mirror of
https://github.com/photonstorm/phaser
synced 2024-11-24 13:43:26 +00:00
Loads of little fixes all across the emitter classes.
This commit is contained in:
parent
80a652e071
commit
816b228cc5
3 changed files with 149 additions and 253 deletions
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@ -1,23 +1,26 @@
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var GetEaseFunction = require('../../tweens/builder/GetEaseFunction');
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var GetValue = require('../../utils/object/GetValue');
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var GetFastValue = require('../../utils/object/GetFastValue');
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var FloatBetween = require('../../math/FloatBetween');
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var GetEaseFunction = require('../../tweens/builder/GetEaseFunction');
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var GetFastValue = require('../../utils/object/GetFastValue');
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var Wrap = require('../../math/Wrap');
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function hasOnEmit (def)
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function has (object, key)
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{
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return (!!def.onEmit && typeof def.onEmit === 'function');
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return (object.hasOwnProperty(key));
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}
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function hasOnUpdate (def)
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function hasBoth (object, key1, key2)
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{
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return (!!def.onUpdate && typeof def.onUpdate === 'function');
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return (object.hasOwnProperty(key1) && object.hasOwnProperty(key2));
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}
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function hasGetters (def)
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{
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return hasOnEmit(def) || hasOnUpdate(def);
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return (has(def, 'onEmit')) || (has(def, 'onUpdate'));
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}
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var steps = 0;
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var counter = 0;
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var GetValueOp = function (config, key, defaultValue)
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{
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var propertyValue = GetFastValue(config, key, defaultValue);
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@ -73,31 +76,42 @@ var GetValueOp = function (config, key, defaultValue)
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particleUpdate = propertyValue;
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}
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else if (t === 'object' && propertyValue.hasOwnProperty('start') && propertyValue.hasOwnProperty('end'))
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else if (t === 'object' && (has(propertyValue, 'random') || hasBoth(propertyValue, 'start', 'end') || hasBoth(propertyValue, 'min', 'max')))
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{
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var start = propertyValue.start;
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var end = propertyValue.end;
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var start = (propertyValue.hasOwnProperty('start')) ? propertyValue.start : propertyValue.min;
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var end = (propertyValue.hasOwnProperty('end')) ? propertyValue.end : propertyValue.max;
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var isRandom = false;
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// A random starting value:
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// x: { start: 100, end: 400, randomStart: true }
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// x: { start: 100, end: 400, random: true } OR { min: 100, max: 400, random: true } OR { random: [ 100, 400 ] }
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if (propertyValue.hasOwnProperty('randomStart'))
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if (has(propertyValue, 'random'))
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{
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particleEmit = function ()
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isRandom = true;
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var rnd = propertyValue.random;
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// x: { random: [ 100, 400 ] } = the same as doing: x: { start: 100, end: 400, random: true }
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if (Array.isArray(rnd))
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{
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return FloatBetween(start, end);
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};
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}
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else
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{
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particleEmit = function ()
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start = rnd[0];
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end = rnd[1];
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}
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particleEmit = function (particle, key)
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{
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return start;
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var data = particle.data[key];
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var value = FloatBetween(start, end);
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data.min = value;
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return value;
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};
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}
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if (propertyValue.hasOwnProperty('steps'))
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if (has(propertyValue, 'steps'))
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{
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// A stepped (per emit) range
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@ -105,11 +119,18 @@ var GetValueOp = function (config, key, defaultValue)
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// Increments a value stored in the emitter
