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https://github.com/photonstorm/phaser
synced 2024-11-24 13:43:26 +00:00
JSDoc blocks added.
This commit is contained in:
parent
b28962e442
commit
498e1215f5
37 changed files with 427 additions and 9 deletions
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@ -9,22 +9,79 @@ var Curve = new Class({
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initialize:
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/**
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* [description]
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*
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* @class Curve
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* @memberOf Phaser.Curves
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* @constructor
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* @since 3.0.0
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*
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* @param {string} type - [description]
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*/
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function Curve (type)
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{
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// String based identifier
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/**
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* String based identifier
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*
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* @property {string} type
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*/
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this.type = type;
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/**
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* [description]
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*
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* @property {integer} defaultDivisions
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* @default 5
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*/
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this.defaultDivisions = 5;
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/**
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* [description]
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*
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* @property {integer} arcLengthDivisions
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* @default 100
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*/
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this.arcLengthDivisions = 100;
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/**
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* [description]
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*
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* @property {array} cacheArcLengths
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* @default []
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*/
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this.cacheArcLengths = [];
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/**
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* [description]
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*
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* @property {boolean} needsUpdate
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* @default true
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*/
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this.needsUpdate = true;
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/**
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* [description]
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*
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* @property {boolean} active
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* @default true
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*/
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this.active = true;
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/**
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* [description]
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*
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* @property {Phaser.Math.Vector2} _tmpVec2A
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* @private
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*/
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this._tmpVec2A = new Vector2();
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/**
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* [description]
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*
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* @property {Phaser.Math.Vector2} _tmpVec2B
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* @private
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*/
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this._tmpVec2B = new Vector2();
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},
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@ -1,3 +1,14 @@
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/**
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* [description]
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*
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* @method Phaser.Curves.Curve#draw
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* @since 3.0.0
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*
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* @param {Phaser.GameObjects.Graphics} graphics - [description]
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* @param {integer} [pointsTotal=32] - [description]
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*
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* @return {Phaser.GameObjects.Graphics} [description]
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*/
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var Draw = function (graphics, pointsTotal)
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{
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if (pointsTotal === undefined) { pointsTotal = 32; }
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@ -1,6 +1,17 @@
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var FromPoints = require('../../../geom/rectangle/FromPoints');
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var Rectangle = require('../../../geom/rectangle/Rectangle');
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/**
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* [description]
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*
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* @method Phaser.Curves.Curve#getBounds
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* @since 3.0.0
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*
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* @param {Phaser.Geom.Rectangle} out - [description]
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* @param {integer} [accuracy=16] - [description]
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*
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* @return {Phaser.Geom.Rectangle} [description]
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*/
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var GetBounds = function (out, accuracy)
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{
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if (out === undefined) { out = new Rectangle(); }
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@ -1,4 +1,15 @@
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// Return an array of points, spaced out X distance pixels apart
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/**
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* [description]
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*
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* @method Phaser.Curves.Curve#getDistancePoints
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* @since 3.0.0
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*
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* @param {integer} distance - [description]
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*
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* @return {Phaser.Geom.Point[]} [description]
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*/
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var GetDistancePoints = function (distance)
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{
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var len = this.getLength();
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@ -6,13 +17,6 @@ var GetDistancePoints = function (distance)
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var spaced = Math.max(1, len / distance);
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return this.getSpacedPoints(spaced);
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// Get the t value for 200 pixels along the curve
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// var t = curve.getTFromDistance(200);
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// = this.getUtoTmapping(0, distance, divisions)
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// Get the point at t
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// var p = curve.getPoint(t);
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};
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module.exports = GetDistancePoints;
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@ -1,5 +1,15 @@
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var Vector2 = require('../../../math/Vector2');
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/**
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* [description]
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*
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* @method Phaser.Curves.Curve#getEndPoint
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* @since 3.0.0
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*
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* @param {Phaser.Math.Vector2} out - [description]
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*
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* @return {Phaser.Math.Vector2} [description]
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*/
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var GetEndPoint = function (out)
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{
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if (out === undefined) { out = new Vector2(); }
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@ -1,5 +1,13 @@
