separation
2021-07-28 09:57:54 -07:00
samme
788bcb4330
Fix offset in createFromObjects()
...
Fixes #5789
2021-07-22 11:08:32 -07:00
Ryan Martell
078a94c3e6
Add Crossorigin support
2021-07-20 12:47:45 -06:00
Sylvain Pollet-Villard
2abe9e323f
types: fixed duplicate names
2021-07-08 23:54:10 +02:00
Sylvain Pollet-Villard
dca5346573
types: JSDoc for Phaser.Input.Gamepad.Configs
2021-07-08 23:53:58 +02:00
Ikko Ashimine
21b11d8f7b
Fix typo in MatterCollisionPair.js
...
occured -> occurred
2021-07-07 16:40:53 +09:00
Maya Nedeljkovich
20ebc6f7a2
Fix getBounds for creating MatterTileBody for staggered tiles
2021-06-30 15:21:13 +02:00
xiamidaxia
9d2374c4a5
Fix install scene plugin #5765
2021-06-30 17:29:25 +08:00
samme
abfb8c6d7d
Collide group vs self as array
...
Fixes #5758
2021-06-29 10:46:57 -07:00
samme
0882e03fce
Remove obsolete comment
2021-06-27 11:53:30 -07:00
samme
9e6dc57063
Correct use of tween/timeline setCallback()
...
Fixes #5753
2021-06-26 17:30:24 -07:00
Jm
28f58f4e5e
Merge branch 'photonstorm:master' into loader-type
2021-06-23 13:09:15 +08:00
Richard Davey
9066f756f9
Made it clear a Tween will not update _ properties. Fix #5747
2021-06-18 18:06:58 +01:00
Richard Davey
7d70bfbd57
Removed Config.domBehindCanvas
property as it's never used internally. Fix #5749
2021-06-18 18:03:07 +01:00
jonnytest1
46009935b4
assign array by index for skipped chunks
...
loading breaks for layers that skip chunks with no data
2021-06-18 02:34:05 +02:00
Rex
66e322dcd5
Use default hitArea if not hitArea is not ogiven
...
Default hitArea will resize when `zone.setSize(w, h)`
2021-06-16 11:16:19 +08:00
Rex
3a7557c3f4
Update display origin and default hitArea
2021-06-12 13:41:37 +08:00
Rex
3246dc4d8e
Add method to get visible area
2021-06-12 13:27:22 +08:00
Rex
a6c75a36c8
Turn off context restore event when game object is destroyed
2021-06-12 12:44:23 +08:00
Jm
c1e73c3c2f
feat: add image load type
2021-06-10 13:24:29 +00:00
Josh Black
cea3d45719
Add capacitor:// to protocol check to prevent malformed double-url issue in capacitor
2021-06-02 12:30:33 +01:00
Richard Davey
3dc66c3a43
Preparing for 3.56
2021-06-01 16:11:42 +01:00
Richard Davey
f95d1d224b
Animation.createFromAseprite
would calculate an incorrect frame duration if the frames didn't all have the same speed.
2021-06-01 16:11:27 +01:00
Richard Davey
1a086fc57c
3.55.2 Release
2021-05-27 14:52:00 +01:00
Richard Davey
9cd5f56eea
Fixed an issue in FillPathWebGL
, IsoBoxWebGLRenderer
and IsoTriangleWebGLRenderer
functions which caused the filled versions of most Shape Game Objects to pick-up the texture of the previous object on the display list. Fix #5720
2021-05-27 14:48:40 +01:00
Richard Davey
55b69e5d98
Made fromScene
optional
2021-05-26 15:49:05 +01:00
Richard Davey
78b9215e2f
Added the missing WebGLPipelineUniformsConfig
type def. Fix #5718 (thanks @PhaserEditor2D)
2021-05-26 15:38:51 +01:00
Richard Davey
5552079c9d
Merge pull request #5717 from rexrainbow/destroy-from-scene
...
Add 'fromScene' parameter in GameObject.destroy() method, and DESTROY event
2021-05-26 15:29:35 +01:00
Richard Davey
c8cc337525
3.55.1
2021-05-26 15:24:17 +01:00
Richard Davey
5d9d543ce0
Fixed rendering calls. Fix #5712
2021-05-26 15:24:09 +01:00
Rex
07ff5de1e1
Add 'fromScene' parameter in GameObject.destroy() method, and DESTROY event
2021-05-26 16:25:12 +08:00
Richard Davey
3b160a2e9d
Fixed jsdoc tags
2021-05-24 18:23:09 +01:00
Richard Davey
c7418bd1c3
Lint fix
2021-05-24 17:58:30 +01:00
Richard Davey
2d4326f836
Preparing for 3.56 dev
2021-05-24 17:56:08 +01:00
Richard Davey
0b944eb722
Updated version
2021-05-24 17:34:19 +01:00
Richard Davey
83fbeb97a8
Fixed jsdoc
2021-05-24 17:34:06 +01:00
Richard Davey
45ccff26e1
Fixed jsdoc name
2021-05-24 17:33:01 +01:00
Richard Davey
3a6e82a042
The WebGLShader.set1fv
, set2fv
, set3fv
, set4fv
, set1iv
, set2iv
, set3iv
, set4iv
, setMatrix2fv
, setMatrix3fv
and setMatrix4fv
methods no longer try to do array comparisons when setting the uniforms, but sets them directly. Fix #5670
2021-05-24 17:24:03 +01:00
Richard Davey
68fb156ab1
Merge pull request #5694 from sebastianfast/master
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#5689 moved _pending to beginning of function
2021-05-24 17:02:18 +01:00
Richard Davey
048c2772be
Merge pull request #5683 from karbassi/patch-1
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GameObjectConfig allow type object
2021-05-24 17:00:38 +01:00
Richard Davey
f562354292
Merge pull request #5656 from valadaptive/faster-measure-text
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Improve performance of MeasureText
2021-05-24 16:57:12 +01:00
Richard Davey
4a32a5cdb8
Merge pull request #5664 from rexrainbow/container-input-2
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Invoke `addToRenderList()` before leaving render method
2021-05-24 16:54:43 +01:00
Richard Davey
23582a43a2
Merge pull request #5673 from rexrainbow/array-methods
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Add MoveAbove, MoveBelow methods of List structure
2021-05-24 16:53:39 +01:00
Richard Davey
16eeb80d93
Merge pull request #5695 from Patapits/master
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Fix WebGLPipelineAttributeConfig documentation
2021-05-24 16:52:41 +01:00
Richard Davey
06028bb2cd
Merge pull request #5704 from VektreX/master
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Fixed video not resuming on regaining focus
2021-05-24 16:51:00 +01:00
Richard Davey
5d5d87cce3
Merge pull request #5706 from consolenaut/master
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Fix Capacitor iOS audio issue
2021-05-24 16:48:53 +01:00
Emil Schnedler Vad
9fa971902b
fixed type of ParticleEmitterConfig deathCallback to function
2021-05-24 16:42:01 +02:00
Brown Dragon
a420b6e46a
Improve ObjectHelper docs even if they are just internal only
2021-05-21 09:49:19 -04:00
Josh Black
1a0b0beaae
Add 'capacitor://' to local file check in loader File base class to allow capacitor-wrapped iOS apps to read media files
2021-05-18 08:06:45 +01:00
VektreX
b63bb53430
Reset _codePaused to false in play handlers to allow video to resume
2021-05-18 01:32:45 +02:00
Joshua Meyer
a0838c184f
dx1 !== 0 was an unnecessary restriction
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In the previous version, if x1 == x2 the code was never able to detect an intersection even if there was one.
