Commit graph

2186 commits

Author SHA1 Message Date
Richard Davey
e554307dc0 Renamed GetPointsOnLine as it conflicts with the new GetPoints function. 2017-10-26 16:38:22 +01:00
Richard Davey
2f5da717e8 Revised to use faster method of detecting the perimeter point from the angle. 2017-10-26 16:37:51 +01:00
Richard Davey
87c3f700b4 Added Triangle.Perimeter function. 2017-10-26 16:37:29 +01:00
Richard Davey
770a640b1a Updated GetPoints to take either a quantity or a stepRate. 2017-10-26 16:37:00 +01:00
Richard Davey
a343e68d3e Added Ellipse.Circumference function (it's an approximation, but it's accurate enough for our needs) 2017-10-26 16:36:15 +01:00
Richard Davey
e0adac3ced Added abillity to count children with matching properties 2017-10-25 16:07:08 +01:00
Richard Davey
ca7acdc3bd Added GetPoint and GetPoints support to Circle, Ellipse and Line and exposed via the classes 2017-10-25 16:06:52 +01:00
Richard Davey
114ba2393c Start of new Zone feature 2017-10-25 16:05:59 +01:00
Richard Davey
f2f64e12e7 Particle Manager has new processors and gravity well support 2017-10-25 16:05:48 +01:00
Richard Davey
a6578562f2 Emitter sends the processors to the particles 2017-10-25 16:05:35 +01:00
Richard Davey
80374dd8d5 Particles are now passed through optional extra processors 2017-10-25 16:05:22 +01:00
Richard Davey
fcaf4700aa New GravityWell feature for the particle system 2017-10-25 16:05:04 +01:00
Richard Davey
475091ef41 Now using new strokePoints method 2017-10-25 16:04:48 +01:00
Richard Davey
8ab00112bf Added support for drawing ellipses and arrays of points 2017-10-25 16:04:36 +01:00
Richard Davey
b909f70243 Added bounds and bounce support and fixed velocity math 2017-10-25 02:25:06 +01:00
Richard Davey
916482b2b4 Removed old file. Added ne velocity calculation. Preparing for accel / bounce. 2017-10-24 16:04:05 +01:00
Richard Davey
2ed87f5f9e Safety nets on property accessors. 2017-10-24 03:31:54 +01:00
Richard Davey
afc73e432b Moved ops to EmitterOp class and fixed loads of issues and added back in all the setters 2017-10-24 03:02:03 +01:00
Richard Davey
816b228cc5 Loads of little fixes all across the emitter classes. 2017-10-23 17:11:13 +01:00
Richard Davey
80a652e071 Moving to a value ops system for emitters, like the TweenBuilder 2017-10-21 05:05:51 +01:00
Richard Davey
5cb8f98619 Made the index real-time 2017-10-21 05:05:29 +01:00
Richard Davey
bda588df02 Added a Stepped ease. 2017-10-21 03:54:51 +01:00
Richard Davey
c8b2c2bbb9 Support for randomScale, alpha and angle. Also renamed angle to emitterAngle. 2017-10-20 18:49:45 +01:00
Richard Davey
4fb743005c Array configs come first. 2017-10-20 18:49:19 +01:00
Richard Davey
0d4b36f368 Now render from the correct list array. 2017-10-20 14:14:37 +01:00
Richard Davey
93665ff80a Emitter Manager now uses a list to allow for emitter sequencing. Added missing depth component. Added ability to emit across all emitters from a given coordinate. 2017-10-20 14:14:22 +01:00
Richard Davey
6180feea8e Emitter follower now has offset and visibility tracking. 2017-10-20 14:13:48 +01:00
Richard Davey
892319bdb5 Removed import 2017-10-20 14:13:25 +01:00
Richard Davey
19e895b7a1 Added new List structure, based on Display List without the scene sorting. 2017-10-20 14:13:15 +01:00
Richard Davey
66b7e655e9 The blend mode can be set by a string now as well as a number (sprite.blendMode = 'ADD'). 2017-10-20 14:12:58 +01:00
Richard Davey
fa620e8b5b Split out the Depth setters to their own component. 2017-10-20 14:12:25 +01:00
Richard Davey
a93a7e0562 Fixed object setter 2017-10-20 03:48:50 +01:00
Richard Davey
77b335c9f7 Added emitter follow support 2017-10-20 03:48:42 +01:00
Richard Davey
aad5150990 Emitters can now be created from config objects 2017-10-20 03:20:39 +01:00
Richard Davey
82e210845e MinMax can be configured via objects or numbers 2017-10-20 03:20:24 +01:00
Richard Davey
cb8b74e1c7 Scale, rotation, alpha and all eases back in. 2017-10-20 01:49:03 +01:00
Richard Davey
956d59f99d Emitter.setFrame now works with single or multiple frames. 2017-10-20 00:54:47 +01:00
Richard Davey
c268d44962 Renderer now renders the entire manager, saving a flush after each emitter. 2017-10-20 00:54:28 +01:00
Richard Davey
c65c247393 Preparing new frames getter. 2017-10-18 15:18:42 +01:00
Richard Davey
f40459553d Added support for GetRandomPoint to the Curve and Path classes. 2017-10-18 13:45:34 +01:00
Richard Davey
6a3280bd34 Added Texture.getFramesFromTextureSource and Texture.getTextureSourceIndex from a TextureSource. 2017-10-18 13:45:11 +01:00
Richard Davey
d7bd14ba2b Working through some velocity tests 2017-10-18 02:26:15 +01:00
Richard Davey
053eea0b3a Fixed bug and added copyToMinMax function 2017-10-18 02:26:05 +01:00
Richard Davey
4c6183931c Working through updating the emitter and particle classes to use the new MinMax format 2017-10-17 21:32:45 +01:00
Richard Davey
4f1bd5a3eb Tidying up 2017-10-17 21:32:14 +01:00
Richard Davey
f13043ee63 Math.MinMax classes added 2017-10-17 21:32:00 +01:00
Richard Davey
61c8f63168 Tidying up comments 2017-10-17 21:31:45 +01:00
Richard Davey
f751d4066a Added Math.FromPercent function 2017-10-17 21:31:28 +01:00
Richard Davey
d279e77910 Moving to new folder 2017-10-17 04:19:42 +01:00
Richard Davey
d49d7b10c2 Particle Emitter Manager looks after all emitters bound to it 2017-10-17 04:19:29 +01:00
Richard Davey
4ac80bde34 New Particle Manager renderer functions 2017-10-17 04:19:03 +01:00
Richard Davey
66fc40845b Defaults y to x if not given 2017-10-17 04:18:29 +01:00
Richard Davey
6accb89ff0 The emitter can now set the blend mode and render target directly, also includes scrollFactor now 2017-10-17 04:18:05 +01:00
Richard Davey
6770113aa0 Added SKIP_CHECK blend mode const and moved setBlendMode to handle it in the main loop 2017-10-17 04:17:28 +01:00
Richard Davey
daf8216369 Added new SKIP_CHECK blend mode 2017-10-17 04:17:04 +01:00
Richard Davey
e633e9d407 Particle Emitter has its own blend mode, render target and visibility.
The emitter also now looks after its own particles and is a child of a Particle Manager.
2017-10-17 04:16:52 +01:00
Richard Davey
44b076fab8 Particle now has a frame component 2017-10-17 04:16:08 +01:00
Richard Davey
c7d08a3652 Moved to the Particles folder 2017-10-17 04:15:53 +01:00
Richard Davey
e6dfa1da73 Removed object check in 'set' and added y argument default to x 2017-10-16 22:57:28 +01:00
Richard Davey
9c5e257598 Added Frame halfWidth and halfHeight properties 2017-10-16 22:16:33 +01:00
Richard Davey
90e6637be3 Particle Renderers now bail out early if emitter is empty 2017-10-16 22:16:13 +01:00
Richard Davey
a98b3544c7 Updated WebGL particle renderer to allow particles to have unique frames (within the same texture) 2017-10-16 22:15:51 +01:00
Richard Davey
498e1215f5 JSDoc blocks added. 2017-10-13 17:08:19 +01:00
Richard Davey
b28962e442 Split Curve up into includes and tidied up the namespace so it all now lives under Phaser.Curves. 2017-10-13 16:39:41 +01:00
Richard Davey
1882ee82ce Split Path up into includes. 2017-10-13 14:56:47 +01:00
Richard Davey
23f201660d JSDocs added. 2017-10-13 14:11:54 +01:00
Richard Davey
c22668d53d JSDoc blocks added. 2017-10-13 12:12:59 +01:00
Richard Davey
60d9133d05 Renamed from Frame to AnimationFrame and moved folder. 2017-10-13 11:56:52 +01:00
Richard Davey
ed4cc550e8 JSDoc blocks added. 2017-10-13 11:56:39 +01:00
Richard Davey
c9aefdaca1 Updated folder to match the namespace. 2017-10-13 11:38:34 +01:00
Pavle Goloskokovic
29faabd48a Merge branch 'master' of https://github.com/photonstorm/phaser 2017-10-12 18:19:26 +02:00
Pavle Goloskokovic
1a30fc0758 updated docs and params names for newly added static methods 2017-10-12 18:13:40 +02:00
Pavle Goloskokovic
10eaa46ffa using new static methods for generating object url when loading html files as well 2017-10-12 18:10:58 +02:00
Richard Davey
a82777461f JSDoc blocks added. 2017-10-12 15:50:03 +01:00
Pavle Goloskokovic
a0c1d129ce moved url generating logic into File class static methods
applied it to image and svg file classes
fixed issue with unnecessary calls to revokeObjectURL method in SVGFile class
2017-10-12 16:20:42 +02:00
Richard Davey
c6d8423338 Renaming folder to match namespace. 2017-10-12 15:14:34 +01:00
Richard Davey
e5b35c0cf5 JSDocs added. 2017-10-12 15:09:52 +01:00
Pavle Goloskokovic
a7cf674323 added alternative image loading with FileReader when URL API is not available 2017-10-12 15:39:36 +02:00
Richard Davey
8ddef7aab9 Added jsdocs. 2017-10-12 13:57:55 +01:00
Richard Davey
876d885167 jsdoc blocks added. 2017-10-12 13:12:52 +01:00
Richard Davey
069cbe9e62 Splitting up ready for jsdocs. 2017-10-12 12:47:20 +01:00
Richard Davey
7b46b2a3a9 Added missing returns 2017-10-12 01:32:08 +01:00
Richard Davey
bdbf2a1f96 Adding jsdocs 2017-10-12 01:24:01 +01:00
Richard Davey
4ea560cb34 Tidying up the module names 2017-10-12 01:05:16 +01:00
Richard Davey
8cf60b4c3e Tidying-up the namespace. 2017-10-11 17:06:13 +01:00
Pavle Goloskokovic
a0694bc368 removing URL polyfill 2017-10-11 17:10:02 +02:00
Richard Davey
51a5193999 Removed un-used methods. 2017-10-11 12:37:11 +01:00
Richard Davey
3a096bc7ec Added window.URL polyfill.
fix #3069
2017-10-11 12:11:32 +01:00
Richard Davey
8e0c4ad6d8 Fixed updateOrigin method.
fix #3068
2017-10-11 12:05:09 +01:00
Richard Davey
39140d28bf Small bounds tweak 2017-10-10 00:38:05 +01:00
Richard Davey
fa85f43d2e displayOriginX and displayOriginY are now getters / setters that will protect the actual values 2017-10-08 23:15:56 +01:00
Richard Davey
583a6459d3 setDisplayOrigin divide by zero fix #3066 2017-10-08 22:47:33 +01:00
Richard Davey
f03a829cfd Fixed setPoll method names 2017-10-08 22:38:32 +01:00
Richard Davey
4c075c9fe9 Fixed init functions. 2017-10-06 18:42:53 +01:00
Richard Davey
1f967ae72b More JSDocs added. 2017-10-06 06:16:31 +01:00
Richard Davey
ea94059b65 Lots more jsdoc blocks added. 2017-10-06 04:52:41 +01:00
Richard Davey
a5f306f5f5 Adding jsdoc blocks. 2017-10-06 03:05:01 +01:00
Richard Davey
8230f3f086 Circle docs and formatting return values 2017-10-05 00:58:42 +01:00
Richard Davey
7c9a5b41c7 Adding jsdocs 2017-10-05 00:09:12 +01:00
Richard Davey
bb97421214 Adding in method and property docs 2017-10-04 23:48:16 +01:00
Richard Davey
ae45affc9f More JSDocs work - this time to massive game config! 2017-10-04 19:59:08 +01:00
Richard Davey
99954c58fa Added callback scope argument to Set.each and Set.iterate. 2017-10-04 17:05:44 +01:00
Richard Davey
b3c40f51c0 Adding JSDoc blocks. 2017-10-04 17:05:26 +01:00
Richard Davey
d3f8d2d86d Use local Map, not ES6 map 2017-10-03 18:37:47 +01:00
Richard Davey
23e8141796 Can convert Objects into Colors 2017-10-03 00:53:06 +01:00
Richard Davey
0c5df6df80 Path can now be constructed via fromJSON. 2017-10-02 22:43:15 +01:00
Richard Davey
0e69dccabf Added fromJSON static method.
toJSON now uses local type property to avoid typos.
2017-10-02 22:42:47 +01:00
Richard Davey
d516cf6478 Curve.type property holds its const name. 2017-10-02 22:42:12 +01:00
Richard Davey
e15701da81 Added BaseLoader.save method.
Not really meant for production use, but super-handy for dev tools and prototypes.
2017-10-02 22:41:52 +01:00
Richard Davey
8b7bf81637 Re-parent the Bob class. 2017-10-02 14:50:02 +01:00
Richard Davey
b0c848fa3d Ack! 2017-09-29 19:52:25 +01:00
Richard Davey
a69e7a9b3f Added Curve.getDistancePoints 2017-09-29 18:55:03 +01:00
Richard Davey
017eb32dd9 GameObject.getBounds now factors in origin. 2017-09-29 18:54:51 +01:00
Richard Davey
f005380d67 Added Path.getBounds. 2017-09-29 17:27:53 +01:00
Richard Davey
832c17b7c5 Added accuracy argument to getBounds and made sure it wasn't > curve length. 2017-09-29 17:27:44 +01:00
Richard Davey
0726668db1 Moved Hermite out for now. 2017-09-29 16:38:04 +01:00
Richard Davey
416016e484 Added MoveTo curve construct for path jumping. 2017-09-29 15:27:47 +01:00
Richard Davey
966d0e491a Fixed splineTo. 2017-09-29 14:33:49 +01:00
Richard Davey
4713b1b07a Path.EllipseTo working :) 2017-09-29 14:16:04 +01:00
Richard Davey
b8b73691be Text cast to a string, avoids errors with creating Text using numbers. 2017-09-29 12:58:47 +01:00
Richard Davey
234ded04d4 Values returned as degrees. 2017-09-29 12:58:30 +01:00
Richard Davey
e28ddec761 Removed _startPoint to avoid double-updates in the setters.
