mirror of
https://github.com/photonstorm/phaser
synced 2024-11-24 13:43:26 +00:00
Working through updating the emitter and particle classes to use the new MinMax format
This commit is contained in:
parent
4f1bd5a3eb
commit
4c6183931c
3 changed files with 212 additions and 97 deletions
|
@ -1,4 +1,5 @@
|
|||
var Class = require('../../utils/Class');
|
||||
var DegToRad = require('../../math/DegToRad');
|
||||
|
||||
var Particle = new Class({
|
||||
|
||||
|
@ -14,6 +15,8 @@ var Particle = new Class({
|
|||
this.x = x;
|
||||
this.y = y;
|
||||
|
||||
// Add Acceleration (and Bounce?)
|
||||
|
||||
this.velocityX = 0;
|
||||
this.velocityY = 0;
|
||||
|
||||
|
@ -35,14 +38,14 @@ var Particle = new Class({
|
|||
this.start = {
|
||||
tint: 0xFFFFFF,
|
||||
alpha: 1,
|
||||
scale: 1,
|
||||
scale: { x: 1, y: 1 },
|
||||
angle: 0
|
||||
};
|
||||
|
||||
this.end = {
|
||||
tint: 0xFFFFFF,
|
||||
alpha: 1,
|
||||
scale: 1,
|
||||
scale: { x: 1, y: 1 },
|
||||
angle: 0
|
||||
};
|
||||
},
|
||||
|
@ -74,14 +77,16 @@ var Particle = new Class({
|
|||
|
||||
start.tint = 0xFFFFFF;
|
||||
start.alpha = 1;
|
||||
start.scale = 1;
|
||||
start.scale.x = 1;
|
||||
start.scale.y = 1;
|
||||
start.angle = 0;
|
||||
|
||||
var end = this.end;
|
||||
|
||||
end.tint = 0xFFFFFF;
|
||||
end.alpha = 1;
|
||||
end.scale = 1;
|
||||
end.scale.x = 1;
|
||||
end.scale.y = 1;
|
||||
end.angle = 0;
|
||||
|
||||
return this;
|
||||
|
@ -92,19 +97,82 @@ var Particle = new Class({
|
|||
return (this.lifeStep > 0);
|
||||
},
|
||||
|
||||
/*
|
||||
setPosition: function (x, y)
|
||||
// var rad = DegToRad(Between(this.minEmitAngle, this.maxEmitAngle));
|
||||
// var speed = Between(this.minSpeed, this.maxSpeed);
|
||||
// var vx = Math.cos(rad) * speed;
|
||||
// var vy = Math.sin(rad) * speed;
|
||||
|
||||
// particle.velocityX = vx;
|
||||
// particle.velocityY = vy;
|
||||
// particle.life = Math.max(this.life, Number.MIN_VALUE);
|
||||
// particle.lifeStep = particle.life;
|
||||
// particle.start.scale = this.startScale;
|
||||
// particle.end.scale = this.endScale;
|
||||
// particle.scaleX = this.startScale;
|
||||
// particle.scaleY = this.startScale;
|
||||
// particle.start.alpha = this.startAlpha;
|
||||
// particle.end.alpha = this.endAlpha;
|
||||
// particle.start.rotation = DegToRad(this.startAngle);
|
||||
// particle.end.rotation = DegToRad(this.endAngle);
|
||||
// particle.color = (particle.color & 0x00FFFFFF) | (((this.startAlpha * 0xFF)|0) << 24);
|
||||
// particle.index = this.alive.length;
|
||||
|
||||
emit: function (emitter)
|
||||
{
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
var rad = DegToRad(emitter.angle.getRandom());
|
||||
|
||||
this.velocityX = Math.cos(rad) * emitter.velocity.getRandomX();
|
||||
this.velocityY = Math.sin(rad) * emitter.velocity.getRandomY();
|
||||
|
||||
this.life = Math.max(this.life, Number.MIN_VALUE);
|
||||
this.lifeStep = this.life;
|
||||
|
||||
emitter.scale.copyX(this.start.scale);