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particleUpdate = function (particle, key)
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{
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var emitter = particle.emitter;
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steps = propertyValue.steps;
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counter = start;
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return emitter.getNext(key);
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particleEmit = function ()
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{
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var value = counter;
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var i = value + ((end - start) / steps);
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counter = Wrap(i, start, end);
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return counter;
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};
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}
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else
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@ -122,12 +143,25 @@ var GetValueOp = function (config, key, defaultValue)
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var easeFunc = GetEaseFunction(ease);
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if (!isRandom)
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{
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particleEmit = function (particle, key)
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{
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var data = particle.data[key];
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data.min = start;
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data.max = end;
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return start;
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};
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}
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particleUpdate = function (particle, key, t, value)
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{
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var data = particle.data[key];
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return data.calc * easeFunc(t) + data.min;
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}
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return (data.max - data.min) * easeFunc(t) + data.min;
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};
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}
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}
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else if (t === 'object' && hasGetters(propertyValue))
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@ -150,12 +184,12 @@ var GetValueOp = function (config, key, defaultValue)
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}
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*/
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if (hasOnEmit(propertyValue))
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if (has(propertyValue, 'onEmit'))
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{
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particleEmit = propertyValue.onEmit;
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}
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if (hasOnUpdate(propertyValue))
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if (has(propertyValue, 'onUpdate'))
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{
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particleUpdate = propertyValue.onUpdate;
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}
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@ -1,6 +1,5 @@
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var Class = require('../../utils/Class');
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var DegToRad = require('../../math/DegToRad');
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var FloatBetween = require('../../math/FloatBetween');
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var Particle = new Class({
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@ -44,10 +43,10 @@ var Particle = new Class({
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// ease data
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this.data = {
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tint: { min: 0xffffff, max: 0xffffff, current: 0xffffff },
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alpha: { min: 1, max: 1, calc: 0 },
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angle: { min: 0, max: 0, calc: 0 },
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scaleX: { min: 1, max: 1, calc: 0 },
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scaleY: { min: 1, max: 1, calc: 0 }
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alpha: { min: 1, max: 1 },
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angle: { min: 0, max: 0 },
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scaleX: { min: 1, max: 1 },
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scaleY: { min: 1, max: 1 }
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};
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},
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@ -67,15 +66,15 @@ var Particle = new Class({
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emitter.zone.getRandomPoint(this);
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}
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this.x += emitter.x.getNext();
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this.y += emitter.y.getNext();
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this.x += emitter.x.onEmit(this, 'x');
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this.y += emitter.y.onEmit(this, 'y');
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var sx = emitter.speedX.getNext();
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var sy = emitter.speedY.getNext();
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var sx = emitter.speedX.onEmit(this, 'speedX');
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var sy = (emitter.speedY) ? emitter.speedY.onEmit(this, 'speedY') : sx;
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if (emitter.radial)
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{
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var rad = DegToRad(emitter.emitterAngle.getNext());
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var rad = DegToRad(emitter.emitterAngle.onEmit(this, 'angle'));
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this.velocityX = Math.cos(rad) * Math.abs(sx);
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this.velocityY = Math.sin(rad) * Math.abs(sy);
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@ -86,104 +85,17 @@ var Particle = new Class({
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this.velocityY = sy;