Added in various chainable helpers, setXRadius, setWidth, etc.
2017-09-29 11:43:29 +01:00
Richard Davey
fb066fef04 Added Curve.getBounds support (and an override for LineCurve to make it faster). 2017-09-29 11:42:34 +01:00
Richard Davey
0ab6bc6677 Small docs reminder. 2017-09-29 11:42:14 +01:00
Richard Davey
865264b1b5 eslint fix. 2017-09-29 11:42:05 +01:00
Richard Davey
73b570fe63 Fixed error in addPoints method. 2017-09-29 11:41:49 +01:00
Richard Davey
d50aeb0039 Added getData and setData for better chaining and consistency. 2017-09-29 11:41:10 +01:00
Richard Davey
900e996671 Rectangle.FromPoints will create a rectangle based on the extends in the given array of points or point-like objects. 2017-09-29 11:40:49 +01:00
Richard Davey
2d852aab02 Fixed missing new. 2017-09-29 11:40:20 +01:00
Richard Davey
6431d99908 Added ability to set dragStart, drag and dragEnd callbacks. 2017-09-29 11:40:11 +01:00
Richard Davey
386e5f6ae2 Removed SetupCallbacks and merged with CreateSceneFromObject as its the only method to use it.
Updated CreateSceneFromObject to make it smaller and also now will copy across extra properties and functions defined in the 'extend' block.
2017-09-29 11:39:31 +01:00
Felipe Alfonso
bc281871ac - Particle Emitter canvas renderer
- Camera Effects resets blend mode to avoid bug when dealing with custom blended game objects
2017-09-28 22:16:10 -03:00
Richard Davey
9e8d2394bd Sorted out the rotateToPath settings 2017-09-28 01:00:42 +01:00
Richard Davey
f66fe89122 Tidying up the Follower class and adding in proxies. 2017-09-27 22:15:14 +01:00
Richard Davey
9ea20705a2 Spline.addPoints method will take multi-format data types 2017-09-27 22:14:59 +01:00
Richard Davey
cfec61f2e5 Added Tween.isPaused method 2017-09-27 22:14:39 +01:00
Igor Petushkov
31c38ad942 fix KeyCombo [TypeError: Cannot read property 'on' of undefined] 2017-09-27 19:04:39 +03:00
Richard Davey
aa78bf7367 Added rotate option. 2017-09-27 17:02:18 +01:00
Richard Davey
e3bd25a1f9 Tidying up 2017-09-27 02:56:37 +01:00
Richard Davey
347209af6c Merge branch 'master' of https://github.com/photonstorm/phaser 2017-09-27 02:32:42 +01:00
Richard Davey
84b74a13b6 PathFollower using a new number tween internally. 2017-09-27 02:32:39 +01:00
Richard Davey
76288f0b3a getStartPoint now accepts a vector to populate 2017-09-27 02:32:26 +01:00
Richard Davey
1b85e91785 Removed PathManager 2017-09-27 02:32:05 +01:00
Richard Davey
8be72cc9c0 Number Tweens added for purely numeric tweens when you don't want to have to create local objects 2017-09-27 02:31:52 +01:00
Richard Davey
df49b2d4af Tween.getValue added for NumberTweens 2017-09-27 02:31:28 +01:00
Felipe Alfonso
57bb413822 Work in progress anticlockwise arc 2017-09-26 20:29:42 -03:00
Richard Davey
a077abb8ce Testing with tween 2017-09-26 20:14:27 +01:00
Richard Davey
d86a6d21b1 Added PathFollower Game Object 2017-09-26 17:01:35 +01:00
Richard Davey
bd1154c7bf Both Curve and Path now expose getStartPoint and getEndPoint 2017-09-26 17:01:22 +01:00
Twilrom
7580288ddf Fix some typos in ParticleEmitter 2017-09-26 10:45:10 +02:00
Twilrom
b85c1774f2 Fix Sprite.play to have the same parameters as Sprite.anims.play 2017-09-26 10:45:04 +02:00
Richard Davey
b141ac468e Working through the Path Manager 2017-09-26 02:17:31 +01:00
Felipe Alfonso
302a568566 Added shape emission to particle emitter 2017-09-25 14:10:01 -03:00
Richard Davey
669f2e8350 Fixed callbacks not firing if an event nukes an interactive Game Object. 2017-09-25 16:06:16 +01:00
Richard Davey
757c9a0bbc Fixed typo. 2017-09-25 13:05:14 +01:00
Richard Davey
8861464ec1 PathFollower concept 2017-09-25 03:18:54 +01:00
Richard Davey
a534629980 Added toJSON functions to all Curve types and Path 2017-09-22 19:36:00 +01:00
Richard Davey
649fa88f24 Added Spline.addPoint. 2017-09-22 17:41:32 +01:00
Richard Davey
8a4fff945c Added getStartPoint and draw methods to all curves and paths. 2017-09-22 16:41:17 +01:00
Felipe Alfonso
32ec5615c8 Particle Emitter pause and resume 2017-09-22 12:36:24 -03:00
Felipe Alfonso
46ae7e848b Merge branch 'master' of https://github.com/photonstorm/phaser
# Conflicts:
#	v3/src/gameobjects/emitter/ParticleEmitter.js
2017-09-22 11:59:16 -03:00
Felipe Alfonso
a5d9d85f24 Explode on particle emitter 2017-09-22 11:44:03 -03:00
Richard Davey
a735709684 Removed backticks so it can build the dist file. 2017-09-22 12:07:07 +01:00
Richard Davey
34fa7b7059 Made set methods return Emitter instance for chaining. 2017-09-22 12:06:56 +01:00
Richard Davey
066ce233b8 Merge branch 'master' of https://github.com/photonstorm/phaser 2017-09-22 01:35:13 +01:00
Richard Davey
cf76bcf297 Added Path.addLineCurve to speed-up path creation 2017-09-22 01:35:10 +01:00
Richard Davey
c4f9c41c53 LineCurve can take an array of points now 2017-09-22 01:34:53 +01:00
Richard Davey
6bc39a82c2 More sensible property names 2017-09-22 01:34:39 +01:00
Richard Davey
ba2f351544 Added the consts back into Math 2017-09-22 01:34:30 +01:00
Felipe Alfonso
d595ad74a1 Fixed emitting angle 2017-09-21 19:26:00 -03:00
Felipe Alfonso
f76ac47696 Particle emitter with clear properties 2017-09-21 18:36:19 -03:00
Felipe Alfonso
43dd0a6adc Easing transtions for particles 2017-09-21 14:08:27 -03:00
Richard Davey
56e026e31b Start of the Path class. 2017-09-21 17:12:33 +01:00
Richard Davey
b399d3dc1e Added defaultDivsions property. 2017-09-21 17:12:26 +01:00
Richard Davey
3163a50d12 Added getResolution methods. 2017-09-21 17:12:16 +01:00
Richard Davey
3d09a834b7 Added Vector.equals methods. 2017-09-21 17:11:56 +01:00
Richard Davey
a89c6a872a Fixed undef var error. 2017-09-21 14:26:18 +01:00
Richard Davey
aaa90bae12 Tidied up the EllipseCurve arguments 2017-09-21 03:07:42 +01:00
Richard Davey
05d251a953 You cannot now overshoot the curve length in getUtoTmapping 2017-09-21 02:51:02 +01:00
Richard Davey
cf4b97cbdc Added SplineCurve 2017-09-21 02:31:11 +01:00
Richard Davey
b63c8ad135 Tidying up commented-out code 2017-09-21 02:31:04 +01:00
Richard Davey
98666739c2 Namespace fix 2017-09-21 02:30:54 +01:00
Richard Davey
3845461c03 Swapped t position in CatmullRom 2017-09-21 02:30:35 +01:00
Richard Davey
10c58f8e05 Commented out Frenet Frames method (not really needed) 2017-09-21 02:03:54 +01:00
Richard Davey
9ec7a52dcc Added Vector2.normalizeRightHand 2017-09-21 02:03:37 +01:00
Richard Davey
1439144fae Added missing Curve constructor calls (opps!) and fixed tmpVec assignment in getLengths 2017-09-21 01:19:27 +01:00
Richard Davey
bbfb8e4f12 Overhauled generateTexture. Can now update existing texture or draw direct to a canvas. 2017-09-21 00:15:52 +01:00
Richard Davey
cd4d9224d0 Added isCanvas property 2017-09-21 00:15:31 +01:00
Richard Davey
8b2f75a254 WEBGL build flag still needs canvas renderer for generateTexture 2017-09-21 00:15:20 +01:00
Richard Davey
2d357d7526 Moved the Curves objects into their own folder and namespace and optimized the vector creation within them 2017-09-20 23:10:37 +01:00
Richard Davey
aab4896582 Added Vector2.angle method 2017-09-20 23:10:03 +01:00
Richard Davey
9d3c80ab0c Added Paths.Curve and Curves.Line for linear paths. 2017-09-20 16:51:49 +01:00
Richard Davey
31c05d2138 Moved Hermite to Curves folder. 2017-09-20 16:51:28 +01:00
Richard Davey
04e54efe43 Refined Math.Clamp. 2017-09-20 16:51:15 +01:00
Richard Davey
6aae306aa0 Added Mat4.makeRotationAxis. 2017-09-20 16:51:06 +01:00
Richard Davey
c48501b4ec Added scale isFinite check and Vector3.crossVectors. 2017-09-20 16:50:48 +01:00
Richard Davey
c0d70252d6 Tidying up 2017-09-20 11:18:34 +01:00
Felipe Alfonso
4d63cf7be0 Added more particle emitter properties and linear interpolation for particle's life 2017-09-19 21:21:55 -03:00
Richard Davey
32786ac2db Added x, y, z getters and setters and removed some test code. 2017-09-19 15:49:24 +01:00
Richard Davey
aa10f15214 Fixed typo 2017-09-19 15:48:27 +01:00
Richard Davey
a2511548c0 SetBlendMode Action 2017-09-19 02:04:17 +01:00
Richard Davey
42e792e076 Added createRect method 2017-09-19 01:35:01 +01:00
Richard Davey
a90e788528 Added createMultiple and refactored randomCube, etc to take optional arrays of Sprite3Ds 2017-09-19 00:45:32 +01:00
Richard Davey
809593ea34 Vec3 and Vec4 can now take a Vec2, 3 or 4 as a valid type of the add, sub, mult and divide methods 2017-09-19 00:45:03 +01:00
Richard Davey
d6fe678966 Added Sprite3D.fastHide option and tidied up the Camera3D matrix transform 2017-09-19 00:00:24 +01:00
Richard Davey
df0c457b0d Added randomisation options 2017-09-18 21:48:38 +01:00
Richard Davey
11aa39e29e Removed the Vector random methods and moved to their own function as they're swappable between each other 2017-09-18 21:48:26 +01:00
Richard Davey
44ab157523 Removed comments and tidied up arguments 2017-09-18 20:52:23 +01:00
Richard Davey
696da1dcfb Fix #3059 2017-09-18 20:52:01 +01:00
Richard Davey
8f0fb7029e Added pixelScale property and updated child removal functions. Removed z-index visibility check from Sprite3D. 2017-09-18 14:44:45 +01:00
Richard Davey
b6ae9bf511 Moved projection scale to local property 2017-09-18 02:11:52 +01:00
Richard Davey
555b0e2586 Added ability to scale axis independantly 2017-09-18 02:01:40 +01:00
Richard Davey
14e6f9f067 Added Sprite3D Game Object and ability for Camera3D to manage them 2017-09-18 01:58:26 +01:00
Richard Davey
8363177369 Merge pull request #3057 from igorpetushkov/ph3
[.Offscreen-For-WebGL-XXXXXXXX] render error
2017-09-18 00:27:37 +01:00
Richard Davey
4dbe015270 Merge pull request #3058 from igorpetushkov/ph4
Fix 'scene is not defined' in GroupCreator
2017-09-18 00:26:20 +01:00
Richard Davey
7a129bb344 Merge pull request #3056 from igorpetushkov/ph2
Move loading __DEFAULT and __MISSING images to boot function.
