in0finite
|
0dc2a4c42d
|
fix navmesh generation
|
2022-01-29 05:53:51 +01:00 |
|
in0finite
|
7ebc1ea9bf
|
add button to remove all navmeshes
|
2022-01-29 05:50:18 +01:00 |
|
in0finite
|
892fb395ca
|
add Edit button
|
2022-01-29 05:49:55 +01:00 |
|
in0finite
|
356dd0fb4b
|
properly collect navmesh sources
|
2022-01-29 04:56:01 +01:00 |
|
in0finite
|
e31d937b4a
|
performance optimization for edit-mode: don't deactivate world objects during initialization
|
2022-01-29 03:24:26 +01:00 |
|
in0finite
|
eb091f11d0
|
export water also
|
2022-01-29 02:58:33 +01:00 |
|
in0finite
|
13523dd726
|
use ETAMeasurer
|
2022-01-29 02:08:10 +01:00 |
|
in0finite
|
836f5f228f
|
disable GI
|
2022-01-29 01:53:01 +01:00 |
|
in0finite
|
0e5399a896
|
...
|
2022-01-29 01:49:01 +01:00 |
|
in0finite
|
3813d5b0f4
|
fix
|
2022-01-28 00:37:53 +01:00 |
|
in0finite
|
2f30e2b5b8
|
measure ETA
|
2022-01-28 00:37:33 +01:00 |
|
in0finite
|
ad21e737ff
|
...
|
2022-01-28 00:34:41 +01:00 |
|
in0finite
|
b36ef41e05
|
improve nav mesh generator
|
2022-01-27 01:11:47 +01:00 |
|
in0finite
|
5761dae758
|
make water generation idempotent
|
2022-01-27 00:48:18 +01:00 |
|
in0finite
|
ca5c801cec
|
assign water prefab
|
2022-01-26 23:38:03 +01:00 |
|
in0finite
|
a39a584683
|
fix day-time manager
|
2022-01-26 21:25:33 +01:00 |
|
in0finite
|
14ba0a78fb
|
fix
|
2022-01-26 21:24:32 +01:00 |
|
in0finite
|
78ecce2e90
|
fixes
|
2022-01-26 21:23:56 +01:00 |
|
in0finite
|
c791aec4b8
|
draw in-game windows in edit mode
|
2022-01-26 20:36:56 +01:00 |
|
in0finite
|
941ec06be1
|
fix
|
2022-01-26 20:25:43 +01:00 |
|
in0finite
|
d2e36d470b
|
...
|
2022-01-26 20:24:52 +01:00 |
|
in0finite
|
37930ac861
|
adapt to singleton
|
2022-01-26 20:21:50 +01:00 |
|
in0finite
|
a6b8af5cb9
|
make sure config is loaded
|
2022-01-26 17:45:38 +01:00 |
|
in0finite
|
ab0c925b33
|
more safeguards
|
2022-01-25 00:24:38 +01:00 |
|
in0finite
|
1d7d394366
|
tweaking
|
2022-01-24 23:28:49 +01:00 |
|
in0finite
|
569fc98683
|
...
|
2022-01-24 23:16:15 +01:00 |
|
in0finite
|
1f4067479e
|
...
|
2022-01-24 23:13:04 +01:00 |
|
in0finite
|
d064ed6d17
|
...
|
2022-01-24 22:52:59 +01:00 |
|
in0finite
|
75018ffc4a
|
prevent running in play mode
|
2022-01-24 22:49:19 +01:00 |
|
in0finite
|
e97e308a0c
|
...
|
2022-01-24 22:48:45 +01:00 |
|
in0finite
|
7c061d3888
|
disable changing export folder
|
2022-01-24 22:35:12 +01:00 |
|
in0finite
|
91bb5b6633
|
add scroll view
|
2022-01-24 22:33:16 +01:00 |
|
in0finite
|
3e9bda3547
|
...