This limitation was because of the unnecessary division by dx1. With its removal it should work now.
2021-05-14 21:04:33 +02:00
Brown Dragon
02e67e682f
Addresses https://github.com/photonstorm/phaser/issues/5697
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This diff adds:
* `type` support to `createFromObjects`. See https://doc.mapeditor.org/en/stable/manual/custom-properties/#typed-tiles for the description in Tiled; this is currently not supported as a parameter, and its usage is documented within the diff.
* `createFromObjects` will also examine the tileset. As per the above link, created objects are supposed to inherit properties from the tile with the same gid, but Phaser doesn't do that right now. After this diff it optionally will, by passing an additional parameter to `createFromObjects`.
> NOTE: I'd be very happy to make this a default behavior, but that's somewhat backwards breaking
* `createFromObjects` will attempt to use the same texture and frame as Tiled when creating the object. This will behave poorly if there is no such frame (for instance, if the texture were loaded with `this.load.image` instead of `this.load.spritesheet`, or using different geometry. However, the current behavior draws missingimage, so this is a strong improvement.
2021-05-13 17:05:03 -04:00
Benjamin Magalhaes
562a05a642
Remove unused WebGLPipelineUniformsConfig
2021-05-13 15:21:35 +02:00
Benjamin Magalhaes
aa97541c3f
Fix WebGLPipelineAttributeConfig documentation
2021-05-13 13:31:18 +02:00
Sebastian Fast
df9f367b95
#5689 moved _pending to beginning of function
2021-05-13 10:52:06 +02:00
Richard Davey
1f037d7670
Merge branch 'master' of https://github.com/photonstorm/phaser
2021-05-07 11:30:55 +01:00
Ali Karbassi
dd4ef06f97
GameObjectConfig allow type object
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GameObjectConfig x, y, rotation, angle, and alpha should allow type object
Fixes #5682
2021-05-05 17:01:56 -05:00
Richard Davey
144924bc61
JSDoc fix
2021-05-03 18:15:29 +01:00
Richard Davey
f802ac5d8c
The Input.Pointer.event
property can now be a WheelEvent
as well.
2021-05-03 18:15:20 +01:00
Richard Davey
c5f3f377ce
Improved JSDocs
2021-04-26 10:05:57 +01:00
Rex
62ea171971
Add MoveAbove, MoveBelow methods of List structure
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MoveAbove: Moves the given array element above another one in the array.
MoveBelow: Moves the given array element below another one in the array.
2021-04-26 15:17:42 +08:00
Richard Davey
7d3970178d
The RenderTexture.endDraw
method has a new optional boolean erase
which allows you to draw all objects in the batch using a blend mode of ERASE. This has the effect of erasing any filled pixels in the objects being drawn.
2021-04-25 20:32:56 +01:00
Richard Davey
6735f7e88e
Update Shape.js
2021-04-20 15:15:51 +01:00
Rex
fca1eb1206
Also fix it in CanvasRender
2021-04-20 21:15:46 +08:00
Rex
e6ed148abc
Invoke addToRenderList
first before leaving render method
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Leaving render method when children count is 0
2021-04-20 10:22:59 +08:00
Richard Davey
7a12a205b8
Merge pull request #5661 from Palats/master
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Fix Phaser.GameObjects.Components.Pipeline#postPipelines doc
2021-04-19 20:41:29 +01:00
Richard Davey
2156be011b
Update Extern.js
2021-04-19 08:52:25 +01:00
Pierre Palatin
93543d650a
Fix Phaser.GameObjects.Components.Pipeline#postPipelines doc
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* Updates the Documentation
Describe the changes below:
The `s` was missing in the doc for `postPipelines`, leading to wrong Typescript typing and misleading documentation.
2021-04-18 17:49:32 +02:00
Richard Davey
2712e87ca2
Graphics and Shape now use the new Multi Pipeline
2021-04-16 18:19:39 +01:00
Richard Davey
9879a1062e
Merged the Graphics Pipeline functions into the MultiPipeline
2021-04-16 18:18:42 +01:00
mojixiang
7f161fa3ad
Update PutTileAt.js
2021-04-15 18:24:06 +08:00
moJiXiang
f686a9674b
fix PutTileAt tile size with releated tileset width and height, releated bug #5647
2021-04-15 18:04:14 +08:00
valadaptive
4640874643
Fix check for new text measurement results
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actualBoundingBoxDescent is *not* defined on the TextMetrics object
returned from measureText--it's defined on its prototype. This oversight
was causing the slow path to be taken in all browsers.