2017-09-18 00:24:05 +01:00
Richard Davey
5e583ccce4 Moved Scene Camera Manager to the cameras folder, split it all up and tidied everything up 2017-09-18 00:21:41 +01:00
Felipe Alfonso
6ccb6541d9 Particle Renderer + Basic Particle Movement 2017-09-17 17:13:40 -03:00
Igor Petushkov
762d80f162 Fix 'scene is not defined' in GroupCreator 2017-09-17 19:30:41 +03:00
Igor Petushkov
07386a29ac Fix [.Offscreen-For-WebGL-XXXXXXXX] render error 2017-09-17 18:53:31 +03:00
Igor Petushkov
267cb95c6b Move loading __DEFAULT and __MISSING images to boot function. 2017-09-16 23:07:42 +03:00
Richard Davey
413d50ca1d Fixed rotateAround method 2017-09-16 04:00:45 +01:00
Richard Davey
2062b625d7 Fixed divide by zero error in Camera projection 2017-09-16 03:36:39 +01:00
Richard Davey
e224faa903 Added space and shift to createCursors method 2017-09-16 03:08:09 +01:00
Richard Davey
39d1f64030 Removed Camera3D folder and merged into cameras folder and namespace. 2017-09-16 03:07:57 +01:00
Richard Davey
2d6c00125f Tidying up code and remove old files 2017-09-16 02:31:33 +01:00
Richard Davey
545f2073dc Removed vecmath folder and updated references. 2017-09-15 16:46:36 +01:00
Richard Davey
f048473ab9 Fixed the prototype assignments. 2017-09-15 16:46:35 +01:00
Richard Davey
7be33051ca Added all the vector math classes: Vector2, Vector3, Vector4, Matrix3, Matrix4 and Quaternion. Exposed via Phaser.Math namespace. 2017-09-15 16:46:35 +01:00
Felipe Alfonso
58c997025e ParticleEmitter base 2017-09-15 11:03:45 -03:00
Richard Davey
83d985b4b2 Testing out a 3D Camera 2017-09-15 04:04:51 +01:00
Richard Davey
fb81fa514b Renamed z property to depth to allow for future 3D cameras 2017-09-14 03:12:00 +01:00
Richard Davey
b4edeaec10 Updated GameObjectCreator to use same system as GameObjectFactory. 2017-09-14 02:27:29 +01:00
Richard Davey
651a6b3fac Game Objects module includes factories now 2017-09-14 01:53:47 +01:00
Richard Davey
229af2dffd Added loadArray back in (used by the Scene Manager after all) 2017-09-14 01:53:33 +01:00
Richard Davey
1340e6930f Refactored the GameObjectFactory so it's now populated by the GameObjects directly, avoids globbing all GOs into it 2017-09-14 01:32:10 +01:00
Richard Davey
bc7ef9485c Merge pull request #3051 from igorpetushkov/master
Reduce anims.load duplication
2017-09-14 00:12:57 +01:00
Felipe Alfonso
dc45945d99 WebGL Specific Game Objects work with restored context, except EffectLayer and RenderPass. That would require developer to rebind render targets and resources 2017-09-13 17:54:32 -03:00
Felipe Alfonso
de507de120 Light Layer restore state on gl context lost 2017-09-13 16:43:34 -03:00
Felipe Alfonso
a4e33f111b Previous resource deleted when gl context is lost 2017-09-13 16:11:40 -03:00
Igor Petushkov
773855afd8 Reduce anims.load duplication 2017-09-13 19:10:21 +03:00
Richard Davey
56bc4d1547 Using MATH_CONST properly to avoid entire library import. Swapping to removing all index.js listings to avoid globbing. 2017-09-13 17:09:16 +01:00
Richard Davey
10b08539a8 Merge pull request #3050 from igorpetushkov/master
Fix Sprite animation with BuildGameObject
2017-09-13 16:19:46 +01:00
Richard Davey
2c9a53d3d4 WebGL specific GameObjects are now only included if the WEBGL build flag is set. 2017-09-13 16:06:05 +01:00
Igor Petushkov
377cb9faeb Fix Sprite animation with BuildGameObject 2017-09-13 17:34:03 +03:00
Richard Davey
ae13ac702e The Canvas and WebGL Renderers are now included based on Webpack feature flags, allowing us to build a 'WebGL only' or 'Canvas only' version of Phaser 3. 2017-09-13 15:28:17 +01:00
Richard Davey
405cef0146 Gamepads are disabled by default (saves calling the update if you aren't using them) 2017-09-13 14:18:34 +01:00
Richard Davey
01df434a72 Moving from using the name 'components' to 'inc' where it's a case of the method being spllit into its own file to keep things clean, rather than an actual component. 2017-09-13 14:17:38 +01:00
Richard Davey
358a4c8df5 Collision Map is returned and default values added. 2017-09-13 13:15:47 +01:00
Richard Davey
3b268569f1 More comments work. 2017-09-13 02:02:49 +01:00
Richard Davey
84c0f5006a Merge branch 'master' of https://github.com/photonstorm/phaser 2017-09-13 00:58:41 +01:00
Richard Davey
6f3ec9fb9e All Game Objects now use GameObject.RENDER_MASK to compare against instead of a local property. 2017-09-13 00:58:25 +01:00
Richard Davey
37796521e1 Merge pull request #3049 from igorpetushkov/master
restart and _paused
2017-09-12 17:59:29 +01:00
Richard Davey
ebce6346ab Lets get this comments show on the road 2017-09-12 17:08:43 +01:00
Igor Petushkov
b035fd6266 restart and _paused 2017-09-12 17:58:08 +03:00
Richard Davey
6321a9d843 Fixed pad === null error when browser reports undefined instead 2017-09-12 12:41:20 +01:00
Richard Davey
f8eecb31a9 Testing jsdocs 2017-09-12 00:28:53 +01:00
Richard Davey
5369ecbffe Added in Gamepad axis support
Also removed issue stopping analogue buttons working properly. Added in config for DualShock 4 controller.
2017-09-11 01:28:09 +01:00
Richard Davey
ee96c4d352 Fixed missing diff value 2017-09-09 04:28:05 +01:00
Richard Davey
8d07bffc3b Tweens now carry over the elapsed difference for more accurate timing for repeats and yoyos 2017-09-09 04:18:12 +01:00
Richard Davey
e61889f49a Added gamepads to Device feature test 2017-09-09 03:28:38 +01:00
Richard Davey
f98bbc12d8 Added the new Gamepad Input classes 2017-09-09 03:17:13 +01:00
Richard Davey
e3334e5904 Moved LightLayer shaders into single files to avoid ES6 uglify errors with backtick operators. 2017-09-08 17:16:54 +01:00
Richard Davey
abaa8d6509 Fixed DataStore 2017-09-08 02:41:00 +01:00
Richard Davey
873ad4f0e5 onLoop should be called before ResetTweenData 2017-09-08 02:40:52 +01:00
Richard Davey
d8e08406ea GameObjects now have a data property again, which is a light-weight DataProxy object which interfaces with the DataStore. 2017-09-08 01:59:53 +01:00
Richard Davey
62cdad7114 Added startToCurrent argument to Tween.updateTo. 2017-09-07 23:56:35 +01:00
Richard Davey
206f6b1271 Added Tween.restart and stopped the manager adding the same tween twice 2017-09-07 23:47:46 +01:00
Richard Davey
a2d96f52e4 Tween.updateTo added. You can also restart a Tween and play it as many times as needed by calling Play. 2017-09-07 22:57:21 +01:00
Richard Davey
9bc448341e Added x/y getters to input manager for quick (if limited) access 2017-09-07 22:26:53 +01:00
Richard Davey
fb8b428f64 Added hasTarget method. Also you cannot add a Tween into a Timeline already playing. 2017-09-07 16:52:57 +01:00
Richard Davey
1de0242fc7 Timeline onStarts fire when offset expires. 2017-09-07 15:40:57 +01:00
Richard Davey
6fe38a1c51 Empty Timelines no long return null. 2017-09-07 15:40:38 +01:00
Richard Davey
b0e6d880dd Removed onRefresh and swapped for the more concise and powerful getStart and getEnd property callbacks 2017-09-04 04:08:12 +01:00
Richard Davey
b7520ab265 onRefresh working properly (considering renaming though) 2017-09-04 02:06:55 +01:00
Richard Davey
97a7de6f3f Made TweenData.start hooked to onRefresh - testing need for startCache now 2017-09-04 00:57:11 +01:00
Richard Davey
3af861bce3 Timeline sets the parent and boolean 2017-09-04 00:56:33 +01:00
Richard Davey
5896b42711 Modified arguments 2017-09-04 00:56:14 +01:00
Richard Davey
39ae7d46cd Updated parent argument 2017-09-04 00:56:00 +01:00
Richard Davey
8ced58da32 Added onRefresh callback 2017-09-04 00:55:42 +01:00
Richard Davey
f7ea161c11 Removed Tween.startAt property as it's no longer needed 2017-09-03 23:18:52 +01:00
Richard Davey
2dcc5672cd Tweens added to a Timeline use that for the timescale 2017-09-03 22:42:49 +01:00
Richard Davey
9d6f7bce08 Removed endCache and made value dynamic, so it can be changed every repeat 2017-09-02 04:03:53 +01:00
Richard Davey
3c890055d3 Removed LoadValues as it's not used 2017-09-02 04:03:10 +01:00
Richard Davey
90426403ff Timeline callbacks added and working along with loop and delays 2017-09-02 03:16:59 +01:00
Richard Davey
0bdfeb20df Fixed bug that caused Tween.totalDuration to be calculated incorrectly with repeat values 2017-09-02 00:37:34 +01:00
Richard Davey
038f4fd0cb Removed parent property as no longer needed and fixed GameObject.destroy 2017-09-01 19:47:26 +01:00
Richard Davey
30f054d734 Tidying up. 2017-09-01 18:08:10 +01:00
Richard Davey
6e611e9756 Tween Timelines are now operational with absolute and relative offset support. 2017-09-01 17:51:51 +01:00
Richard Davey
44c88a8e3f Fixed bug in DrawImage where it wouldn't correctly draw a flipped image with an origin not 0.5 2017-09-01 00:54:15 +01:00
Richard Davey
69376bf90f Working through canvas flip origin bug. 2017-08-31 17:26:39 +01:00
Richard Davey
8bd0affba7 Fixed setFlipY. 2017-08-31 16:14:58 +01:00
photonstorm
5725e43131 Tidying up the Tween Manager, ready for Timelines. 2017-08-31 15:11:04 +01:00
Richard Davey
d3ffd68ac1 Preparing for Timeline 2017-08-31 00:46:38 +01:00
Richard Davey
3539cae9bb Removed old comment 2017-08-30 23:56:29 +01:00
Richard Davey
a4b357050d You can pass in the config object as the children argument to a Group 2017-08-30 23:56:18 +01:00
photonstorm
fd45182bde Debug drawing now happens after collision solver. 2017-08-30 15:50:27 +01:00
Richard Davey
48db06febd Merge pull request #3042 from GGAlanSmithee/casing
fix casing on components import statement
2017-08-29 13:58:46 +01:00
Felipe Alfonso
de35793fda Dynamic Tilemap Canvas Renderer 2017-08-24 23:46:33 -03:00
Felipe Alfonso
25630f2af5 Static Tilemap Culling added 2017-08-23 19:27:51 -03:00
Felipe Alfonso
7e957d5cb6 bruteforce tilemap canvas rendering 2017-08-22 20:26:17 -03:00
Felipe Alfonso
6218c05f37 Fixed texfile loader 2017-08-22 17:44:40 -03:00
Alan Smithee
70cbd07b1b fix casing on components import statement 2017-08-21 18:16:19 +00:00
Felipe Alfonso
5d52bd956b Fix for StaticTilemap after defining vertex attributes 2017-08-18 13:17:48 -03:00
photonstorm
a734b74ca7 Removed debug work. 2017-08-18 17:01:51 +01:00
photonstorm
e35524a1f5 Added setCollisionMap method. 2017-08-18 16:47:17 +01:00
Felipe Alfonso
17c24ef586 Fixed canvas upload to gpu function 2017-08-18 12:31:39 -03:00
Richard Davey
d993056c5d Fixed isActive bug 2017-08-18 02:59:32 +01:00
Richard Davey
665b295c3b Restructured the Scene folder and moved the plugins and components around
Also updated the physicsManager to make it a lot more cleaner and easy to adjust in future
2017-08-18 01:42:14 +01:00
Richard Davey
b336e03c77 Restored original Origin class 2017-08-17 06:26:25 +01:00
Richard Davey
37bc0dbdcd Moved scale to BodyScale and fixed GO position 2017-08-17 06:00:38 +01:00
Richard Davey
e36cc68044 2 fixed bodies won't do anything 2017-08-17 04:06:08 +01:00
Richard Davey
100f4fc013 Renamed setSize to setBodySize to avoid conflict with Game Object method 2017-08-17 03:55:17 +01:00
Richard Davey
18c00abe04 Added Friction component 2017-08-17 03:48:39 +01:00
Richard Davey
ad5fc69aab Tidied up generateTexture and added default origins 2017-08-17 03:15:15 +01:00
Richard Davey
d8991c5bc5 Added Body.updateCallback 2017-08-17 03:15:02 +01:00
Richard Davey
a481f75e31 Split up parent and gameObject defines so it's clearer and more useful 2017-08-17 02:32:08 +01:00
Richard Davey
7ed21b1acb Removed dead code and named the walls 2017-08-17 02:07:03 +01:00
Richard Davey
dac6228672 TileSprite now uses GetPowerOfTwo function to save some lines of code 2017-08-17 02:05:41 +01:00
Richard Davey
b0a1b54407 setOrigin needs to be called after setSize 2017-08-17 02:01:24 +01:00
Richard Davey
ca4536a7ca Merge branch 'master' of https://github.com/photonstorm/phaser 2017-08-17 01:56:46 +01:00
Richard Davey
64dafcca35 Fixed width and height properties for Dynamic Bitmap Text 2017-08-17 01:56:43 +01:00
Felipe Alfonso
b6ed58b93f Fix for tile sprite 2017-08-16 21:54:52 -03:00
Richard Davey
d6fb8d7760 Added setBounds helper method 2017-08-17 01:21:12 +01:00
Richard Davey
d05bd40656 Added SetGameObject component and setSize to Offset 2017-08-17 01:21:01 +01:00
Richard Davey
24b88c2be9 Removed setGameObject method 2017-08-17 01:20:40 +01:00
Richard Davey
1fe9a658e7 Fixed bug that stopped it rendering. Also added in new color data component. 2017-08-17 01:20:15 +01:00
Richard Davey
15a749d8ea Added showBody and showVelocity as config options 2017-08-16 23:14:30 +01:00
Richard Davey
67cba936da World now takes a config object. Cleaner and many more options now supported. 2017-08-16 22:51:46 +01:00
Richard Davey
579489d47a Fixed Rectangle inflate. Now deflates with negative values too. 2017-08-16 22:26:14 +01:00
Richard Davey
08eb2d0895 Removed scrollFactor fix, not needed. 2017-08-16 22:10:56 +01:00
Richard Davey
28964e5452 Moved Offset support into component 2017-08-16 22:10:43 +01:00
Richard Davey
a1cc024e5e setAvsB and setBvsA 2017-08-16 22:10:19 +01:00
Richard Davey
898348a177 Added zoom in and zoom out ability to the Camera key controls 2017-08-16 22:10:04 +01:00
Richard Davey
43d470ede7 Now renders the body velocity to the debug graphic 2017-08-16 20:08:05 +01:00
Richard Davey
2b7c12cd75 Added new Debug component and fixed the body offset issue 2017-08-16 19:31:59 +01:00
Richard Davey
61c12e7e0f Added setDisplaySize method 2017-08-16 19:03:58 +01:00
photonstorm
1f3ae30237 Working through the debug layer. 2017-08-16 17:27:15 +01:00
photonstorm
2d4a730f13 Start of the debug graphics object. 2017-08-16 17:16:23 +01:00
photonstorm
65ebfe719a Axis passed in from the Solver. 2017-08-16 17:16:15 +01:00
photonstorm
35c667ef33 setCollideCallback added to the Collides component. 2017-08-16 17:15:58 +01:00
photonstorm
000eae4d7d Axis added to the Collide Event 2017-08-16 17:15:45 +01:00
photonstorm
15f60a7289 Body debug and collision callbacks added 2017-08-16 17:15:35 +01:00
photonstorm
dbc1298752 Moved access of game property to sys.game to keep it inline with the Injection Map. 2017-08-16 17:15:12 +01:00
photonstorm
c893c5cb93 Body.reset and Body.destroy added. 2017-08-16 16:30:38 +01:00
photonstorm
8a71a2178c Added Collide event into the world. 2017-08-16 16:30:28 +01:00
photonstorm
01a6592308 Sayonara 2017-08-16 14:16:41 +01:00
photonstorm
763b772aed Farewell checksum?! 2017-08-16 14:12:58 +01:00
photonstorm
244e6535b5 Body.id was never being assigned, which caused the spatial hash checks to fail, leading to all kinds of weird results. Hours spent debugging this, only for it to be something so simple *facepalm* 2017-08-16 14:03:10 +01:00
Felipe Alfonso
ff9534a14a Added higher threshold for warning emission on shader linking and validation 2017-08-16 08:57:46 -03:00
Richard Davey
51670f5d26 Lots of new World helpers 2017-08-16 01:20:35 +01:00
Richard Davey
e64981c51d Added Gravity component and new ImpactBody helper class 2017-08-16 00:30:12 +01:00
Richard Davey
fe2f82c229 Updated Camera.Ignore so it works with the canvas renderer as well 2017-08-15 23:51:37 +01:00
Richard Davey
36cde5c6a2 Merge branch 'master' of https://github.com/photonstorm/phaser 2017-08-15 23:39:28 +01:00
Richard Davey
cc781c5ee2 Lots of updates to Impact physics system
New Sprite and Image handlers with helper methods.