|
2022-01-24 22:28:38 +01:00 |
|
in0finite
|
46db58b5f0
|
unshow, then show map objects
|
2022-01-24 22:27:41 +01:00 |
|
in0finite
|
99b52ee50b
|
huge performance optimization by grouping asset creation with AssetDatabase.StartAssetEditing(), and doing all read operations outside of it
|
2022-01-24 22:26:36 +01:00 |
|
in0finite
|
4e98f2a905
|
fix pausable progress bar
|
2022-01-24 19:00:33 +01:00 |
|
in0finite
|
f2e1d920bd
|
measure ETA
|
2022-01-24 18:49:02 +01:00 |
|
in0finite
|
d21ec31eff
|
add pausable progress bars
|
2022-01-24 18:24:58 +01:00 |
|
in0finite
|
205820733b
|
add multiple iterations when waiting for jobs to finish
|
2022-01-24 18:08:08 +01:00 |
|
in0finite
|
0b3fa3a436
|
unpack prefab
|
2022-01-24 18:07:22 +01:00 |
|
in0finite
|
9b0757679f
|
reuse enexes
|
2022-01-24 18:07:00 +01:00 |
|
in0finite
|
3217beb0e9
|
check if background thread is running
|
2022-01-24 15:44:27 +01:00 |
|
in0finite
|
edaee31998
|
delete then create enexes
|
2022-01-24 14:22:41 +01:00 |
|
in0finite
|
8e08c8b1c8
|
reuse existing static geometry
|
2022-01-24 14:21:17 +01:00 |
|
in0finite
|
25a0093c8f
|
mark scene as dirty
|
2022-01-24 14:17:34 +01:00 |
|
in0finite
|
a591262066
|
allow to export from existing Cell object
|
2022-01-24 13:03:08 +01:00 |
|
in0finite
|
37e73f5745
|
fix checking if there are pending jobs
|
2022-01-24 12:12:40 +01:00 |
|
in0finite
|
31a1a7a0a5
|
more safeguards
|
2022-01-24 02:40:13 +01:00 |
|
in0finite
|
32c3504a27
|
...
|
2022-01-24 02:32:47 +01:00 |
|
in0finite
|
86c1165777
|
...
|
2022-01-24 01:52:57 +01:00 |
|
in0finite
|
5ec8ad8890
|
rename method
|
2022-01-24 01:51:48 +01:00 |
|
in0finite
|
4d6295aaf0
|
performance optimization with StartAssetEditing/StopAssetEditing
|
2022-01-23 23:23:17 +01:00 |
|
in0finite
|
9712313cf4
|
load assets at the same time while exporting them
|
2022-01-23 22:46:07 +01:00 |
|
in0finite
|
20758ae011
|
rename
|
2022-01-23 21:48:20 +01:00 |
|
in0finite
|
b2e6ed7467
|
performance optimizations
|
2022-01-23 21:45:40 +01:00 |
|
in0finite
|
5cea14c46e
|
dont fade in edit mode
|
2022-01-23 21:28:01 +01:00 |
|
in0finite
|
a2dfe4fd8c
|
disable automatic light baking
|
2022-01-23 21:27:23 +01:00 |
|
in0finite
|
7623eb6ff8
|
set scene as dirty
|
2022-01-23 21:27:13 +01:00 |
|
in0finite
|
98d93161b0
|
loading of assets works
|
2022-01-23 07:19:15 +01:00 |
|
in0finite
|
a3cddc0209
|
start thread also in edit mode
|
2022-01-23 07:04:08 +01:00 |
|
in0finite
|
86ed0369a7
|
jobs can be updated by anyone
|
2022-01-23 06:15:01 +01:00 |
|
in0finite
|
75ac2ee166
|
remove world steps if world does not exist
|
2022-01-23 06:00:12 +01:00 |
|
in0finite
|
6b472e1374
|
...
|
2022-01-23 05:53:28 +01:00 |
|
in0finite
|
e4b788b6ca
|
fix deleting audio source when loading finishes
|
2022-01-23 05:50:32 +01:00 |
|
in0finite
|
896729818b
|
remember completed steps and don't repeat them
|
2022-01-23 05:49:55 +01:00 |
|
in0finite
|
1619bb6931
|
add new type of asset export: from game files
|
2022-01-23 05:02:03 +01:00 |
|
in0finite
|
bdd62c1ebd
|
make LoadingThread a singleton
|
2022-01-23 05:00:31 +01:00 |
|
in0finite
|
857ab69c21
|
CreateStaticGeometry() and InitStaticGeometry() will only be done once
|
2022-01-23 04:59:52 +01:00 |
|
in0finite
|
d9eb4c8606
|
make DayTimeManager a singleton
|
2022-01-23 03:55:53 +01:00 |
|
in0finite
|
e3b2f1d519
|
add more error checking for singletons
|
2022-01-23 03:50:07 +01:00 |
|
in0finite
|
5255722db9
|
make Cell a Singleton
|
2022-01-22 21:48:43 +01:00 |
|
in0finite
|
e3c3e9a21a
|
...
|
2022-01-22 20:23:44 +01:00 |
|
in0finite
|
d15a96529e
|
fix for TouchInput
|
2022-01-22 02:10:43 +01:00 |
|
in0finite
|
bd21838255
|
fix for CustomNetworkManager
|
2022-01-22 02:07:08 +01:00 |
|
in0finite
|
3250e04c28
|
...