2021-04-14 22:44:10 -04:00
valadaptive
4cd7706390
Only call getImageData once in MeasureText
2021-04-14 22:38:58 -04:00
Richard Davey
aaa66488dc
The Mesh
Game Object would incorrectly cull faces if the Camera scrolled. It now calculates the cull correctly, regardless of camera world position, zoom or rotation. Fix #5570
2021-04-13 14:44:46 +01:00
Richard Davey
4e2285fd05
Fixed docs
2021-04-13 14:44:38 +01:00
Richard Davey
bb1a078243
The GameObjectFactory.existing
method will now accept Layer
as a TypeScript type. Fix #5642
2021-04-13 13:42:33 +01:00
Richard Davey
c1f7753dd8
Typo. Fix #5649
2021-04-13 13:40:06 +01:00
Richard Davey
f425880db9
Merge pull request #5652 from vforsh/webgl-texture-compression
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Improve types for WebGL texture compression support
2021-04-13 13:37:45 +01:00
Richard Davey
896befc722
Merge pull request #5639 from mattjennings/fix/load-video-by-config
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Fix incorrect key when loading a Video with a config object
2021-04-13 13:36:34 +01:00
Richard Davey
3c3b32ec77
Merge pull request #5641 from samme/fix/UpdateList-shutdown
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Fix scene PRE_UPDATE handlers removed at scene shutdown
2021-04-13 13:33:52 +01:00
Richard Davey
d86962e344
Merge pull request #5638 from samme/patch-9
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Docs: fix type for KeyboardPlugin#manager
2021-04-13 13:31:42 +01:00
Vladislav Forsh
670a66c697
Improve types for WebGL texture compression support
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(cherry picked from commit 5626acffec17c6b4d66c78b8e0aa52e5cfcd8478)
2021-04-13 13:19:24 +03:00
Trissolo
8ae19dee83
Fixed - Math#ToXY: now the existing vector passed as 'out' is setted even if 'index' is 0.
2021-04-05 10:31:21 +02:00
samme
2856b1ab3a
Fix clearing PRE_UPDATE by mistake
2021-04-02 19:02:14 -07:00
Matt Jennings
33014d8d6a
fix key not being correct when loading video via config object
2021-04-02 15:18:40 -05:00
samme
9e4d693481
Docs: fix type for KeyboardPlugin#manager
2021-04-02 10:31:49 -07:00
moJiXiang
7579702b7a
fix tilemap draw offset, maybe it is a bug, related issue #5633
2021-04-01 18:43:27 +08:00
Richard Davey
5c8ecbcf99
Fixed jsdoc layout in #5631
2021-03-30 10:41:43 +01:00
Richard Davey
ad7f1d52e4
Merge pull request #5631 from samme/docs/scene-events
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Docs: fix scene events example code
2021-03-30 10:34:11 +01:00
Richard Davey
8c47d54e4d
Added missing docs. Fix #5629
2021-03-30 10:30:02 +01:00
Richard Davey
72959cf953
Core.Config.domPointerEvents
is a new config property set via dom: { pointerEvents }
within the Game Config that allows you to set the pointerEvents
css attribute on the DOM Element container.
2021-03-30 10:23:45 +01:00
Richard Davey
b280f3f400
GameObjects.DOMElement.pointerEvents
is a new property that allows you to set the pointerEvents
attribute on the DOM Element CSS. This is auto
by default and should not be changed unless you know what you're doing.
2021-03-30 10:23:23 +01:00
Richard Davey
baa8003f7c
Preparing for 3.55 dev
2021-03-30 09:33:25 +01:00
samme
0482d4c563
Docs: fix scene events example code
2021-03-28 10:20:33 -07:00
Richard Davey
4fea76252b
3.54.0 Release
2021-03-26 15:31:33 +00:00
Richard Davey
040730defe
Update WebAudioSoundManager.js
2021-03-26 11:24:56 +00:00
Richard Davey
033efd8bb8
Use var and pass mapKey to constructor
2021-03-26 11:11:21 +00:00
Richard Davey
baa5fdfd8c
ScenePlugin.pluginKey
is a new string-based property, set by the PluginManager
that contains the key of the plugin with the Scene Systems.
2021-03-26 10:28:26 +00:00
Richard Davey
f060fec275
Merge branch 'master' of https://github.com/photonstorm/phaser
2021-03-26 10:05:54 +00:00
Richard Davey
d3d73d4c09
Update WebAudioSoundManager.js
2021-03-26 10:05:47 +00:00
Andrii Barvynko
c7fd4c4e0a
Allow to have one row matrix in CheckMatrix
2021-03-26 12:03:39 +02:00
Richard Davey
dc980a6a49
Merge pull request #5621 from vforsh/master
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Add Phaser.Math.Median method
2021-03-26 09:46:17 +00:00
Richard Davey
2bc03795cb
Merge pull request #5622 from samme/docs/Vector2
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Docs: Vector2Like args for Vector2 methods
2021-03-26 09:45:19 +00:00
Richard Davey
b4e3f25116
Merge pull request #5619 from samme/patch-8
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Docs: fix generic type for GameObjectFactory#existing
2021-03-26 09:44:45 +00:00
Richard Davey
1861174c21
When an Animation has skipMissedFrames
set it will now bail out of the skip catch-up loop if any of the frames cause the animation to complete. Fix #5620
2021-03-26 09:43:36 +00:00
samme
77d14af82a
Docs: Vector2Like args for Vector2
2021-03-25 11:54:15 -07:00
Vladislav Forsh
953dd93e9a
Add Phaser.Math.Median method
2021-03-25 17:42:22 +03:00
samme
f35ab198f7
Docs: fix generic type for GameObjectFactory#existing
2021-03-24 18:00:44 -07:00
Richard Davey
e5f4548961
The WebAudioSoundManager.onFocus
method will now test to see if the state of the AudioContext
is interrupted
, as happens on iOS when leaving the page, and then resumes the context. Fix #5390 #5156 #4790
2021-03-24 17:37:40 +00:00
Richard Davey
d3b188d670
The Scenes.Systems.install
method has been removed. It's no longer required and would throw an error if called. Fix #5580
2021-03-24 16:43:40 +00:00
Richard Davey
29d38b3283
Updated docs
2021-03-24 16:36:22 +00:00
Richard Davey
e9da34e39f
Docs update. Fix #5604
2021-03-24 16:30:33 +00:00
Richard Davey
b7e678cf6c
Update GameConfig.js
2021-03-24 16:30:33 +00:00
Richard Davey
7411c805b8
Version fix
2021-03-24 16:30:33 +00:00
Richard Davey
c863a59223
Merge pull request #5569 from krotovic/feat/tsgen-this-function
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Add support for `this` in function definitions
2021-03-24 16:06:25 +00:00
Richard Davey
2982b866da
Merge pull request #5612 from veleek/benran/keyboardshutdown
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Remove and destry all Keys in Scene.Shutdown()
2021-03-24 16:01:08 +00:00
Richard Davey
0806f36685
Merge pull request #5589 from neil-h/master
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Stop RGBToString from returning CSS strings with decimal places
2021-03-24 15:56:27 +00:00
Richard Davey
ddb62c7aa8
Merge pull request #5614 from workadventure-xce/fix/dom_elements_container_style
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Do not set pointer-events property on DOM elements container
2021-03-24 15:51:26 +00:00
Richard Davey
9aa08a4a4f
Merge pull request #5606 from vforsh/master
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Fix #5545
2021-03-24 15:46:41 +00:00
Richard Davey
3da806cdb3
Merge pull request #5601 from masterT/master
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Documentation Group#getMatching example fix
2021-03-24 15:44:35 +00:00
Richard Davey
89c9a4caaa
Merge pull request #5598 from samme/patch-7
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Docs: fix RenderTexture params
2021-03-24 15:43:57 +00:00
Richard Davey
20831604c7
Fixed missing backgroundColor
property in GameConfig.