|
||||
emitter.scale.copyY(this.end.scale);
|
||||
|
||||
this.start.alpha = emitter.alpha.min;
|
||||
this.end.alpha = emitter.alpha.max;
|
||||
|
||||
this.start.rotation = emitter.particleAngle.min;
|
||||
this.end.rotation = emitter.particleAngle.max;
|
||||
|
||||
this.color = (this.color & 0x00ffffff) | (((this.start.alpha * 0xff) | 0) << 24);
|
||||
|
||||
this.index = emitter.alive.length;
|
||||
},
|
||||
|
||||
setScale: function (x, y)
|
||||
// particle.velocityX += gravityX;
|
||||
// particle.velocityY += gravityY;
|
||||
// particle.x += particle.velocityX * emitterStep;
|
||||
// particle.y += particle.velocityY * emitterStep;
|
||||
// particle.normLifeStep = particle.lifeStep / particle.life;
|
||||
|
||||
// var norm = 1 - particle.normLifeStep;
|
||||
// var alphaEase = this.easingFunctionAlpha(norm);
|
||||
// var scaleEase = this.easingFunctionScale(norm);
|
||||
// var rotationEase = this.easingFunctionRotation(norm);
|
||||
// var alphaf = (particle.end.alpha - particle.start.alpha) * alphaEase + particle.start.alpha;
|
||||
// var scale = (particle.end.scale - particle.start.scale) * scaleEase + particle.start.scale;
|
||||
// var rotation = (particle.end.rotation - particle.start.rotation) * rotationEase + particle.start.rotation;
|
||||
|
||||
// particle.scaleX = particle.scaleY = scale;
|
||||
// particle.color = (particle.color & 0x00FFFFFF) | (((alphaf * 0xFF)|0) << 24);
|
||||
// particle.rotation = rotation;
|
||||
|
||||
update: function (emitter, step)
|
||||
{
|
||||
this.scaleX = x;
|
||||
this.scaleY = y;
|
||||
this.normLifeStep = 1 - this.lifeStep / this.life;
|
||||
|
||||
this.velocityX += (emitter.gravity.x * step);
|
||||
this.velocityY += (emitter.gravity.y * step);
|
||||
|
||||
this.x += this.velocityX * step;
|
||||
this.y += this.velocityY * step;
|
||||
|
||||
this.lifeStep -= step;
|
||||
|
||||
return (this.lifeStep <= 0);
|
||||
}
|
||||
*/
|
||||
|
||||
});
|
||||
|
||||
|
|
|
@ -5,6 +5,8 @@ var DegToRad = require('../../math/DegToRad');
|
|||
var Easing = require('../../math/easing');
|
||||
var GameObject = require('../GameObject');
|
||||
var GetEaseFunction = require('../../tweens/builder/GetEaseFunction');
|
||||
var MinMax2 = require('../../math/MinMax2');
|
||||
var MinMax4 = require('../../math/MinMax4');
|
||||
var Particle = require('./Particle');
|
||||
var StableSort = require('../../utils/array/StableSort');
|
||||
|
||||
|
@ -27,45 +29,68 @@ var ParticleEmitter = new Class({
|
|||
|
||||
this.key = '';
|
||||
|
||||
this.x = 0;
|
||||
this.y = 0;
|
||||
|
||||
this.frame = manager.frame;
|
||||
|
||||
this.classType = Particle;
|
||||
this.particleClass = Particle;
|
||||
|
||||
this.dead = [];
|
||||
this.alive = [];
|
||||
|
||||
this.minSpeed = 0;
|
||||
this.maxSpeed = 0;
|
||||
this.x = 0;
|
||||
this.y = 0;
|
||||
|
||||
this.startScale = 1.0;
|
||||
this.endScale = 1.0;
|
||||
// Implement ease into the MinMax component?