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// Get total curve arc length
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/**
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* [description]
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*
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* @method Phaser.Curves.Curve#getLength
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* @since 3.0.0
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*
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* @return {number} [description]
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*/
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var GetLength = function ()
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{
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var lengths = this.getLengths();
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@ -1,5 +1,15 @@
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// Get list of cumulative segment lengths
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/**
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* [description]
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*
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* @method Phaser.Curves.Curve#getLengths
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* @since 3.0.0
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*
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* @param {integer} [divisions] - [description]
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*
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* @return {number[]} [description]
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*/
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var GetLengths = function (divisions)
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{
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if (divisions === undefined) { divisions = this.arcLengthDivisions; }
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@ -2,6 +2,17 @@
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// - u [0 .. 1]
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/**
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* [description]
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*
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* @method Phaser.Curves.Curve#getPointAt
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* @since 3.0.0
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*
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* @param {float} u - [description]
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* @param {Phaser.Math.Vector2} [out] - [description]
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*
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* @return {Phaser.Math.Vector2} [description]
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*/
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var GetPointAt = function (u, out)
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{
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var t = this.getUtoTmapping(u);
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@ -1,5 +1,15 @@
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// Get sequence of points using getPoint( t )
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/**
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* [description]
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*
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* @method Phaser.Curves.Curve#getPoints
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* @since 3.0.0
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*
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* @param {integer} [divisions] - [description]
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*
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* @return {Phaser.Math.Vector2[]} [description]
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*/
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var GetPoints = function (divisions)
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{
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if (divisions === undefined) { divisions = this.defaultDivisions; }
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// Get sequence of points using getPointAt( u )
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/**
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* [description]
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*
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* @method Phaser.Curves.Curve#getSpacedPoints
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* @since 3.0.0
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*
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* @param {integer} [divisions] - [description]
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*
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* @return {Phaser.Math.Vector2[]} [description]
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*/
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var GetSpacedPoints = function (divisions)
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{
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if (divisions === undefined) { divisions = this.defaultDivisions; }
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@ -1,5 +1,15 @@
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var Vector2 = require('../../../math/Vector2');
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/**
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* [description]
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*
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* @method Phaser.Curves.Curve#getStartPoint
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* @since 3.0.0
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*
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* @param {Phaser.Math.Vector2} [out] - [description]
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*
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* @return {Phaser.Math.Vector2} [description]
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*/
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var GetStartPoint = function (out)
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{
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if (out === undefined) { out = new Vector2(); }
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@ -1,4 +1,15 @@
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// Given a distance in pixels, get a t to find p.
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/**
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* [description]
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*
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* @method Phaser.Curves.Curve#getTFromDistance
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* @since 3.0.0
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*
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* @param {integer} distance - [description]
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* @param {integer} [divisions] - [description]
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*
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* @return {float} [description]
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*/
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var GetTFromDistance = function (distance, divisions)
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{
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if (distance <= 0)
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@ -5,6 +5,17 @@ var Vector2 = require('../../../math/Vector2');
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// 2 points a small delta apart will be used to find its gradient
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// which seems to give a reasonable approximation
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/**
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* [description]
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*
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* @method Phaser.Curves.Curve#getTangent
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* @since 3.0.0
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*
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* @param {number} t - [description]
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* @param {Phaser.Math.Vector2} [out] - [description]
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*
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* @return {Phaser.Math.Vector2} [description]
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*/
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var GetTangent = function (t, out)
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{
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if (out === undefined) { out = new Vector2(); }
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@ -1,3 +1,14 @@
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/**
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* [description]
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*
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* @method Phaser.Curves.Curve#getTangentAt
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* @since 3.0.0
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*
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* @param {float} u - [description]
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* @param {Phaser.Math.Vector2} [out] - [description]
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*
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* @return {Phaser.Math.Vector2} [description]
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*/
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var GetTangentAt = function (u, out)
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{
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var t = this.getUtoTmapping(u);
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// Given u ( 0 .. 1 ), get a t to find p. This gives you points which are equidistant
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/**
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* [description]
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*
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* @method Phaser.Curves.Curve#getUtoTmapping
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* @since 3.0.0
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*
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* @param {float} u - [description]