2021-03-24 15:42:55 +00:00
Richard Davey
bd9fbfe077
Adding a Game Object to a Container that already existed in another Container would leave a copy of it on the Display List
2021-03-24 15:39:30 +00:00
Richard Davey
da44c1e3fb
JSDoc fix
2021-03-24 15:39:09 +00:00
PizZaKatZe
9891223a81
Do not set pointer-events property on DOM elements container
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Fixes #5594 .
If I understand correctly, #5504 tried to achieve the property is left
at its default value. The fact that the DOM container also defines it
was probably overlooked. :-)
2021-03-21 20:08:32 +01:00
Ben Randall
e0f26f6b9d
Remove and destry all Keys in Scene.Shutdown()
2021-03-17 20:01:24 -07:00
Vladislav Forsh
ab202efea7
Handle case when fromAtlas could be undefined
2021-03-17 10:26:47 +03:00
Vladislav Forsh
22edb0d95f
Update fromAtlas property on font change
2021-03-16 19:44:26 +03:00
Vladislav Forsh
2418b7f484
Fix #5545
2021-03-16 18:04:38 +03:00
Simon Thiboutôt
e15f51c3e0
Fix getMatching example.
2021-03-14 08:49:53 -04:00
samme
43bd8d124c
Docs: fix RenderTexture params
2021-03-11 20:53:59 -08:00
Richard Davey
f39c6d1ee6
Typo
2021-03-10 11:53:49 +00:00
Richard Davey
dd448f505a
Preparing for 3.54
2021-03-10 11:53:37 +00:00
Richard Davey
e2f19617f3
3.53.1 Release
2021-03-08 16:37:16 +00:00
Richard Davey
8171c70bf5
Removed duplicate property
2021-03-08 15:06:05 +00:00
Richard Davey
87868d98b9
Uses new Display List methods and added new parameter to destroy. Fix #5576
2021-03-03 18:05:27 +00:00
Richard Davey
425594cb8e
Layer.addChildCallback
and removeChildCallback
will now use the new addToDisplayList
and removeFromDisplayList
Game Object methods.
2021-03-03 18:01:18 +00:00
Richard Davey
27806dad9c
Container.addHandler
will now use the new addToDisplayList
and removeFromDisplayList
Game Object methods.
2021-03-03 18:00:34 +00:00
Richard Davey
d59a7868a3
DisplayList.addChildCallback
will now use the new addToDisplayList
and removeFromDisplayList
Game Object methods.
2021-03-03 18:00:24 +00:00
Richard Davey
a01ed4ff73
Added addToDisplayList
, addToUpdateList
, removeFromDisplayList
and removeFromUpdateList
methods.
2021-03-03 17:58:12 +00:00
Neil Haskins
6ec5868f3a
Update RGBToString.js
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Prevent adding decimal places behind RGB string with '#' prefix.
2021-03-02 11:30:38 -08:00
Richard Davey
e954547cf7
The PipelineManager.rebind
method will now flag all pipelines as glReset = true
, so they know to fully rebind the next time they are invoked.
2021-03-01 17:50:40 +00:00
Richard Davey
8d7519b84d
* WebGLPipeline.glReset
is a new boolean property that keeps track of when the GL Context was last reset by the Pipeline Manager. It then redirects calls to bind
to rebind
instead to restore the pipeline state.
...
The `WebGLPipeline.rebind` method now accepts an optional parameter `currentShader`. If provided it will set the current shader to be this after the pipeline reset is complete.
2021-03-01 17:50:39 +00:00
Richard Davey
dc4942ca30
Merge pull request #5568 from samme/feature/camera-controls-zoom
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Add min and max zoom to camera controls
2021-03-01 16:41:16 +00:00
Richard Davey
f001d6db2e
Merge pull request #5577 from samme/patch-6
...
Docs: damping in Phaser.Physics.Arcade.Body#drag
2021-03-01 16:39:47 +00:00
Richard Davey
d22e3567c7
Fixed a conditional bug in Arcade Physics ProcessX
when Body2 is Immovable and Body1 is not
2021-02-25 14:40:34 +00:00
samme
ea7a9aa132
Docs: damping in Phaser.Physics.Arcade.Body#drag
2021-02-23 09:53:42 -08:00
Richard Davey
a3bcf4beb1
Improved JSDocs
2021-02-23 17:12:12 +00:00
Richard Davey
d3536fb138
Merge pull request #5574 from samme/fix/canvas-particle-emitter-follow
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Fix wrong particle position when following a sprite with Canvas renderer
2021-02-22 10:29:25 +00:00
samme
3248971411
Fix wrong particle follow position
...
Fixes #5457
2021-02-21 11:30:32 -08:00
Lukáš Krotovič
f5f3411aac
Add @this
into CreateSceneFromObjectConfig callbacks
2021-02-19 08:48:16 +01:00
Richard Davey
8a6a4a7219
If TextureSource.destroy
has a WebGL Texture it will tell the WebGL Renderer to reset the textures first, before deleting its texture.
2021-02-17 13:11:12 +00:00
Richard Davey
a95c34ce92
WebGLRenderer.deleteTexture
will now run resetTextures(true)
first, incase the requested texture to be deleted is currently bound. Previously, it would delete the texture and then reset them.