|
||||
|
||||
this.startAlpha = 1.0;
|
||||
this.endAlpha = 1.0;
|
||||
this.velocity = new MinMax4();
|
||||
|
||||
this.minEmitAngle = 0;
|
||||
this.maxEmitAngle = 360;
|
||||
this.scale = new MinMax4(1);
|
||||
|
||||
this.startAngle = 0;
|
||||
this.endAngle = 0;
|
||||
this.gravity = new MinMax4();
|
||||
|
||||
this.gravityX = 0;
|
||||
this.gravityY = 0;
|
||||
this.alpha = new MinMax2(1);
|
||||
|
||||
this.life = 1.0;
|
||||
this.angle = new MinMax2(0, 360);
|
||||
|
||||
this.delay = 0.0;
|
||||
this.delayCounter = 0.0;
|
||||
this.particleAngle = new MinMax2();
|
||||
|
||||
// The lifespan of the particles (in ms)
|
||||
this.lifespan = new MinMax2(1000);
|
||||
|
||||
this.deathCallback = null;
|
||||
this.deathCallbackScope = null;
|
||||
|
||||
this.emitCount = 1;
|
||||
this.enabled = true;
|
||||
this.allowCreation = true;
|
||||
|
||||
/**
|
||||
* @property {number} frequency - How often a particle is emitted in ms (if emitter is started with Explode === false).
|
||||
*/
|
||||
this.frequency = 100;
|
||||
|
||||
/**
|
||||
* @property {boolean} on - Determines whether the emitter is currently emitting particles. It is totally safe to directly toggle this.
|
||||
* @default
|
||||
*/
|
||||
this.on = false;
|
||||
// this.enabled = true;
|
||||
|
||||
/**
|
||||
* @property {boolean} particleBringToTop - If this is `true` then when the Particle is emitted it will be bought to the top of the Emitters display list.
|
||||
* @default
|
||||
*/
|
||||
this.particleBringToTop = false;
|
||||
|
||||
/**
|
||||
* @property {boolean} particleSendToBack - If this is `true` then when the Particle is emitted it will be sent to the back of the Emitters display list.
|
||||
* @default
|
||||
*/
|
||||
this.particleSendToBack = false;
|
||||
|
||||
this.timeScale = 1;
|
||||
|
||||
// this.delay = 0;
|
||||
// this.delayCounter = 0;
|
||||
// this.allowCreation = true;
|
||||
|
||||
this.emitShape = null;
|
||||
|
||||
this.easingFunctionAlpha = Easing.Linear;
|
||||
|
@ -90,6 +115,7 @@ var ParticleEmitter = new Class({
|
|||
return this;
|
||||
},
|
||||
|
||||
/*
|
||||
setEase: function (easeName, easeParam)
|
||||
{
|
||||
var ease = GetEaseFunction(easeName, easeParam);
|
||||
|
@ -121,68 +147,60 @@ var ParticleEmitter = new Class({
|
|||
|
||||
return this;
|
||||
},
|
||||
*/
|
||||
|
||||
setSpeed: function (min, max)
|
||||
// Particle Emission
|
||||
|
||||
setVelocity: function (xMin, xMax, yMin, yMax)
|
||||
{
|
||||
if (max === undefined) { max = min; }
|
||||
|
||||
this.minSpeed = min;
|
||||
this.maxSpeed = max;
|
||||
this.velocity.set(xMin, xMax, yMin, yMax);
|
||||
|
||||
return this;
|
||||
},
|
||||
|
||||
setEmitAngle: function (min, max)
|
||||
setScale: function (xMin, xMax, yMin, yMax)
|
||||
{
|
||||
if (max === undefined) { max = min; }
|
||||
|
||||
this.minEmitAngle = min;
|
||||
this.maxEmitAngle = max;
|
||||
this.scale.set(xMin, xMax, yMin, yMax);
|
||||
|
||||
return this;
|
||||
},
|
||||
|
||||
setScale: function (start, end)
|
||||
setGravity: function (xMin, xMax, yMin, yMax)
|
||||
{
|
||||
if (end === undefined) { end = start; }
|
||||
|
||||
this.startScale = start;
|
||||
this.endScale = end;
|
||||
this.gravity.set(xMin, xMax, yMin, yMax);
|
||||
|
||||
return this;
|
||||