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* @param {integer} distance - [description]
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* @param {integer} [divisions] - [description]
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*
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* @return {number} [description]
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*/
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var GetUtoTmapping = function (u, distance, divisions)
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{
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var arcLengths = this.getLengths(divisions);
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/**
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* [description]
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*
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* @method Phaser.Curves.Curve#updateArcLengths
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* @since 3.0.0
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*/
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var UpdateArcLengths = function ()
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{
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this.needsUpdate = true;
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@ -1,3 +1,13 @@
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/**
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* [description]
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*
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* @method Phaser.Curves.Path#add
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* @since 3.0.0
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*
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* @param {Phaser.Curves.Curve} curve - [description]
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*
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* @return {Phaser.Curves.Path} [description]
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*/
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var Add = function (curve)
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{
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this.curves.push(curve);
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@ -1,3 +1,15 @@
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/**
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* [description]
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*
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* @method Phaser.Curves.Path#circleTo
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* @since 3.0.0
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*
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* @param {number} radius - [description]
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* @param {boolean} [clockwise] - [description]
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* @param {number} [rotation] - [description]
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*
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* @return {Phaser.Curves.Path} [description]
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*/
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var CircleTo = function (radius, clockwise, rotation)
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{
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if (clockwise === undefined) { clockwise = false; }
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var LineCurve = require('../../line/LineCurve');
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/**
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* [description]
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*
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* @method Phaser.Curves.Path#closePath
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* @since 3.0.0
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*
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* @return {Phaser.Curves.Path} [description]
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*/
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var ClosePath = function ()
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{
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// Add a line curve if start and end of lines are not connected
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@ -3,6 +3,21 @@ var Vector2 = require('../../../math/Vector2');
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// Creates a cubic bezier curve starting at the previous end point and ending at p3, using p1 and p2 as control points
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/**
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* [description]
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*
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* @method Phaser.Curves.Path#cubicBezierTo
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* @since 3.0.0
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*
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* @param {number} x - [description]
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* @param {number} y - [description]
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* @param {Phaser.Math.Vector2} control1X - [description]
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* @param {Phaser.Math.Vector2} control1Y - [description]
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* @param {Phaser.Math.Vector2} control2X - [description]
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* @param {Phaser.Math.Vector2} control2Y - [description]
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*
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* @return {Phaser.Curves.Path} [description]
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*/
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var CubicBezierTo = function (x, y, control1X, control1Y, control2X, control2Y)
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{
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var p0 = this.getEndPoint();
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/**
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* [description]
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*
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* @method Phaser.Curves.Path#destroy
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* @since 3.0.0
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*/
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var Destroy = function ()
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{
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this.curves.length = 0;
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/**
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* [description]
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*
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* @method Phaser.Curves.Path#draw
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* @since 3.0.0
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*
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* @param {Phaser.GameObjects.Graphics} graphics - [description]
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* @param {integer} [pointsTotal=32] - [description]
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*
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* @return {Phaser.GameObjects.Graphics} [description]
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*/
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var Draw = function (graphics, pointsTotal)
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{
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for (var i = 0; i < this.curves.length; i++)
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var EllipseCurve = require('../../ellipse/EllipseCurve');
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// Creates an ellipse curve positioned at the previous end point, using the given parameters
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/**
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* [description]
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*
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* @method Phaser.Curves.Path#ellipseTo
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* @since 3.0.0
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*
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* @param {number} xRadius - [description]
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* @param {number} yRadius - [description]
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* @param {number} startAngle - [description]
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* @param {number} endAngle - [description]
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* @param {boolean} clockwise - [description]
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* @param {number} rotation - [description]
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*
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* @return {Phaser.Curves.Path} [description]
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*/
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var EllipseTo = function (xRadius, yRadius, startAngle, endAngle, clockwise, rotation)
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{
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var ellipse = new EllipseCurve(0, 0, xRadius, yRadius, startAngle, endAngle, clockwise, rotation);
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var LineCurve = require('../../line/LineCurve');
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var SplineCurve = require('../../spline/SplineCurve');
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/**
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* [description]
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*
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* @method Phaser.Curves.Path#fromJSON
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* @since 3.0.0
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*
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* @param {object} data - [description]
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*
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* @return {Phaser.Curves.Path} [description]
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*/
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var FromJSON = function (data)
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{
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// data should be an object matching the Path.toJSON object structure.