2021-02-17 13:10:10 +00:00
Richard Davey
74fd1531bc
Matter.Components.Sleep.setToSleep
and setAwake
were documented as returning this
, however they didn't return anything. Both now return this
correctly. Fix #5567
2021-02-17 13:08:24 +00:00
Richard Davey
6761ec92f5
Fixed docs. Fix #5484
2021-02-16 13:32:13 +00:00
Richard Davey
372ca3bd4a
Better JSDocs and types
2021-02-16 13:21:31 +00:00
Richard Davey
e96cab1784
Improved documentation. Fix #5554
2021-02-16 13:09:30 +00:00
Richard Davey
7cbf3840af
SceneManager.loadComplete
will no longer try to unlock the Sound Manager, preventing AudioContext was not allowed to start
console warnings after each Scene finishes loading.
2021-02-16 12:59:08 +00:00
Richard Davey
3deb6672aa
RenderTarget.resize
will now Math.floor
the scaled width and height as well as ensure they're not <= 0 which causes Framebuffer status: Incomplete Attachment
errors. Fix #5563
2021-02-16 12:32:55 +00:00
Richard Davey
b082ef0967
The Actions.PlayAnimation
arguments have been updated to match the new animation system introduced in Phaser 3.50. It will now take either a string-key, or a play animation configuration object, and the startFrame
parameter has been replaced with ignoreIfPlaying
. The function will also only call play
if the Game Object has an animation component, meaning you can now supply this action with a mixed-content array without errors. Fix #5555
2021-02-16 11:53:12 +00:00
Richard Davey
0c05d681e6
Update ParseTilesets.js
2021-02-16 11:44:49 +00:00
Richard Davey
e8fe16c417
Fixed function name and formatting #5292
2021-02-16 11:44:43 +00:00
Richard Davey
be2dad8a70
Merge pull request #5292 from browndragon/tiled
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Fix up tiled json parsing.
2021-02-16 11:35:24 +00:00
Richard Davey
6b960464b5
Merge pull request #5504 from endel/patch-1
...
allow to customize pointerEvents for dom elements
2021-02-16 11:29:26 +00:00
Richard Davey
c5766a68a4
Merge pull request #5540 from samme/feature/shape-setDisplaySize
...
Add Phaser.GameObjects.Shape#setDisplaySize()
2021-02-16 11:18:23 +00:00
Richard Davey
a73b2b31ac
Merge pull request #5546 from xuxucode/patch-1
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Fix PlaceOnRectangle JSDoc
2021-02-16 11:14:50 +00:00
Richard Davey
79d7dadac9
Merge pull request #5551 from samme/fix/line-curve-tangent-out
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Fix missing output arg in Phaser.Curves.Line#getTangent
2021-02-16 11:11:49 +00:00
Richard Davey
4b3a0009ee
Merge pull request #5559 from mattjennings/fix-5558
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Fixes #5558
2021-02-16 10:56:01 +00:00
Richard Davey
a05da72739
DOMElementCSSRenderer
will now return early if src.node
doesn't exist or is null, rather than trying to extract the style
property from it. Fix #5566
2021-02-16 10:48:35 +00:00
samme
e2384f8961
Add min and max zoom to camera controls
2021-02-14 21:07:37 -08:00
Matt Jennings
72fd48abc4
safely check for renderer in TileSprite
2021-02-11 16:00:24 -06:00
Matt Jennings
a29523de53
safely check for renderer in BitmapMask
2021-02-11 15:57:40 -06:00
Matt Jennings
d30c1682d2
check that renderer exists before accessing renderer.type ( fixes #5558 )
2021-02-11 15:43:16 -06:00
Richard Davey
3493c4cd7b
Merge pull request #5523 from veleek/veleek/tiledobjectprops
...
Load Tiled object properties using names.
2021-02-10 09:30:56 +00:00
samme
bdca6f28f3
Fix missing out arg in Curves.Line#getTangent
2021-02-09 09:44:06 -08:00
xuxu
c3d3461a38
Fix PlaceOnRectangle JSDoc
...
The shift value defaults to 0
2021-02-07 21:43:19 +08:00
Richard Davey
dff17f52e8
The LightPipeline
now only calls batchSprite
, batchTexture
and batchTextureFrame
if the Scene Lights Manager is active. Fix #5522
2021-02-04 16:38:09 +00:00
Richard Davey
b40010b86b
Fixed JSDocs
2021-02-04 16:27:02 +00:00
Richard Davey
aaf51dc7ce
The LightsManager.addPointlight
method now has full JSDocs and the attenuation
parameter.
2021-02-04 16:19:19 +00:00
Richard Davey
79468de255
ESLint fix
2021-02-04 16:11:09 +00:00
Richard Davey
5176fcfacd
The Canvas Renderer will no longer run a fillRect
if clearBeforeRender
is false
in the Game Config.
2021-02-04 16:06:47 +00:00
Richard Davey
c5cbb413d2
You can now set the boolean preserveDrawingBuffer
in the Game Config (either directly, or in the Render Config). This is passed to the WebGL context during creation and controls if the buffers are automatically cleared each frame or not. The default is to clear them. Set to true
to retain them.
2021-02-04 15:58:41 +00:00
Richard Davey
bfbf665676
Merge branch 'master' of https://github.com/photonstorm/phaser
2021-02-04 15:32:43 +00:00
Richard Davey
d1a08da63d
Update RenderConfig.js
2021-02-04 15:28:35 +00:00
Richard Davey
895d684c15
Merge pull request #5521 from edemaine/patch-1
...
Fix setPolygon documentation
2021-02-04 15:20:02 +00:00
Richard Davey
641a7c5d99
Merge pull request #5533 from veleek/veleek/isometricfix
...
Fix IsometricWorldToTileXY result
2021-02-04 15:17:54 +00:00
Richard Davey
e5f05fa248
Merge pull request #5541 from samme/feature/scene-prerender-event
...
Add Phaser.Scenes.Events.PRE_RENDER event
2021-02-04 15:04:07 +00:00
Richard Davey
46f127b0af
Merge pull request #5517 from rexrainbow/input-bug
...
Fix input bug
2021-02-04 14:59:43 +00:00
Richard Davey
01df296304
Merge pull request #5539 from somechris/from-percent-min-fix
...
Allow non-zero `min` in `FromPercent`
2021-02-04 14:53:41 +00:00
Richard Davey
f727171717
Merge pull request #5543 from samme/feature/warn-invalid-json
...
Warn and call onProcessError() for invalid JSON
2021-02-04 14:50:43 +00:00
samme
ff1afb4976
Warn and call onProcessError() for invalid JSON
...