|
2022-01-22 02:04:13 +01:00 |
|
in0finite
|
b94912a11b
|
add LoadProcessStarter
|
2022-01-22 02:03:14 +01:00 |
|
in0finite
|
512f49263a
|
add CouroutineManager to prefab
|
2022-01-22 02:00:36 +01:00 |
|
in0finite
|
f0959761e8
|
add more error-proof checking for startup singletons
|
2022-01-22 01:24:52 +01:00 |
|
in0finite
|
4556e1eed6
|
make Loader a StartupSingleton
|
2022-01-22 01:09:42 +01:00 |
|
in0finite
|
6d4586d7ea
|
destroy in edit mode
|
2022-01-22 01:00:56 +01:00 |
|
in0finite
|
b7ff6d8d91
|
...
|
2022-01-22 00:33:21 +01:00 |
|
in0finite
|
bcc8d3d7e2
|
...
|
2022-01-22 00:31:10 +01:00 |
|
in0finite
|
2be483667a
|
display dialog when loading finishes
|
2022-01-22 00:25:31 +01:00 |
|
in0finite
|
3a9399b616
|
make loading process much more error-proof
|
2022-01-22 00:25:05 +01:00 |
|
in0finite
|
d705d9ca12
|
make MiniMap a StartupSingleton
|
2022-01-21 02:27:21 +01:00 |
|
in0finite
|
edbb2e8635
|
add loading steps when loading begins
|
2022-01-21 02:11:42 +01:00 |
|
in0finite
|
473ae83c8d
|
...
|
2022-01-21 02:01:49 +01:00 |
|
in0finite
|
51eb669178
|
clear progress bar when loading finishes
|
2022-01-21 02:01:35 +01:00 |
|
in0finite
|
e6e8420f44
|
...
|
2022-01-21 01:36:27 +01:00 |
|
in0finite
|
ab96f3c8d5
|
Loader inherits SingletonComponent
|
2022-01-21 01:35:36 +01:00 |
|
in0finite
|
c19b485a42
|
make StartupSingleton work in edit mode
|
2022-01-21 01:14:03 +01:00 |
|
in0finite
|
fe9f17f1ec
|
make AudioManager a StartupSingleton
|
2022-01-21 00:31:25 +01:00 |
|
in0finite
|
9e890e9f25
|
add EditorLoader which can start loading game data and display loading progress
|
2022-01-21 00:19:09 +01:00 |
|
in0finite
|
6a447b6962
|
adapt to CoroutineManager
|
2022-01-21 00:17:06 +01:00 |
|
in0finite
|
f2c330f6a5
|
impl CoroutineManager
|
2022-01-21 00:14:22 +01:00 |
|
in0finite
|
4f16c2ef76
|
...
|
2022-01-17 00:30:09 +01:00 |
|
in0finite
|
44a4ff8c17
|
...
|
2022-01-17 00:29:38 +01:00 |
|
in0finite
|
5e82124a2f
|
extract function
|
2022-01-17 00:21:34 +01:00 |
|
in0finite
|
4c03c5f33f
|
fix creating folders
|
2022-01-16 22:54:57 +01:00 |
|
in0finite
|
8d936b3499
|
add additional toggle to control exporting
|
2022-01-16 22:05:12 +01:00 |
|
in0finite
|
d9ab4eaa64
|
some performance optimizations
|
2022-01-16 21:48:16 +01:00 |
|
in0finite
|
1039bd12e7
|
...
|
2022-01-16 21:23:45 +01:00 |
|
in0finite
|
8487d1ab85
|
add toggle to export prefabs
|
2022-01-16 21:23:15 +01:00 |
|
in0finite
|
5fd0726158
|
...
|
2022-01-16 19:45:36 +01:00 |
|
in0finite
|
07d07c6355
|
stop if no suitable objects found
|
2022-01-16 19:34:26 +01:00 |
|
in0finite
|
3efab468af
|
constraint to MapObjects only
|
2022-01-16 19:34:09 +01:00 |
|
in0finite
|
b3fb1870d6
|
add some stats
|
2022-01-16 19:26:25 +01:00 |
|
in0finite
|
8531e758e2
|
fix for white textures
|
2022-01-16 18:51:20 +01:00 |
|
in0finite
|
d5934522b0
|
create root folder aswell
|
2022-01-16 18:07:06 +01:00 |
|
in0finite
|
464d679b96
|
fix selecting a folder
|
2022-01-16 18:06:42 +01:00 |
|
in0finite
|
fa0252123a
|
...
|
2022-01-16 18:06:25 +01:00 |
|
in0finite
|
aec9925414
|
add option to toggle exporting collision meshes
|
2022-01-16 17:31:57 +01:00 |
|
in0finite
|
580193b35d
|
folder is preserved
|
2022-01-16 17:22:53 +01:00 |
|
in0finite
|
be71b2387c
|
assign asset when created
|
2022-01-16 17:14:28 +01:00 |
|
in0finite
|
bc31d54e4c
|
...