Updated motion, world and new Factory class.
2017-08-15 23:38:35 +01:00
Richard Davey
8cf216a530 New PhysicsManager Scene system 2017-08-15 23:37:56 +01:00
Richard Davey
b769e2cb3d Removed game argument and added boot method 2017-08-15 23:37:38 +01:00
Richard Davey
1e6659b2ef Added physics to the injection map 2017-08-15 23:37:00 +01:00
Richard Davey
dd68b6a79b Added PhysicsManager and tidied things up 2017-08-15 23:36:46 +01:00
Richard Davey
13a240789f Removed all helper methods (moved to Components) and tidied up debug 2017-08-15 23:36:28 +01:00
Richard Davey
2d693a3af0 New Impact Body components 2017-08-15 23:36:00 +01:00
Richard Davey
7670ec50bb Derive game instance from Scene 2017-08-15 23:35:35 +01:00
Richard Davey
562eb4ab1a All GameObjects now have a physics body property (which is null by default) 2017-08-15 23:35:16 +01:00
Richard Davey
0a1e4e09cf Added physics game config getter 2017-08-15 23:34:39 +01:00
Felipe Alfonso
9856200fdf Added camera gameobject filtering 2017-08-15 16:42:04 -03:00
Felipe Alfonso
8fd14688b6 Fix when rendering more than the buffer limit 2017-08-14 23:36:41 -03:00
Felipe Alfonso
a536403cc7 Conflict fix 2017-08-14 23:04:02 -03:00
Felipe Alfonso
5f5ccd04b6 Lights work with camera zoom and also added support for light radius 2017-08-14 22:51:43 -03:00
photonstorm
7fe23d93be Split Forward and Deferred max counts up. 2017-08-14 15:57:49 +01:00
photonstorm
5a939da11e Renamed SetEventCallback to just SetCallback. 2017-08-14 15:57:15 +01:00
photonstorm
f23c68caa6 Blitter.create only uses default frame if none provided. 2017-08-14 13:13:27 +01:00
photonstorm
e5b1b939f5 Bob.destroy will now remove itself from its parent as it should. 2017-08-14 13:13:11 +01:00
photonstorm
6ac3806091 Default to single space if no text given to avoid WebGL texture errors. 2017-08-14 13:12:59 +01:00
photonstorm
8e19673f08 Added in setFrame method to all texture based Game Objects. 2017-08-14 13:12:45 +01:00
photonstorm
3a8c50fbe3 Finished TweenManager.shutdown and destroy. 2017-08-11 17:49:46 +01:00
photonstorm
d0651ee4b8 Added getAllTweens, getTweensOf, isTweening, killAll, killTweensOf, pauseAll and resumeAll to the Tween Manager. 2017-08-11 17:42:10 +01:00
photonstorm
56672007d0 Added Tween.stop. Stops the tween immediately, regardless of how far into its progress it has got. 2017-08-11 17:41:23 +01:00
photonstorm
1b1f249003 Added in Tween.timeScale for scaling the time used for a single Tween.
Added in TweenManager.globalTimeScale for scaling the time used by ALL tweens currently active.
2017-08-11 17:12:18 +01:00
photonstorm
5fe09c90a0 Shadow fill default should be true. 2017-08-11 16:59:29 +01:00
photonstorm
40952d633d You can now call this.add.tween and this.make.tween as proxies to the TweenManager.
Removed TweenManager local Events dispatcher.
2017-08-11 13:22:41 +01:00
photonstorm
d2e0f9e0bf Yoyo and Repeat now pass the target as the second argument.
Optimized tweenArray creation in the builder.
Added flipX and flipY tween controls.
2017-08-11 13:14:34 +01:00
Richard Davey
5b2ba6ccef Added all of the Tween callbacks.
onStart, onUpdate, onRepeat, onYoyo, onLoop and onComplete and tested them all.
2017-08-11 04:08:21 +01:00
Richard Davey
427d001c42 Added toggleFlipX and toggleFlipY methods 2017-08-11 04:06:37 +01:00
Richard Davey
5e065d0069 Merge pull request #3040 from jaminscript/patch-1
Add missing comma to Frame Rate Config
2017-08-10 05:27:33 +01:00
Richard Davey
b1471ff8d6 Merge branch 'master' of https://github.com/photonstorm/phaser 2017-08-10 05:19:07 +01:00
Richard Davey
0d3b8df879 Merge branch 'master' of https://github.com/photonstorm/phaser 2017-08-10 05:17:58 +01:00
Richard Davey
640dc69dd2 play returns the Sprite reference for proper chaining 2017-08-10 05:17:26 +01:00
Richard Davey
e206885be0 Alphabetical order 2017-08-10 05:17:13 +01:00
Richard Davey
ad4f102335 Added ability to load Unity meta data files for sprite sheets 2017-08-10 05:17:02 +01:00
Ben Abbott
aafb338be8 Add missing comma to Frame Rate Config
As I was experimenting with Phaser 3 I copied and pasted the example FPS config only to find it was missing a comma.
2017-08-10 14:44:26 +12:00
Felipe Alfonso
0b282aeba1 Light layer hardcoded max light count removed 2017-08-09 20:33:54 -04:00
Felipe Alfonso
679bbefff8 Deferred renderer added to Light Layer 2017-08-09 19:36:48 -04:00
photonstorm
2955df2f4f isPlaying method. 2017-08-09 17:24:03 +01:00
photonstorm
2be710c56d Added comments 2017-08-09 17:23:53 +01:00
photonstorm
92b05226ca loop is numeric, not boolean. 2017-08-09 17:23:39 +01:00
photonstorm
80fc2e9820 Tweens don't update if paused. 2017-08-09 17:23:23 +01:00
photonstorm
2ddafdd0b5 Moved out of core and fixed Point path. 2017-08-08 17:16:23 +01:00
Felipe Alfonso
0943f5bf8f fixed issue with light layer and other rendering elements. Also added depth sorting property to light layer 2017-08-07 18:16:05 -04:00
photonstorm
b21baeb0b4 JSHint fix + added url. 2017-08-07 17:14:39 +01:00
photonstorm
e19e9758f5 Fixed issue with UpdateList trying to destroy items it manages. 2017-08-07 17:14:13 +01:00
photonstorm
e96fe93b12 Fix #3039 2017-08-07 15:44:58 +01:00
Felipe Alfonso
121b5c62f3 Light Scroll Factor 2017-08-04 16:09:25 -04:00
photonstorm
b8df529ff1 Updated Loader and all single-file file types to support multiple load methods. Will now work with argument based loader, a configuration object or an array of objects, per all file types. Moved lots of code out of the Loader plugin and into BaseLoader and the FileType files. 2017-08-04 18:43:05 +01:00
photonstorm
dec57e2915 Extended ImageFile to support setting from a config object or array of objects. 2017-08-04 16:15:00 +01:00
photonstorm
54ffcc6391 Returns input value of number or string. 2017-08-04 16:14:41 +01:00
Felipe Alfonso
71e1206f89 Light Layer working on screen space 2017-08-03 19:55:20 -04:00
Felipe Alfonso
2a3f966cb5 Light Layer update work in progress 2017-08-03 16:02:57 -04:00
Felipe Alfonso
b0c578477d Light layer setup 2017-08-02 23:06:13 -04:00
Richard Davey
d3789a305e Revamped how blend modes are handled. Added ability to swap between blendFunc and blendFunSeparate. 2017-08-03 02:09:59 +01:00
photonstorm
2160f7a3f8 Fixed Canvas extended Blend Mode tests. 2017-08-02 17:43:01 +01:00
photonstorm
1950316d19 Added Phaser.FOREVER, Phaser.BlendModes and Phaser.ScaleModes consts. 2017-08-02 17:06:27 +01:00
Richard Davey
9eb723cfc2 Added PlaceOnEllipse action and added to Group 2017-08-02 01:24:54 +01:00
Richard Davey
5f04a659e0 Added Ellipse.CircumferencePoint 2017-08-02 01:12:15 +01:00
Richard Davey
50ecafe4a5 Cannot delete all cameras from a Scene. Added 'makeMain' argument to add camera. 2017-08-02 00:42:44 +01:00
Richard Davey
c7200108e8 generateFrameNumbers and generateFrameNames updated
They both now take  a frames property in the config which allows you to define the sequence of frames in the animation, rather than just sequentially as before.
2017-08-01 21:56:17 +01:00
photonstorm
24278c6f3b Fixed EarCut path.
Removed redundant TextureSource properties.
2017-08-01 16:56:39 +01:00
photonstorm
52bb355429 Removing old and incorrect jsdoc blocks ready for first documentation pass. 2017-08-01 13:10:08 +01:00
photonstorm
9c450b76a8 Alpha .2 2017-07-31 17:10:18 +01:00
photonstorm
8234d6ac1f Fixed Nan TimeStep errors. 2017-07-31 17:05:47 +01:00
photonstorm
ef95209c32 Dev build now builds to examples/dev.js.
Updated dist build.
2017-07-31 14:23:28 +01:00
photonstorm
41b9e7d655 Delta history populated with _target value. resetDelta uses smaller value (target or previous dt). Step only resets dt if > target. 2017-07-31 11:49:18 +01:00
photonstorm
1a2520aa1b Removed matter.js build file for now. 2017-07-31 11:48:43 +01:00
photonstorm
073df815fa Added dist build config. 2017-07-31 11:48:34 +01:00
Richard Davey
0f553c275f Added Camera.setScroll 2017-07-29 02:56:45 +01:00
Richard Davey
fae3223000 Only consider inputEnabled cameras and removed some old jsdocs 2017-07-29 02:52:12 +01:00
Richard Davey
ed59579220 Pointer now records which camera it used and all events now carry a camera property 2017-07-29 01:55:17 +01:00
Richard Davey
cbe54a1c58 Added getCameraBelowPointer to the Camera Manager 2017-07-29 01:54:44 +01:00
Richard Davey
e9d7940e74 HitTest only tests the camera below the pointer and there is no benefit polling every single camera 2017-07-29 01:54:17 +01:00
Richard Davey
8980616962 Input Manager now uses Camera Manager directly 2017-07-29 01:53:49 +01:00
Richard Davey
3e3599d03f Added Camera.setName method for chaining. 2017-07-29 01:53:31 +01:00
Richard Davey
08ce1c37da Fixed HitTest issue with scrollFactor 2017-07-29 01:05:46 +01:00
photonstorm
db113b58da Exposed the camera responsible for the input event. 2017-07-28 18:22:57 +01:00
photonstorm
c8a1dc32cc Updated drag event. 2017-07-28 18:00:04 +01:00
photonstorm
486e80f0a9 Added Camera.setRotation method for chaining. 2017-07-28 17:59:50 +01:00
photonstorm
a4b197b71d Added Camera.setZoom method for chaining. 2017-07-28 17:53:19 +01:00
photonstorm
38171795f5 Maximum FPS rate removed from TimeStep. When the delta resets it now resets to zero. Target FPS used as limiter during recovery from browser raf idle period. 2017-07-28 15:53:28 +01:00
photonstorm
9e10fca98d Added Touch support. Doesn't handle multi-touch yet, but single touch works perfectly with all current input tests. 2017-07-28 03:28:10 +01:00
photonstorm
7cc5a61d50 Zone now uses x/y as center for drop zone shapes. 2017-07-28 02:22:41 +01:00
photonstorm
e20d4b1156 Now possible to clear interactive objects. 2017-07-28 01:17:18 +01:00
photonstorm
d2f08f0818 Added 'dropped' property to the DragEnd event. 2017-07-28 00:46:37 +01:00
photonstorm
a2d1f86079 Added DragEnter, DragOver and DragLeave events for drop zones. 2017-07-28 00:29:22 +01:00
Felipe Alfonso
1c5da095f6 Fixed text rendering state leakage on webgl 2017-07-27 15:26:12 -04:00
photonstorm
98f75599a5 Added Drop Event and handler for it. 2017-07-27 18:24:04 +01:00
photonstorm
b71972fac5 Reverted dragX/Y calc. 2017-07-27 17:56:48 +01:00
photonstorm
228ca47274 Updating drag values. 2017-07-27 17:40:22 +01:00
photonstorm
c152156da2 Zone now working again and useful for interactive hit areas not bound to Sprites or other GOs. 2017-07-27 17:40:15 +01:00
photonstorm
8e8d43dcf1 Added setName method. 2017-07-27 17:39:46 +01:00
photonstorm
80aa157a11 Falls back to GO width / height if no frame. 2017-07-27 17:38:31 +01:00
photonstorm
d5ed070fe6 Added missing reference in onDrag. 2017-07-27 14:33:03 +01:00
photonstorm
d6abc26ba7 Fixed bug in FloatBetween. 2017-07-27 14:32:47 +01:00
photonstorm
619caae3c3 Added new drag callbacks to allowed types list. 2017-07-27 14:23:41 +01:00
photonstorm
5fb219a800 GameObjects that cannot render are not considered for input. 2017-07-27 14:23:30 +01:00
photonstorm
bd2e25e791 Swapped back to using non-class IO. 2017-07-27 14:23:14 +01:00
photonstorm
a1dc398a8e Added callback hooks and removed duplicated vars. 2017-07-27 14:22:58 +01:00
photonstorm
68270e7eee Swapped back from being a class to just being an object. No need for class overhead here. 2017-07-27 14:22:44 +01:00
photonstorm
b2713fa017 Added GameObject.willRender method. 2017-07-27 14:22:05 +01:00
Antriel
08c54df892 Unified usage of "framerate" into "frameRate". 2017-07-27 09:22:52 +02:00
Richard Davey
a8a642bc29 Fixed assignments 2017-07-27 03:59:45 +01:00
Richard Davey
5cc32c4804 Fixed splice bug. 2017-07-27 03:50:21 +01:00
Richard Davey
795fa5f5cb Merging in the draggable input handler 2017-07-27 03:40:58 +01:00
Richard Davey
848ba127ab Exposed the alpha corner values and implemented into the Sprite Batch. 2017-07-25 22:28:02 +01:00
Richard Davey
aac61e5b57 Removed button property from event, get it from the Pointer instead 2017-07-25 12:34:06 +01:00
Richard Davey
f918942cfc Pointer has methods that expose the state of the buttons 2017-07-25 12:33:53 +01:00
Richard Davey
87edd6cb94 Added option to disable context menu
Added to both the game config and as a function in the Mouse Manager.