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}
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this.life = emitter.lifespan.getNext();
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this.life = emitter.lifespan.onEmit(this, 'lifespan');
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this.lifeCurrent = this.life;
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// eased values
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this.scaleX = emitter.scaleX.onEmit(this, 'scaleX');
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this.scaleY = (emitter.scaleY) ? emitter.scaleY.onEmit(this, 'scaleY') : this.scaleX;
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var dataScaleX = this.data.scaleX;
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var dataScaleY = this.data.scaleY;
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var dataAngle = this.data.angle;
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var dataAlpha = this.data.alpha;
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this.angle = emitter.particleAngle.onEmit(this, 'angle');
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this.rotation = DegToRad(this.angle);
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emitter.scaleX.copyToMinMax(dataScaleX);
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emitter.scaleY.copyToMinMax(dataScaleY);
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emitter.particleAngle.copyToMinMax(dataAngle);
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emitter.alpha.copyToMinMax(dataAlpha);
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this.alpha = emitter.alpha.onEmit(this, 'alpha');
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// Random overrides
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if (emitter.randomScaleX)
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{
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var randomScaleX = FloatBetween(emitter.randomScaleX[0], emitter.randomScaleX[1]);
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// If there is no current ease value set we override them both
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if (dataScaleX.min === dataScaleX.max)
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{
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dataScaleX.min = randomScaleX;
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dataScaleX.max = randomScaleX;
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}
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else
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{
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// Otherwise we just reset the start value, so it still eases to the end value
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dataScaleX.min = randomScaleX;
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}
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}
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if (emitter.randomScaleY)
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{
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var randomScaleY = FloatBetween(emitter.randomScaleY[0], emitter.randomScaleY[1]);
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// If there is no current ease value set we override them both
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if (dataScaleY.min === dataScaleY.max)
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{
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dataScaleY.min = randomScaleY;
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dataScaleY.max = randomScaleY;
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}
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else
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{
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// Otherwise we just reset the start value, so it still eases to the end value
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dataScaleY.min = randomScaleY;
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}
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}
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if (emitter.randomAngle)
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{
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var randomAngle = FloatBetween(emitter.randomAngle[0], emitter.randomAngle[1]);
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// If there is no current ease value set we override them both
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if (dataAngle.min === dataAngle.max)
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{
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dataAngle.min = randomAngle;
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dataAngle.max = randomAngle;
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}
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else
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{
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// Otherwise we just reset the start value, so it still eases to the end value
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dataAngle.min = randomAngle;
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}
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}
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if (emitter.randomAlpha)
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{
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var randomAlpha = FloatBetween(emitter.randomAlpha[0], emitter.randomAlpha[1]);
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// If there is no current ease value set we override them both
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if (dataAlpha.min === dataAlpha.max)
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{
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dataAlpha.min = randomAlpha;
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dataAlpha.max = randomAlpha;
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}
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else
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{
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// Otherwise we just reset the start value, so it still eases to the end value
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dataAlpha.min = randomAlpha;
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}
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}
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// Pre-calc ease values
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dataScaleX.calc = dataScaleX.max - dataScaleX.min;
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dataScaleY.calc = dataScaleY.max - dataScaleY.min;
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dataAngle.calc = dataAngle.max - dataAngle.min;
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dataAlpha.calc = dataAlpha.max - dataAlpha.min;