|
2022-01-16 05:13:55 +01:00 |
|
in0finite
|
e6edaeb687
|
check if texture is not null
|
2022-01-16 05:01:46 +01:00 |
|
in0finite
|
e2c1ff6a3d
|
add ability to export from selection
|
2022-01-16 05:00:29 +01:00 |
|
in0finite
|
e9d69848cb
|
fix checking if asset exists
|
2022-01-16 04:26:03 +01:00 |
|
in0finite
|
ef4fb54ce6
|
add AssetExporter
|
2022-01-16 03:52:59 +01:00 |
|
in0finite
|
8fe981b6b2
|
improve coroutines
|
2022-01-16 03:51:20 +01:00 |
|
in0finite
|
90a9a49c6b
|
introduce EditorWindowBase
|
2022-01-16 00:42:24 +01:00 |
|
in0finite
|
695d5c02c4
|
add navmesh data to navmesh
|
2022-01-16 00:04:29 +01:00 |
|
in0finite
|
eb5894618a
|
add menu tool which can enable infinite draw distance
|
2022-01-12 03:25:17 +01:00 |
|
in0finite
|
f92186362d
|
add draw distance multiplier
|
2022-01-12 03:24:40 +01:00 |
|
in0finite
|
4bdb8c3944
|
add ability to ignore low LOD objects
|
2022-01-12 03:24:01 +01:00 |
|
in0finite
|
aff5029fa5
|
add ability to change max value for "draw distance" setting
|
2022-01-12 02:17:50 +01:00 |
|
in0finite
|
bc3eadd29e
|
dont register objects for nav mesh
|
2022-01-08 19:16:30 +01:00 |
|
in0finite
|
734044ca69
|
save file using dialog
|
2022-01-08 19:06:34 +01:00 |
|
in0finite
|
6869b631a5
|
...
|
2022-01-08 19:06:13 +01:00 |
|
in0finite
|
44b3722e1c
|
implement editor window: NavMeshGenerator
|
2022-01-08 18:28:19 +01:00 |
|
in0finite
|
9aef106f5d
|
implement runtime nav mesh generation
|
2022-01-08 18:25:33 +01:00 |
|
in0finite
|
f962e29c47
|
add SyncedBag to Ped
|
2022-01-04 21:31:16 +01:00 |
|
in0finite
|
0e4bd013e1
|
fix
|
2022-01-04 21:27:30 +01:00 |
|
in0finite
|
371e5348a6
|
...
|
2022-01-04 19:00:08 +01:00 |
|
in0finite
|
8bf6157183
|
play sound while panicing
|
2022-01-04 18:52:27 +01:00 |
|
in0finite
|
fb17bc3707
|
add ability to play sound from ped mouth
|
2022-01-04 16:57:25 +01:00 |
|
in0finite
|
d7c6cc9c43
|
remove unused code
|
2022-01-02 23:31:04 +01:00 |
|
in0finite
|
881c42cd7a
|
when escaping, peds do not sprint, but run in panic
|
2022-01-02 23:23:24 +01:00 |
|
in0finite
|
eec25605ad
|
implement Panic state
|
2022-01-02 23:22:19 +01:00 |
|
in0finite
|
c3074033b0
|
...
|
2022-01-02 21:57:41 +01:00 |
|
in0finite
|
6a4dbf12ef
|
implement Surrender state
|
2022-01-02 21:52:31 +01:00 |
|
in0finite
|
d7b0329291
|
detect visible peds by AI peds
|
2022-01-02 20:31:57 +01:00 |
|
in0finite
|
8b4daaffcb
|
perform under-aim detection on time interval
|
2022-01-01 23:42:38 +01:00 |
|
in0finite
|
126b8e60b4
|
extract function
|
2022-01-01 22:42:31 +01:00 |
|
in0finite
|
bdabcfe8cd
|
notify ped AI states when ped is under aim
|
2022-01-01 22:29:47 +01:00 |
|
in0finite
|
15897d8656
|
detect when ped is under aim of other ped
|
2022-01-01 22:28:32 +01:00 |
|
in0finite
|
1fb28ff19a
|
extract function
|
2022-01-01 17:37:48 +01:00 |
|
in0finite
|
4aaa96219b
|
extract function
|
2022-01-01 17:35:57 +01:00 |
|
in0finite
|
260caa8bb4
|
...
|
2022-01-01 01:08:56 +01:00 |
|
in0finite
|
92d5dc6bf9
|
make peds react to nearby gun shots
|
2022-01-01 00:37:00 +01:00 |
|
in0finite
|
2277e0f35a
|
add OnWeaponConductedAttack event
|
2022-01-01 00:35:43 +01:00 |
|
in0finite
|
695592f6d6
|
...