},
|
||||
|
||||
setAlpha: function (start, end)
|
||||
setAlpha: function (min, max)
|
||||
{
|
||||
if (end === undefined) { end = start; }
|
||||
|
||||
this.startAlpha = start;
|
||||
this.endAlpha = end;
|
||||
this.alpha.set(min, max);
|
||||
|
||||
return this;
|
||||
},
|
||||
|
||||
setAngle: function (start, end)
|
||||
setAngle: function (min, max)
|
||||
{
|
||||
if (end === undefined) { end = start; }
|
||||
|
||||
this.startAngle = start;
|
||||
this.endAngle = end;
|
||||
this.angle.set(min, max);
|
||||
|
||||
return this;
|
||||
},
|
||||
|
||||
setGravity: function (x, y)
|
||||
setParticleAngle: function (min, max)
|
||||
{
|
||||
if (y === undefined) { y = x; }
|
||||
|
||||
this.gravityX = x;
|
||||
this.gravityY = y;
|
||||
this.particleAngle.set(min, max);
|
||||
|
||||
return this;
|
||||
},
|
||||
|
||||
setEmitterDelay: function (delay)
|
||||
setLifespan: function (min, max)
|
||||
{
|
||||
this.lifespan.set(min, max);
|
||||
|
||||
return this;
|
||||
},
|
||||
|
||||
setDelay: function (delay)
|
||||
{
|
||||
this.delay = delay;
|
||||
this.delayCounter = delay / 1000;
|
||||
|
@ -197,13 +215,15 @@ var ParticleEmitter = new Class({
|
|||
return this;
|
||||
},
|
||||
|
||||
// Particle Management
|
||||
|
||||
reserve: function (particleCount)
|
||||
{
|
||||
var dead = this.dead;
|
||||
|
||||
for (var count = 0; count < particleCount; ++count)
|
||||
{
|
||||
dead.push(new Particle(this.x, this.y));
|
||||
dead.push(new this.particleClass(this.x, this.y, this.frame));
|
||||
}
|
||||
|
||||
return this;
|
||||
|
@ -298,6 +318,14 @@ var ParticleEmitter = new Class({
|
|||
return this;
|
||||
},
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
explode: function (count)
|
||||
{
|
||||
this.emit(count);
|
||||
|
@ -329,17 +357,12 @@ var ParticleEmitter = new Class({
|
|||
|
||||
var x = this.x;
|
||||
var y = this.y;
|
||||
var shape = this.emitShape;
|
||||
// var shape = this.emitShape;
|
||||
var dead = this.dead;
|
||||
var allowCreation = this.allowCreation;
|
||||
// var allowCreation = this.allowCreation;
|
||||
|
||||
for (var index = 0; index < count; index++)
|
||||
{
|
||||
var rad = DegToRad(Between(this.minEmitAngle, this.maxEmitAngle));
|
||||
var speed = Between(this.minSpeed, this.maxSpeed);
|
||||
var vx = Math.cos(rad) * speed;
|
||||
var vy = Math.sin(rad) * speed;
|
||||
|
||||
if (dead.length > 0)
|
||||
{
|
||||
particle = dead.pop();
|
||||
|
@ -347,34 +370,36 @@ var ParticleEmitter = new Class({
|
|||
}
|
||||
else if (allowCreation)
|
||||
{
|
||||
particle = new this.classType(x, y, this.frame);
|
||||
particle = new this.particleClass(x, y, this.frame);
|
||||
}
|
||||
else
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
if (shape)
|
||||
{
|
||||
shape.getRandomPoint(particle);
|
||||
particle.x += x;
|
||||
particle.y += y;
|
||||
}
|
||||
// if (shape)
|
||||
// {
|
||||
// shape.getRandomPoint(particle);
|
||||
// particle.x += x;
|
||||
// particle.y += y;
|
||||
// }
|
||||
|
||||
particle.velocityX = vx;
|
||||
particle.velocityY = vy;
|
||||
particle.life = Math.max(this.life, Number.MIN_VALUE);
|
||||
particle.lifeStep = particle.life;
|
||||
particle.start.scale = this.startScale;
|
||||
particle.end.scale = this.endScale;
|
||||