2017-07-25 12:33:37 +01:00
Richard Davey
1b4e53d06f Exposed buttons event property. 2017-07-25 04:53:23 +01:00
Richard Davey
e17118c1aa Tidying up after refactor.
Everything working properly and faster than before. Swapped InteractiveObject for a class to help internal optimisation.
2017-07-25 04:10:50 +01:00
Richard Davey
320a0b893d Preparing to normalize game object data 2017-07-25 02:47:26 +01:00
Richard Davey
466b0b11ca Fixed argument 2017-07-24 23:54:28 +01:00
Richard Davey
4c2df65cff Large refactoring of the Input Manager
Split events out into Game Object and global Pointer ones. Removed redundant topOnly checks (as the source array is already filtered), removing use of 'childOn' functions. Normalizing event data.
2017-07-24 23:47:55 +01:00
photonstorm
68cc76802d Updated the shutdown method. 2017-07-24 17:10:30 +01:00
photonstorm
f81856a75c Updated drag handlers. 2017-07-24 14:10:42 +01:00
photonstorm
102fa3e5d1 Movement event now checks draggable. 2017-07-24 14:10:32 +01:00
photonstorm
46ece8bb80 Exposed child methods for testing. 2017-07-24 14:10:22 +01:00
photonstorm
81445246dd Updated structure. 2017-07-24 14:09:57 +01:00
photonstorm
063a28cd33 Updated to new Bitmap Text object structure. 2017-07-24 14:09:44 +01:00
photonstorm
91a0b41f90 Up handler goes through draggable list. 2017-07-24 14:09:20 +01:00
photonstorm
812ea7d50b Changed draggable to pointer array. 2017-07-24 14:09:04 +01:00
photonstorm
d068f8decb Added new GetInteractiveObject method. 2017-07-24 14:08:48 +01:00
photonstorm
48389491f3 Added missing var. 2017-07-24 14:08:32 +01:00
photonstorm
ba7e04ff77 Callback result determines processing. 2017-07-24 14:08:26 +01:00
photonstorm
0ec5320e8d Removed align argument. 2017-07-24 14:08:13 +01:00
photonstorm
7a9f80e4df Bitmap Text renderer now uses tint component values. 2017-07-24 14:07:59 +01:00
photonstorm
fb713ab5ec Added tint component to Bitmap Text. 2017-07-24 14:07:38 +01:00
photonstorm
9bd93f36b2 Exposed method. 2017-07-21 14:05:04 +01:00
photonstorm
1cc79a3b23 Added onMove callback and event. Added processMove handler. 2017-07-21 13:59:22 +01:00
Richard Davey
fdf257d9ce Fixed Up and Down events. Working properly including with topOnly. 2017-07-21 04:11:40 +01:00
Richard Davey
1ffb559b75 Added revised up down handlers 2017-07-21 04:05:33 +01:00
Richard Davey
7992dfd569 Refactored to support multi pointers per IO and topOnly 2017-07-21 03:39:55 +01:00
photonstorm
c6a2edd855 Refactored Input Manager as it was getting too large for a single file class. Split up into Scene and Global Managers, broke all functions off into single files and started work on the new multi-pointer flow. 2017-07-20 17:10:12 +01:00
photonstorm
c848d18000 Added processOptions config object to InputManager, allowing to set if all callbacks fire, or just that on the top of the display list. Added Input CONSTs. Updated Input Manager so events only fire once, carrying an array of all impacted GOs as a property. 2017-07-20 14:02:48 +01:00
photonstorm
33258a27c0 Added DisplayList.sortGameObjects and getTopGameObject methods which will sort a given array of game objects into display list order, factoring in the z-index as well. 2017-07-20 12:50:38 +01:00
photonstorm
f556e8bb6b Systems.depthSort renamed to queueDepthSort as that is what it does. depthSort now does an immediate sort (if the flag is set). 2017-07-20 12:48:35 +01:00
photonstorm
0589effa22 Added onStepCallback to Game step. 2017-07-20 11:34:01 +01:00
photonstorm
b438c0ead8 Fixed issue with Pointer Up always firing. 2017-07-19 17:06:19 +01:00
Richard Davey
474d08f993 Lots of work on making Game Objects draggable 2017-07-18 23:15:28 +01:00
Richard Davey
be5961c512 Exposed input hander in the pointer events 2017-07-18 23:15:07 +01:00
Richard Davey
458d50d20b Added Drag Events 2017-07-18 23:14:35 +01:00
photonstorm
d753c5316d Adding movement processing events. 2017-07-18 17:22:14 +01:00
photonstorm
805ba7e29e Added lots of new methods for setting callbacks and using the new InteractiveObject instead of a direct hitArea property. 2017-07-18 13:54:43 +01:00
photonstorm
a2a2d7e753 Events now record x/y position locally. 2017-07-18 13:54:43 +01:00
photonstorm
3f13659534 Added callbacks and extra properties. 2017-07-18 13:54:43 +01:00
photonstorm
7bcfb0ed6c Swapped to PointWithinHitArea instead for clarity. 2017-07-18 13:54:43 +01:00
photonstorm
c3ba02aaaa Removing hitArea in place of input (InteractiveObject) 2017-07-18 13:54:43 +01:00
photonstorm
a41503979b Move vars lower if we bail sooner 2017-07-18 13:54:42 +01:00
photonstorm
c9acae689d ESLint 2017-07-18 13:54:42 +01:00
Peter Achberger
edb8d39ae1 Fixes #3033 2017-07-18 10:26:43 +02:00
Richard Davey
0d925b9cc0 New Interactive Object created.
Pointer events now dispatch more details.
Interactive Object used internally everywhere.
Hit Test updated to handle it.
2017-07-18 02:36:45 +01:00
Richard Davey
9a34ce71ac Added Camera Hit Test specific cull 2017-07-18 02:35:55 +01:00
Richard Davey
95dea5c88a Hit Area is now top-left based. Pointer x/y now takes canvas position and scale into account. 2017-07-17 23:38:43 +01:00
Richard Davey
f5c3ab0fcb Handle any origin 2017-07-17 23:38:07 +01:00
Richard Davey
9acbecee1a Removed dead code 2017-07-17 23:37:50 +01:00
photonstorm
69d07300d5 Added lots more setHitArea helpers to the manager. 2017-07-17 13:41:48 +01:00
photonstorm
b82e4afa1d Added missing component. 2017-07-17 11:23:11 +01:00
Richard Davey
b3486ad64b Added getPixel method to the Texture Manager. 2017-07-16 12:44:45 +01:00
photonstorm
2405160cd1 Added continuous polling feature to the Input Manager. 2017-07-14 18:00:15 +01:00
photonstorm
8cefdaea8b Camera broken into components. 2017-07-14 16:46:11 +01:00
photonstorm
d804e056ed Renaming from State to Scene internally.
This is one monster update.
2017-07-14 14:50:51 +01:00
Richard Davey
8bae761d75 Pointer Down and Up events working on Game Objects 2017-07-14 01:38:21 +01:00
Richard Davey
d12522e480 Pointer Over and Out events and lists working 2017-07-14 00:37:54 +01:00
photonstorm
b7d4559d45 Moving to more modular, State based input management. 2017-07-13 17:21:37 +01:00
photonstorm
dd3fa23bab Modified setHitArea to pass the GO via the State Input Manager. 2017-07-13 15:49:06 +01:00
photonstorm
51f75413dc Added new State Input Manager and updated the Injection Map. 2017-07-13 15:48:51 +01:00
photonstorm
26ef04c827 Removed un-used vars and added inputEnabled flag. 2017-07-13 15:48:31 +01:00
Felipe Alfonso
d48237f0b3 Changed blitter batch to sprite batch on bitmap text 2017-07-13 00:09:12 -04:00
Richard Davey
ad540d95bc Added SetHitArea action 2017-07-13 02:35:29 +01:00
Richard Davey
7528b6e5a9 Updated Input Manager to use hitArea instead of dimensions 2017-07-13 02:06:00 +01:00
Richard Davey
2ba436ec7d Added setAngle method 2017-07-13 02:05:44 +01:00
Richard Davey
6efeb2c90f Added hitArea property and setHitArea method 2017-07-13 02:05:32 +01:00
Felipe Alfonso
3afe6d82fa Fix text rendering when overlapped with other gameobjects in the display list 2017-07-12 16:55:57 -04:00
Richard Davey
b53c3a265a Added ability to round Text bounds 2017-07-12 17:32:45 +01:00
Richard Davey
abb16fbf75 Camera culling can be disabled 2017-07-12 13:21:51 +01:00
Richard Davey
ed0d445c54 PointScreenToWorldHitTest now always returns an array no matter what 2017-07-12 12:58:34 +01:00
Richard Davey
3206e1bf5e Optimized applyITRS for testing 2017-07-12 12:58:09 +01:00
Richard Davey
8d89c421b3 Group configs can now set the classType 2017-07-12 12:57:53 +01:00
Richard Davey
7ae478cf3b Groups can set grid alignment via the config 2017-07-12 12:28:21 +01:00
Richard Davey
656b7e33b2 Allowed Bitmap Text fonts to be trimmed within a texture atlas with or without padding 2017-07-12 03:40:27 +01:00
Richard Davey
26404bbc15 Working through adding trimmed frame support to Bitmap Text 2017-07-12 00:49:20 +01:00
Richard Davey
140ed6b4df Exposed RTree 2017-07-12 00:48:56 +01:00
Richard Davey
a92ef5dc31 Allowed Bitmap Text to use a frame from a texture atlas 2017-07-12 00:48:41 +01:00
Richard Davey
ea8b1ca94c Removed redundant properties (tint and tiling related) 2017-07-12 00:47:46 +01:00
Richard Davey
b4e84860da Loader can now handle script files 2017-07-11 19:23:03 +01:00
Richard Davey
3e131d5369 Ability to add a new State from an existing State implemented
Stress tested up to 100 states all running together.
2017-07-11 18:54:30 +01:00
Richard Davey
8eccfc8b39 Added SendToBack feature to the State Manager 2017-07-11 18:18:31 +01:00
photonstorm
dc90581c96 Split the Global State Manager code up into single files and added in ability to move States up, down and to the top. Also swap position and extra index accessing methods. 2017-07-11 16:48:45 +01:00
photonstorm
dc5bcccdd5 Added purge method to clear out an ObjectPool and finished destroy method. 2017-07-11 16:48:32 +01:00
Felipe Alfonso
bb359faa1d Fixed false positive when dealing with mulitple cameras and point hit test 2017-07-11 10:09:40 -04:00
photonstorm
f34ff013fb Calling setTint with no arguments now clears the tint. 2017-07-11 09:38:19 +01:00
Felipe Alfonso
b88a3e962c Camera culling working with camera and game objects transforms 2017-07-10 23:36:12 -04:00
Felipe Alfonso
a3ee32cef4 Point Screen To World Hit test now works with multiple cameras and camera transforms 2017-07-10 22:27:24 -04:00
photonstorm
927c47e27c Removed console 2017-07-10 17:10:07 +01:00
Felipe Alfonso
ebea116809 PointScreenToWorldHitTest added to Global Input Manager 2017-07-07 15:59:17 -04:00
photonstorm
423326c71b Added empty update method so that default GameObjects can be added to Pools. 2017-07-07 18:26:03 +01:00
photonstorm
1b70df7368 Lots of Pool updates and extensions. The Pool will now update children automatically, making them far more useful. 2017-07-07 18:14:58 +01:00
photonstorm
8bc485e838 Renamed internal array and only call GameObject.preUpdate on active list items. 2017-07-07 18:14:27 +01:00
photonstorm
7d12c6c8c4 Added the ability to force a depth sort in a State. 2017-07-07 18:13:26 +01:00
photonstorm
1704082e82 Added getArray methods to Map and Set. 2017-07-07 18:13:08 +01:00
photonstorm
1c4ad2400a Triggered z-depth sort on creation. 2017-07-07 18:12:57 +01:00
photonstorm
bfd045c0dd Fixed fake Zone State 2017-07-07 18:12:42 +01:00
Felipe Alfonso
7eaa45673c Simple camera culling 2017-07-06 21:17:27 -04:00
Richard Davey
ff864409fc Added Active property and toggle method. 2017-07-07 01:56:02 +01:00
photonstorm
b494ace580 Added Pool Manager State plugin and start of ObjectPool class. 2017-07-05 17:17:56 +01:00
Rafael Barbosa Lopes
c1c3bd3fdf Fix url parameter processing.