|
2021-12-31 23:26:38 +01:00 |
|
in0finite
|
3805e33847
|
ignore Emergency nodes unless they are the only ones connected
|
2021-12-31 23:18:04 +01:00 |
|
in0finite
|
08c46da0bd
|
apply initial velocity to destroyed vehicle parts
|
2021-12-27 01:29:44 +01:00 |
|
in0finite
|
8ddcb62ac8
|
improve switching from aiming states to non-aiming states
|
2021-12-27 00:39:59 +01:00 |
|
in0finite
|
7294320ff0
|
cache non-aim states
|
2021-12-26 23:40:44 +01:00 |
|
in0finite
|
abac2b54f5
|
smooth out switching between aim movement states
|
2021-12-26 23:16:14 +01:00 |
|
in0finite
|
6037568f0a
|
extract function
|
2021-12-26 21:50:31 +01:00 |
|
in0finite
|
489d733ba4
|
smooth out aiming with AWA weapons
|
2021-12-26 20:55:58 +01:00 |
|
in0finite
|
366802644f
|
fix
|
2021-12-19 23:23:20 +01:00 |
|
in0finite
|
066835cd78
|
smooth out exiting from drive-by state
|
2021-12-19 23:19:58 +01:00 |
|
in0finite
|
a873cc7e21
|
smooth out switching to Jump state
|
2021-12-19 22:41:07 +01:00 |
|
in0finite
|
f8e8f4aeb8
|
smooth out switching between crouch states and stand state
|
2021-12-19 22:13:34 +01:00 |
|
in0finite
|
b9a57dd79e
|
extract function
|
2021-12-19 21:17:31 +01:00 |
|
in0finite
|
a206f27242
|
introduce ICrouchState
|
2021-12-19 20:22:39 +01:00 |
|
in0finite
|
3aa4175f09
|
fix for crouching states aswell
|
2021-12-19 20:16:03 +01:00 |
|
in0finite
|
d9acfbb431
|
smooth out switching between movement states
|
2021-12-19 02:01:13 +01:00 |
|
in0finite
|
75619c21a1
|
...
|
2021-12-19 01:17:00 +01:00 |
|
in0finite
|
f4d1674744
|
fix crouch state aswell
|
2021-12-18 17:46:58 +01:00 |
|
in0finite
|
0214244ee3
|
smooth out switching from aim to non-aim states
|
2021-12-18 17:16:40 +01:00 |
|
in0finite
|
d62eb43c78
|
save prefab
|
2021-12-18 16:16:25 +01:00 |
|
in0finite
|
bef07417b3
|
add logic for waiting before switching to aim states
|
2021-12-18 16:00:02 +01:00 |
|
in0finite
|
fda6997579
|
fix error
|
2021-12-18 15:57:27 +01:00 |
|
in0finite
|
944ef746bf
|
cache aim states for ped
|
2021-12-18 15:56:48 +01:00 |
|
in0finite
|
8d240d7dc6
|
fix warning
|
2021-11-21 22:11:23 +01:00 |
|
in0finite
|
3df1a48a41
|
fix warning
|
2021-11-21 21:54:34 +01:00 |
|
in0finite
|
864dd6239c
|
remove unused variables
|
2021-11-21 21:52:11 +01:00 |
|
in0finite
|
c35847b782
|
remove commented code
|
2021-11-21 21:50:48 +01:00 |
|
in0finite
|
6b15794732
|
fix warning
|
2021-11-21 21:48:14 +01:00 |
|
in0finite
|
6c13d5a7a2
|
fix some warnings
|
2021-11-21 21:39:55 +01:00 |
|
in0finite
|
59edc1b3c0
|
store LastTimeWhenActivated and LastTimeWhenDeactivated for each state
|
2021-11-21 21:36:55 +01:00 |
|
in0finite
|
ec5f61172a
|
disable labels: current ped state & velocity
|
2021-11-20 19:21:55 +01:00 |
|
in0finite
|
4413050d2e
|
assign LastTimeWhenDamaged on clients
|
2021-11-20 19:08:02 +01:00 |
|
in0finite
|
6f9900d301
|
fix NRE in misc stats
|
2021-11-20 18:51:50 +01:00 |
|
in0finite
|
6f98b639c9
|
detect when colors are changed on clients
|
2021-11-17 19:25:31 +01:00 |
|
in0finite
|
6adfbcd69c
|
add onColorsChanged event to Vehicle
|
2021-11-17 19:05:34 +01:00 |
|
in0finite
|
a5d3c657fc
|
add synced bag to VehicleController
|
2021-11-17 18:54:11 +01:00 |
|
in0finite
|
204f0be4f5
|
add ability to change paintjob from UI
|
2021-11-15 01:56:46 +01:00 |
|
in0finite
|
3c2ff6569a
|
fix color parsing
|
2021-11-15 00:04:18 +01:00 |
|
in0finite
|
6a17618ce6
|
add "paintjob" command
|
2021-11-14 23:54:31 +01:00 |
|
in0finite
|
6d1b0f0a78
|
change vehicle's color system to use Color32 instead of indices
|
2021-11-14 23:53:23 +01:00 |
|
in0finite
|
a3e7f7ebe7
|
destroy player's vehicles when he disconnects
|
2021-11-14 21:56:11 +01:00 |
|
in0finite
|
763cdd1317
|
assign SEO
|
2021-10-21 12:22:38 +02:00 |
|
in0finite
|
e3c0cbc81c
|
remove "anim_group_files" config setting - this fixes a bug with IL2CPP where json library tried to use Reflection.Emit functions
|
2021-10-21 11:16:05 +02:00 |
|
in0finite
|
2046a0fd55
|
remove unused variables
|
2021-10-21 11:01:39 +02:00 |
|
in0finite
|
0b7492d6f8
|
...