particle.scaleX = this.startScale;
|
||||
particle.scaleY = this.startScale;
|
||||
particle.start.alpha = this.startAlpha;
|
||||
particle.end.alpha = this.endAlpha;
|
||||
particle.start.rotation = DegToRad(this.startAngle);
|
||||
particle.end.rotation = DegToRad(this.endAngle);
|
||||
particle.color = (particle.color & 0x00FFFFFF) | (((this.startAlpha * 0xFF)|0) << 24);
|
||||
particle.index = this.alive.length;
|
||||
particle.emit(this);
|
||||
|
||||
// particle.velocityX = vx;
|
||||
// particle.velocityY = vy;
|
||||
// particle.life = Math.max(this.life, Number.MIN_VALUE);
|
||||
// particle.lifeStep = particle.life;
|
||||
// particle.start.scale = this.startScale;
|
||||
// particle.end.scale = this.endScale;
|
||||
// particle.scaleX = this.startScale;
|
||||
// particle.scaleY = this.startScale;
|
||||
// particle.start.alpha = this.startAlpha;
|
||||
// particle.end.alpha = this.endAlpha;
|
||||
// particle.start.rotation = DegToRad(this.startAngle);
|
||||
// particle.end.rotation = DegToRad(this.endAngle);
|
||||
// particle.color = (particle.color & 0x00FFFFFF) | (((this.startAlpha * 0xFF)|0) << 24);
|
||||
// particle.index = this.alive.length;
|
||||
|
||||
this.alive.push(particle);
|
||||
}
|
||||
|
@ -384,20 +409,36 @@ var ParticleEmitter = new Class({
|
|||
|
||||
preUpdate: function (time, delta)
|
||||
{
|
||||
// Scale the delta
|
||||
delta *= this.timeScale;
|
||||
|
||||
var dead = this.dead;
|
||||
var particles = this.alive;
|
||||
|
||||
var length = particles.length;
|
||||
var emitterStep = (delta / 1000);
|
||||
var gravityX = this.gravityX * emitterStep;
|
||||
var gravityY = this.gravityY * emitterStep;
|
||||
|
||||
var step = (delta / 1000);
|
||||
|
||||
var deathCallback = this.deathCallback;
|
||||
var deathCallbackScope = this.deathCallbackScope;
|
||||
|
||||
/* Simulation */
|
||||
for (var index = 0; index < length; ++index)
|
||||
for (var index = 0; index < length; index++)
|
||||
{
|
||||
var particle = particles[index];
|
||||
|
||||
// update returns `true` if the particle is now dead (lifeStep < 0)
|
||||
if (particle.update(this, step))
|
||||
{
|
||||
// Moves the dead particle to the end of the particles array (ready for splicing out later)
|
||||
var last = particles[length - 1];
|
||||
particles[length - 1] = particle;
|
||||
particles[index] = last;
|
||||
index -= 1;
|
||||
length -= 1;
|
||||
}
|
||||
|
||||
/*
|
||||
particle.velocityX += gravityX;
|
||||
particle.velocityY += gravityY;
|
||||
particle.x += particle.velocityX * emitterStep;
|
||||
|
@ -431,6 +472,7 @@ var ParticleEmitter = new Class({
|
|||
}
|
||||
|
||||
particle.lifeStep -= emitterStep;
|
||||
*/
|
||||
}
|
||||
|
||||
// Move dead particles to the dead array
|
||||
|
|
|
@ -23,6 +23,8 @@ var ParticleEmitterManager = new Class({
|
|||
// private
|
||||
this.blendMode = -1;
|
||||
|
||||
this.timeScale = 1;
|
||||
|
||||
this.setTexture(texture, frame);
|
||||
|
||||
this.emitters = [];
|
||||
|
@ -70,6 +72,9 @@ var ParticleEmitterManager = new Class({
|
|||
|
||||
preUpdate: function (time, delta)
|
||||
{
|
||||
// Scale the delta
|
||||
delta *= this.timeScale;
|
||||
|
||||
var emitters = this.emitters;
|
||||
|
||||
for (var i = 0; i < emitters.length; i++)
|
||||
|
|
Loading…
Reference in a new issue