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// Set initial values
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this.scaleX = dataScaleX.min;
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this.scaleY = dataScaleY.min;
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this.angle = dataAngle.min;
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this.rotation = DegToRad(dataAngle.min);
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this.alpha = dataAlpha.min;
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this.color = (this.color & 0x00FFFFFF) | (((this.alpha * 0xFF) | 0) << 24);
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this.index = emitter.alive.length;
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@ -197,21 +109,27 @@ var Particle = new Class({
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// How far along in life is this particle? (t = 0 to 1)
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var t = 1 - (this.lifeCurrent / this.life);
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this.velocityX += (emitter.gravity.x * step);
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this.velocityY += (emitter.gravity.y * step);
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this.velocityX += (emitter.gravityX * step);
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this.velocityY += (emitter.gravityY * step);
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this.x += this.velocityX * step;
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this.y += this.velocityY * step;
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var data = this.data;
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this.scaleX = emitter.scaleX.onUpdate(this, 'scaleX', t, this.scaleX);
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this.scaleX = data.scaleX.calc * emitter.easingFunctionScale(t) + data.scaleX.min;
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this.scaleY = data.scaleY.calc * emitter.easingFunctionScale(t) + data.scaleY.min;
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if (emitter.scaleY)
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{
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this.scaleY = emitter.scaleY.onUpdate(this, 'scaleY', t, this.scaleY);
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}
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else
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{
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this.scaleY = this.scaleX;
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}
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this.angle = data.angle.calc * emitter.easingFunctionRotation(t) + data.angle.min;
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this.angle = emitter.particleAngle.onUpdate(this, 'angle', t, this.angle);
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this.rotation = DegToRad(this.angle);
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this.alpha = data.alpha.calc * emitter.easingFunctionAlpha(t) + data.alpha.min;
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this.alpha = emitter.alpha.onUpdate(this, 'alpha', t, this.alpha);
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this.color = (this.color & 0x00FFFFFF) | (((this.alpha * 0xFF) | 0) << 24);
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@ -1,12 +1,9 @@
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var BlendModes = require('../../renderer/BlendModes');
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var Class = require('../../utils/Class');
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var Components = require('../components');
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var GetEaseFunction = require('../../tweens/builder/GetEaseFunction');
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var GetRandomElement = require('../../utils/array/GetRandomElement');
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var GetValue = require('../../utils/object/GetValue');
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var GetFastValue = require('../../utils/object/GetFastValue');
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var MinMax2 = require('../../math/MinMax2');
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var MinMax4 = require('../../math/MinMax4');
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var Particle = require('./Particle');
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var StableSort = require('../../utils/array/StableSort');
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var Vector2 = require('../../math/Vector2');
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@ -45,82 +42,48 @@ var ParticleEmitter = new Class({
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// A point emitter will emit particles only in the direction derived from the speed values
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this.radial = GetFastValue(config, 'radial', true);
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// Not a value operation because you should be able to constantly alter this and effect all
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// alive particles in real-time, instantly
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this.gravityX = GetValue(config, 'gravityX', 0);
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this.gravityY = GetValue(config, 'gravityY', 0);
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// Value ops
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this.speedX = GetValueOp(config, 'speedX', 0);
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this.speedY = GetValueOp(config, 'speedY', 0);
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if (config.hasOwnProperty('speed'))
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{
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this.speedX = GetValueOp(config, 'speed', 0);
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this.speedY = null;
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}
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this.scaleX = GetValueOp(config, 'scaleX', 1);
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this.scaleY = GetValueOp(config, 'scaleY', 1);
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this.gravityX = GetValueOp(config, 'gravityX', 0);
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this.gravityY = GetValueOp(config, 'gravityY', 0);
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if (config.hasOwnProperty('scale'))
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{
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this.scaleX = GetValueOp(config, 'scale', 1);
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this.scaleY = null;
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}
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this.alpha = GetValueOp(config, 'alpha', 1);