|
2021-10-21 10:53:57 +02:00 |
|
in0finite
|
3f37b3913e
|
improve Config API
|
2021-10-21 10:50:23 +02:00 |
|
in0finite
|
905cf8a085
|
in gizmos, draw spawnable ped nodes around player
|
2021-10-20 23:27:55 +02:00 |
|
in0finite
|
638bb31ccb
|
fix for:
- peds spawning on emergency nodes
- peds not spawning in Angel Pine
|
2021-10-20 22:59:26 +02:00 |
|
in0finite
|
10585eca18
|
properly read and display path node flags
|
2021-10-20 22:40:01 +02:00 |
|
in0finite
|
8be1ba5717
|
remove unused variables
|
2021-10-20 15:20:58 +02:00 |
|
in0finite
|
aadb7c3d10
|
remove "Display health bar above peds" setting
|
2021-10-19 23:46:55 +02:00 |
|
in0finite
|
5bc12124ac
|
healthbar above peds is only shown for some time interval after ped is damaged
|
2021-10-19 23:45:07 +02:00 |
|
in0finite
|
dc589146dc
|
remove unused variable
|
2021-10-19 23:33:35 +02:00 |
|
in0finite
|
5856b66ecd
|
add random offset to aim target position
|
2021-10-19 23:15:54 +02:00 |
|
in0finite
|
8bdfdadea7
|
aim at chest
|
2021-10-19 22:03:50 +02:00 |
|
in0finite
|
489e405b2d
|
...
|
2021-10-19 21:19:40 +02:00 |
|
in0finite
|
6c3aa511d0
|
dont smooth out, just use alternative dir when target is close
|
2021-10-18 00:59:17 +02:00 |
|
in0finite
|
29891e9018
|
attempt to smooth out aim dir
|
2021-10-18 00:57:55 +02:00 |
|
in0finite
|
552792a25e
|
remove the current target if our leader is in vehicle and we are not
|
2021-10-17 21:32:26 +02:00 |
|
in0finite
|
277d8f47c8
|
smooth out drive-by anim changing
|
2021-10-17 21:00:35 +02:00 |
|
in0finite
|
beaf2d5484
|
fix
|
2021-10-17 20:53:34 +02:00 |
|
in0finite
|
972ee0a873
|
add ped damage multiplier
|
2021-10-17 20:30:23 +02:00 |
|
in0finite
|
197b0d58ff
|
dont quickly switch between drive-by and sitting states
|
2021-10-17 19:36:15 +02:00 |
|
in0finite
|
184f1fabc3
|
add boolean which controls if peds can be damaged
|
2021-10-17 19:10:41 +02:00 |
|
in0finite
|
ade4bf6100
|
dont start chasing if there is no weapon or no ammo
|
2021-10-17 18:36:30 +02:00 |
|
in0finite
|
e6fa8866a5
|
...
|
2021-10-17 18:35:03 +02:00 |
|
in0finite
|
7b8d2a1a1a
|
fix for choosing best weapon
|
2021-10-17 00:57:11 +02:00 |
|
in0finite
|
fb580178ff
|
fix for: peds are falling down a little, after being spawned
|
2021-10-17 00:40:21 +02:00 |
|
in0finite
|
e5a97c3cb7
|
immediately find new target on damage
|
2021-10-16 23:54:06 +02:00 |
|
in0finite
|
dad217f9b2
|
if ped has no weapon or no ammo, stop attacking and go to leader
|
2021-10-16 22:16:50 +02:00 |
|
in0finite
|
51545ef571
|
exit Chase state if there is no weapon or no ammo
|
2021-10-16 22:06:54 +02:00 |
|
in0finite
|
8322c737a6
|
AI can switch weapons
|
2021-10-16 21:51:37 +02:00 |
|
in0finite
|
081f09fe66
|
'_wasInRange' is always true when in vehicle
|
2021-10-16 20:56:40 +02:00 |
|
in0finite
|
de9d01fc95
|
exit vehicle when in Chase state
|
2021-10-16 20:55:58 +02:00 |
|
in0finite
|
67e5b9e21b
|
switch to closest target if current is out of range, for ChaseState
|
2021-10-16 20:25:37 +02:00 |
|
in0finite
|
128992794a
|
...