Passing an URL to load any given file asset is optional, and the method
should make its best guess, based on some defaults, to load the
requested file.

This fix ensures the `url` attribute of the File object yields the
correct value.
2017-07-05 09:36:45 -03:00
Richard Davey
c311d95999 Added get to StateManager 2017-07-05 03:47:32 +01:00
Richard Davey
158c171663 Small pool updates 2017-07-05 01:22:18 +01:00
Richard Davey
cbbe152382 Fixed issue with Tint array being copied to the prototype 2017-07-05 01:21:47 +01:00
Richard Davey
2909df4f01 Fixed System to render DisplayList and process Updatelist 2017-07-04 23:43:13 +01:00
photonstorm
031b8a29f4 The start of a Pool manager. 2017-07-04 16:44:29 +01:00
photonstorm
0d0c92a018 ESLint fix. 2017-07-04 16:44:21 +01:00
photonstorm
991ab2576d Broke the lists apart into DisplayList and UpdateList, as the vast majority of Game Objects don't ever need to have their preUpdate methods called as they are empty. 2017-07-04 16:44:16 +01:00
photonstorm
5cb2dbc3f8 ESLint fix 2017-07-04 16:10:51 +01:00
photonstorm
f79db37cda Updated to new class structure, fixed lots of ESLint errors and moved EarCut into the geom folder and used the un-minified and latest version. 2017-07-04 14:48:18 +01:00
photonstorm
dc081f0d26 More classes moved to the new structure. 2017-07-04 13:58:45 +01:00
photonstorm
e7708fedcf Textures updated to class structure. 2017-07-04 13:23:58 +01:00
photonstorm
70c0d40915 Formatting tweaks. 2017-07-04 13:11:16 +01:00
photonstorm
a32eaef90a Moved Hermite Path to class format. 2017-07-04 13:11:07 +01:00
photonstorm
c1a6919895 Loader Events extend Event class. 2017-07-04 13:10:51 +01:00
photonstorm
f141b6b139 RDG now proper class. 2017-07-04 13:10:40 +01:00
photonstorm
5d1393b9dc Moved SnapShot feature into the renderer folder and updated paths. 2017-07-04 13:10:26 +01:00
photonstorm
c86c2bae81 ESLint fixes. 2017-07-04 12:36:27 +01:00
photonstorm
67b11f1e35 Added Tint support to Tile Sprites. 2017-07-04 12:36:19 +01:00
photonstorm
34ffad1c5d Lots of ESLint fixes and removal of un-used vars. 2017-07-04 12:25:43 +01:00
photonstorm
360a724253 Added Tint component to RenderPass. 2017-07-04 12:25:31 +01:00
photonstorm
2aae473658 Removed redundant Color component and added in new Tint component. Exposed via WebGL Renderer for Images, Sprites and Text. 2017-07-04 12:01:27 +01:00
Felipe Alfonso
bd6dd41135 transform point to camera space 2017-07-03 22:09:02 -04:00
Felipe Alfonso
9b7b075a9f center camera 2017-07-03 22:00:46 -04:00
Richard Davey
066ae6e825 Merge branch 'master' of https://github.com/photonstorm/phaser 2017-07-04 01:59:38 +01:00
Richard Davey
f770712c2a Huge refactoring of States, plugins and object factories 2017-07-04 01:59:31 +01:00
Felipe Alfonso
8e9aea8301 Set Camera Position 2017-07-03 16:49:05 -04:00
photonstorm
10be5739d8 Updated File Types to use config object instead. 2017-07-03 17:06:40 +01:00
photonstorm
4136ccf374 Lots more updates moving everything to consistent class structure. 2017-07-03 16:05:22 +01:00
photonstorm
b5348035a1 Removed 'default' from State Settings to allow override from StateManager.add #3029 2017-07-03 12:24:18 +01:00
photonstorm
55224267b4 Let's remove this from the repo. 2017-07-03 12:23:27 +01:00
Richard Davey
b3a9b2bed8 Fixes #3029 2017-07-02 22:27:14 +01:00
photonstorm
df97aeca2f Children components belong to the State now and fixed parent checks so all the movement methods now work again. 2017-06-30 16:59:13 +01:00
photonstorm
2425d0138e You can now pass a Group config into the Factory / constructor. 2017-06-30 16:58:42 +01:00
photonstorm
e119e3a3fc Huge update to move all classes to common Phaser Class format. Tidying up lots. Removing un-needed files. 2017-06-30 15:47:51 +01:00
Richard Davey
03f217a277 Todo 2017-06-30 04:32:41 +01:00
Richard Davey
8dd7aa3cf6 Moved StateManager update call 2017-06-30 04:09:19 +01:00
Richard Davey
2340a32005 Added callback wrappers 2017-06-30 04:06:53 +01:00
Richard Davey
60247209dd Lots of new State Manager features (sleep, wake, pause, resume, etc) 2017-06-30 03:31:31 +01:00
Richard Davey
a27d42bc13 Added State Injection Map
State level properties can now be set and modified via the State config. State.settings removed and all accesses to it moved to sys.settings.
2017-06-30 00:32:18 +01:00
photonstorm
58ed6e51ce Tidying up State.Systems ready for injection map. 2017-06-29 17:02:08 +01:00
photonstorm
b6e9d42f11 Added backgroundColor to Camera config. 2017-06-29 16:55:55 +01:00
photonstorm
8ab8a59704 Added ability to define cameras in the State config + export and set from JSON. 2017-06-29 16:49:05 +01:00
photonstorm
2956e99449 Removed loop reset. 2017-06-29 14:52:57 +01:00
photonstorm
8efed59271 Better repeat handling and new getOverallProgress method. 2017-06-29 14:05:49 +01:00
photonstorm
121f1e5730 Added Clock timeScale and updated to use new TimerEvent repeat handling. 2017-06-29 14:05:27 +01:00
Richard Davey
f7097d58b4 Added GetFastValue for when no config key nesting is ever required. 2017-06-28 22:21:39 +01:00
Richard Davey
5cef085eb5 Updated TimerEvent and Clock
Swapped to Class format. Added timeScale, startAt and more robust loop handling.
2017-06-28 22:21:39 +01:00
Felipe Alfonso
755fa260c0 Added camera alpha for webgl 2017-06-28 12:47:24 -04:00
Richard Davey
b52664688f Added TimerEvent pause, resume, remove and destroy methods 2017-06-28 17:39:40 +01:00
Richard Davey
6ac524e3bb Added State Clock and TimerEvents 2017-06-28 17:17:54 +01:00
Richard Davey
8952c1d578 Moved constructors 2017-06-28 17:17:31 +01:00
Richard Davey
2f605250b3 Added SetZ Action and exposed via Group 2017-06-28 14:16:01 +01:00
Richard Davey
98bb99f268 Merge pull request #3028 from alexrford/lgtm-fixes-2
Factor out a truncated upper bound
2017-06-28 13:33:31 +01:00
Felipe Alfonso
88e07a9c88 Render pass fix for setting texture 2017-06-28 05:22:48 -04:00
Alexander Ford
2e032bad8c Factor out a truncated upper bound 2017-06-28 09:03:13 +01:00
Richard Davey
f6663503f4 Updated the State Manager to support extended States
Can now pass in Phaser.State extended classes and it will extract the keys and configure them correctly.
2017-06-28 02:49:38 +01:00
Richard Davey
33c2ec79ab Added support for Camera.backgroundColor 2017-06-28 02:01:07 +01:00
Richard Davey
c27d37ae7f Fixed rgba alpha value 2017-06-28 02:00:55 +01:00
Richard Davey
fdb2e2f83e Added Camera.setBackgroundColor 2017-06-28 01:51:04 +01:00
Richard Davey
25356ec209 Removed State background color settings 2017-06-28 01:50:49 +01:00
Richard Davey
52fb79bad2 Added charsPerRow limit 2017-06-28 01:50:34 +01:00
Richard Davey
779a156be9 Merge branch 'master' of https://github.com/photonstorm/phaser 2017-06-27 23:23:12 +01:00
Richard Davey
65e2deb203 Added Math.isEven and isEvenStrict 2017-06-27 23:23:09 +01:00
Felipe Alfonso
1594036cfc Tile border added to static tilemap 2017-06-27 17:49:06 -04:00
Richard Davey
eddb17f5a6 Merge branch 'master' of https://github.com/photonstorm/phaser 2017-06-27 22:44:21 +01:00
Richard Davey
885918f363 Added setVisible method 2017-06-27 22:44:16 +01:00
Felipe Alfonso
b61635b51b Added tile border support to dynamic tilemap 2017-06-27 17:22:39 -04:00
photonstorm
bd363553ba Added Group.update method. 2017-06-27 16:21:40 +01:00
photonstorm
9fd9d30baf Removed un-used file and tidying up. 2017-06-27 15:24:49 +01:00
photonstorm
e688c8758f Added Body.parent and Body.name properties. 2017-06-27 14:44:12 +01:00
Richard Davey
b3ba728fe9 Merge pull request #3026 from chenfanggm/master
fix Game.prototype.constructor
2017-06-27 11:59:48 +01:00
Richard Davey
42ecf4af7a Fixed polyfill errors and added direction consts. 2017-06-27 02:35:38 +01:00
Chen Fang
765900de87 fix Game.prototype.constructor 2017-06-26 18:20:03 -07:00
Richard Davey
babe6e9daf Removed logs 2017-06-27 01:36:21 +01:00
Richard Davey
410ffc68c6 Updated Group.add 2017-06-26 22:00:05 +01:00
Richard Davey
e2dea7f540 Updated export 2017-06-26 21:10:09 +01:00
Richard Davey
a21e472b2e Renamed Layer to Group as per mailing list feedback 2017-06-26 21:08:08 +01:00
Alex Ford
58751d5f35 Fix two cases where numbers seem to be accidentally not truncated 2017-06-26 20:47:18 +01:00
Alex Ford
8c50c091bb Change whitespace to more clearly indicate operator precedence 2017-06-26 20:47:18 +01:00
Alex Ford
7167120d01 Remove a couple of duplicate variable assignments 2017-06-26 20:47:18 +01:00
Alex Ford
6deffce156 Move a couple of _this = this binds to before their first uses 2017-06-26 18:05:26 +01:00
Alex Ford
8d2a9fd043 Fix a couple of typos in require calls 2017-06-26 18:05:26 +01:00
photonstorm
8b630c66b3 Added Camera.roundPixels support, plus argument to 'follow' and setRoundPixels() method. 2017-06-26 15:43:42 +01:00
photonstorm
812197744f Comments added. 2017-06-26 15:08:26 +01:00
photonstorm
fceac030ce Debug clause. 2017-06-26 15:08:21 +01:00
photonstorm
72913b63dd Added ignoreIfPlaying argument to Animation.Play. 2017-06-26 15:08:12 +01:00
photonstorm
44f6d9c1d2 Fixed ScrollFactor setter. 2017-06-26 15:07:53 +01:00
photonstorm
a59784c960 Added GetCurrentKey to Animation class. 2017-06-26 14:52:58 +01:00
photonstorm
a50a8d31f7 Added support for scrollFactor to the BuildGameObject. 2017-06-26 13:17:42 +01:00
photonstorm
2aadd2ac79 Added setScrollFactor method. 2017-06-26 13:17:31 +01:00
photonstorm
c5242004c4 Added in BuildFromConfig support for Static and Dynamic Tilemaps. 2017-06-26 13:16:27 +01:00
Felipe Alfonso
fe835266fd Fixed issue with camera bounds and static tilemap culling 2017-06-23 18:42:08 -04:00
Felipe Alfonso
441becd618 Static Tilemap Culling 2017-06-23 18:16:23 -04:00
Felipe Alfonso
b5d3d5a531 Camera bounds fix 2017-06-23 13:34:31 -04:00
photonstorm
b63620b9e5 More debugging 2017-06-23 18:13:38 +01:00
photonstorm
86fc07b5e3 Masses of debugging fun and joy. 2017-06-23 18:08:22 +01:00
photonstorm
cc515082e5 Added lastSlope definition to CollisionMap and lots of extra setters in Body. 2017-06-22 16:22:21 +01:00
Richard Davey
04afb72992 Fixed accidental var overwrite 2017-06-22 04:58:41 +01:00
Felipe Alfonso
25977cfc4d Dynamic tilemap webgl rendering 2017-06-21 22:19:03 -04:00
Richard Davey
de336e6d35 Added Collision Map support 2017-06-22 02:40:10 +01:00
Richard Davey
a1579c8fd4 Merged the impact physics runner 2017-06-22 00:47:35 +01:00
Richard Davey
001a0cb0d3 Input transform fixed 2017-06-21 00:26:21 +01:00
Felipe Alfonso
2341f7752f Updated code for GetTransformedPoint 2017-06-20 16:47:43 -04:00
Richard Davey
dc05c29740 Input matrix updates 2017-06-19 21:58:23 +01:00
photonstorm
b4a7b9246d Updated ShiftPosition to return the final erased position. 2017-06-19 16:02:52 +01:00
photonstorm
5a871fcabe Added GetFirst Action and bound to Layer. 2017-06-19 14:38:28 +01:00
Felipe Alfonso
639e6a14c5 Camera update now receives timestep and delta 2017-06-19 09:31:29 -04:00
Richard Davey
5fff7c4c55 Removed console.log and fixed Wrap function. 2017-06-17 04:15:02 +01:00
photonstorm
a7f46a7777 Added ShiftPosition Action and Layer.getLength. 2017-06-16 19:26:26 +01:00
Richard Davey
730c6b5cbf Input updates 2017-06-16 11:11:28 +01:00
Richard Davey
fb33be2773 Added in the Create functions and exposed via Texture Manager 2017-06-15 01:34:05 +01:00
Richard Davey
e7465bb17f Added start of the transformed point functions 2017-06-14 02:20:55 +01:00
Richard Davey
cc26ccb2e6 Updated Input Manager to run the show 2017-06-14 01:20:01 +01:00
Richard Davey
b6b7715021 Mouse Input Handler working. Demo created. 2017-06-13 00:38:48 +01:00
photonstorm
ca1b483423 Starting work on the Mouse Input Manager. 2017-06-12 17:03:34 +01:00
Felipe Alfonso
8c3a857850 Mapping tile texture from the center 2017-06-09 15:15:07 -04:00
photonstorm
737e21f162 Added new Camera KeyControl and SmoothedKeyControl functions and exposed via the manager. 2017-06-09 17:31:08 +01:00
photonstorm
8a23beb230 Added Camera bounds. 2017-06-09 17:30:53 +01:00
Felipe Alfonso
c3eb8bff3b StaticTilemap position + scrollFactor 2017-06-09 11:43:09 -04:00
Felipe Alfonso
b7fd964df1 Tilemap Progress 2017-06-09 00:00:12 -04:00
Richard Davey
c0b532da1a Round the render scroll value 2017-06-08 22:22:39 +01:00
Richard Davey
e02402b89b Set iterate index added. 2017-06-08 22:10:20 +01:00
Richard Davey
d36b67de39 Added scale support for text clip 2017-06-08 21:44:18 +01:00
Felipe Alfonso
668ef3c058 Fixed scissor issue on BitmapText 2017-06-08 16:18:35 -04:00
photonstorm
22875376b7 Moved scissor values to object so they can be read from batches.