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/*
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this.x = new MinMax2(GetValue(config, 'x', 0));
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this.y = new MinMax2(GetValue(config, 'y', 0));
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this.lifespan = GetValueOp(config, 'lifespan', 1000);
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this.radial = GetValue(config, 'radial', true);
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this.emitterAngle = GetValueOp(config, 'angle', { min: 0, max: 360, random: true });
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this.speedX = new MinMax2(GetValue(config, 'speedX', 0));
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this.speedY = new MinMax2(GetValue(config, 'speedY', 0));
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var speedConfig = GetValue(config, 'speed', null);
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if (speedConfig)
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{
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this.speedX.set(speedConfig);
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this.speedY.set(speedConfig);
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}
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this.scaleX = new MinMax2(GetValue(config, 'scaleX', 1));
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this.scaleY = new MinMax2(GetValue(config, 'scaleY', 1));
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var scaleConfig = GetValue(config, 'scale', null);
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if (scaleConfig)
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{
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this.scaleX.set(scaleConfig);
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this.scaleY.set(scaleConfig);
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}
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this.gravity = new MinMax2(GetValue(config, 'gravity', 0));
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this.alpha = new MinMax2(GetValue(config, 'alpha', 1));
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*/
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this.emitterAngle = new MinMax2(GetValue(config, 'angle', [ 0, 360 ]));
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this.particleAngle = new MinMax2(GetValue(config, 'particleAngle', 0));
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// The lifespan of the particles (in ms)
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this.lifespan = new MinMax2(GetValue(config, 'lifespan', 1000));
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// Random overrides
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this.randomScaleX = GetValue(config, 'randomScaleX', null);
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this.randomScaleY = GetValue(config, 'randomScaleY', null);
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this.randomScale = GetValue(config, 'randomScale', null);
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if (this.randomScale)
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{
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this.randomScaleX = this.randomScale;
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this.randomScaleY = this.randomScale;
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}
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this.randomAlpha = GetValue(config, 'randomAlpha', null);
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this.randomAngle = GetValue(config, 'randomAngle', null);
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this.particleAngle = GetValueOp(config, 'particleAngle', 0);
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// Callbacks
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this.emitCallback = GetValue(config, 'emitCallback', null);
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this.emitCallbackScope = GetValue(config, 'emitCallbackScope', null);
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this.emitCallback = GetFastValue(config, 'emitCallback', null);
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this.emitCallbackScope = GetFastValue(config, 'emitCallbackScope', null);
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this.deathCallback = GetValue(config, 'deathCallback', null);
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this.deathCallbackScope = GetValue(config, 'deathCallbackScope', null);
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this.deathCallback = GetFastValue(config, 'deathCallback', null);
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this.deathCallbackScope = GetFastValue(config, 'deathCallbackScope', null);
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var callbackScope = GetValue(config, 'callbackScope', null)
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var callbackScope = GetFastValue(config, 'callbackScope', null);
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if (callbackScope)
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{
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@ -129,46 +92,43 @@ var ParticleEmitter = new Class({
|
|||
}
|
||||
|
||||
// Set to hard limit the amount of particle objects this emitter is allowed to create
|
||||
this.maxParticles = GetValue(config, 'maxParticles', 0);
|
||||
this.maxParticles = GetFastValue(config, 'maxParticles', 1);
|
||||
|
||||
// How many particles are emitted each time the emitter updates
|
||||
this.quantity = GetValue(config, 'quantity', 1);
|
||||
this.quantity = GetFastValue(config, 'quantity', 1);
|
||||
|
||||
// How often a particle is emitted in ms (if emitter is a constant / flow emitter)
|
||||
// If emitter is an explosion emitter this value will be -1.
|
||||
// Anything > -1 sets this to be a flow emitter
|
||||
this.frequency = GetValue(config, 'frequency', 0);
|
||||
this.frequency = GetFastValue(config, 'frequency', 0);
|
||||
|
||||
// Controls if the emitter is currently emitting particles. Already alive particles will continue to update until they expire.
|
||||
this.on = GetValue(config, 'on', true);
|
||||
this.on = GetFastValue(config, 'on', true);
|
||||
|
||||
// Newly emitted particles are added to the top of the particle list, i.e. rendered above those already alive. Set to false to send them to the back.
|
||||
this.particleBringToTop = GetValue(config, 'particleBringToTop', true);
|
||||
this.particleBringToTop = GetFastValue(config, 'particleBringToTop', true);
|
||||
|
||||
this.timeScale = GetValue(config, 'timeScale', 1);
|
||||
this.timeScale = GetFastValue(config, 'timeScale', 1);
|
||||
|
||||
// private
|
||||
this.dead = [];
|
||||
this.alive = [];
|
||||
|
||||
this._counter = 0;
|
||||
|
||||
// Optional Particle emission zone - must be an object that supports a `getRandomPoint` function, such as a Rectangle, Circle, Path, etc.