|
2021-10-16 19:05:44 +02:00 |
|
in0finite
|
3133c83f55
|
simplify code a lot
|
2021-10-16 19:01:02 +02:00 |
|
in0finite
|
8c52d5964c
|
keep attacking targets that are in leader range, when we are out of leader range
|
2021-10-16 18:31:26 +02:00 |
|
in0finite
|
a000d18da4
|
rename
|
2021-10-16 17:57:21 +02:00 |
|
in0finite
|
69ff56eb47
|
if current target is also not in leader range, forget about it
|
2021-10-16 17:56:38 +02:00 |
|
in0finite
|
88ad1d69f7
|
...
|
2021-10-16 17:56:13 +02:00 |
|
in0finite
|
f658a38160
|
...
|
2021-10-16 16:20:45 +02:00 |
|
in0finite
|
5f07a4c4b0
|
fix
|
2021-10-16 16:19:45 +02:00 |
|
in0finite
|
d7f8b58df7
|
fix NRE
|
2021-10-16 16:15:39 +02:00 |
|
in0finite
|
8f56170169
|
when finding next ped to attack, also check distance from leader
|
2021-10-16 15:55:08 +02:00 |
|
in0finite
|
edcfc71f67
|
use own functions: IsInRange(), GetNextPedToAttack()
|
2021-10-16 15:53:15 +02:00 |
|
in0finite
|
7f382f2997
|
go back to leader if far away from him
|
2021-10-10 21:29:52 +02:00 |
|
in0finite
|
75ef94a7ac
|
add 2 seconds update function
|
2021-10-10 20:41:56 +02:00 |
|
in0finite
|
d834cf57ea
|
...
|
2021-10-10 20:36:45 +02:00 |
|
in0finite
|
8565545154
|
prevent flickering when chasing target
|
2021-10-10 19:45:34 +02:00 |
|
in0finite
|
90286368b6
|
move classes to separate files
|
2021-09-26 20:36:59 +02:00 |
|
in0finite
|
384d986859
|
rename
|
2021-09-26 20:30:33 +02:00 |
|
in0finite
|
86d394c868
|
fix error
|
2021-09-26 20:29:42 +02:00 |
|
in0finite
|
1c8c746657
|
introduce IPathMovementState
|
2021-09-26 20:26:56 +02:00 |
|
in0finite
|
47eb0553b8
|
fix error
|
2021-09-26 20:21:14 +02:00 |
|
in0finite
|
b02d79f5df
|
split OnDrawGizmosSelected()
|
2021-09-26 20:17:17 +02:00 |
|
in0finite
|
61f18fb3d1
|
split Recruit()
|
2021-09-26 20:02:17 +02:00 |
|
in0finite
|
307552980b
|
split OnVehicleDamaged()
|
2021-09-26 19:53:48 +02:00 |
|
in0finite
|
7ddb5d0556
|
fix some errors
|
2021-09-26 19:50:09 +02:00 |
|
in0finite
|
14236b8342
|
split OnOtherPedDamaged()
|
2021-09-26 19:45:42 +02:00 |
|
in0finite
|
66510f2165
|
split OnMyPedDamaged()
|
2021-09-20 01:06:45 +02:00 |
|
in0finite
|
c3f4ac2f73
|
catch exception from OnBecameInactive()
|
2021-09-20 00:46:27 +02:00 |
|
in0finite
|
78d3f035c1
|
switch states properly
|
2021-09-20 00:44:31 +02:00 |
|
in0finite
|
e09d0ba020
|
extract StateContainer class
|
2021-09-19 23:29:51 +02:00 |
|
in0finite
|
214c0291a7
|
cleanup
|
2021-09-19 23:04:23 +02:00 |
|
in0finite
|
7bad14c09b
|
follow state almost done
|
2021-09-19 22:40:48 +02:00 |
|
in0finite
|
8adfc87913
|
escape state done
|
2021-09-19 22:33:51 +02:00 |
|
in0finite
|
b673942f1e
|
chase state done
|
2021-09-19 22:17:46 +02:00 |
|
in0finite
|
9c68ea7a54
|
start refactoring into object-oriented state machine - walk around done
|
2021-09-19 22:04:06 +02:00 |
|
in0finite
|
5e08419ac8
|
change namespace
|
2021-09-19 20:09:11 +02:00 |
|
in0finite
|
06eef5d9ed
|
move to other folder
|
2021-09-19 20:06:15 +02:00 |
|
in0finite
|
4c1d121049
|
ped no longer misses shots
|
2021-09-13 03:32:48 +02:00 |
|
in0finite
|
1195e23528
|
stop drive-by when there is no target ped
|
2021-09-13 02:47:32 +02:00 |
|
in0finite
|
b6a447c26f
|
rename
|
2021-09-13 02:30:30 +02:00 |
|
in0finite
|
41aaf1bf44
|
react when someone damages our vehicle
|
2021-09-13 02:27:15 +02:00 |
|
in0finite
|
37a7246a71
|
rename
|
2021-09-13 02:04:21 +02:00 |
|
in0finite
|
8231dd2424
|
...