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@ -1,5 +1,16 @@
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var Rectangle = require('../../../geom/rectangle/Rectangle');
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/**
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* [description]
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*
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* @method Phaser.Curves.Path#getBounds
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* @since 3.0.0
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*
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* @param {Phaser.Geom.Rectangle} [out] - [description]
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* @param {integer} [accuracy=16] - [description]
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||||
*
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* @return {Phaser.Geom.Rectangle} [description]
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*/
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var GetBounds = function (out, accuracy)
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{
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if (out === undefined) { out = new Rectangle(); }
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|
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|
@ -1,3 +1,11 @@
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/**
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||||
* [description]
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||||
*
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* @method Phaser.Curves.Path#getCurveLengths
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* @since 3.0.0
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*
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* @return {array} [description]
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*/
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var GetCurveLengths = function ()
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{
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// We use cache values if curves and cache array are same length
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@ -1,5 +1,15 @@
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var Vector2 = require('../../../math/Vector2');
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/**
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||||
* [description]
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||||
*
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* @method Phaser.Curves.Path#getEndPoint
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* @since 3.0.0
|
||||
*
|
||||
* @param {Phaser.Math.Vector2} [out] - [description]
|
||||
*
|
||||
* @return {Phaser.Math.Vector2} [description]
|
||||
*/
|
||||
var GetEndPoint = function (out)
|
||||
{
|
||||
if (out === undefined) { out = new Vector2(); }
|
||||
|
|
|
@ -1,3 +1,11 @@
|
|||
/**
|
||||
* [description]
|
||||
*
|
||||
* @method Phaser.Curves.Path#getLength
|
||||
* @since 3.0.0
|
||||
*
|
||||
* @return {number} [description]
|
||||
*/
|
||||
var GetLength = function ()
|
||||
{
|
||||
var lens = this.getCurveLengths();
|
||||
|
|
|
@ -9,6 +9,17 @@ var Vector2 = require('../../../math/Vector2');
|
|||
// 3. Get t for the curve
|
||||
// 4. Return curve.getPointAt(t')
|
||||
|
||||
/**
|
||||
* [description]
|
||||
*
|
||||
* @method Phaser.Curves.Path#getPoint
|
||||
* @since 3.0.0
|
||||
*
|
||||
* @param {number} t - [description]
|
||||
* @param {Phaser.Math.Vector2} [out] - [description]
|
||||
*
|
||||