|
||||
this.zone = GetValue(config, 'zone', null);
|
||||
this.zone = GetFastValue(config, 'zone', null);
|
||||
|
||||
this.active = GetValue(config, 'active', true);
|
||||
this.visible = GetValue(config, 'visible', true);
|
||||
this.active = GetFastValue(config, 'active', true);
|
||||
this.visible = GetFastValue(config, 'visible', true);
|
||||
|
||||
this.blendMode = GetValue(config, 'blendMode', BlendModes.NORMAL);
|
||||
this.blendMode = GetFastValue(config, 'blendMode', BlendModes.NORMAL);
|
||||
|
||||
this.easingFunctionAlpha = GetEaseFunction(GetValue(config, 'alphaEase', 'Linear'));
|
||||
this.easingFunctionScale = GetEaseFunction(GetValue(config, 'scaleEase', 'Linear'));
|
||||
this.easingFunctionRotation = GetEaseFunction(GetValue(config, 'rotationEase', 'Linear'));
|
||||
this.follow = GetFastValue(config, 'follow', null);
|
||||
this.followOffset = new Vector2(GetFastValue(config, 'followOffset', 0));
|
||||
this.trackVisible = GetFastValue(config, 'trackVisible', false);
|
||||
|
||||
this.follow = GetValue(config, 'follow', null);
|
||||
this.followOffset = new Vector2(GetValue(config, 'followOffset', 0));
|
||||
this.trackVisible = GetValue(config, 'trackVisible', false);
|
||||
|
||||
var frame = GetValue(config, 'frame', null);
|
||||
var frame = GetFastValue(config, 'frame', null);
|
||||
|
||||
if (frame)
|
||||
{
|
||||
|
@ -176,6 +136,16 @@ var ParticleEmitter = new Class({
|
|||
}
|
||||
},
|
||||
|
||||
fromJSON: function (config)
|
||||
{
|
||||
|
||||
},
|
||||
|
||||
toJSON: function ()
|
||||
{
|
||||
|
||||
},
|
||||
|
||||
startFollow: function (target, offsetX, offsetY, trackVisible)
|
||||
{
|
||||
if (offsetX === undefined) { offsetX = 0; }
|
||||
|
@ -227,6 +197,7 @@ var ParticleEmitter = new Class({
|
|||
return this;
|
||||
},
|
||||
|
||||
/*
|
||||
setPosition: function (x, y)
|
||||
{
|
||||
this.x = x;
|
||||
|
@ -235,38 +206,6 @@ var ParticleEmitter = new Class({
|
|||
return this;
|
||||
},
|
||||
|
||||
setEase: function (easeName, easeParam)
|
||||
{
|
||||
var ease = GetEaseFunction(easeName, easeParam);
|
||||
|
||||
this.easingFunctionAlpha = ease;
|
||||
this.easingFunctionScale = ease;
|
||||
this.easingFunctionRotation = ease;
|
||||
|
||||
return this;
|
||||
},
|
||||
|
||||
setAlphaEase: function (easeName, easeParam)
|
||||
{
|
||||
this.easingFunctionAlpha = GetEaseFunction(easeName, easeParam);
|
||||
|
||||
return this;
|
||||
},
|
||||
|
||||
setScaleEase: function (easeName, easeParam)
|
||||
{
|
||||
this.easingFunctionScale = GetEaseFunction(easeName, easeParam);
|
||||
|
||||
return this;
|
||||
},
|
||||
|
||||
setRotationEase: function (easeName, easeParam)
|
||||
{
|
||||
this.easingFunctionRotation = GetEaseFunction(easeName, easeParam);
|
||||
|
||||
return this;
|
||||
},
|
||||
|
||||
// Particle Emission
|
||||
|
||||
setSpeed: function (xMin, xMax, yMin, yMax)
|
||||
|
@ -317,6 +256,7 @@ var ParticleEmitter = new Class({
|
|||
|
||||
return this;
|
||||
},
|
||||
*/
|
||||
|
||||
setQuantity: function (quantity)
|
||||
{
|
||||
|
@ -536,6 +476,7 @@ var ParticleEmitter = new Class({
|
|||
|
||||
// Store emitter coordinates in-case this was a placement explode, or emitAt
|
||||
|
||||
/*
|
||||
var oldX = this.x;
|
||||
var oldY = this.y;
|
||||
|
||||
|
@ -548,6 +489,7 @@ var ParticleEmitter = new Class({
|
|||
{
|
||||
this.y = y;
|
||||
}
|
||||
*/
|
||||
|
||||
var dead = this.dead;
|
||||
|
||||
|
@ -586,8 +528,10 @@ var ParticleEmitter = new Class({
|
|||
}
|
||||
}
|
||||
|
||||
/*
|
||||
this.x = oldX;
|
||||
this.y = oldY;
|
||||
*/
|
||||
|
||||
return particle;
|
||||
},
|
||||
|
|
Loading…
Reference in a new issue