Almost got Dynamic Text working with scissor (doesn't restore correctly on exit).
2017-06-08 17:15:02 +01:00
photonstorm
25b75ec1cf Added scrollX/Y to WebGL BitmapText renderer. 2017-06-08 16:27:50 +01:00
photonstorm
0eb97956f4 Smoothing exposed via Phaser.DOM 2017-06-08 15:05:18 +01:00
photonstorm
cf74a7dd81 Config.pixelArt setting applied to CanvasPool. 2017-06-08 15:05:07 +01:00
photonstorm
a836c894e6 Canvas Renderer now respects and applies ScaleMode. 2017-06-08 15:04:49 +01:00
photonstorm
ca81ac2ec0 Applies Smoothing to any new Canvas created. 2017-06-08 15:04:08 +01:00
photonstorm
b17d3679fa Fixed Smoothing so it doesn't use the CanvasPool. 2017-06-08 15:03:55 +01:00
photonstorm
74e4357bcd Added rawDelta property to TimeStep and made sure the time value passed to update is the non-smoothed version. 2017-06-08 13:40:12 +01:00
Richard Davey
1e409d7e95 Added glyph data object for callback use 2017-06-08 02:24:50 +01:00
Richard Davey
3852c9c359 BitmapText can take a contents array now. Also fixed scroll rect. 2017-06-08 01:56:46 +01:00
Richard Davey
798ffa9c16 Added scroll offset 2017-06-08 00:55:54 +01:00
Richard Davey
da0ddeab54 Fixed WebGL renderer when no display callback was specified 2017-06-08 00:55:42 +01:00
Richard Davey
2cc3a391c4 WebGL createTexture respects config.pixelArt setting 2017-06-08 00:13:34 +01:00
Richard Davey
ffb2bd5534 TextureSource respects Config.PixelArt setting 2017-06-08 00:12:22 +01:00
Richard Davey
e5f5b557b1 Added Retro Font to BitmapText convertor 2017-06-07 23:49:22 +01:00
Felipe Alfonso
9244b271cc Fixed issue when creating EffectLayer and RenderPass 2017-06-02 12:27:51 -04:00
photonstorm
ea44513fda ESLint updates. 2017-06-02 17:08:22 +01:00
Felipe Alfonso
9a1bb506ee Camera Scroll added to Tile map 2017-06-01 18:42:57 -04:00
Felipe Alfonso
ea71909b4e Tile rendering correctly 2017-06-01 17:29:51 -04:00
Felipe Alfonso
dc035ddaab Tilemap Rendering 2017-06-01 17:05:50 -04:00
Felipe Alfonso
d19d1f6b8d Tilemap Static Mesh Construction 2017-05-31 13:40:51 -04:00
Felipe Alfonso
c470df9db5 Static Tilemap Base 2017-05-30 12:55:15 -04:00
photonstorm
2fbbee5dc6 Revised Seeking to handle repeats (almost) 2017-05-25 17:16:20 +01:00
photonstorm
3fb432e378 Added Tween.pause and Tween.resume. 2017-05-25 16:02:40 +01:00
photonstorm
0470a5e532 Fixed progress clamp. 2017-05-25 15:11:21 +01:00
photonstorm
3b98cc5966 Added Tween.loopCounter, Tween.loop is now an integer. Tween.progress, Tween.duration, Tween.totalProgress and Tween.totalDuration all calculated. 2017-05-25 14:51:20 +01:00
photonstorm
1c268871e0 Removed Tween.startDelay because you can do it via TweenData.delay. Added new Duration calculation functions and TD caches. 2017-05-25 14:33:31 +01:00
photonstorm
9470eedf10 Tidying up. 2017-05-24 17:40:03 +01:00
photonstorm
191c618ee5 Removed dead code. 2017-05-24 07:09:53 +01:00
photonstorm
aa94ba4a52 Moved the gen functions into Init.
Added Tween.totalDuration and populated it from CalcDuration.
Seek now uses totalDuration for better results, but still doesn't cover delays.
2017-05-24 07:07:55 +01:00
photonstorm
945fd3d2c3 Seeking working on single property tweens with no delays :) 2017-05-24 05:59:34 +01:00
photonstorm
f5d97f488b Call toString to avoid crashes if numbers are passed in. 2017-05-24 05:59:14 +01:00
photonstorm
7ee785b395 Renamed yoyoDelay back to 'hold' and implemented it being used both to delay a yoyo, and also to hold in the end position before starting a repeat. 2017-05-24 05:24:20 +01:00
photonstorm
17f65a5baf Fixed Tween.loop functionality. Tween now resets properly as well. 2017-05-24 05:02:14 +01:00
photonstorm
bd4161e43b You can now specify additional ease function values via the easeParams property. 2017-05-24 04:38:17 +01:00
photonstorm
11f15fb424 Tidying up un-used functions. 2017-05-24 03:34:45 +01:00
photonstorm
568eb5e4b3 Large refactor after some performance profiling. Works a lot better as a single array. No deep iteration any more, and cleaner data structure. 2017-05-24 03:29:31 +01:00
photonstorm
b05e47c477 Removed TweenData array and refactored the Build functions to avoid object cloning. 2017-05-24 01:27:04 +01:00
photonstorm
adc8b496b9 Refactored so that only a single TweenData will exist per property. 2017-05-23 19:04:15 +01:00
photonstorm
4a71309335 Added missing properties and methods to Quad class.
Updated to use new Mesh Color and Alpha arrays.
2017-05-23 13:29:40 +01:00
Felipe Alfonso
73ff899ce2 vertex color and alpha properties 2017-05-22 15:29:27 -04:00
Felipe Alfonso
30ea09f0b0 Fixed issue with setting wrapping mode on textures 2017-05-22 10:44:05 -04:00
Felipe Alfonso
d216793595 Texture Filtering and Repeat property 2017-05-19 21:16:45 -04:00
Richard Davey
129a045d69 Start of Quad class. 2017-05-19 20:07:30 +01:00
Richard Davey
d1468bb550 Preparing for totalDuration work. 2017-05-19 02:41:31 +01:00
Felipe Alfonso
22bc09dfd2 Fixed index offset 2017-05-18 16:52:45 -04:00
Felipe Alfonso
7b0370c57b Added index offset to allow mesh batching 2017-05-18 16:44:00 -04:00
Felipe Alfonso
49bcb5829b Added mesh rendering detection 2017-05-18 16:23:59 -04:00
Felipe Alfonso
399e12b2ca Indexed Mesh Rendering 2017-05-18 15:57:05 -04:00
Richard Davey
8fbf20e2f3 Added todo. 2017-05-18 06:43:03 +01:00
Richard Davey
9e018d956c Updated require path. 2017-05-18 06:40:51 +01:00
Richard Davey
8358a89407 Huge refactoring to get a single Tween instance responsible for all properties and all targets. Much less iteration and object creation now. 2017-05-18 06:39:47 +01:00
Richard Davey
f049f2c133 Start of Timeline class. 2017-05-18 04:02:07 +01:00
Richard Davey
1b73562ba7 Fixed Tween.start property clash.
Added stagger and startDelay properties.
2017-05-18 03:33:18 +01:00
Richard Davey
5ba2a6ca64 Removed logs. 2017-05-18 02:33:15 +01:00
Richard Davey
90132a7a6f Fixed TweenData.prev link. 2017-05-18 02:24:31 +01:00
Richard Davey
8d7629a4ab TweenData now caches the start/end values to avoid re-calc on replay. 2017-05-18 02:21:40 +01:00
Richard Davey
320594294f Fixed hold / delay / repeat issues. 2017-05-18 01:46:25 +01:00
Richard Davey
1a1e358598 Merged Forward and Backward into main Update function. 2017-05-18 00:44:44 +01:00
Richard Davey
7e93def699 Moved functions into components and reworked the Update loop to make it cleaner and faster. 2017-05-18 00:24:25 +01:00
Richard Davey
f84980ce54 Lots of Tween updates and fixes for loop and yoyo handling. 2017-05-17 19:13:49 +01:00
Felipe Alfonso
198fc359f7 Mesh WebGL Renderer 2017-05-17 12:12:17 -04:00
Felipe Alfonso
d71d7d50bc Fixed a couple of bugs on Graphics renderer and added should Flush to all webgl renderers 2017-05-17 11:09:06 -04:00
Richard Davey
0d72f092ae Moved ValueOp into TweenData. Allowed for chained TweenData array. 2017-05-17 15:40:36 +01:00
Richard Davey
ce36fdf264 Split the Tween class out into TweenData and Tween, and moved the functions into components. 2017-05-17 14:39:49 +01:00
Richard Davey
57fa4108c7 Zombie file. Kill it, kill it with fire. 2017-05-17 13:27:22 +01:00
Richard Davey
bbfbf123e4 Swapped to using += -= *= and /= instead (retains consistency with gsap/anime) 2017-05-17 13:19:42 +01:00
Richard Davey
26591ce784 Added completeDelay and elasticity (not yet hooked up) 2017-05-17 05:52:01 +01:00
Richard Davey
e2c08dd08e Added Tween.repeatDelay. 2017-05-17 05:00:24 +01:00
Richard Davey
9f651da573 Repeat and Yoyo combo work. 2017-05-17 04:54:40 +01:00
Richard Davey
6b66b855f5 Updated Tween class so it now supports delay, repeat and yoyo. 2017-05-17 04:38:00 +01:00
Richard Davey
40db9d3dab Added SetAlpha function for method chaining. 2017-05-17 04:37:42 +01:00
Richard Davey
b77c34562a TweenManager.begin is now called. 2017-05-17 04:37:30 +01:00
Richard Davey
47d4dc4cf2 Added new reserved words. 2017-05-17 04:37:20 +01:00
Richard Davey
3ef5a4530e New Tween class created. 2017-05-17 02:47:14 +01:00
Richard Davey
bef2602c03 Updated to use TweenBuilder and modified update loop. 2017-05-17 02:47:14 +01:00
Richard Davey
fd09dba200 TweenBuilder will create Tween objects based on given config, and populate TweenManager with them. 2017-05-17 02:47:14 +01:00
Richard Davey
49770eff46 Moved Tween reserved words to own file. 2017-05-17 02:47:14 +01:00
Richard Davey
4baf3264dd Fixed Linear ease map entry. 2017-05-17 02:47:14 +01:00
Richard Davey
c23c5234c5 Optimized for number first quick escape. 2017-05-17 02:47:14 +01:00
Felipe Alfonso
8f422503a2 Mesh GameObject base 2017-05-16 19:07:52 -04:00
Felipe Alfonso
7477eb5cf9 Snapshot implementation 2017-05-16 15:15:01 -04:00
Richard Davey
3c83850cdf Moved Hermite into new Phaser.Path namespace and folder. 2017-05-16 13:13:25 +01:00
Richard Davey
2282b9bc1e Split active and pending tweens. Updated tween creation flow. 2017-05-16 00:37:13 +01:00
photonstorm
d8724edde6 Fixed Array cloning.
New build process for Tween.