Then rethrow
2021-02-03 11:58:29 -08:00
Richard Davey
a10919391a
type fix
2021-02-01 15:17:59 +00:00
Richard Davey
23987112e1
Update WebAudioSound.js
...
* The `WebAudioSound.audioBuffer` property is no longer private.
* The `WebAudioSound.source` property is no longer private.
* The `WebAudioSound.loopSource` property is no longer private.
* The `WebAudioSound.muteNode` property is no longer private.
* The `WebAudioSound.volumeNode` property is no longer private.
* The `WebAudioSound.pannerNode` property is no longer private.
* The `WebAudioSound.hasEnded` property is no longer private, but _is_ read only.
* The `WebAudioSound.hasLooped` property is no longer private, but _is_ read only.
2021-02-01 15:17:48 +00:00
Richard Davey
c20b06b259
Made most properties public. Fix #5531
...
* The `WebAudioSoundManager.createAudioContext` method is no longer private.
* The `WebAudioSoundManager.context` property is no longer private.
* The `WebAudioSoundManager.masterMuteNode` property is no longer private.
* The `WebAudioSoundManager.masterVolumeNode` property is no longer private.
* The `WebAudioSoundManager.destination` property is no longer private.
2021-02-01 15:17:37 +00:00
Christian Aistleitner
cbf3957a33
Allow non-zero min
in FromPercent
...
`FromPercent` silently assumed `min` to be 0. Shifting the result by
`min` makes it work as documented and gives a value between `min` and
`max`.
Our uses of `FromPercent` only have `min` at 0, so there is no
regression in our code. This is merely a fix for 3rd party users.
2021-01-31 21:08:46 +01:00
samme
7ba9d7ea8b
Docs: update scene event flow (PRE_RENDER)
2021-01-30 11:02:42 -08:00
samme
1145fd41bb
Add Phaser.Scenes.Events#PRE_RENDER event
...
By Phaser.Scenes.Systems#render
2021-01-30 11:02:42 -08:00
samme
a8e05cec3e
Add Phaser.GameObjects.Shape#setDisplaySize()
2021-01-30 09:33:21 -08:00
Rex
ee16c63987
Fix parameter name bug
2021-01-29 09:32:45 +08:00
Ben Randall
40ff85bdc5
Fix IsometricWorldToTileXY result
...
IsometricWorldToTileXY returns a tile that is offset by (-0.5, 0.5)
tiles from the expected location. This fixes the function so that
Tile => World => Tile conversion returns the same value.
2021-01-28 12:25:51 -05:00
Ben Randall
fea65988f4
Load Tiled object properties.
...
Tiled objects have properties as an array of objects like:
{ name: ..., type: ..., value: ...}
Update the parser to load these using the name/value properties instead
of just treating it as an array and loading properties named '0', '1',
etc. This is the same as how properties are handled in ParseTilesets.js
2021-01-23 14:59:33 -05:00
Erik Demaine
3accf46223
Fix setPolygon documentation
...
The order of arguments in `Body.setPolygon`'s documentation was the opposite from the actual code.
2021-01-22 20:13:25 -05:00
Rex
7f610eef98
Fix input bug
2021-01-21 11:13:33 +08:00
James Pettit
44fb0e2086
Fix typing of MapData objects.
...
I believe that objects is going to be an array as the result of calling this function: 7834095789/src/tilemaps/parsers/tiled/ParseObjectLayers.js (L20)
I'm not 100% sure on the type of the array elements (Phaser.Types.Tilemaps.ObjectLayerConfig), but that appears to be what ParseObjectLayers returns.
2021-01-19 15:17:12 -08:00
Richard Davey
c9b68c167a
Bail out of Device tests if running inside a Web Worker
2021-01-19 09:40:59 +00:00
Richard Davey
e0d22da461
IE9 polyfills are no longer part of the core build
2021-01-19 09:40:30 +00:00
Richard Davey
5e1da21c4d
Created new IE9 specific build
2021-01-19 09:40:09 +00:00
Richard Davey
332d9c85cb
BlitterWebGLRenderer
was calling an out-dated function setRenderDepth
instead of addToRenderList
2021-01-14 17:09:04 +00:00
Endel Dreyer
1919bbdfb8
allow to customize pointerEvents for dom elements
2021-01-14 10:54:29 -03:00
Richard Davey
a7498e5994
Preparing for 3.53.0 dev
2021-01-14 11:35:44 +00:00
Richard Davey
9116eddf99
Some Bitmap Text fonts were not rendering under Canvas due to the way in which the texture offset was calculated. It now uses the __BASE
frame to get the texture offset, rather than the first frame in the set. Fix #5462 #5501
2021-01-14 11:06:04 +00:00
Richard Davey
b1697f5e09
Merge branch 'master' of https://github.com/photonstorm/phaser
2021-01-14 10:19:38 +00:00
Richard Davey
357a4fc82d
AtlasJSONFile
, AtlasXMLFile
, BitmapFontFile
and UnityAtlasFile
will now call File.pendingDestroy
, clearing up the resources it used during load and emiting a missing FILE_COMPLETE
event. Fix #5495
2021-01-14 10:19:24 +00:00
Richard Davey
b9162847bb
Merge pull request #5498 from lackhand/patch-1
...
Update Mesh.js documentation around panZ
2021-01-14 10:02:12 +00:00
Richard Davey
a5ffb59eb2
Merge pull request #5503 from kainage/banner-url-color
...
Transparent background for banner gameURL
2021-01-14 09:57:47 +00:00
Richard Davey
5bae5c5eb6
Merge pull request #5499 from lackhand/patch-2
...
Fix typo in GenerateVerts.js
2021-01-14 09:54:19 +00:00
Richard Davey
d1ece18c93
The method TilemapLayer.weightedRandomize
has changed so that the parameter weightedIndexes
is now first in the method and is non-optional. Previously, it was the 5th parameter and incorrectly flagged as optional. This change was made to the docs but not the parameters, but now works according to the docs
2021-01-14 09:48:16 +00:00
kainage
1e0bae4e21
Use transparent background for banner gameURL to support different browser color themes
2021-01-13 22:33:05 -08:00
Andrew Cunningham
36b3de1748
Make GenerateVertsResults verts
-> vertices
...
Update typedefs to match the new spelling.
2021-01-13 18:46:07 -05:00
Andrew Cunningham
56fc62a21a
Fix typo in GenerateVerts.js
...