|
2021-09-13 02:03:20 +02:00 |
|
in0finite
|
36d3cfcd7e
|
make enemies of peds which are attacked by our leader
|
2021-09-13 01:58:30 +02:00 |
|
in0finite
|
3d2ff03357
|
...
|
2021-09-13 01:43:57 +02:00 |
|
in0finite
|
a860cf7c1d
|
...
|
2021-09-13 01:17:17 +02:00 |
|
in0finite
|
c258cbe445
|
better distribution of weapons
|
2021-09-13 01:04:54 +02:00 |
|
in0finite
|
45c9ca085d
|
...
|
2021-09-13 00:59:28 +02:00 |
|
in0finite
|
adf3b7d31c
|
add weapon to peds spawned with commands
|
2021-09-13 00:54:56 +02:00 |
|
in0finite
|
66d0f5aec4
|
call "enemy" command from UI
|
2021-09-13 00:24:26 +02:00 |
|
in0finite
|
71fc261100
|
change distance of enemy ped
|
2021-09-13 00:12:41 +02:00 |
|
in0finite
|
217bf12473
|
add command "enemy"
|
2021-09-13 00:08:06 +02:00 |
|
in0finite
|
ed023bdcf7
|
spawn AI peds, not "regular" peds, from UI
|
2021-09-12 23:28:35 +02:00 |
|
in0finite
|
ad527ccb3d
|
now able to un-recruit all peds
|
2021-09-12 23:09:38 +02:00 |
|
in0finite
|
d2fe1b1cfb
|
fix group logic
|
2021-09-12 23:03:53 +02:00 |
|
in0finite
|
e0f89e1e47
|
...
|
2021-09-12 22:40:24 +02:00 |
|
in0finite
|
c788732a65
|
switch to chasing from walking, if there are enemies
|
2021-09-12 22:40:11 +02:00 |
|
in0finite
|
4d29d11084
|
subscribe event for every ped ; add follower group logic
|
2021-09-12 22:26:05 +02:00 |
|
in0finite
|
867ac634af
|
add StartIdling()
|
2021-09-12 21:14:48 +02:00 |
|
in0finite
|
c88314e4d5
|
chase peds properly
|
2021-09-12 21:07:00 +02:00 |
|
in0finite
|
1ed58b7f09
|
when chasing is finished, start walking from closest node
|
2021-09-12 20:05:07 +02:00 |
|
in0finite
|
82363bff84
|
immediately switch to walking state from idle state
|
2021-09-12 20:01:39 +02:00 |
|
in0finite
|
2b58398dfb
|
find closest node if we don't have any
|
2021-09-12 19:53:27 +02:00 |
|
in0finite
|
ca4447b37a
|
don't move ped if path nodes are not assigned
|
2021-09-12 18:32:18 +02:00 |
|
in0finite
|
c40f19348a
|
exit vehicle when walking around
|
2021-09-12 18:22:04 +02:00 |
|
in0finite
|
cf28bd5c63
|
make attacking work in vehicles
|
2021-09-12 18:17:50 +02:00 |
|
in0finite
|
fc50d7cf32
|
...
|
2021-09-12 04:11:43 +02:00 |
|
in0finite
|
4167d76bfb
|
...
|
2021-09-12 04:11:07 +02:00 |
|
in0finite
|
c71b7f41bc
|
when entering/exiting car, don't call API which moves ped in/out of vehicle, but instead send input to ped
|
2021-09-12 04:08:19 +02:00 |
|
in0finite
|
f7327d9409
|
calculate distance to target based on XZ axis
|
2021-09-12 03:13:52 +02:00 |
|
in0finite
|
47a6f02fe7
|
rename
|
2021-09-12 01:38:35 +02:00 |
|
in0finite
|
805af9028b
|
adjust target node position offset based on path width
|
2021-09-12 01:37:39 +02:00 |
|
in0finite
|
d90dfcc363
|
revert
|
2021-09-12 00:37:52 +02:00 |
|
in0finite
|
4ea5cd04a1
|
attempt to draw path nodes, but failed
|
2021-09-12 00:26:58 +02:00 |
|
in0finite
|
2aec671a2a
|
remove GetAreaNeighborhood() and add function which gets all areas in radius
|
2021-09-11 23:13:43 +02:00 |
|