* @return {Phaser.Math.Vector2|null} [description]
|
||||
*/
|
||||
var GetPoint = function (t, out)
|
||||
{
|
||||
if (out === undefined) { out = new Vector2(); }
|
||||
|
|
|
@ -1,3 +1,13 @@
|
|||
/**
|
||||
* [description]
|
||||
*
|
||||
* @method Phaser.Curves.Path#getPoints
|
||||
* @since 3.0.0
|
||||
*
|
||||
* @param {integer} [divisions=12] - [description]
|
||||
*
|
||||
* @return {Phaser.Math.Vector2[]} [description]
|
||||
*/
|
||||
var GetPoints = function (divisions)
|
||||
{
|
||||
if (divisions === undefined) { divisions = 12; }
|
||||
|
|
|
@ -1,3 +1,13 @@
|
|||
/**
|
||||
* [description]
|
||||
*
|
||||
* @method Phaser.Curves.Path#getSpacedPoints
|
||||
* @since 3.0.0
|
||||
*
|
||||
* @param {integer} [divisions=40] - [description]
|
||||
*
|
||||
* @return {Phaser.Math.Vector2[]} [description]
|
||||
*/
|
||||
var GetSpacedPoints = function (divisions)
|
||||
{
|
||||
if (divisions === undefined) { divisions = 40; }
|
||||
|
|
|
@ -1,5 +1,15 @@
|
|||
var Vector2 = require('../../../math/Vector2');
|
||||
|
||||
/**
|
||||
* [description]
|
||||
*
|
||||
* @method Phaser.Curves.Path#getStartPoint
|
||||
* @since 3.0.0
|
||||
*
|
||||
* @param {Phaser.Math.Vector2} [out] - [description]
|
||||
*
|
||||
* @return {Phaser.Math.Vector2} [description]
|
||||
*/
|
||||
var GetStartPoint = function (out)
|
||||
{
|
||||
if (out === undefined) { out = new Vector2(); }
|
||||
|
|
|
@ -2,6 +2,18 @@ var LineCurve = require('../../line/LineCurve');
|
|||
var Vector2 = require('../../../math/Vector2');
|
||||
|
||||
// Creates a line curve from the previous end point to x/y
|
||||
|
||||
/**
|
||||
* [description]
|
||||
*
|
||||
* @method Phaser.Curves.Path#lineTo
|
||||
* @since 3.0.0
|
||||
*
|
||||
* @param {number|Phaser.Math.Vector2} x - [description]
|
||||
* @param {number} [y] - [description]
|
||||
*
|
||||
* @return {Phaser.Curves.Path} [description]
|
||||
*/
|
||||
var LineTo = function (x, y)
|
||||
{
|
||||
if (x instanceof Vector2)
|
||||
|
|
|
@ -1,8 +1,19 @@
|
|||
var MovePathTo = require('../MoveTo');
|
||||
|
||||
/**
|
||||
* [description]
|
||||
*
|
||||
* @method Phaser.Curves.Path#moveTo
|
||||
* @since 3.0.0
|
||||
*
|
||||
* @param {number} x - [description]
|
||||
* @param {number} y - [description]
|
||||
*
|
||||
* @return {Phaser.Curves.Path} [description]
|
||||
*/
|
||||
var MoveTo = function (x, y)
|
||||
{
|
||||
this.add(new MovePathTo(x, y));
|
||||
return this.add(new MovePathTo(x, y));
|
||||
};
|
||||
|
||||
module.exports = MoveTo;
|
||||
|
|
|
@ -1,6 +1,17 @@
|
|||
var SplineCurve = require('../../spline/SplineCurve');
|
||||
|
||||
// Creates a spline curve starting at the previous end point, using the given parameters
|
||||
|
||||
/**
|
||||
* [description]
|
||||
*
|
||||
* @method Phaser.Curves.Path#splineTo
|
||||
* @since 3.0.0
|
||||
*
|
||||
* @param {[type]} points - [description]
|
||||
*
|
||||
* @return {Phaser.Curves.Path} [description]
|
||||
*/
|
||||
var SplineTo = function (points)
|
||||
{
|
||||
points.unshift(this.getEndPoint());
|
||||
|
|
|
@ -1,3 +1,11 @@
|
|||
/**
|
||||
* [description]
|
||||
*
|
||||
* @method Phaser.Curves.Path#toJSON
|
||||
* @since 3.0.0
|
||||
*
|
||||
* @return {object} [description]
|
||||
*/
|
||||
var ToJSON = function ()
|
||||
{
|
||||
var out = [];
|
||||
|
|
|
@ -1,4 +1,11 @@
|
|||
// cacheLengths must be recalculated.
|
||||
|
||||
/**
|
||||
* [description]
|
||||
*
|
||||
* @method Phaser.Curves.Path#updateArcLengths
|
||||
* @since 3.0.0
|
||||
*/
|
||||
var UpdateArcLengths = function ()
|
||||
{
|
||||
this.cacheLengths = [];
|
||||
|
|
Loading…
Reference in a new issue