The result contains `["verts"]`, but the caller expects [`["vertices"]`](d67c93646c/src/gameobjects/mesh/Mesh.js (L705)
). Better to expand the field name (IMO).
2021-01-13 18:36:33 -05:00
Andrew Cunningham
724c2f59d5
Update Mesh.js documentation around panZ
...
This adds warnings about orthographic and perspective cameras, documents setOrtho & panZ with sane (ish) default values for the default projection matrix, and updates the example code in the file.
These changes could go further; I would love it if the default mechanisms "agreed" (so that feeding it z=0 vertex values "just worked"), but that's probably a difficult backwards facing change.
Inspired by https://github.com/photonstorm/phaser/issues/5380 .
2021-01-12 14:28:52 -05:00
Richard Davey
15908ce271
getPostPipeline will now return an array of them all if there is more than one instance
2021-01-11 17:17:00 +00:00
Richard Davey
9ad922f56d
Moved renderList to BaseCamera
2021-01-11 09:46:50 +00:00
Richard Davey
1c8662dc1f
Call addToRenderList
2021-01-07 14:52:08 +00:00
Richard Davey
616566c35a
Renamed sortGameObjects
to sortDropZones
and then repurposed the old method for the new render list sorting technique.
2021-01-07 12:32:00 +00:00
Richard Davey
00d8b6a009
Invoke camera.addToRenderList
method
2021-01-07 12:31:31 +00:00
Richard Davey
dc925267fc
Added the new renderList
property and addToRenderList
method
2021-01-07 12:31:12 +00:00
Richard Davey
5481a64023
Clear the render list if not destroying the camera
2021-01-07 12:30:46 +00:00
Richard Davey
3db77c7a10
Use Scene Display List if not available
2021-01-07 12:22:09 +00:00
Richard Davey
c6ad8b1306
Better parameter name
2021-01-07 11:03:59 +00:00
Richard Davey
ceac5bdd4a
Lint fix.
2021-01-06 11:07:14 +00:00
Richard Davey
22e170e417
Updated documentation. Fix #5488
2021-01-06 11:07:05 +00:00
jdcook
b935c5bf03
added null check for WebAudio pannerNode
2021-01-05 16:37:24 -06:00
Richard Davey
f7a41b7301
Preparing for 3.52
2021-01-05 17:59:00 +00:00
Richard Davey
c124d4c0a6
Merge pull request #5467 from rexrainbow/improve-postfx-pipeline
...
Remove a type of Post Pipeline instances, not only a single instance
2021-01-04 16:14:48 +00:00
Richard Davey
a19e4770df
The Layer
Game Object has been given all of the missing properties and methods from Game Object to make the class shapes identical. This includes the properties parentContainer
, tabIndex
, input
and body
. You cannot set any of these properties, they are ignored by the Layer itself. It also includes the methods: setInteractive
, disableInteractive
and removeInteractive
. A Layer cannot be enabled for input or have a physics body. Fix #5459
2021-01-04 16:11:33 +00:00
Richard Davey
b71bfcf7ba
The error RENDER WARNING: there is no texture bound to the unit ...
would be thrown when destroying a Text Game Object, or any Game Object that uses its own custom texture. Destroying such an object will now reset the WebGL Texture cache. Fix #5464
2021-01-04 15:51:14 +00:00
Richard Davey
4fbdbb8a04
The error RENDER WARNING: there is no texture bound to the unit ...
would be thrown when trying to restart a Scene. When a Scene is shutdown is will now reset the WebGL Texture cache. Fix #5464
2021-01-04 15:51:02 +00:00
Richard Davey
a765b7edfc
WebGLRenderer.isTextureClean
is a new boolean property that tracks of all of the multi-textures are in a clean 'default' state, to avoid lots of gl texture binds and activations during a Scene restart or destruction process.
2021-01-04 15:49:39 +00:00
Richard Davey
5457e463b1
Use displayList.getIndex
2021-01-04 12:43:34 +00:00
Richard Davey
2a38e78bb4
Layer.destroy
will now call destroy
on all of its children as well. Layer.destroy
will now emit the DESTROY
event at the start of the method. Fix #5466
2021-01-04 11:59:00 +00:00
Richard Davey
cf2c607ac1
Canvas Tilemap Rendering is now working again. Fix #5480
2021-01-04 11:52:35 +00:00
Richard Davey
1b0649ed34
Fixed issue causing Cannot read property 'pipelines' of null
to be thrown if using 3.50 with the HEADLESS renderer. Fix #5468
2021-01-04 11:22:00 +00:00
Richard Davey
a3726a9f68
Merge pull request #5472 from cjw6k/master
...
Check event.type in duplicate event bailout
2020-12-30 14:06:05 +00:00
Richard Davey
e70e3a3a80
Preparing for 3.51
2020-12-29 13:11:03 +00:00
cjw6k
19c2874166
Added prevType to constructor.
2020-12-28 17:37:54 -04:00
cjw6k
8771c81649
Check event.type in duplicate event bailout
...
Fixes #5471 .
2020-12-27 17:24:14 -04:00
Rex
60c42016b6
Remove a type of Post Pipeline instances, not only a single instance
2020-12-25 17:05:50 +08:00
Richard Davey
b3b74a1108
3.50.1
2020-12-21 13:28:38 +00:00
Richard Davey
afda0febcd
The new Web Audio Panning feature breaks WebAudio on Safari (OSX and iOS). The stero panner node is now only created if supported. Fix #5460
2020-12-21 13:28:22 +00:00
Richard Davey
ba1570089c
Namespace adjustments
2020-12-17 11:40:03 +00:00
Richard Davey
e7aff5d0dc
Data type fix
2020-12-16 10:25:27 +00:00
Richard Davey
6912124780
Fixed docs
2020-12-15 16:05:34 +00:00
Richard Davey
7880087fd8
Removing beta status
2020-12-14 14:31:09 +00:00
Richard Davey
3e9350ed05
Added JSDocs
2020-12-14 14:07:57 +00:00
Richard Davey
67b3f812f8
JSDocs
2020-12-14 13:50:50 +00:00
Richard Davey
4fb03907ba
Stricter removal
2020-12-14 13:50:44 +00:00
Richard Davey
00ec07d67f
JSDoc update
2020-12-14 13:36:51 +00:00
Richard Davey
cbe1a3219a
JSDoc improvements
2020-12-14 13:33:42 +00:00
Richard Davey
e08b5386dd
Removed follow from render code
2020-12-14 11:51:16 +00:00
Richard Davey
7ff4c5958b
Fire particle from follower position. Fix #5437
2020-12-14 11:46:19 +00:00
Richard Davey
675e83e539
Fix inverted RenderTexture snapshot. Fix #5445
2020-12-14 10:52:05 +00:00
Richard Davey
2a49b4aa80
The WebAudioSoundManager
will no longer try to unlock itself if the Game hasn't already booted and been added to the DOM. It will now wait for the BOOT
event and unlock based on that. Fix #5439
2020-12-14 10:37:00 +00:00
Richard Davey
33253a7469
Fixed version numbers and JSDocs. #5274
2020-12-14 10:11:30 +00:00
Richard Davey
dde5b250e3
Merge pull request #5274 from pi-kei/sound-panning
...