2017-05-11 17:19:18 +01:00
Felipe Alfonso
70802cedcb upload to GPU graphics 2017-05-10 23:52:32 -03:00
Felipe Alfonso
f84f4e626c Graphics canvas texture generation 2017-05-10 21:24:57 -03:00
Felipe Alfonso
8be3ee40c9 Graphics Emtpy Texture generation 2017-05-10 20:36:11 -03:00
Richard Davey
53a0dbd8b2 Refactoring. 2017-05-10 17:10:21 +01:00
Richard Davey
08b8d6815c Lots of Tween updates, fleshing out concepts and ideas. 2017-05-10 04:30:00 +01:00
Richard Davey
418af7351e Fixed EaseMap. 2017-05-10 04:29:42 +01:00
Richard Davey
b1b03c118d Added Object.Merge and Object.MergeRight. 2017-05-10 03:23:32 +01:00
Richard Davey
bd462e29bd Working through setting the Tween values. 2017-05-10 02:25:46 +01:00
Richard Davey
050948aa28 Added Shallow Object clone. 2017-05-10 02:25:32 +01:00
Richard Davey
345a77a2fe Lots of comments and examples. 2017-05-10 00:43:28 +01:00
Richard Davey
422468ec29 Reminder docs and jshint fixes. 2017-05-10 00:43:12 +01:00
Richard Davey
1fd4eb13a1 Added a string-lookup EaseMap. 2017-05-10 00:42:59 +01:00
Richard Davey
68202fd6e7 Added properties and methods to complete. 2017-05-09 20:36:29 +01:00
Richard Davey
b769fe3cb1 Create base TweenManager and added to State Systems. 2017-05-09 20:24:39 +01:00
Richard Davey
5950bc84a2 Added some comments. 2017-05-09 15:39:59 +01:00
Richard Davey
2a19a02d0b Added window focus and blur handler to catch raf throttling outside of page visibility changes. 2017-05-09 15:39:30 +01:00
Richard Davey
253dc76081 Added delta history cool down period to avoid spikes flooding the values. 2017-05-09 10:42:43 +01:00
Richard Davey
21882a24ec Added Page Visibility handler and hooked into TimeStep. 2017-05-09 01:24:46 +01:00
Felipe Alfonso
946266d715 Render to texture 2017-05-08 18:03:18 -03:00
Felipe Alfonso
6511b4b0d5 Internal Transform Stack for Graphics 2017-05-08 17:13:48 -03:00
photonstorm
e9eefa6314 TS updates. 2017-05-04 17:32:05 +01:00
Felipe Alfonso
d3b1081da7 Added destroy to tileSprite 2017-05-03 21:28:49 -03:00
Felipe Alfonso
ee4e0bf8e9 Merge branch 'master' of https://github.com/photonstorm/phaser 2017-05-03 21:28:18 -03:00
Felipe Alfonso
da9a6de007 Canvas TileSprite 2017-05-03 21:14:14 -03:00
Richard Davey
54f95a3cff Removed old timesteps and renamed Variable to TimeStep. 2017-05-04 01:08:50 +01:00
photonstorm
9ee41603a2 Exposed game loop settings via game config object. 2017-05-03 17:07:15 +01:00
Richard Davey
9eb1676482 Seed history properly and dt clamp. 2017-05-03 02:21:32 +01:00
Richard Davey
e5b82eb9b9 Fixed delta spike handling. 2017-05-03 01:34:29 +01:00
Richard Davey
02a06bc7e3 Moved the Animation functions into the components folder where they are a better fit. 2017-05-03 00:54:09 +01:00
Richard Davey
08a5b4969a Split the Animation functions up to make them more manageable. Fixed bug in AddFrameAt. 2017-05-03 00:31:36 +01:00
Richard Davey
4ad87957bf Added Animation.removeFrame, removeFrameAt and getFrameAt. 2017-05-02 23:58:15 +01:00
Richard Davey
ed5eda4bdc Optmized the addFrameAt method. 2017-05-02 22:07:08 +01:00
Felipe Alfonso
12d3771c0a Tile Sprite rendering on WebGL 2017-05-02 17:57:21 -03:00
Richard Davey
d787bfbf78 Added Animation.addFrame and addFrameAt including sequence updating. 2017-05-02 19:49:03 +01:00
Richard Davey
1bfec64f2e Animation Manager now has Pause All and Resume All events and handlers, and all child Animations listen for and respect it. 2017-05-02 16:49:48 +01:00
Richard Davey
2c9be48a73 Add Animation Event + handler. 2017-05-02 16:18:58 +01:00
Richard Davey
47c4df66e6 Added Remove Animation event and handler. 2017-05-02 16:02:49 +01:00
Richard Davey
9663a4022e Start of shuffle action. 2017-05-01 01:44:29 +01:00
Richard Davey
9d1640063b Added tabIndex property. 2017-05-01 01:27:35 +01:00
Felipe Alfonso
e6fefdab24 Using canvas buffer for generating tile texture 2017-04-28 15:10:32 -03:00
photonstorm
456809e8dd GetFrames can now handle you setting just a string for the frames array, and it'll get all the frames from the texture for it. 2017-04-28 04:31:08 +01:00
photonstorm
3647e28427 Added Texture.getFrameNames which is handy for things like atlas imports or sprite sheets. 2017-04-28 04:30:32 +01:00
photonstorm
17d6667c63 Swapped to perf.now. 2017-04-28 03:15:08 +01:00
photonstorm
54442c59d4 Forcing Variable Timer for further testing. 2017-04-28 03:15:02 +01:00
photonstorm
119ae11736 Using perf.now and tidying it all up. 2017-04-28 03:14:30 +01:00
photonstorm
4d142ad026 Updated Animation so it now uses the delta values, rather than the time. Smoother and no longer suffers duration peak errors. 2017-04-28 03:14:09 +01:00
photonstorm
1eda6229be Moved the raf after the callback. 2017-04-28 03:13:32 +01:00
photonstorm
960acce62c eslint fixes 2017-04-28 03:13:22 +01:00
photonstorm
ba2e5ffc26 Added Format String util. 2017-04-28 01:52:46 +01:00
photonstorm
a232e6c97d Created VariableTimeStep loop and integrated it into the Game and State Systems.
Added GetSpeed Math util.
2017-04-27 17:03:19 +01:00
Richard Davey
07f72f489a Added TickerLoop and made it optional via config. 2017-04-27 03:11:56 +01:00
photonstorm
d2fa3779f4 Working on the new TickerLoop. 2017-04-26 17:13:56 +01:00
photonstorm
8264351f75 Renamed GetObjectValue to GetValue and replaced through-out entire codebase. More consistent now with GetAdvancedValue, etc. 2017-04-26 16:03:22 +01:00
photonstorm
427018d291 You can now provide the TextMetrics as part of the config object, to avoid the expensive canvas scanning needed.
Text.getTextMetrics and TextStyle.getTextMetrics added to faciliate this. Plus added to toJSON.
2017-04-26 15:54:23 +01:00
photonstorm
e2576fe512 Text.padding supported and working. 2017-04-26 15:34:15 +01:00
Richard Davey
3f6c74c1f7 More work on Text Metrics. 2017-04-26 03:55:42 +01:00
Felipe Alfonso
4073db3551 TileSprite base and renderer 2017-04-25 19:09:13 -03:00
Richard Davey
0df585f7d5 Testing various text measuring options. 2017-04-25 19:46:13 +01:00
Richard Davey
a4dc2d28aa Added TextStyle.toJSON and merged the output with Text.toJSON. 2017-04-25 18:24:37 +01:00
Richard Davey
ad0ff4d64b Added BuildFromConfig for Text object.
Updated TextStyle to use advanced object getter.
2017-04-25 18:07:23 +01:00
Richard Davey
c0254bbbf0 Added setScaleMode and setBlendMode functions. 2017-04-21 03:12:25 +01:00
Felipe Alfonso
d4e4509e22 Render off-screen and on-screen for EffectLayer 2017-04-20 21:30:19 -03:00
Felipe Alfonso
3c476ae26b Fixed EffectRenderer 2017-04-20 21:25:31 -03:00
Richard Davey
b3fb6d64f2 Added ability to create EffectLayer via config object. 2017-04-21 00:54:57 +01:00
Felipe Alfonso
8df65e7270 changed renderTexture name 2017-04-20 20:50:47 -03:00
Felipe Alfonso
1742ec0f12 RenderPass Update 2017-04-20 15:06:57 -03:00
Felipe Alfonso
18e3b9379d Render Pass rendering on the screen 2017-04-20 13:18:14 -03:00
Richard Davey
e631c2031b Merge pull request #2990 from johnfn/patch-1
Fix typo in Color
2017-04-20 12:47:08 +01:00
Felipe Alfonso
fd4d25a3b6 RenderPass update 2017-04-18 19:15:10 -03:00
photonstorm
6aa2fb009b Renamed Texture Parsers to follow conventions elsewhere in the library. Started on SS from Atlas. 2017-04-18 15:31:30 +01:00
Felipe Alfonso
88c599cb28 Fixed render target issue with BitmapText 2017-04-13 12:55:25 -03:00
Felipe Alfonso
bcbec418b1 Fixed Graphics and Blitter issue with renderTarget 2017-04-13 12:45:01 -03:00
Richard Davey
81c6124a4d Added more toJSON GameObject functions. 2017-04-13 00:35:27 +01:00
Richard Davey
5eee8225bf Added ToJSON Game Object component. 2017-04-13 00:05:21 +01:00
Richard Davey
929d6fc8ef Enforced GameObjects to specify their type (a string based const) 2017-04-13 00:05:12 +01:00
Richard Davey
612db78818 Added AnimationJSON Loader File type.
Fixed ToJSON component.
2017-04-12 15:27:05 +01:00
Richard Davey
fa4192e1f0 Moved Animation Manager functions into its own components folder for clarity.
Added FromJSON.
Updated Create so you only pass in a config object now, not a key AND config.
2017-04-12 14:39:11 +01:00
Richard Davey
ee5e4f5195 Tidied up the Animation folder.
Animation Manager now in its own folder, with all methods split out to their own files.
Animation Components moved to components folder.
AnimationFrame renamed to Frame and moved inside the frame folder, as it's frame specific.
2017-04-12 13:53:55 +01:00
Richard Davey
da3496a71d Added toJSON support to the Animation Manager and Animations. 2017-04-12 13:14:42 +01:00
photonstorm
01a542303a Config based SS rip. 2017-04-11 17:22:22 +01:00
photonstorm
4b4ef1dcfd eslint fix. 2017-04-11 17:21:50 +01:00
photonstorm
93b4d33a78 Suffix support in multiatlas call. 2017-04-11 17:21:42 +01:00
Felipe Alfonso
581fdb50ee RenderTarget added to renderable game objects 2017-04-11 10:15:38 -03:00
Richard Davey
5cdf2f0e96 Fixed animation values being overridden on load. 2017-04-11 03:28:39 +01:00
Richard Davey
1abf6e7b1e Sprite now uses BuildAnimation function. 2017-04-11 03:13:51 +01:00
Richard Davey
e96dabf0cd Fixed paths 2017-04-11 03:13:41 +01:00
Richard Davey
dabfbc0ae1 Added animation build function. 2017-04-11 03:13:30 +01:00
Richard Davey
fcc01d28aa eslint fixes. 2017-04-11 02:49:13 +01:00
Richard Davey
2c4a697665 Expose the GameObjectCreator. 2017-04-11 02:49:13 +01:00
Richard Davey
05920eae8e An advanced object property extraction function. Allows you to defined property callbacks, arrays to pick from, random ints and random floats. 2017-04-11 02:49:13 +01:00
Richard Davey
9ee3e759b5 Gets a value from an object with a min / max clamp. 2017-04-11 02:49:13 +01:00
Richard Davey
c8d22fe881 Added BuildGameObject and related functions. Allows you to create a game object via a configuration object, rather than having to call all the functions directly. Applied to Images and Sprites so far. Accessed via this.make.sprite or this.make.image. 2017-04-11 02:49:13 +01:00
Felipe Alfonso
d08e23f4f4 Reset renderTarget to null when rendering camera effects 2017-04-10 16:15:18 -03:00
Felipe Alfonso
48782ec751 calling GameObject constructor on EffectLayer 2017-04-10 13:12:54 -03:00
photonstorm
294b110c61 Comment 2017-04-10 17:04:24 +01:00
photonstorm
ffa50f27f6 Added in all of the animation callbacks (start, repeat, update and complete), and user-defined arguments for each of them + callback scope. 2017-04-10 16:27:38 +01:00
Felipe Alfonso
5095e66fa7 Int and Matrix uniform setting 2017-04-10 12:05:56 -03:00
photonstorm
f303996f07 Removed ability to set alpha per animation frame (you do it via onUpdate if needed)
Added showOnStart and hideOnComplete config options to set visible state of sprite.
2017-04-10 14:38:44 +01:00
Richard Davey
e462def9bd Added PlayAnimation action. 2017-04-08 01:59:44 +01:00
Richard Davey
ecbc428917 Loader shouldn't append a hypen for multi-atlases. 2017-04-08 01:13:38 +01:00
Felipe Alfonso
92cd873d85 uniform managment added to EffectLayer 2017-04-07 15:50:44 -03:00
photonstorm
198101c683 Added Layer.getChildren. 2017-04-07 15:44:04 +01:00
Felipe Alfonso
0370ebf15e Fixed clearing render target issue 2017-04-07 02:06:55 -03:00
Felipe Alfonso
b1b184aed4 render target dimensions don't affect viewport 2017-04-07 01:34:35 -03:00
Felipe Alfonso
e83db4445f Fixed issue with attribute order on osx and ios 2017-04-07 01:23:44 -03:00
Felipe Alfonso
511781bdb0 More granular errors and warnings 2017-04-07 00:42:06 -03:00
Richard Davey
2d5d75d97d Get from sys instead. 2017-04-07 03:11:19 +01:00
Felipe Alfonso
8c479a56c0 Effect Layer 2017-04-06 22:49:15 -03:00
Felipe Alfonso
6fe063b1d2 Merge branch 'master' of https://github.com/photonstorm/phaser 2017-04-06 22:48:31 -03:00
Richard Davey
b981f626e5 Added Play and StaggerPlay to the AnimationManager. 2017-04-07 00:41:05 +01:00
Richard Davey
24b223af86 Added TimeScale component. 2017-04-07 00:34:06 +01:00
Richard Davey
20c230d804 Added Animation.delay, repeat and repeatDelay, and fixed scoping issues and return values. 2017-04-07 00:29:20 +01:00
Richard Davey
98fa6ec24d Split all the Animation functions out into their own files for easier management.
The Sprite Animation component now maintains its own set of animation properties (like repeat, yoyo, etc) so you can modify it on a local basis without messing up anything else using the same animation. These are reset if you load a new animation into the Sprite.
2017-04-07 00:07:20 +01:00
Felipe Alfonso
63a614ef74 fixed issues with Text rendering 2017-04-06 14:40:43 -03:00
Richard Davey
105a2234e7 Frames can now set the alpha and visible properties of the sprites. Frame.onUpdate now called. 2017-04-06 03:45:45 +01:00
Richard Davey
c4924fbd70 Added Animation pause, resume and paused methods. Also remove animation, and includeDelay option to getFirstTick. 2017-04-06 00:58:56 +01:00
Felipe Alfonso
aa8f0820c0 Resource clean up and adapted batches to allow shader swapping 2017-04-05 19:01:44 -03:00
Felipe Alfonso
85a3830f1a Shader resource creation added to webgl renderer 2017-04-05 14:59:59 -03:00
Richard Davey
d34a3256ed Init the prevTick to avoid ffwd glitches. 2017-04-05 17:05:51 +01:00
Richard Davey
e588ff511a Added Texture.has(frame) check 2017-04-05 17:04:55 +01:00
Richard Davey
4314fb095f Added Frame progress slice. 2017-04-05 17:04:43 +01:00
Richard Davey
f7b6b357db Added progress float. 2017-04-05 17:04:21 +01:00
Richard Davey
59787a154f Generate methods now take config objects. 2017-04-05 17:04:10 +01:00
Richard Davey
baf69828a5 Working through progress support. 2017-04-05 15:27:31 +01:00
Richard Davey
5dd08c73be Allows you to provide an array for the generate methods. 2017-04-05 15:27:31 +01:00
Richard Davey
7f1f2437e4 Now passes in the index to the AnimationFrame. 2017-04-05 15:27:31 +01:00
Felipe Alfonso
b755fe06b9 Removed RenderPass 2017-04-05 11:23:34 -03:00
Richard Davey
3356cecc0b Added Sprite.play 2017-04-05 04:41:53 +01:00
Richard Davey
3a3ad562ab Added generateFrameNames method and reduced in size.
Fixed Pad bug.
Fixed Animation framerate delta speed.
2017-04-05 04:18:08 +01:00