Add ability to pan sounds
2020-12-14 10:00:33 +00:00
Richard Davey
1d58620e35
Don't render debug if not orthogonal #5447
2020-12-14 09:48:29 +00:00
Richard Davey
f5376b20a4
BitmapText Drop Shadow working. Fix #5446
2020-12-14 09:34:32 +00:00
Richard Davey
5a532da7bf
Disable scissor before clearing.
2020-12-14 09:08:28 +00:00
Richard Davey
c83622d349
Always return polygon, even if points <= 2.
2020-12-14 09:03:35 +00:00
Richard Davey
0cd192eec8
Swapped for Color component. Fix #5435
2020-12-11 15:56:21 +00:00
Richard Davey
1a65f50a25
Added new renderDirect
hook which RenderTexture can use. Fix #5431
2020-12-11 13:40:53 +00:00
Richard Davey
166c333d13
Should rebind shaders too
2020-12-11 12:41:48 +00:00
Richard Davey
ab1646c2a0
Update BaseCamera.js
2020-12-11 12:41:35 +00:00
Richard Davey
9412a93fdb
Remove log
2020-12-11 11:46:28 +00:00
Richard Davey
59e89fa788
All Game Objects will now listen for ADDED_TO_SCENE and REMOVED_FROM_SCENE events and call the handlers. Therefore, removed GO specific implementations.
2020-12-11 11:44:21 +00:00
Richard Davey
519afd031b
Fixed Camera Fade Effect check. Fix #5438
2020-12-11 11:29:16 +00:00
Richard Davey
32440cb238
Defaults to renderer aspect ratio to help with issues like #5444
2020-12-11 11:05:47 +00:00
Richard Davey
69f4a6d8fb
Added getAspectRatio method
2020-12-11 11:05:20 +00:00
Richard Davey
e4be6dbc90
Fixed JSDocs and removed unused method
2020-12-11 10:33:53 +00:00
Richard Davey
11990bccb4
Added global projection matrix back and removed events
2020-12-11 10:26:15 +00:00
Richard Davey
0d67548343
Compare projection matrix with renderer
2020-12-11 10:24:47 +00:00
Richard Davey
8839007e0f
Update the projection matrix on bind
2020-12-11 10:24:27 +00:00
Richard Davey
dbae58368d
Removed event as no longer required
2020-12-11 10:24:15 +00:00
Richard Davey
27da1dfa4b
Clear just the color buffer
2020-12-11 10:24:05 +00:00
Richard Davey
1857c3f2da
Send dimensions and reset scissors
2020-12-10 18:07:41 +00:00
Richard Davey
7acbd816f3
Added new Projection Update event and respond to it
2020-12-10 18:07:25 +00:00
Richard Davey
4f5cedde03
Better method name. Reset once done.
2020-12-10 16:58:34 +00:00
Richard Davey
f1dbea4ead
beginCapture can accept dimensions. Reset scissor enables even if same size. Always set drawing height.
2020-12-10 16:55:00 +00:00
Richard Davey
21b968363c
Don't resize if already same size. Better binding handling.
2020-12-10 16:53:48 +00:00
Richard Davey
2be3b7aa59
Fixed typos
2020-12-10 16:53:26 +00:00
Patrick Sletvold
d327a4da34
Add Config types for ParticleEmitterManager and Mesh
2020-12-10 11:40:01 +01:00
Patrick Sletvold
f1836738a0
Merge remote-tracking branch 'origin/master' into Fix_object_types
2020-12-10 11:23:35 +01:00
Richard Davey
73a0c9d2ce
Remove unused code
2020-12-09 18:04:53 +00:00
Richard Davey
e03c514b03
Fixed WebGL erase mode
2020-12-09 15:55:11 +00:00
Richard Davey
197aa9df0f
Update WebGLRenderer.js
2020-12-09 15:55:02 +00:00
Richard Davey
edbef4a04a
Added eraseMode parameter
2020-12-09 15:54:56 +00:00
Richard Davey
16d4d11939
Final fixes to blitFrame
2020-12-09 15:20:09 +00:00
Richard Davey
1cb6d525be
New blitFrame working. Now to adjust when src > target height.
2020-12-09 14:08:24 +00:00
Richard Davey
daadb7d5b6
Fixed way in which custom vertices are defined in the config
2020-12-09 12:18:16 +00:00
Richard Davey
827851d02c
Update RenderTexture.js
2020-12-08 17:54:37 +00:00
Richard Davey
0c4eec0fd9
Now using new Render Target approach (texture blend still need to be added)
2020-12-08 17:38:42 +00:00
Richard Davey
54e306fe3e
Added setProjectionMatrix and all of the new pipeline events
2020-12-08 17:38:19 +00:00
Richard Davey
5f279bf4a4
Added RenderTarget, begingCapture, endCapture, resetScissor and resetViewport
2020-12-08 17:37:59 +00:00
Richard Davey
f93c3ea05f
Added Pipeline events
2020-12-08 16:15:46 +00:00
Richard Davey
f18d615b40
Update SpriteWebGLRenderer.js
2020-12-08 16:15:16 +00:00
Richard Davey
c2bce98532
Added copyFrameRect method
2020-12-08 16:15:06 +00:00
Richard Davey
cb71fe35cd
Fixed name #5432
2020-12-07 17:10:25 +00:00
Richard Davey
3154bf2e6f
Update Container.js
2020-12-07 13:11:49 +00:00
Richard Davey
79d252589f
Update Rope.js
2020-12-07 13:09:45 +00:00